Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Defile Discussion

jakethewhale007 on Chainer, Dementia Master Big Mana and Reanimator

5 days ago

Looks like a fun list! I have a Chainer deck on my profile if you wanna check it out. I've been playing him for a few years now, but I'm still working out some of the pending changes to my list.

Card draw to consider: Night's Whisper is a second sign in blood, and worth running as efficient card draw. Ransack the Lab has also felt really good. Treacherous Blessing has been worth the life loss (almost) every time I play it. Syphon Mind is decent, too. I also am not a fan of Reliquary Tower because usually you want to be discarding down to hand size to drop reanimation targets in the GY. I'd look at Castle Locthwain or basic swamp in its place.

Removal: Defile , Dismember , Feed the Swarm , and Force of Despair are all great to think about. I'd run any of these over Murder and probably Doom Blade.

Sac Outlets: I'd cut Nantuko Husk and Phyrexian Ghoul, as their effects aren't that great while costing 3 cmc. At 3 cmc, I'd prefer Woe Strider and Yahenni, Undying Partisan .

Ramp: Dark Ritual is a classic and probably worth running. Myriad Landscape is slow, but generally has pleased me when I see it. Nirkana Revenant is another source of big B mana. Expensive to cast, but cheap if you are reanimating it. Expedition Map gets you Cabal Coffers or Urborg.

Finally, I'm not sure that Liliana, Untouched by Death is pulling her weight here. Hope that is helpful :)

Calsio on Swamp Ramp... This is probably utter crap...

3 weeks ago

You could use Defile as an alternate to Go for the Throat /Doomblade. Mire's Toll would be better than Thoughtseize in mid/late game. Torment of Hailfire is a great mana sink wincon that is still useable in the mid game in a pinch. With the big gap in mana cost between your instants/sorceries and your creatures the biggest threat to you is getting chipped down before you can swing. Darkness can help address that, or you can pick your favorite zombie swarm strat to keep blockers on field while you're building up.

Profet93 on Life is a Series of Choices Between Bad and Worse

1 month ago

+1 Cool alter

War Room > Castle - While it provides colorless, you take less damage and has a less color intensive activation cost.

Kaervek, the Spiteful - Is he tech against meta token decks or is there another reason I'm not understanding. Also note, Night of Souls' Betrayal can also work depending on your needs. Lastly, while not a serious suggestion, either of the 2 above or Massacure Wurm + Urborg + Kormus Bell = Fun times!

It seems like you need a bit more card draw, I would recommend any of the following.... Read the Bones , Night's Whisper , Sign in Blood , Syphon Mind , and Phyrexian Arena in particular. If you were to add more card draw, even though these are mostly sorcerries, you could help ensure you don't run out of gas. Moreover, it might warrant a Reliquary Tower to go with your Necropotence. Just an idea

Dismember / Defile / Go for the Throat / Hero's Downfall are all good additional kill spells that should definitely be considered.

Jet Medallion - Cost reducer

GrixCHIM on Ayara Rat Plague EDH

2 months ago

I see your deck is budget, and I wanted to suggest some budget inclusions for cards that would create tokens that also trigger Ayara's drain ability.

Chittering Witch creates RAT tokens!!

Abhorrent Overlord Generates a LOT of harpy tokens as your devotion to black will be large with Ayara in play.

Rise of the Dread Marn is a great way to refuel your board with black creatures after a board wipe or large death effect.

Lab Rats is a great way to slowly add more rats to the field with enough mana for the buyback price.

Josu Vess, Lich Knight can be brutal with Ayara on the battlefield if the kicker cost is paid.

Necrotic Hex can be a good board clearing effect that also makes black creatures.

Your deck could also use some cards to help find your enjoyed rat cards. Some budget options in black include Diabolic Tutor , Mausoleum Secrets , and Ratcatcher !

Some cards you're using aren't especially great in a singleton format. Cards like Compound Fracture and Hunt for Specimens could be replaced with Defile and Callous Bloodmage respectively.

Have fun playing EDH! The best suggestion is to play with others and learn what cards you like and dislike using and adapt with new cards that fit your budget.

StopShot on I need help choosing another …

3 months ago

I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.

