Target creature gets -1/-1 until end of turn for each Swamp you control.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
4 weeks ago
Very cool! I recently made a Sol'kanar Swampwalk deck, so even though we're not quite in the same colors I think I can still suggest a few fun cards!
- Expedition Map - Grabs your Urborg and gets your swampwalk online that much quicker
- Dauthi Voidwalker - Unlockable, Hoses opponent's graveyards, and a free spell of your choice. This card does it all.
- Dread Presence - Shock or card draw on a stick.
- Mire's Toll - Just a better Thoughtseize in this deck. Also hits lands
- Defile - Cheap, fast removal that cares about swamps
- Squelching Leeches - More of a personal preference, but this guy can get massive.
2 months ago
Have you considered running Urborg Justice? An instant speed Grave Pact-like effect can really catch your opponents off guard. Since they don't see it coming, they are much more likely to commit to their board.
4 months ago
You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.
4 months ago
Looks like a fun list! I have a Chainer deck on my profile if you wanna check it out. I've been playing him for a few years now, but I'm still working out some of the pending changes to my list.
Card draw to consider: Night's Whisper is a second sign in blood, and worth running as efficient card draw. Ransack the Lab has also felt really good. Treacherous Blessing has been worth the life loss (almost) every time I play it. Syphon Mind is decent, too. I also am not a fan of Reliquary Tower because usually you want to be discarding down to hand size to drop reanimation targets in the GY. I'd look at Castle Locthwain or basic swamp in its place.
Ramp: Dark Ritual is a classic and probably worth running. Myriad Landscape is slow, but generally has pleased me when I see it. Nirkana Revenant is another source of big B mana. Expensive to cast, but cheap if you are reanimating it. Expedition Map gets you Cabal Coffers or Urborg.
Finally, I'm not sure that Liliana, Untouched by Death is pulling her weight here. Hope that is helpful :)
4 months ago
You could use Defile as an alternate to Go for the Throat /Doomblade. Mire's Toll would be better than Thoughtseize in mid/late game. Torment of Hailfire is a great mana sink wincon that is still useable in the mid game in a pinch. With the big gap in mana cost between your instants/sorceries and your creatures the biggest threat to you is getting chipped down before you can swing. Darkness can help address that, or you can pick your favorite zombie swarm strat to keep blockers on field while you're building up.
5 months ago
+1 Cool alter
War Room > Castle - While it provides colorless, you take less damage and has a less color intensive activation cost.
Kaervek, the Spiteful - Is he tech against meta token decks or is there another reason I'm not understanding. Also note, Night of Souls' Betrayal can also work depending on your needs. Lastly, while not a serious suggestion, either of the 2 above or Massacure Wurm + Urborg + Kormus Bell = Fun times!
It seems like you need a bit more card draw, I would recommend any of the following.... Read the Bones , Night's Whisper , Sign in Blood , Syphon Mind , and Phyrexian Arena in particular. If you were to add more card draw, even though these are mostly sorcerries, you could help ensure you don't run out of gas. Moreover, it might warrant a Reliquary Tower to go with your Necropotence. Just an idea
Jet Medallion - Cost reducer
6 months ago
I see your deck is budget, and I wanted to suggest some budget inclusions for cards that would create tokens that also trigger Ayara's drain ability.
Chittering Witch creates RAT tokens!!
Abhorrent Overlord Generates a LOT of harpy tokens as your devotion to black will be large with Ayara in play.
Rise of the Dread Marn is a great way to refuel your board with black creatures after a board wipe or large death effect.
Lab Rats is a great way to slowly add more rats to the field with enough mana for the buyback price.
Josu Vess, Lich Knight can be brutal with Ayara on the battlefield if the kicker cost is paid.
Necrotic Hex can be a good board clearing effect that also makes black creatures.
Have fun playing EDH! The best suggestion is to play with others and learn what cards you like and dislike using and adapt with new cards that fit your budget.
7 months ago
I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.
My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)
The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)
Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.
Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.