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Grapeshot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common

Combos Browse all

Grapeshot

Sorcery

Grapeshot deals 1 damage to target creature, player or planeswalker.

Storm (When you play this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Grapeshot Discussion

cosmcbun on PUNISHMENT

2 weeks ago

Not that this is a bona fide storm deck, but Grapeshot or Empty the Warrens ?

BudgetBS on Jhoira, Weatherlight Captian/ Combo Artifacts

3 weeks ago

There are plenty of other game-winning combos you can put in this deck, for sure.

There's the Dramatic Reversal + Isochron Scepter combo which only costs around $15 right now and can win with the Aetherflux Reservoir , Grapeshot , or Brain Freeze cards you already have in your deck.

For around $15, you could also add the Ashnod's Altar + Nim Deathmantle combo to generate infinite mana. You'd need to add a creature who makes more than 1 token on ETB, like Maverick Thopterist , Myr Battlesphere , and Whirler Rogue , which are possibly solid adds regardless of combo efficacy.

If you're looking for something cheaper, there's always Ghostly Flicker + Naru Meha, Master Wizard and a card with a game-winning ETB like Viashino Pyromancer , Halimar Excavator , or Sunscorched Desert . You can get all of these cards for under $2 total.

Also Dualcaster Mage + Twinflame to make infinite creatures with haste and swing to win, still super cheap. Dualcaster also can be used in place of Naru Meha above.

TypicalTimmy on Irencrag Belcher (ELD Modern)

3 weeks ago

At first I wasn't sure about this deck, but my hand in playtesting is this:

I can literally play my entire opening hand without a single land. What is this madness. Have you considered adding Grapeshot for this kind of nastiness?

kamarupa on 8thBit's Wreck 'n Reload

1 month ago

I think you might be misinformed as to what "Tron" means in MTG slang. In MTG, Tron refers to the three Urza lands ( Urza's Power Plant , Urza's Mine , & Urza's Tower . Assembling Tron means getting one of each lands down, which provides a huge colorless mana base.

This deck here is what is known as "Cheerios." (because of all the O's in zero-drop artifacts) Usually, it makes extra use out of playing so many zero-drops by incorporating a card with Storm, like Grapeshot .

Mastermind's Acquisition is arguably better then Diabolic Tutor, but at the same CMC, it's not faster. You could use Shred Memory for it's Transmute, which would shave 1 CMC off the casting cost of a tutor, but it will only tutor 2 CMC spells. You could also opt for simple draw card like Sign in Blood . Temple of Silence might also work, especially considering how few 1 drops you've got.

Some sort of protection for your creatures might be useful, as they're pretty essential and you have very few. Faith's Shield is my personal favorite because of its broad "target permanent" language, and its Fateful Hour added applications. There are plenty of other options with white, though. Gods Willing , Brave the Elements , Apostle's Blessing , etc. Something like Noxious Revival would also work.

I'd suggest 1x Buried Ruin in the mainboard.

Some added interaction/disruption spells are usually good. Stuff like Silence , Fatal Push , Holy Day , Path to Exile , Dispatch .

ulysses2009 on New Doomsday Piles

1 month ago

That might be a little bit difficult to set up, indeed, but that sounds pretty good to me already :D

I also thought about how i could approach such a pile. The draw would could be fairly easy, i thought to maybe start with the one Grenzo activation to get Mulldrifter , then Gush to draw the remaining two cards. From there i would have 3 cards to work with.

You think that could work? I am still missing a combo to set up at that point, i thought perhaps something to generate storm + Grapeshot or Tendrils of Agony could do it.

I already found one pile like this, but it needs 7 mana: 1. Peregrine Drake 2. Ghostly Flicker 3. Mnemonic Wall 4. Grapeshot 5. Mulldrifter

Let Mulldrifter enter with your one activation to draw 2, play Peregrine Drake for 7 (thats what you needed the mana for). Now you untap 5 Lands and play Ghostly Flicker , floating 2, you will get to draw 2 cards and get to untap 5 more lands. Now you play Mnemonic Wall , get Ghostly Flicker back and flicker it and your Drake until you have cast enough cards to Grapeshot your opponents to death

enpc on Firesong and sunspeaker/ painters servant ...

1 month ago

It's good to link cards that you're discussing:

Firesong and Sunspeaker

Painter's Servant

As for how it works - I'm guessing you name white with Painter's Servant . This means that every time you cast a burn spell (making the assumption that 99.99% of burn spells are red/X) then that spell has lifelink and triggers the white spell gain life clause of FS&SS. This means that every burn spell deals an additional 3 damage. So something like Grapeshot gest really dumb, as each copy will effectively deal 4 damage.

Tylord2894 on Elsha of the Infinite EDH v1

1 month ago

Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.

My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .

As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:

There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:

If you're interested, take a look at my Elsha deck here.

Good luck, and I hope that you enjoy your deck!

Shraider on Elsha Top

2 months ago

Why have you chosen Grapeshot as a wincon over Aetherflux Reservoir ?

Grapeshot needs more spells to be played in order to kill all the players at once (or repeated play that can only be archived with looping Timetwister ). While Aetherflux Reservoir needs max 10 spells (or draws wit to kill.

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Grapeshot occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%