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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target (creature, player or planeswalker).
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
sylvannos on
Hoax Storm v2
1 week ago
@FireMind42: Yeah in that case, you'll want to go for Underworld Breach or Paradoxical Outcome (or something weird with both). I'd lean more towards Paradoxical Outcome because it lends itself better to straight U/R Storm. Not to mention, it opens up Displacer Kitten + Coveted Jewel shenanigans. Then you won't have to rely on rituals so much (Desperate Ritual, Goblin Electromancer, and Seething Song are especially awkward). You can then fit more artifact mana and draw spells.
You'll still want Bolas's Citadel because you're never going to actually spend black mana to cast it and the card is just the nuts in Storm. Memory Jar is always fun with Hullbreacher and Narset, Parter of Veils, but Bolas's Citadel is like Yawgmoth's Will and Yawgmoth's Bargain in one card that can be Tinker'd for (especially with Sensei's Divining Top, Brainstorm, and Ponder). You'll still need Sphinx of the Steel Wind in your sideboard, which is another card you're never going to actually cast.
Since you don't want Monastery Mentor, you'll have to get by with Laelia, the Blade Reforged. Sometimes you'll want to Grapeshot. Sometimes you'll want to Brain Freeze. Sometimes you'll want to Empty the Warrens. Other times, you need something that can get big quick and an easy way to do that is Laelia, the Blade Reforged, Treasure Cruise, and Dig Through Time. She's mostly for Underworld Breach, but I'm not sure you'll need that with Paradoxical Outcome.
I also don't know how I forgot to mention Mind's Desire in my original post. That's the reason to play pure U/R Storm in Vintage LOL. Personal Tutor may also have a potential spot somewhere in this list. It grabs Tinker, Grapeshot, Time Walk, Mind's Desire, and draw 7s. I'd even consider it over the second copies of Past in Flames and Grapeshot.
FireMind42 on
Hoax Storm v2
2 weeks ago
sylvannos Oh my god thank you so much! Sorry for the late response, but I really appreciate all the advice. Paradoxical Outcome is absolutely insane now that you mention the Mox synergy, and I have no idea how I missed Tinker in my original deck building phase.
As for your other suggestions, there are two elements of the deck I want to maintain which I forgot mention in the original post.
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I want to keep the deck U/R because when I started playing in RTR I was obsessed with the Izzet. In Highschool I had the chance to draft MM13 for a friend's b-day, and after getting passed multiple copies of Gifts Ungiven,Grapeshot,Peer Through Depths, and Manamorphose, I managed to Grapeshot for lethal in nearly every single game. That was when I fell in love with Magic, and I thought Storm was just the coolest archetype because it fully embodies the absolute chaos that is U/R.
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As for Thassa's Oracle, I have never really liked "you win the game cards," and I prefer to win with damage for flavor reasons. I love the feeling of counting up Storm count before casting lethal, and imagining I am a Planeswalker wielding fire and lightning to blast my opponent to dust (lol). Plus, cards that just end the game immediately tend to make opponents more frustrated than if they were killed by damage. Although that is just my experience haha
I will be experimenting with this build and I am already thinking of ways I can use your recommendations, I've always been a very casual player but I have a big interest in competitive magic so thanks again for the advice. I will be back soon for some more tips! :)
Thanks for the warm welcome, I am VERY excited to be playing such a complex format!
-Ya boi
FireMind
Lhunthane on
Birgi
2 weeks ago
Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.
With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.
The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach
You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.
So I realize this is turning into a small essay so I'll try to keep it a little briefer.
If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury Flip Blindblast Traitorous Blood Experimental Frenzy
If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare
I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!
sylvannos on
Hoax Storm v2
1 month ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.
