Geier Reach Sanitarium

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Geier Reach Sanitarium

Legendary Land

: Add .

, : Each player draws a card, then discards a card.

keizerbuns on Assailing Archeology

1 week ago

aholder7, thanks for play testing it again! The results are a little disheartening, but pretty much what I expected. Like I said before though, this is meant more as a casual deck for me to play against my group of friends who also just play casual, and as it is I think this deck already has more removal than they like. I like how this deck feels right now in terms of my play group's power level so unless it ends up getting absolutely demolished by my friends, I think I'll keep it as is for now.

However, I was tinkering around with the deck a little more to address the weaknesses you stated, and I think I've made a deck list that could possibly hold its ground better against a lot of the decks you play tested mine against. Here's the decklist if you wanna see:

2x Call the Bloodline

3x Canyon Slough

3x Cathartic Reunion

3x Cityscape Leveler

4x Combustible Gearhulk

4x Dragonskull Summit

4x Fabled Passage

4x Fatal Push

2x Geier Reach Sanitarium

4x Lightning Bolt

3x Mind Stone

4x Mishra, Tamer of Mak Fawa

4x Myr Battlesphere

3x Talisman of Indulgence

4x Thrill of Possibility

6x Mountain

3x Swamp

SIDEBOARD:

4x Dreadbore

4x Inquisition of Kozilek

4x Terminate

I actually really like Call the Bloodline in here because it can be a fairly early game way to generate lifelink chump blockers while also doubling as a cheap discard outlet, but there's probably still better options out there.

lhetrick13 on Beyond the Grave (Abzan)

1 month ago

to_regatha_and_beyond - It is slowly getting better with some of the changes. There is definitely some synergy that if not properly dealt with in a timely manner, can present issues for a lot of deck types.

I do love the Indatha Triome but I only run a single copy as I dislike how it enters tapped which kinda slows things down. Being able to tutor it T1 if I do not have any other great plays is a good move though and pretty consistent, but I am not sure I want to add additional copies of that for the tapped reason. Geier Reach Sanitarium I have mixed feelings about as I have to pay to get a draw and I also give my opponent a draw...I might end up dropping this in exchange for something else...maybe some pain lands :)

I am "fairly" new to MTG but isn't a shock land a subset of pain lands? Or what pain lands were you thinking I should add? I was thinking of adding Horizon Canopy as I just noticed I was not running that and thought I was. Must have removed it to make room for Geier Reach Sanitarium

Thanks for the suggestions! If you think of anything else, I am all ears!

to_regatha_and_beyond on Beyond the Grave (Abzan)

1 month ago

Nice deck! I love the sort of double-synergy with the Knights and the reanimation.

My only real suggestion is to make the manabase a bit more consistent, the Geier Reach Sanitarium and Indatha Triome are both quite useful in the deck yet you run 1 each. If you add some more of those, that could help the deck out a lot. Maybe replace the shock lands for pain lands or the pain lands for shock lands as you see fit.

The deck looks pretty powerful, good job!

TheOfficialCreator on Tergrid, God of Fright

2 months ago

Have you thought about Barter in Blood, Pelakka Predation  Flip, Torment of Hailfire, and Distended Mindbender?

Also, Geier Reach Sanitarium seems ugly in this deck.

Finally, Acererak the Archlich is a bit of a strange inclusion, but given that it can venture into Tomb of Annihilation and try to force discards and sacrifices, it seems really good.

DreadKhan on Gift of Doom

2 months ago

If you're not running 4 of your combo pieces, you could run Wish and a copy of each (and some random stuff) in a Sideboard to have more access. There is also Burning Wish, but that can't find Pact for you, the card you need out first and thus might want more access to. With the high land count, maybe Raven's Crime? Maybe Geier Reach Sanitarium as a way to kickstart Anje again?

DreadKhan on Xyris just wants to Make Snakes

2 months ago

If you want to mill people and can count on having a pretty big army of blockers, Court of Cunning can put a lot of cards in people's graveyards, and Monarch is a fun mechanic in most games.

If decking yourself once in awhile sounds fun, Kindred Discovery was recently reprinted, and you can name 'Snakes'.

If you really like the idea of seeing your opponents draw a ton of cards, you might like Teferi's Puzzle Box. I use it as a lock piece with effects that skip my own discard phase (and limit card draw), but if sowing some Chaos and making snakes is your goal, this card does serious work in that regard. A lot of decks like to sculpt their hand to varying degrees, so the effect can also be valuable in a deck where your Commander itself does so much work, and isn't dependent on any specific cards being in your hand.

Mikokoro, Center of the Sea is a land that can feed people cards, Geier Reach Sanitarium can also feed cards without growing people's hands. Really weird idea I just had, but Silklash Spider might be useful to clear any smaller flyers that can block Xyris, and can do it as necessary, without killing any precious snakes. Less weird, but Arcane Denial might be a nice interaction option that feeds a few cards. 1U to Counter anything is pretty decent, and people often like running it because it's not really a 1 for 1 play, it's much closer to neutral. I see you run none atm, not sure if one would be one too many! If your snakes can't get in, you could use Kyren Negotiations to sneak damage in.

airsoftsniper91 on Giada, Font of Hope

3 months ago

Saw that you were looking for help and this commander seems pretty cool. Not sure what your budget is, but I'm going to make some suggestions at different price points.

Here's some cards I'd cut: Angel's Grace, Cleric Class, Angelic Accord, Treasure Chest, The Book of Exalted Deeds, Panharmonicon, Arcane Signet, Marble Diamond, Campfire, Mass Calcify, Brave the Elements, Cleansing Nova, Everflowing Chalice, and Gift of Estates

I can provide more explanation on why, but generally these cards are low impact, less helpful than they may seem, or off theme a bit. Some of these are life gain or ETB payoffs but they don't have many ways to trigger them.

I'm seeing a wincon through combat with the deck as is. Giada is Ramp in the command zone but only for Angels, and the starting list only has 17 Angel spells. Turn 2 Giada and hitting all your land drops means we can send out 4 CMC angels turn 3.

I recommend Emeria Angel, Guardian Seraph, Angel of Condemnation

A lot of the Angel's are high CMC but you're running a lot of cost reducers. Due to this I think you need more lands and more Draw. Arch of Orazca, Geier Reach Sanitarium, Sea Gate Wreckage and War Room are all utility lands you can run in mono color that tap for colorless mana and help you draw.

That leaves seven more cards to add back in. I'd go with Karmic Guide, Twilight Shepherd, Battlegrace Angel, Angelic Sleuth, Herald of the Host, Dawnbreak Reclaimer, and Aegis Angel

SufferFromEDHD on

3 months ago

Feed the Swarm, Infernal Grasp and Pongify could be possible cuts for the suggested removal spells.

Cut a swamp for Geier Reach Sanitarium

I might be wrong about this but delve seems counter productive to the strategy. Cut Treasure Cruise and Dig Through Time for the much needed Entomb and Frantic Search.

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