Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Gain or .

, , Sacrifice Waterlogged Grove: Draw a card.

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Set Rarity
Modern Horizons (MH1) Rare

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Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Waterlogged Grove Discussion

DemMeowsephs on Derevi, Holder of Lanterns

1 week ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

1 week ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 week ago

The Bant Land Recommendation

DemMeowsephs on Tuvasa Voltron

1 week ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

wallisface on Modular

3 weeks ago

LackBlotus the snow lands is just for the art - you could just use usual forest and be the same. The Horizon Canopy is indeed for the card draw, which is pretty needed (because drawing too many lands will ruin you). You could play Nurturing Peatland or Waterlogged Grove instead for no net difference (as the second colour adds no gain, you're just wanting to draw)

psionictemplar on Sea-Green Tide (Simic Ponza)

2 months ago

I thought the jace was a bit odd at first, but the ability to take away needed cards from the top of their deck seemed pretty good. Whether giving them lands if they cant make use of them or taking lands away if they need them, it just seems reasonable to me. Not only that but the jace ultimate gives you a way to almost always win (on the presumption they have little board presence). Further more, jace works with the fetches to reset the top of your library if needed. So with that being said I definitely wouldn't remove them.

Going back to garruk, he will likely prove his worth, whether it be producing 9 power worth of bodies or keeping up the pace of disruption. I like him better than cryptic on the grounds that there probably isn't anything that threatening at only 1 or 2 mana you would want to use the counter mode of cryptic on. Tapping their likely small team seems pointless when you could just kill them with creatures. The bounce seems unneeded with 8 other bounce spells available. And the draw, well it doesn't really advance your plan at all. Overall to me it just seems like an expensive stall when you could start being more proactive with your mana advantage.

Finally on the note of having too much mana, you could always run Waterlogged Grove to draw cards if the lands are not needed.

Destroyerbirb on Jalira’s Three Card Monte

2 months ago

Balaam_ Welcome back to Magic! There are great budget and non-budget options for lands, I will list good lands below.

The best lands for this would be man lands, land that can turn into creatures, because you can sacrifice them to Jalira's ability. These include... Lumbering Falls, Mutavault, Faerie Conclave and Treetop Village.

Other good lands include... Botanical Sanctum, Flooded Grove, Hinterland Harbor and Waterlogged Grove.

Try not to add too many man lands!

People think blue is only a control colour, but blue is more than that. It is a combo colour, one that doesn't like winning through regular creatures and attacking. It gives you card advantage, and you managed to showcase that perfectly. Only counter things that could be problamatic to your gameplan! (or if that thing will kill you on the spot.)

I will write another comment on a sideboard suggestion.

Lanzo493 on Need help with upgrading my ...

2 months ago

The best upgrades to a land based deck are a fetch shock/triome/dual land-in-general-mana-base. Up your land count to a higher than normal amount, like 40 or more. A land based deck would work well by focusing around Field of the Dead. You can use Scapeshift for a ton of zombies out of nowhere. Crop Rotation does great as well. Assuming you have fetchlands, Titania, Protector of Argoth is very powerful. Ramunap Excavator goes well with fetches, too. As does Life from the Loam. Sylvan Safekeeper is a great card for a land deck as well. As an FYI, you can give opponent creatures shroud as well to mess with them trying to use equipment, auras, or spells (like Chandra's Ignition or Tainted Strike). Other good lands to sacrifice are the horizon lands, Waterlogged Grove, and Strip Mine or Dust Bowl.

I assume you already have the landfall creatures Roil Elemental and Avenger of Zendikar. But some other cards that work well with a land based ramp deck are X spells like Torment of Hailfire and Finale of Devastation.

Some later upgrades are the good old Urborg, Tomb of Yawgmoth and Cabal Coffers pair.

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