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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Contagion
Instant
You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
zamiero on Vial and Ghost!
3 years ago
3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling  Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
king-saproling on Rograkh's Emotional Support Kitty
3 years ago
Cool deck! You might like these:
- Kediss, Emberclaw Familiar (emotional support.. lizard?)
- Contagion (could represent fleas, and has a nice cat in the art)
- Bolt Hound (is a pup and supports your commanders)
- Black Cat
- Jackal Familiar
- Cruel Feeding
- Feed the Swarm
- Eat to Extinction
- Dust Corona (could depict fleas?)
- Furor of the Bitten (bitten by fleas = rage!!)
- Uncontrolled Infestation
- Basilisk Collar
- Sparring Collar
metalemmanuel on Yuriko Reality and Consultants - cEDH
4 years ago
dingusdingo First Nevermore is never ever played in cEDH and it doesnt even affect Yuriko since Yuriko isnt cast at all.
Sol Ring is just a preference. It can be good, can be bad depending of your starting hand. If you also have another mana rock and enabler it can be amazing. I do agree it is amazing in a turn build, but he doesnt like it.
Dark Ritual is still amazing ramp for and mana either way and it is super efficient at one black
Misdirection is strictly better against a lot of the Uncounterable spells present in cEDH and isnt even that bad in a counter wars. It is still free
Swan Song is a good counter I wont say the opposite , but in his meta it is likely worse. I wouldnt play Tale's End if it was me, but he has probably reasons for it.
Pyroclasm doesnt kill Yuriko First. He still has other counters to counter Pyroclasm.
Whiplash Trap Contagion arent amazing in creature-less meta, but in a meta with a lot of dorks i can understand his reasoning.
About the no Top List... Again Top is a preference. It is an amazing late game grinding tool when you have the mana for it and can help in a pure burn/turn list like Selesnya, but in a more controlly/tempo one, you need all the mana available.
You are just being a rude guy and there is no need to be super agressive and treating him of clown. Maybe you are defending your friend, but no need to be passive/aggressive. You did make your point but it was unecessary to be rude.
I played against one of them with my Kess List (not updated on tapped out, it is a fully fledged one) and I was surprised by their differents build.
The Yuriko discord is a lot bigger than him and the other guy I'm pretty sure, and your "friend" selesnya should maybe come to the discord to discuss his choice
dingusdingo on Yuriko Reality and Consultants - cEDH
4 years ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
dingusdingo on Yuriko Reality and Consultants - cEDH
4 years ago
Doesn't run Sol Ring but your second preferred combo involves repeatedly casting Time Warp. Yeah that's gonna be a "No" from me dog.
I can appreciate high CMC alternate cost spells, but Whiplash Trap is too conditional. Also Contagion is not good enough removal to take a slot.
SideBae on Vial Smashes Affinity
4 years ago
So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.
Flash creatures like Torrential Gearhulk also seem like pretty good ideas.
I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.
I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.
You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.
Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.
Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.
With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.
I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.
Good luck with deck building!
Hissp on Commanders by Power Level [EDH Tier List]
5 years ago
Bazzul can you convert your Demonlord Belzenlok deck to tappedout?
Love the deck idea!!
Is there any reason not to run all the man-lands (so you can block 1/1s) as well as utility cards such as Massacre and Shriekmaw (which are in your Maybeboard) as well as Contagion , Nemesis Trap , Outbreak , Ravenous Trap , Price of Fame , Damnation , Bane of the Living , Haunted Cadaver , or Boompile ?
janci53 on Mono Black land destroy deck
5 years ago
HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.
- KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
- CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about:
Contagion
Unmask
Snuff Out
Spinning Darkness
Nether Spirit
- MANA - because of Desolation hurts me too, Im thinking about mana generation:
Blood Pet - mana which I can use later and it is not affected by Desolation
Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
Dark Ritual - mana acceleration
any artifacts which generate mana?
Dunes of the Dead - create a creature when its destroyed with Desolation
Peat Bog
Urborg, Tomb of Yawgmoth
- DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
Black Vise
Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.
- DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
Howling Mine
Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.
- LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell
Wasteland
Sinkhole
Smallpox
I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.
Please do you have any advice and improvements? Thank you very much for you time.
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