Geier Reach Sanitarium
: Add to your mana pool.
, : Each player draws a card, then discards a card.
|Have (2)||metalmagic , VioVoid|
Printings View all
|Commander 2019 (C19)||Rare|
|Eldritch Moon (EMN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Geier Reach Sanitarium Discussion
5 days ago
Anybody catch the new grouphug tag? lol (Aikido for sure)
"Grouphug" or Aikido package (lol):
1 week ago
Geier Reach Sanitarium is a land that can get you the second draw every single turn cycle. Lands that act like spells are great for your deck.
2 weeks ago
As for the cards you might want to check out:
2 weeks ago
Profet93: oh fuck, I knew I forgot to address something.
- Geier Reach Sanitarium: Dig in a pinch, hilariously showcased as such on last night's stream for that purpose. Removes Thousand-Year Elixir/Emergence Zone from our hand when we need them in the graveyard. Last but not least, if Shaman of Forgotten Ways is exiled we have 0 ways of killing the table at instant speed, which this we can Mill the table and use Noxious Revival loops to reset the graveyard. When executing this combo we can set up a Veil and Allosaurus to further prevent interruptions, everything else can be re-looped at instant speed to reapply combo in the scenario of interaction. We loop this effect with Voyaging Satyr or looping Crop Rotation, Eternal Witness, and Noxious Revival.
As for the Nylea's Intervention I'm still on the fence about that one as I definitely prefer paying 2 mana rather than three. I'll get back to you on that one.
Quite thrilled we got a bolt land, that you guys can assume is going right in as it doesn't take up a slot and a 7 Mana hail mary is better than a land in a pinch. (Turntimber Symbiosis)
3 weeks ago
Just saw the land count change, I feel warm and fuzzy that we're helping. I love Mikokoro, Center of the Sea more than Geier Reach Sanitarium. Especially if you play it on the end step of the player before your turn. Unless you prefer to have your opponents discard for a reason...~
4 weeks ago
Sounds like a fairly standard Consultation line, or maybe a Doomsday set up.
There are a number of ways to punish this line of play that are very effective.
Angel's Grace will prevent him from winning and he won't be able to interact with Angel's Grace when it's cast. This will, at a minimum, give your group a turn cycle to come up with an answer to his board state, or result in him killing himself outright if he used Thassa's Oracle.
Trickbind works similarly, it's got split second so it can't be interacted with on the stack, and it counters the triggered ability of Oracle or the activated ability of Jace, but doesn't really affect Lab Man. Again, with Oracle he just dies on his next turn, but with Jace this option buys the table a turn cycle to find a way to kill the Jace.
Dispel is a good way to interact with both of the Forbidden Tutors (Demonic Consultation and Tainted Pact). Many other counterspells are also excellent in this role. The key is being prepared for him to attempt his line of play and then busting out the countermagic you were saving for that situation.
Spell Snare hits both Oracle and Tainted Pact.
Geier Reach Sanitarium can be used to force him to draw with an Oracle etb trigger on the stack, but is less useful against Lab Man and Jace. Any spell that can force him to draw at instant speed while an Oracle trigger is on the stack will cause him to lose as well.
Any form of instant speed creature removal is an excellent way to answer Lab Man while he has a draw trigger on the stack that would draw on his empty library and win the game. Lab Man will die, he will draw, then he will die.
Meddling Mage and other cards that prevent him from playing important pieces of his line of play are also good solutions but can be vulnerable to removal.
1 month ago
Hugh fan of Geier Reach Sanitarium/Mikokoro, Center of the Sea. I'd post them separately but generally they fill the same roll. They both act as budget, but on-a-land equivalents to Temple Bell. That means you can draw in a pinch, and even play politics somewhat, but additionally has another use in many play groups, where you need to stop opponents' from casting the all-to-popular Thassa's Oracle/Demonic Consultation combo.
If they cast the combo, as the trigger is on the stack, you can easily kill the play by just drawing either either land, or even a Temple Bell if you own one to kill them, because Oracle doesn't actually have Laboratory Maniac's text constantly, just for a moment.
While yes, this is a specific situation, and not super common, there are tons of times in colors without much draw that you just need one more dig, or where you need to have each player team up on one opponent, and letting everyone dig will help the 3v1, as you get 3 draws and they get just 1, or at least 3 loots vs 1 loot.
Ever had a time where you had a tutor-to-top effect and needed a draw, like with Doomsday, Enlightened Tutor, Goblin Recruiter, merfolk harbinger, or a card like Noxious Revival or even another utility land like Hall of Heliod's Generosity/Mortuary Mire? These lands let you take that card and start going off with it. Both are also amazing with Notion Thief and Smothering Tithe style effects too!
And all of that is on 2 lands that any deck can run, enter untapped, and just tap for colorless as the downside!
(Btw sidenote Castle Locthwain could easily fill a lot of these roles too, and Arch of Orazca deserves a mention, but these are a little different, for Oracle hate Cephalid Coliseum is also great, and is just a busted card)