Waterlogged Grove

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Waterlogged Grove

Land

, Pay 1 life: Gain or .

, , Sacrifice Waterlogged Grove: Draw a card.

Browse Alters

Waterlogged Grove Discussion

SideBae on My Tishana, Voice of Thunder Deck

1 week ago

Ponder and Preordain are great cards to slide into the 99. You have all the on-color and off-color fetches, so Brainstorm would be great, too...

Narset, Parter of Veils is quickly becoming a blue EDH staple... she's amazing. If you run her, include Windfall as well -- it refills your hand, but if Narset, Parter of Veils is out, it also reduces your opponents'.

Carpet of Flowers is a good mana source if your meta is like mine and everyone is in blue. If you don't want to run elves, you should at least consider one-mana enchant-lands like Utopia Sprawl or Wild Growth . These are pretty good turn one plays.

Since you're only running a few artifacts with activated abilities, consider Collector Ouphe -- he can be a real pain for decks relying on artifact mana. If you don't put him in, consider Slate of Ancestry as a draw-engine.

I think Jace, Vryn's Prodigy  Flip is enough better than Merfolk Looter you should run him instead... He's not a merfolk, but being able to recast important spells from the yard is extremely relevant.

If your meta is full of combo (mine is), consider Arcane Laboratory . It's worse than Rule of Law since it dies to Pyroblast , but since you can't run Rule of Law it's still pretty great.

I'd run Jace, Wielder of Mysteries instead of Laboratory Maniac if you want to go that route. Generally, you want combo pieces to have a large impact even if you don't have the combo in hand, and Laboratory Maniac is just a bear if you're not going off. Jace, Wielder of Mysteries is a draw engine as well.

Waterlogged Grove is a good land to consider. Also Flooded Grove . If you run Dryad Arbor , you'll be able to fetch it with Green Sun's Zenith . If you want to keep your basic land count high, also consider Back to Basics .

Mystic Remora can easily be an Ancestral Recall in inexperienced metas; and even in experienced ones, it's still worth including.

Triumph of the Hordes is a good win condition of the same sort as your Craterhoof Behemoth .

Good luck!

DemMeowsephs on Tap Dem Artifacts

2 weeks ago

Usually, when I help people out, I don't look at their deck, simply their lands, and help them out in that area. I will do the same for you. I recommend you add some of the following lands, or at least consider them: Temple Garden , Breeding Pool , Hallowed Fountain , Glacial Fortress , Sunpetal Grove , Hinterland Harbor , Windswept Heath , Misty Rainforest , Flooded Strand , Razorverge Thicket , Scattered Groves , Fortified Village , Canopy Vista , Brushland , Wooded Bastion , Irrigated Farmland , Seachrome Coast , Port Town , Prairie Stream , Mystic Gate , Waterlogged Grove , Lumbering Falls , Yavimaya Coast , and Flooded Grove . These cards should help your deck out a lot! If you find any of these suggestions useful I would appreciate it if you upvoted my deck: A Deal With the Devil EDH! But nonetheless, hope this helped, good luck on your deck, and have a nice day!

DemMeowsephs on The Ultimate Defence

2 weeks ago

Ok, Nice Deck, I would think it functions well, the only problem I see regards the lands. You should be consistent with the lands you have, and should thus consider adding the following cards: Seaside Citadel , Temple Garden , Sunpetal Grove , Scattered Groves , Razorverge Thicket , Windswept Heath , Brushland , Wooded Bastion , Hallowed Fountain , Seachrome Coast , Port Town , Adarkar Wastes , Mystic Gate , Flooded Strand , Breeding Pool , Waterlogged Grove , Yavimaya Coast , and Misty Rainforest . Once you add these, I can guarantee your deck will be much better! Nonetheless, I hope you find these helpful! If you do, please upvote my deck: A Deal with the Devil, and keep up the good work! Good luck on your deck, hope this was helpful, and have a nice day.

DemMeowsephs on Yarok, the Triggered

2 weeks ago

Nice Deck, but there is some room for card improvement in it. Start off by adding Hinterland Harbor , and Breeding Pool , since you already have the other check and shock lands. And don't forget Watery Grave either. I would also consider adding fetch lands: Polluted Delta , Verdant Catacombs , and Misty Rainforest . Urborg, Tomb of Yawgmoth is also pretty much a better version of a swamp as well. Filter lands would also be useful like Twilight Mire , Flooded Grove , and Sunken Ruins . You don't really need Bounce Lands like Simic Growth Chamber , but they are ok if you want to keep them. I would prefer to have fast lands though: Blooming Marsh , Botanical Sanctum , and Darkslick Shores . The other Horizon land would also be helpful, I believe it is called Waterlogged Grove . These lands should hopefully make your deck a lot better! If you find any of these suggestions useful I would appreciate it if you upvote my deck: A Deal With the Devil EDH! Have a great day, hope these suggestions help, and good luck on your deck.

