Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add to your mana pool.

, : Each player draws a card, then discards a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Geier Reach Sanitarium occurrence in decks from the last year

Latest Decks as Commander

Geier Reach Sanitarium Discussion

emeraude on 7 Pace's & Draw

3 days ago

Here are some card draw spell Fascination Recurring Insight Breakthrough

Geier Reach Sanitarium

The Madness mechanic could work since all the discard.

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

1 week ago

So here's the edits I'm considering at the moment:

Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.

I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!

This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!

Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.

With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!

B0NGUS on Araumi, Raiser of the Darkened Depths

2 weeks ago

Thanks Grind ! I absolutely will be adding Monastery Siege to my Maybe Board and Geier Reach Sanitarium straight into the deck.

I previously had Mulldrifter in the deck but cut it for cards like Floating-Dream Zubera & Impaler Shrike , although I believe I do need more card draw in the deck so I'll put that back into my Maybe Board.

DrValium on Tergrid BRABA

2 weeks ago

This deck is groovy. Have you thought about adding Geier Reach Sanitarium ?

NTakamura on Discarding with Windgrace

3 weeks ago

Grind I somewhat struggle with your recommendation because I already have discard and draw cards. I have Arcane Encyclopedia for draw when I have nothing to discard. I did however added Geier Reach Sanitarium and see how it plays.

Grind on Discarding with Windgrace

4 weeks ago

I would cut arcane encyclopedia in favor of Syphon Mind , Harmonize , Night's Whisper , or Ambition's Cost , or Rummaging Goblin .
And i might run Geier Reach Sanitarium over rix maadi.

rdean14 on Card creation challenge

1 month ago

Sokenzan is the home of the Akki goblins of Kamigawa, there's a specific pass, the Ganzan Pass through it.

Ganzan Pass

Legendary Land

: Add .

Whenever you tap Ganzan Pass for mana, it deals 2 damage to a random non-Goblin target.


I think that represents the Goblin's ability to avoid falling rock and other hazards of the Pass.

I'd like another land that has a questionable effect, either random like this, or balanced like Homeward Path , Mikokoro, Center of the Sea , or Geier Reach Sanitarium

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