Grapeshot deals 1 damage to target creature, player or planeswalker.
Storm (When you play this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|Have (3)||TheAnnihilator , califrag ,|
|Want (2)||Ouranos139 , TheHelvault|
Combos Browse all
|Commander / EDH||Legal|
Grapeshot occurrence in decks from the last year
Latest Decks as Commander
1 week ago
1 week ago
lonesentinel Thanks for the suggestions!
Whirlpool Warrior is awesome in the deck as he allow us to wheel twice for . Being able to use Geistblast 's copy ability from the graveyard is actually great due to all the wheel effects we are running, many which requires us to discard our hand. Both cards are able to get around Krark, the Thumbless 's coin flipping ability, and we need that at crucial times with the fear that the spell may be returned to our hand due to losing a coin flip.
Jeska's Will and Birgi, God of Storytelling Flip are good! I'll throw them in and see how they perform. Not sure if I've room for Mana Geyser and Reiterate though. I don't need the Buyback ability that much cause copying spell is more of an enabler rather than a core mechanic for the deck (Wheeling and Kydele's mana ability is).
Sakashima of a Thousand Faces is a popular partner with Krark, the Thumbless . I'm trying to explore quirky and unorthodox variants which led me to Kydele, Chosen of Kruphix . I initially ran Sakashima in my 99 but took him out as I feel he's a "win more" card.
I'm in two minds about Ignite Memories vs Grapeshot . The deck doesn't have infinite combos so I'm not sure if I'm able to generate sufficient storm counts in 1 turn to kill off all 3 opponents using Grapeshot , thus my preference for Ignite Memories instead. The is not an issue as Kydele can generate heaps of so I'm only worried about the .
Thrill of Possibility and Cathartic Reunion are good card draws for red but they both require discarding cards as additional cost. This can be detrimental to us if Krark is onboard and we fail the coin flip.
I've never considered Expedite but now that you mentioned, it looks interesting as a cantrip and can give Kydele haste when I summon her. The deck badly needs colored mana so I avoid having too many lands that procudes only in the deck.
1 week ago
Non-spell effects should be replaced with spell effects, as the latter trigger off krark. I'm referring to taking out cards like Whirlpool Warrior and Geistblast , swapping with Reforge the Soul and Twincast or Repeated Reverberation
Jeska's Will impulse draw will help you in your storm turns, and with Krark, you can even turn the impulse draw into real draw by returning the spell to hand!
On that note, you may consider Birgi, God of Storytelling Flip. I've made a storm deck with her and either side are valuable for storm turns, either because they provide mana or because of the card draw.
I saw Sakashima of a Thousand Faces in your sideboard. You should add it in. With Krark and Krark Thumb, you have a high chance to BOTH copy and return the spell to your hand, leading to insane logistical nightmares but a definite win.
As for wincons, I would remove Ignite Memories , at 5cc, it is tight on mana and for non-storm turns, its a dead card. I would rather Lightning Bolt infinitely copied or Grapeshot as these two also serve as spot removal in the early turns.
For Recursion, Bala Ged Recovery is a good MDFC that I'm always happy to have in my hand at any point of the game.
In terms of general gameplan, I think simple cantrips may be required to smooth out draws. I would lean onto the red ones like Faithless Looting for effciency and 2nd use, Thrill of Possibility for instant speed, Cathartic Reunion for 3x draw, especially if copied.
I've always tried to brew Kydele but there's the limitation of colorless mana as well as needing to give haste. Hall of the Bandit Lord and Expedite should help here, the latter also acting as a cantrip anyway.
1 week ago
So the general game plan is:
2) Cast Draw/Wheel spells to build up the number of cards drawn in a turn.
3) Tap Kydele, Chosen of Kruphix for Loads of Generic Mana.
4) Continue drawing and wheeling using the additional mana from #3.
5) Untap Kydele, Chosen of Kruphix using cheap Untap (creature/permanent) spells.
6) Copy the draw/wheel/untap spells using Krark, the Thumbless , etc for extra value.
7) Go to #2 and Repeat till we assemble our combos and wincons.
Would like to tap on the collective wisdom of the community:
1) Suggestions on possible cards that synergize well with the deck's theme and direction are welcome.
2) What other fun and unique victory lines can the above strategies support?
Look forward to hearing from you guys! Thank you.
1 week ago
This deck is AMAZING. You deserve a lot of credit. I think you failed to mention that Underworld Breach combos with Birgi, God of Storytelling Flip and Burning Inquiry . The three discards fuel the escape cost forever, and you can keep doing it to get your storm count really high. When you discard Grapeshot you can escape it for the win. If you use Goblin Lore instead of Burning Inquiry it becomes one mana draw one card and discard three. Desperate Ravings also just draws you a card and discards one. Again, you can get back all the cards you discarded. Nice Deck!
2 weeks ago
Borisdarker the card says you may "CAST" a copy of the imprinted spell without paying its mana cost. All cEDH storm decks run the Isochron combo because of that.
Generally we win by turn 4. If a Sadistic Sacrament or something like Pithing Needle comes up, we can still storm off and rip our opponents with the Underworld Breach, Lightning Bolt. And we can continuously recycle Grapeshot with Underworld Breach. With all the cards that we are drawing and casting, we will always be dumping to our graveyard.