Avatar of Woe

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Destroy target creature. It can't be regenerated.

LeonSpires on How to Lose Friends and Alienate People

2 months ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

Unha110w3d on the gift that keeps on gifting

3 months ago

Dazard Excellent questions. In an ideal situation i can set myself nicely to have heavy beaters such as Blightsteel Colossus early into the game and infect people to death, otherwise i can try and set it up where i gift Leveler to people in response to them drawing cards (in commander everyone uses card draw spells) and then use one of my removals or hopefully if i set up correctly Avatar of Woe to keep destroying leveler so it goes to my yard instead of exile at the end step and keep using leveler. The deck needs careful piloting i think, so you know what to give to who like giving someone Hellcarver Demon to destroy their shit. I don't have infinite combos yet in the deck, not sure if i need them, other than that i believe you win by setting yourself up nicely and fast, let your opponents kill each other and whoever remains beat him down with infect. I will be updating this deck as i keep playing it and i will get more info on the best way to win with it. Good luck on your deck build can't wait to see it.

bushido_man96 on Hidetsugu stole my 12 year old heart

5 months ago

I think I'd cut Captive Audience, Avatar of Woe, Explosive Singularity, Pyrokinesis, and Rise of the Dark Realms, at the least. Some of the damage multipliers you've got could speed up your game clock, so some of those could probably stay, but some playtesting can help you decide further.

Epicurus on Volrath: No School, like Old School

8 months ago

Awesome deck, love the oldschool vibe. I didn't read through all of the previous comments thoroughly, but I didn't notice anyone suggesting No Mercy, so I'll just leave that here. Also, Avatar of Woe, because it's a potentially cheap bawler, and also a high CMC for Volrath.

That's all I can think of at the moment. Cheers!

seshiro_of_the_orochi on Old Stickfingers Big Hits

9 months ago

The idea looks great, but 31 lands seems veeery low. You have quite a few ramp cards, but less than 35 lands seems too few.

Regarding your fatties: Avatar of Woe and Phyrexian Triniform might be useful additions.

Necrosis24 on Ghostly Flame and Thran Lens

11 months ago

I am working on a Rakdos morph deck and have come across Thran Lens and Ghostly Flame.

Thran Lens seems to have more obvious applications such as:

Ghostly Flame on the other hand I can't think of any useful applications as it doesn't circumvent targeting a creature with "protection from red/black". Even if it did that would be a niche ability not prevalent in my meta.

So I was curious if there were any cards/abilities that benefit from Thran Lens and Ghostly Flame beyond the ones I mentioned.

Gidgetimer on Xytheria, Empress of Stone

11 months ago

I think their point is that Xytheria has no way to destroy creatures, and no easy way to give her a way to. Your intent is clear, but MTG templating is very precise and has no way to parse your intent. Damage dealt never destroys anything, it is either CR 704.5g, CR 704.5h, or effects that specifically say "destroy" (Avatar of Woe, Doom Blade, Wrath of God etc).

To fulfil your intent you would need to template the ability like Sengir Vampire. If you want the destruction to have to be a result of specifically the damage Xytheria deals, you are going to have to find a creative way to template it to make it work. Every effect that I can find specifies "dealt damage ... dies this turn" for added benefit triggers.

120.5. Damage dealt to a creature or planeswalker doesn’t destroy it. Likewise, the source of that damage doesn’t destroy it. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner’s graveyard, due to the results of the damage dealt to that permanent. See rule 704

701.7b The only ways a permanent can be destroyed are as a result of an effect that uses the word “destroy” or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner’s graveyard for any other reason, it hasn’t been “destroyed.”

704.5g If a creature has toughness greater than 0, it has damage marked on it, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

legendofa on Black poison

1 year ago

First, welcome to the club!

As far as lands go, if you have some money lying around that you need to get rid of, Cabal Stronghold might help. If you have a lot of money lying around, Cabal Coffers . Piranha Marsh and Leechridden Swamp are also simple triggers for the Sanguine Bond - Exquisite Blood loop. Are you building to a specific format?

I see the direction this deck is going in, but it's got a lot of moving parts, and those moving parts need to come down in a pretty tight order. The Avatar of Woe branch is also reliant on the opponent(s) playing a lot of creatures. Overall, this deck has a lot of components that are simply out of your control.

I'm not trying to discourage you, or say that this deck is useless. It's got a good core and good intentions. The first step to improvement would be to streamline it.

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