Defile

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

im_just_a_lamp_bro on Night City

2 weeks ago

PauperPundit You could certainly build a dimir tempo deck based on this list, but if you swap out many cards it becomes a different deck entirely. Spell Pierce targets a different class of cards than Unmake does.

This deck, as is, concentrates on removing our opponents creatures while swinging early and swinging hard. For this to work, we have to bring bodies on the field and go aggressive. For your cantrips you need some consistent blue sources, which would make Sign in Blood and Defile difficult to run, both of which I consider core elements of this deck (I removed white from the original Orzhov Value City just so defile is great). They would also consume a considerable amount of our early game mana without bringing our opponents life total to zero.

That being said, I encourage you to experiment and make your own experiences, maybe you can make Esper Stormblade work, I've got to admit that it's a very neat card.

I'll update this deck to what it currently is in my deckbox, the Vizkopa Vampires worked worse than I hoped they'd do.

kookoo on "Chains and Things"

6 months ago

I looked until the cards starting with F on scryfall, and here are some card recommendations I have. I don't often play aristocrats decks, so I'm sorry if this isn't very helpful.

Removal: Avatar of Woe, Defile, Dismember

Reanimation: All Hallow's Eve, Balthor the Defiled, Exhume, Dance of the Dead

Ramp: Blood Pet, Blood Vassal, Cabal Ritual, Culling the Weak

Other: Carnival of Souls

Spell_Slam on GTA (Grand Theft Auras)

11 months ago

Props for the cool deck idea!

You should really be running Shade's Form over any of your current enchantments. It has the upside of you playing it on your own creatures to have the pump ability and protection from removal. I would suggest cutting False Demise for it to focus more on Black than Blue.

Now that I look at your deck, I'm not sure if you should even be playing Blue at all. The only real non-replaceable cards in your maindeck would be Counterspell.

Azure Fleet Admiral could be Thorn of the Black Rose.

You could be playing Sign in Blood and/or Night's Whisper as efficient card draw.

Your removal could also be stronger. Cast Down is a much better kill spell in Pauper than Terror. Other strong kill spells in the format are Victim of Night, Snuff Out, Defile, and Chainer's Edict.

HeavyPlay on Bedbugs, Vizier of Poisons.

1 year ago

Very cool! I recently made a Sol'kanar Swampwalk deck, so even though we're not quite in the same colors I think I can still suggest a few fun cards!

  • Expedition Map - Grabs your Urborg and gets your swampwalk online that much quicker
  • Dauthi Voidwalker - Unlockable, Hoses opponent's graveyards, and a free spell of your choice. This card does it all.
  • Dread Presence - Shock or card draw on a stick.
  • Mire's Toll - Just a better Thoughtseize in this deck. Also hits lands
  • Defile - Cheap, fast removal that cares about swamps
  • Squelching Leeches - More of a personal preference, but this guy can get massive.

EnbyGolem on Dead and Back Again, A Necromancer's Tale

1 year ago

Have you considered running Urborg Justice? An instant speed Grave Pact-like effect can really catch your opponents off guard. Since they don't see it coming, they are much more likely to commit to their board.

If you do end up running it, I would try replacing it with one of your more conditional spot removals like Grasp of Darkness, Dismember, Defile, etc. Good luck!

Mtg_Mega_Nerds on Need Next-level Ayara, First of …

1 year ago

You need more ramp since you have a lot of expensive cards. For ramp you need: Arcane Signet , Charcoal Diamond , Jet Medallion , Nyx Lotus , Dark Ritual , Culling the Weak , Wayfarer's Bauble , Bubbling Muck . Take out Ugin, the Ineffable . I don't know why you have it, there are hardly enough colorless cards to make it effective. Also take out Josu Vess, Lich Knight , Abhorrent Overlord , and a couple more expensive cards that cost 6+ cmc. You also need to change your boardwipes. They are far too expensive to be effective. Trade Necromantic Selection for Shadows' Verdict , Deadly Tempest for Mutilate , Oblivion Stone for Soul Shatter . I would suggest Decree of Pain for Damnation or Toxic Deluge considering the deck price. Other cards to consider adding: Swiftfoot Boots , Defile , Phyrexian Arena , Sign in Blood , Read the Bones , Night's Whisper . Since you are already running good sac outlets, Exsanguinate and Torment of Hailfire consider adding an Infinite Mana Combo. Make these changes and the deck will be much faster and more competitive.

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