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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Waterlogged Grove
Land
, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
DashJovis1 on
Temur Rhinos
2 months ago
I never considered the spellementals, but admittedly Vibrance in particular might actually be pretty good. Repudiate does look pretty good, but I'd probably main Consign to Memory or Spider-Sense. Not sure Wistfulness is good enough to be worth it, having more maindeck artifact hate is pretty cool but I'd rather run Force of Vigor because getting tempo off of pitch spells is totally worth the 2-for-1. Vibrance is a lot more interesting, I could see that being better than Fire / Ice as removal in some situations, and the land searching could also be handy at getting to that all crucial 3 mana, and also could search Boseiju, so I think I'll test a couple.
I've really loved Waterlogged Grove in this deck, you could consider more, but I'm not totally sure what to cut, I like maindeck Flame of Anor too much to trim, and I don't think running a second in a land slot as a tapland is responsible on the mana. Still, it makes this feel way more like a toolbox deck just having the 1 over a Triome, it's been really good in testing.
SufferFromEDHD on
Darkest Depths
10 months ago
Cut the Cloudposts. etb tapped is too slow for Vintage. Add:
2 Ancient Tomb for sure.
1 Library of Alexandria! Or Waterlogged Grove?
1 Academy Ruins perhaps, maybe?
1 Urza's Saga kind of a nonbo with Tabernacle but the tutor seems clutch with all the jewelry. Now you can cut 2 or 3 Manifold Key for a full playset of Horn of Greed to max out the land strategy.
Since we are burning $ maybe upgrade some of those islands into Tropical Island
Mana Drain is perfect for accelerating Horn of Greed or paying for Dark Depths. The 8 Forces might be too many for a list light in blue. Mental Misstep and the Crop Rotation might serve a better role... Teferi's Response ;)
legendofa on
2 years ago
An easy switch would be the shocklands Hallowed Fountain, Breeding Pool, and Temple Garden. They're pretty much the next best thing to the original duals, and they can be picked up by Windswept Heath and friends that search for a land type, not a basic land. Spara's Headquarters and Waterlogged Grove are also good options.
And, as a personal choice, I like to include enough basic lands to cast any card in the deck of basics alone. You never know when a Ruination or Back to Basics is going to wander in.
Idoneity on When Will WotC Finish the …
3 years ago
WOTC is rather capricious as to what land cycles they finish and when.
Typically, they finish land cycles in adjacent set releases, such as the checklands in Dominaria and Ixalan (see Isolated Chapel and Glacial Fortress. But they have also quixotically completed the showland cycle with Strixhaven in 2021 (see Furycalm Snarl), despite it first being introduced on a separate plane in 2016's Shadow's Over Innistrad (see Fortified Village). They do this a lot, starting with the allies then bargaining it over to the enemies:
1995 brought Underground River then 2001 had Shivan Reef, 2010 brought Darkslick Shores then 2016 had Spirebluff Canal. These are rather large gaps, ranging from months to years.
There are plenty of land cycles that haven't been finished or haven't even begun. The five ally-colored lands from Future Sight has partially been officiated, consisting of Horizon Canopy, Grove of the Burnwillows, Graven Cairns, Nimbus Maze, and River of Tears. All of these are rather unique; two have been finished. Kind of. Modern Horizons parlously gave Horizon Canopy an enemy family. The Graven Cairns cycle was completed in Eventide and Shadowmoor. The rest are lonesome.
There's still Amonkhet's cycling cycle to finish up, so who knows when the buddy lands will be tended to.
ImmortalDawn on
Rashmi, Eternities Crafter - EDH
3 years ago
Vedalken Orrery, Elder Gargaroth, Shardless Agent, Wandering Archaic Flip, Nexus of Fate, Bribery, Nature's Claim, Noxious Revival, Veil of Summer, Waterlogged Grove
cyeRunner on
Sultai Flash Control
3 years ago
With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:
- +1 Ice Tunnel, -1 Zagoth Triome
- +1 Castle Vantress, -1 Snow-Covered Island
- +1 Waterlogged Grove, -1 Nurturing Peatland
Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge
Gidgetimer on Why doesn't fanatic of mogus …
3 years ago
Even if it wasn't 10 times better, card inclusion isn't necessarily linearly related to card quality. I wouldn't say that Breeding Pool is 5 times better than Waterlogged Grove, but it is in 5 times as many decks.
Chasmolinker on Chasmolinker
3 years ago
Here’s a section from my recent budget Merfolk deck.
===accordion
===panel:Islands

#### [[card:Cavern of Souls]]
With a heavy representation of [[symbol:U]] decks in the current Modern Meta, this powerful land is worth it's weight in Platinum. (Literally) Unfortunately this high price tag limits us to 1 copy.
<hr>
#### [[card:Otawara, Soaring City]]
An un-counterable bounce spell on a land is hard to not include. This land is still a reasonable price and offers the deck an added utility with which to steal victory. Play it untapped as a [[symbol:U]] source, pitch it to bounce a permanent for soft removal, or bounce your own permanent for protection. Keep in mind that this hits artifact creature and enchantment lands if needed.
<hr>
#### [[card:Mutavault]]
While not an island, an honorary merfolk that can receive a boost from your [[card:Lord of Atlantis (LEB) | Lords]] and provide a threat that can be tough to interact with against certain decks.
<hr>
#### [[card:Waterlogged Grove]] / [[card:Fiery Islet]]
Running out of gas in an aggressive deck is the worst thing you can have happen. With an empty board and an empty hand, the top of your library is your last resource in Merfolk. The ability to double dip in a pinch makes this untapped land a welcome addition to the archetype. Be careful with the pain taken from this land as it can add up against other aggro decks.
<hr>
===endpanel
===endaccordion







