Choose one &mdash
- Counter target noncreature spell unless its controller pays .
- Izzet Charm deals 2 damage to target creature.
- Draw two cards, then discard two cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
Izzet Charm Discussion
1 month ago
Is Ionize a good card for countering in Jeskai? Are there any better ones? Is Absorb better even though I don't have any cards that function off of lifegain? The best 'counter any target spell' cards that I can find are 3 CMC or more, and Ionize just adds to it by dealing 2 damage. I already have 4x Izzet Charm . Are there any Jeskai cards that are like Izzet Charm but counter all spells yet have multiple effects to choose from?
1 month ago
My main suggestion would just be to look for versions of your cards that do similar things for less mana. For instance, Soul Sear could probably be Lightning Bolt , Blazing Salvo , Mizzium Mortars , Thundering Rebuke , Roast , or Tears of Valakut if you're expecting flyers. Similarly, Dissolve and Ionize might be better as Spell Pierce , Counterspell , Hindering Light , Izzet Charm , Mana Leak , etc. depending on what you need to counter when.
The only other card I'll suggest (and I admit that it's a pet card of mine so I might be biased) is Myth Realized . It triggers prowess itself, grows from the same triggers as prowess, provides a mana sink in the late game, and is a creature that can conveniently dodge your own boardwipes whether they be Pyroclasm , Evacuation , or Wrath of God .
1 month ago
Izzet Charm is mainly for me to draw what I need. It's a good card because it says 'draw then discard' so that way I'll be able to do it most efficiently by knowing what I have first, then discarding what I feel I don't need, without having those kind of cards that say 'draw 4 then choose 1 then put the rest in the graveyard' or something similar. Uncovered Clues is extremely useful with max 2 instant and 2 sorceries drawing power for 3 mana. Do you think there are better jeskai drawing cards? Because that's what I seriously need.
1 month ago
Thinking about going Jeskai. Jeskai Charm is incredibly good. Izzet Charm would be great for drawing. Uncovered Clues seems pretty good, considering I have 26 instants + sorceries out of 65 cards. Jori En, Ruin Diver and Bloodwater Entity seem good.
1 month ago
The changes I'm testing right now, to fit a Cloudstone package and a discount Cephalid Breakfast.
Wheel of Misfortune was just too hard to control effectively, and I can't force my opponents to draw with Narset or Hullbreacher out (also, making it work right often cost too much life if I was the archenemy). Whirlpool Warrior does that trick better.
Cephalid Constable was cute and won me some games, but it always left everyone unhappy at the end of the game. Cephalid Illusionist costs one less mana, mills cards to give Vadrok fuel, and sometimes can help on defense.
Speaking of Illusionist, I'm testing Lightning Greaves to mill my whole deck along with him (by alternating between Illusionist and another creature). I'd rather run Nomads en-Kor , but I'm not running any white... Lightning Greaves can help protect something like Toothy or Con Sphinx anyway, so hopefully it's not TOO bad on its own.
Goblin Engineer can fetch Curio, and Cloudstone Curio can reset Vadrok's mutation, or simply go infinite with Cloud of Faeries and/or Dockside Extortionist (potentially with help from Birgi, God of Storytelling Flip).
Intuition has been in and out before, but I'm testing it to try packages like Lore Drakkis / Snap + Underworld Breach + Dockside Extortionist / Sea-Dasher Octopus (assuming I already have Vadrok on field). At the very least, it's essentially an Entomb for Underworld Breach , since no opponent in their right mind would ever allow me to have that card in hand.
2 months ago
Your list looks pretty tight, but light on counters. how do you feel about Izzet Charm as two different forms of interaction as well as a loot on the storm run?
3 months ago
4 months ago
I just looked through your deck and noticed that there are a lot of cards that don't have cycling. Try to keep a 5:1 ratio of cards in your theme vs. cards that help your theme. Izzet Charm is good for drawing and discarding, but it doesn't work with the cards that specifically mention cycling. If your theme is drawing and discarding, then the cycling theme is weak and you should reduce the number of cards that are only good with cycling. I count around 29 cards with cycling, but 11 of them are lands, which you'll be playing as lands. If you're going to cycle most of your lands, then that gives you room for 5-6 cards that help cycling. Otherwise, stick to the best 3.