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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rite of Undoing
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return target nonland permanent you control and target nonland permanent you don't control to their owner's hands.
azja on yuriko edh 500
1 year ago
Hey thanks again for your comments on my primer :)
A few suggestions I have:
-
Replace 2 mana enablers with weak/no abilities (such as Dimir Infiltrator and Gurmag Swiftwing) with 1 mana enablers (like Gudul Lurker) or stronger 2 mana enablers (i.e., Baleful Strix, Augury Owl).
-
Replace 3 mana ramp (like Basalt Monolith, Dimir Locket) with 2 mana ramp (i.e., Dimir Signet or Talisman of Dominance).
-
Soft permission spells such as Spell Pierce and Mana Leak are usually weak in budget/lower-powered pods because the games go longer. Some potential replacements could be Misdirection, Drown in the Loch.
-
Cancel, Murder, Hero's Downfall, Perplex, Connive / Concoct and Rite of Undoing seem quite weak to me. Some budget-friendly cards I like that you might want to play are Curtains' Call, Portent, Far / Away, Discovery / Dispersal, Submerge, and Murderous Cut.
Good luck in your tournament!
KongMing on They're ILLUSIONS Michael
3 years ago
How about dual-targeting spells, like Peel from Reality , Shrewd Negotiation , and Rite of Undoing ?
Also, hilarious name.
zamiero on Vial and Ghost!
3 years ago
3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
SynergyBuild on Looking for graveyard payoffs that …
4 years ago
Given no context I found these in under 30 minutes
Izoni, Thousand-Eyed , Hatchery Spider , Mausoleum Secrets , Molderhulk , Alesha, Who Smiles at Death , Apprentice Necromancer , Mindwrack Demon , Manic Scribe , Inexorable Blob , To the Slaughter , Epicenter , Kirtar's Wrath , Putrid Imp , Stitch Together , Shower of Coals , Repentant Vampire , Wayward Angel , Bloodbond March , Blood for Bones , Brawn , Charnelhoard Wurm , Charnel Troll , Circular Logic , Corrupted Grafstone , Corpseweft , Countervailing Winds , Crackling Drake , Crop Sigil , Dance of the Manse , Disciple of the Ring , Tasigur's Cruelty , Tasigur, the Golden Fang , Treasure Cruise , Sibsig Muckdraggers , Rite of Undoing , Empty the Pits , Magmatic Sinkhole , Murderous Cut , Logic Knot , Necropolis Fiend
VelvetVendetta on Adaptive Storm Jhoira (ASJ)
5 years ago
Yeah SynergyBuild, the value of Rite of Undoing on this deck is nonsensical... bouncing my opponent's Stax while bouncing my tapped vault, my opponents usually go "why is this even a thing?" xD
But yeah Cruise fits the same argument I told you about Rhystic, we need refills outside of Jhoira, so perhaps I Cruise eventually finds itself inside the deck again, idk if I can afford to run both tho.
SynergyBuild on Adaptive Storm Jhoira (ASJ)
5 years ago
I have checked out this list a lot, and believe that some inclusions have to be meta-dependent. Rhystic Study , Misdirection , and Rite of Undoing , mind telling me what made you include these?
+1 btw!
Pieguy396 on Brago Flicker (Uber-Budget)
7 years ago
Hi! This looks like a really fun deck to play! I have just a few pieces of advice for you:
- 23 lands seems like a bit too few. Maybe go up to the full 4 Tranquil Cove? If you don't have another 2 of them, another Plains and another Island would also work.
- I think you're definitely on the right track with your Maybeboard. I'd prioritize getting 3 Brago, King Eternal, 2 Cloudblazer, 2 Lavinia of the Tenth, 4 Reality Acid, and 2 Whirler Rogue.
- Along those same lines, the first cards I'd take out of your deck once you buy the cards above would be Aspiring Aeronaut, Nebelgast Herald, Stitched Mangler, Rite of Undoing, Failed Inspection, and Convolute.
A final deck might look something like this (I'll keep the deck up for at least a few weeks)
Casually Flickering
Casual
0 VIEWS
Peisistratos on Competitive Modern Mill
8 years ago
Thanks Sinist3r.
I think 4 Set Adrift must be played before any bouncer, because I can't realistically win if i waste turn 2 casting a bouncer (after probably having already wasted turn 1, milling myself (Hedron Crab), holding spells (Tome Scour) or reducing the cost of a bouncer). Also, Archive Trap is dead against Leyline of Sanctity, so I am quite slow and surely unable to win turn 4 against it. However, I'm pondering playing at least a single Void Snare: costing 1 less mana means a relevant turn more to mill.
Rite of Undoing being cheaper is irrelevant: Hedron Crab and Tome Scour don't care about the single less mana, and a double activation from Shriekhorn is often followed by a fetch (5 cards total in graveyard). Also, being a bouncer is significantly worse than Set Adrift (this is a real removal, that comes is also against Blood Moon, Chalice of the Void and Tarmogoyf: Rite of Undoing can't fill this role).
Rite of Undoing's synergy with Shriekhorn is really too slow, and when it is relevant (almost never I think) the downside of Rite of Undoing being a bouncer backfires (they can easily recast Leyline of Sanctity).
Again, thanks for your comment and I appreciate you like this build.
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