Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Gain .

, : Each player draws a card, then discards a card.

Latest Decks as Commander

Geier Reach Sanitarium Discussion

multimedia on Dungeon of Sefris

2 months ago

Hey, you're welcome. Nice updates.

Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .

Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.

Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .


One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?

Other cards to consider cutting:


Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.

Other loot:

Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.

Ashcashcash on Minn Commander (Decklist only)

2 months ago

How bad is Geier Reach Sanitarium ? Probably pretty bad since I would really only be activating it's ability on my turn so I can guarantee that it is the second card draw to trigger Minn. It still loots on an opponent's end step when I don't have Minn out which would be fine.

DevoMelvminster on Slimy Food

2 months ago

Hmmmm. Ok, i’ve got a couple suggestions, but feel free to let me know if i’m off base on any of them:

Genesis Wave seems lackluster; you spend a lot of mana to get a bunch of permanents but none of them count towards your storm count. Could be dropped for Noxious Revival for additional graveyard recurral and hate in one piece. Slap a Geier Reach Sanitarium in place of a forest and you have all the pieces for an alternative win con, in the mill line that’s used in Yeva Draw-Grow. Mikokoro, Center of the Sea is an option as well, but you need a discard outlet to not deck yourself too, if i’m not mistaken.

Genesis Hydra is cool to dig for a combo piece if you have infinite mana, but it seems like if you have infinite mana you may as well produce infinite storm, drop Aeve, and win. I think Altar of Dementia is a good win con in this deck for that reason.

Karametra's Acolyte could probably be swapped for Priest of Titania . I think you have enough elves for them to perform similarly, and priest is cheaper.

Only other thing i can think of, is that some of your draw is either slow, or over costed, and could possibly be replaced with more abusable options. Toski, Bearer of Secrets , Rishkar's Expertise , and Elemental Bond are the main ones i’m referring to. If you have infinite storm Bond is gonna deck you when/if you cast Aeve and not be useful anymore. Rishkar would have a similar effect if Aeve is too big and then is dead in hand. Unfortunately I can’t think of good replacements right this second, but will come back and let you know when/if i do. More tutors certainly wouldn’t hurt if that’s what it came down to.

Inkmoth on Yeva Draw-Grow

4 months ago

OLD

=16/14 cmc

NEW

= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

KBK7101 on First Time Building. Nekusar Updated

4 months ago

I agree about upping the land count. 32 isn't enough unless you're playing some super low to the ground aggro thing or something.

I have a Multani, Maro-Sorcerer deck that functions similarly in regards to card draw. I'd definitely recommend Howling Mine , Horn of Greed and Font of Mythos . All three basically force feed card draw onto your opponents. I'd also recommend some lands that do the same, such as Mikokoro, Center of the Sea (freshly reprinted!) and Geier Reach Sanitarium .

I'm bad at cutting cards, so I don't really know what to recommend there. Sorry!

emeraude on 7 Pace's & Draw

5 months ago

Here are some card draw spell Fascination Recurring Insight Breakthrough

Geier Reach Sanitarium

The Madness mechanic could work since all the discard.

Load more