Izzet Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Return to Ravnica (RTR) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Izzet Charm

Instant

Choose one &mdash

  • Counter target noncreature spell unless its controller pays .
  • Izzet Charm deals 2 damage to target creature.
  • Draw two cards, then discard two cards.

Izzet Charm Discussion

TheRoaringBlaze on Pioneer Cryptic Serpent

1 week ago

One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn  Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice  Flip would be better than Curious Homunculus  Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.

multimedia on Niv-Maniac at the Wheel

3 weeks ago

Hey, if playing wheel effects then Narset, Parter of Veils preventing your opponents from drawing, but you still draw is busted. Windfall is another wheel and Jace's Archivist can be a repeatable Windfall. Whirlpool Warrior is two wheels.

Brainstorm , Ponder , Izzet Charm , Frantic Search are all good budget low mana cost draw. Talisman of Creativity and Izzet Signet are budget two drop Izzet mana rocks. If you enchant Niv with Curiosity or Ophidian Eye and then draw a card it creates a loop, an infinite combo, that draws your deck and kills your opponents. Good luck with your deck.

Sir_Garde on Izzet Wizard Control? (Yes?)

1 month ago

I don't personally think this tribe works really well for this approach, i feel going for a more tempo/aggro approach with lots of cantrips is probably the best way to do it. https://scryfall.com/@Sir_Garde/decks/f11ce5f8-bf4f-495b-b126-fa75e4483eb1 that's my own personal list. If you wanted to go for a control approach i think the best way would be to build a counterburn style deck, at that point you'd be remaking the deck completely though. But if you're dead set on this strategy Izzet Charm is a godsend

DemonDragonJ on Elemental Storm

1 month ago

I have replaced Borborygmos with Sunder Shaman and Simic Sky Swallower with Winged Coatl , which lowered the average converted mana cost of this deck from 4.23 to 4.11, and those creatures are also better when copied.

I still feel that there is room for improvement in this deck; specifically, neither Ral Zarek nor Sarkhan Unbroken contribute to its overall theme, so I may possibly replace them. I already have Prophetic Bolt in this deck, but Ral's Outburst would be nice for its redundancy. Izzet Charm is nice, but Growth Spiral also is would be great for this deck. I also am hoping to find a way to put either Eternal Witness or Mulldrifter in this deck, and I wonder if I should replace Akroma, Angel of Fury , Niv-Mizzet, the Firemind , or Teferi, Mage of Zhalfir , as well; Bloodwater Entity would be a nice addition to this deck, since its abilities are cumulative when it is copied. What does everyone else say about that?

ScionsStillLive on Twilight of the Thunder God

1 month ago

Sorry, I accidentally recommended Izzet Charm and Reliquary Tower when you already had them.

ScionsStillLive on Twilight of the Thunder God

1 month ago

You DEFINITELY need more land cards. A typical commander deck runs 35-40 lands, and having 11 cards that cost 6+ mana with only 10 lands is not enough. I know your commander can kill an opponent by not having enough lands, but seriously dude, get some more.

Some other things:

God-Eternal Kefnet and Brainstorm are cards I highly recommend. Some jump start cards like Beacon Bolt and Chemister's Insight can also help.

More utility lands will be good. Reliquary Tower , for instance, is a staple in a lot of commander decks. The Magic Mirror also does the same thing, but better. You could turn your deck to more of a card draw deck, and an alternate wincon for that is Jace, Wielder of Mysteries . Thundering Djinn is also useful with a lot of card draw.

Also, you need to take out one Izzet Charm as you have two.

deakmana on Niv-Mizzet Parun Control cEDH

2 months ago

Hey Magorian, glad you're having a good time with the deck :) Future Sight is both pretty useful on its own and is a great combo with Sensei's Top, so I think adding it in is a pretty reasonable choice. Helm of Awakening though is too dangerous and it doesn't pull its own weight most of the time. That also might warrant adding in Dizzy Spell as it will allow you to grab Sensei's Top or Curiosity, so its clunkiness is a little more justified.

Other options you could take to find your combos are Gamble and Intuition . I think Gamble is better as Intuition will always get you the worst Curiosity effect (probably Tandem) and can't easily grab another specific card in the deck.

I've generally have a different experience with Niv when he's out. Unless he gets stopped I don't run out of gas, but I reserve control spells still for when they stop someone from winning or dealing with Niv. Even basic cantrips like Sleight of Hand/Ponder/Impulse become very good at digging, almost pseudo-Ancestral Recalls. You could up the count of dig cards to help you find what you need. So stuff like Opt , Serum Visions , and Izzet Charm , as they're fairly useful at all parts of the game and still help to dig for a wincon after you drop Niv.

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Izzet Charm occurrence in decks from the last year

Modern:

All decks: 0.16%

Commander / EDH:

All decks: 0.03%

UR (Izzet): 0.75%