Icbrgr on Venerated Rotpriest Combo Discussion
1 month ago
@SteelSentry oh that makes me feel a lot better! In the combo explanation when Grapeshot is used as the Storm card when they said it didn't matter if Venerated Rotpriest was alive for its effect to resolve like the first 2 copies would kill the priest but the other copies would still trigger/resolve the Toxic counters onto the opponent.... sorcery speed removal is out but instant speed removal an still work... ty ty
Icbrgr on Venerated Rotpriest Combo Discussion
1 month ago
when Venerated Rotpriest was released it definitely raised an eyebrow from me knowing that it was gonna be a deck... and playing on arena its certainly does exist lol
Now that ive been flubbing around on youtube I'm seeing Modern brewers get ahold of it and it really looks scary... essentially gets searched with Summoner's Pact...then storm off with cantrips/cheap spells and then Ground Rift/Grapeshot.
I think what i find most frightening is that traditional removal doenst seem to stop the combo... if you cast Path to Exile or Lightning Bolt on the rotpriest the storm count still resumes and the ability triggeres still.
What do you all think? Is this gonna be a threatening deck or is it just hype?
PickleNutz on Syr Gwyn, Hero of Ashvale …
2 months ago
Hello,
I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.
I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.
These are already on the brew list.
Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.
These are options I’ve considered for final touches as a direct damage option with the commander.
wallisface on Grixis wincons viability
3 months ago
I think you're going about this a bit wrong. Grixis decks typcically don't want to be winning by any kind of big flashy-combos, or high-mana-cards. Their gameplan is typically to grind away any kind of proactive play from the opponent, and then quickly edge-out a win before the opponent can recoup from all that early-game disruption.
To that end, iconic Grixis spells include Lightning Bolt, Fatal Push, Inquisition of Kozilek, Thoughtseize, Counterspell, Spell Pierce, and Stubborn Denial, as well as occasionally some stuff like Drown in the Loch, Expressive Iteration, and Unholy Heat. Their creatures are often cards that can hit hard fast, or come with free value - things like Death's Shadow, Snapcaster Mage, Dragon's Rage Channeler, Ragavan, Nimble Pilferer, Gurmag Angler, Ledger Shredder, and occasionally things like Tasigur, the Golden Fang or Murktide Regent.
So, their gameplan is typically a very straightforward one - every one of their cards provides value on its own, everything is fairly low-mana-curve, and the overall goal is to quickly disrupt your opponents ability to play, and then kill them before they recover.
In terms of the cards you've suggested, I would say they don't really fit into any kind of typical Grixis shell, for the following reasons:
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Cormela, Glamour Thief is a very high-costing card with very low relative value for that mana-investment. Same goes for Nicol Bolas, Dragon-God.
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Grapeshot is a combo card and something better having a deck dedicated towards making it work. Instead of trying to do value-plays, you try and combo off asap. This archetype already exists in Modern as Storm, so has no real home/reason-to-exist outside of that. Similarly, as Grixis isn't trying to do any flashy combos, Manamorphose & Dramatic Reversal have super-limited/non-existant use.
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Lazav, the Multifarious doesn't really do anything or add anything important to be worth building around, imo. Grixis decks especially often have a super-low creature count, which makes its ability pretty niche. Maybe it's a "pet card" that could fit as a 1-of in a death's shadow brew?
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Kroxa, Titan of Death's Hunger is a fine card to include in Grixis decks, as many decks already run this (though often as only a 1-of or 2-of at most) - it definately requires some deckbuilding considerations to include it though. I think Ob Nixilis, the Adversary could potentially fit within a Grixis shell, though Grixis decks do often run a very small quantity of creatures, and this may pose a problem.
Now, most of these cards you can still easily build decks around, though I would say you generally don't want to be trying to fit them into typical "Grixis" builds. Some of these cards fit a lot better in UR combo decks (Grapeshot, Manamorphose) for example. I would say that all the cards you've mentioned will have some home within modern, baring only Cormela, Glamour Thief (the card is trash) and Dramatic Reversal (there's just better ways to achieve anything this card is trying to achieve).
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