My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)

The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)

Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.

Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.

Profet93 on Eternal Darkness

4 months ago

I tried making a list of creatures alone to cut but it's too large. Basically, the majority of your creatures cost too much and their effects are not worth the cost you are paying. Moreso, the effects don't seem to interact with each other.

For example, you have some token based effects such as Drana Liberator, blood artist, ayara, but not enough token producers in the deck despite grave titan and wurmcoil. Bloodgift, burning and archfiend are all subpar demons that don't matter to an infect strategy. Tymaret is not the best grave yard hate piece in black.

Before I give you a long list of potential cards, do note, you need to work on black's weakness of interacting with artifacts and enchantments. I will create options for that in another comment later, if you are interested in that lmk. Now for potential suggestions....

Sword of Truth and Justice - Synergy, protection. Not needed but fun

Magus of the Coffers - Ramp rarely hurts. Lack of haste, weak body makes it less playable, but ramp is needed after they kill your commander a few times

Murderous Rider - Removal

Nirkana Revenant - Ramp, this and magus, while expensive, actually help you cast the other spells you need (Draw, removal, etc...) as opposed to having a cool creature that doesn't give you the best benefit

Dread Presence - Draw/removal

Mikaeus, the Unhallowed - Another target for removal aside from your commander

Deadly Rollick / Dismember / Force of Despair - Not needed, but interaction for free should not be overlooked

Defile / Tragic Slip - Cheap removal, being in black, you have the best instant speed creature removal. Don't be afraid to use it

Vampiric Tutor - Tutor, not needed but helpful

Malakir Rebirth  Flip/ Supernatural Stamina - Oh no, you destroyed my commander, whatever will I do....ooh, nice ETB creature you killed, Eminem's guess whose back plays. Notice how these 2 cards help mitigate a large weakness of the deck, commander removal.

Soul Shatter - Removal

Swiftfoot Boots - Not needed, but redundancy rarely hurts

Dark Ritual / Arcane Signet / Mind Stone - Ramp to get your commander out earlier, you need much much more ramp in this deck. A lot more

Whispersilk Cloak / Commander's Plate - Protect and attack unafraid, everything you need

Opposition Agent - Nice fetchland, tutor, ramp spell, etc...

War Room - Draw in a pinch

Feed the Swarm - Removal that targets enchantments, one of black's weaknesses

Yawgmoth, Thran Physician - Not needed, but profilerate is cool if you can't close out through combat

Howl from Beyond / Hatred - Obviously

These are just general suggestions that have some immediate impact of being strictly better than current cards included as well as more synergistic.

MrMortifex145 on Mono Black Control - 2021

7 months ago

Apollo_Paladin yeah those cards are cool, however I think that to make them really work you'd need something to get even more value out of two-for-one-ing yourself. Many mbc list with Village Rites usually have a bunch of Unearth so you can for example sac Chittering Rats and draw two cards, Unearth for a second etb and cast Bone Picker, so for three mana you draw two cards, make your opponent skip their draw step and get a 3/2 deathtouch. My version is much more close to the kill everything mbc with Bone Picker to give it much more pressure, since I'm never triggering Bone Picker with my creatures because I have a ton of removal. If you want to go to the aristocrats kind of strategy that's cool, just that to make that work you'll need to take out cards, like removal. For the same reason Sign in Blood is a much better draw for my deck, because the damage you take is damage that the opponent didn't inflict because you probably killed the creature that would have attacked you, you can use it as a Shock to face so if you top deck it it's never really a dead card and with Gray Merchant of Asphodel I'm gaining a ton of life. Night's Whisper is a worse Sign in Blood, but I switched it in because some times I wanted two cards instead of a second Thorn of the Black Rose, of which I have two extra in the sideboard because Fall form Favor will make our life miserable against tron lol. Honestly I don't see Bone Splinters to be any good in pauper: it is card disadvantage, there aren't creatures that can survive Cast Down and very little Defile, and it is sorcery speed which is not great. However there are most likely lists that make it work, maybe a dredge deck can be cool. Thanks for the suggestions, I'm glad you like the deck, make mbc competitive again!:)

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