Team_KLK on Food Chain Sliver

3 weeks ago

ShaperSavant i don't have the OG Duals but do have all fetches/shocks... I've slotted in the shocks for the duals that aren't being ran but what would you suggest for Bayou / Tropical Island ... The fast lands Blooming Marsh / Botanical Sanctum , the canopy lands Nurturing Peatland / Waterlogged Grove or just a basic Snow-Covered Forest / Swamp ?

fluffyeel on Modern Bant Awaken

4 weeks ago

There are a number of routes you could go here, but here are some thoughts I had:

  • Have you thought about Coiling Oracle ? It's surprisingly effective ramp that you can, if desired, re-use. The fact that it also puts any land into play is quite nice.
  • Nissa-wise, what about Nissa, Steward of Elements ? For one, she can win games on the spot with enough lands in play. She also comes in quite early (or late) and is, I find, pretty good, no matter what mana cost you pay for her.
  • With all the lands, you might also think about Knight of the Reliquary . She's both fetching and synergizes well with fetch lands (or any other sacrifice land).
  • If you want the "Horizon Lands", Waterlogged Grove is now another option.

Optimator on Land Cycle Archive

4 weeks ago

Still need the Horizon lands. Nurturing Peatland , Fiery Islet , Silent Clearing , Sunbaked Canyon , Waterlogged Grove .

Also, Prismatic Vista likely belongs somewhere.

I dig how you have the oldest versions showing!

SideBae on Tasigur, the Golden Fang

4 weeks ago

Hey man! Always good to see another Tasigur list. Here're some suggestions:

  1. Dorks, in addition to your Bloom Tender , are one of the main reasons to play green. Llanowar Elves , Deathrite Shaman , Birds of Paradise and Elves of Deep Shadow are all worth including; Fyndhorn Elves , Elvish Mystic , Priest of Titania and Arbor Elf are all worth considering. Arbor Elf is especially good if you end up running something like Utopia Sprawl or Wild Growth . One common reason dorks are left out of Tasigur, the Golden Fang is because if they die, they'd be returned with his ability rather than a more relevant card. However, first, with delve you have a level of control over what is in your yard; second, I feel the mana-bonus is good enough to justify their inclusion, as they can help activate Tasigur MORE often.

  2. If you include dorks, running Edric, Spymaster of Trest is a good idea. Originally, I thought I'd cut him from my final list, but with dorks to poke with he can easily draw four or five cards.

  3. If you include dorks, you can also start including artifact hate. I've had such success with Collector Ouphe that it's actually slightly scary, as a Null Rod effect you can tutor with Green Sun's Zenith (if you wanna run that too) is a big deal.

  4. Ponder and Preordain are both worth including. Having them returned with Tasigur on an opponent's end step is actually better than it seems prima facie, and being able to dig to or past lands/action you need is a big deal. Brainstorm is worth including, as you have fetches like Evolving Wilds and Windswept Heath as a shuffle effect to get rid of blank cards.

  5. Windfall is a great card that's usually card-positive for you, especially if you can resolve it with Narset, Parter of Veils on the table. Similarly, Jace's Archivist is a card I've been thinking about a lot for this list.

  6. If you include Windfall and similar effects, dredge becomes a viable include. Stinkweed Imp and Life from the Loam can help fill your yard for delve-spells.

  7. Speaking of delve-spells, I think you should run either Treasure Cruise or Dig Through Time . I understand that running both is problematic, as especially with Tasigur their delve-costs can get in the way of each other. One or the other, I think, is great.

  8. I think there're easier ways to exile your deck than needing an infinite-mana combo and Tasigur. Demonic Consultation with Jace, Wielder of Mysteries on the table is an immediate win, and if you craft your mana-base to include only one land of each name you can run Tainted Pact for the same effect. Note that, for this purpose, Snow-Covered Forest and Forest are different names, so you'd only have to functionally replace one Island and one Swamp . I suggest using things like Waterlogged Grove and Nurturing Peatland .

  9. Extra untaps are great with Tasigur. Wilderness Reclamation and Seedborn Muse are great ways to squeeze extra value out of Tasigur, and with your counter magic you can probably keep them on the table for a while.

  10. My main win-condition in my Tasigur list is actually Nexus of Fate . If you manage to exile your entire deck, Nexus of Fate becomes your deck on resolution. Pairing it with the aforementioned Tainted Pact can result in instant fun. Of course, one of the main attractions of Tasigur is the wide variety of win conditions you can run, but I figured I'd mention my favorite one.

  11. Biomancer's Familiar and Training Grounds : I suggest running at least one of these. Biomancer's Familiar is great in metas that don't hate on search effects, as you can fetch it with Worldly Tutor or Green Sun's Zenith , if you end up using them; it's also a body to bash with, if you run Edric, Spymaster of Trest . If your meta has a bunch of Wrath of God effects, Training Grounds is better and cheaper qua its mana cost.

  12. There're some good draw-spells to consider. Painful Truths is a favorite of mine I think is wildly underplayed in EDH; Night's Whisper , Harmonize , the Fact or Fiction you cut and the like are all good too.

  13. Noxious Revival is a great way to grab what you need from your yard if your opponents don't wanna give it to you.

  14. Depending on your meta, Compost and Carpet of Flowers can be pretty damn good. So like... try 'em out.

Good luck! That's all I got.

Load more

No data for this card yet.