Defile

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

kookoo on Chainer and Things.

1 week ago

I looked until the cards starting with F on scryfall, and here are some card recommendations I have. I don't often play aristocrats decks, so I'm sorry if this isn't very helpful.

Removal: Avatar of Woe, Defile, Dismember

Reanimation: All Hallow's Eve, Balthor the Defiled, Exhume, Dance of the Dead

Ramp: Blood Pet, Blood Vassal, Cabal Ritual, Culling the Weak

Other: Carnival of Souls

Spell_Slam on GTA (Grand Theft Auras)

6 months ago

Props for the cool deck idea!

You should really be running Shade's Form over any of your current enchantments. It has the upside of you playing it on your own creatures to have the pump ability and protection from removal. I would suggest cutting False Demise for it to focus more on Black than Blue.

Now that I look at your deck, I'm not sure if you should even be playing Blue at all. The only real non-replaceable cards in your maindeck would be Counterspell.

Azure Fleet Admiral could be Thorn of the Black Rose.

You could be playing Sign in Blood and/or Night's Whisper as efficient card draw.

Your removal could also be stronger. Cast Down is a much better kill spell in Pauper than Terror. Other strong kill spells in the format are Victim of Night, Snuff Out, Defile, and Chainer's Edict.

HeavyPlay on Bedbugs, Vizier of Poisons.

11 months ago

Very cool! I recently made a Sol'kanar Swampwalk deck, so even though we're not quite in the same colors I think I can still suggest a few fun cards!

  • Expedition Map - Grabs your Urborg and gets your swampwalk online that much quicker
  • Dauthi Voidwalker - Unlockable, Hoses opponent's graveyards, and a free spell of your choice. This card does it all.
  • Dread Presence - Shock or card draw on a stick.
  • Mire's Toll - Just a better Thoughtseize in this deck. Also hits lands
  • Defile - Cheap, fast removal that cares about swamps
  • Squelching Leeches - More of a personal preference, but this guy can get massive.

EnbyGolem on Dead and Back Again, A Necromancer's Tale

1 year ago

Have you considered running Urborg Justice? An instant speed Grave Pact-like effect can really catch your opponents off guard. Since they don't see it coming, they are much more likely to commit to their board.

If you do end up running it, I would try replacing it with one of your more conditional spot removals like Grasp of Darkness, Dismember, Defile, etc. Good luck!

Mtg_Mega_Nerds on Need Next-level Ayara, First of …

1 year ago

You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.

jakethewhale007 on Chainer, Dementia Master Big Mana and Reanimator

1 year ago

Looks like a fun list! I have a Chainer deck on my profile if you wanna check it out. I've been playing him for a few years now, but I'm still working out some of the pending changes to my list.

Card draw to consider: Night's Whisper is a second sign in blood, and worth running as efficient card draw. Ransack the Lab has also felt really good. Treacherous Blessing has been worth the life loss (almost) every time I play it. Syphon Mind is decent, too. I also am not a fan of Reliquary Tower because usually you want to be discarding down to hand size to drop reanimation targets in the GY. I'd look at Castle Locthwain or basic swamp in its place.

Removal: Defile , Dismember , Feed the Swarm , and Force of Despair are all great to think about. I'd run any of these over Murder and probably Doom Blade.

Sac Outlets: I'd cut Nantuko Husk and Phyrexian Ghoul, as their effects aren't that great while costing 3 cmc. At 3 cmc, I'd prefer Woe Strider and Yahenni, Undying Partisan .

Ramp: Dark Ritual is a classic and probably worth running. Myriad Landscape is slow, but generally has pleased me when I see it. Nirkana Revenant is another source of big B mana. Expensive to cast, but cheap if you are reanimating it. Expedition Map gets you Cabal Coffers or Urborg.

Finally, I'm not sure that Liliana, Untouched by Death is pulling her weight here. Hope that is helpful :)

Calsio on Swamp Ramp... This is probably utter crap...

1 year ago

You could use Defile as an alternate to Go for the Throat /Doomblade. Mire's Toll would be better than Thoughtseize in mid/late game. Torment of Hailfire is a great mana sink wincon that is still useable in the mid game in a pinch. With the big gap in mana cost between your instants/sorceries and your creatures the biggest threat to you is getting chipped down before you can swing. Darkness can help address that, or you can pick your favorite zombie swarm strat to keep blockers on field while you're building up.

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