Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Gain .

, : Each player draws a card, then discards a card.

Latest Decks as Commander

Geier Reach Sanitarium Discussion

Inkmoth on Yeva Draw-Grow

1 month ago


=16/14 cmc


= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

KBK7101 on First Time Building. Nekusar Updated

1 month ago

I agree about upping the land count. 32 isn't enough unless you're playing some super low to the ground aggro thing or something.

I have a Multani, Maro-Sorcerer deck that functions similarly in regards to card draw. I'd definitely recommend Howling Mine , Horn of Greed and Font of Mythos . All three basically force feed card draw onto your opponents. I'd also recommend some lands that do the same, such as Mikokoro, Center of the Sea (freshly reprinted!) and Geier Reach Sanitarium .

I'm bad at cutting cards, so I don't really know what to recommend there. Sorry!

emeraude on 7 Pace's & Draw

2 months ago

Here are some card draw spell Fascination Recurring Insight Breakthrough

Geier Reach Sanitarium

The Madness mechanic could work since all the discard.

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 months ago

So here's the edits I'm considering at the moment:

Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.

I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!

This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!

Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.

With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!

B0NGUS on Araumi, Raiser of the Darkened Depths

2 months ago

Thanks Grind ! I absolutely will be adding Monastery Siege to my Maybe Board and Geier Reach Sanitarium straight into the deck.

I previously had Mulldrifter in the deck but cut it for cards like Floating-Dream Zubera & Impaler Shrike , although I believe I do need more card draw in the deck so I'll put that back into my Maybe Board.

DrValium on Tergrid BRABA

2 months ago

This deck is groovy. Have you thought about adding Geier Reach Sanitarium ?

NTakamura on Discarding with Windgrace

3 months ago

Grind I somewhat struggle with your recommendation because I already have discard and draw cards. I have Arcane Encyclopedia for draw when I have nothing to discard. I did however added Geier Reach Sanitarium and see how it plays.

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