Landfall — Whenever a land enters the battlefield under your control, choose one —
- Create a 2/2 white Cat Beast creature token.
- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Felidar Retreat Discussion
3 days ago
The changes i saw seemed pretty good. With the change in commander (although it would have been a good idea with maja too) u might want to add a landfall package with cards that work like Makindi Ox.
There's a lifegain subtheme in ur deck with no real pay out, tho I see u have Felidar Sovereign in the maybeboard.
2 weeks ago
I'm actually thinking Felidar Retreat could work in some cases, so i'll playtest that one a bit I think. It'll be more of a sideboard option as an alternate win-con changing the deck into more of a zoo concept instead of prison, so the surprise factor could pay off.
I was trying to have a prison shell with artifacts/enchantments or creature based, as those are two different types of removal, so mainly using one of them makes more of their cards irrelevant. Since this is an enchantment, that fits the creature based mainboard into enchantment/artifact sideboard concept I have going on.
2 weeks ago
Awesome deck. While you have many ways to win it might be a good idea to have some insurance for if you need to go wide like Scute Swarm or one of the more inferior cards with a similar effect like Emeria Angel to deal with fliers, Felidar Retreat to make creatures or make existing creatures big, Retreat to Emeria same as Felidar Retreat but the boost is temporary and there is no vigilance, Tireless Provisioner can provide treasure tokens to get even faster ramp, or food tokens to survive fast burn and such.
3 weeks ago
Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.
That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.
Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.
Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.
Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.
Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:
4x Caves of Koilos
3x Mind Stone
3x Emeria Angel
3x Night's Whisper
4x Evolving Wilds
3x Fatal Push
3x Fearless Fledgling
3x Felidar Retreat
4x Inquisition of Kozilek
2x Ob Nixilis, the Fallen
4x Path to Exile
1x Retreat to Hagra
4x Shineshadow Snarl
3 weeks ago
Hi, can I check how competitive you'd like to be? Casual tables, FNMs, Tournaments?
I've got a few landfall ideas on the back burner that you might be able to make work with this. White black will rely more heavily on supporting cards than other landfall lists as 'lands matter' hasn't been printed on many cards in those colours. Overall, I'd look at being a lot lower on the curve, playing 1/2/3 drops that affect the boad - bodies, killing creatures or similar.
Try to focus budget on lands. Especially with landfall. Evolving wilds/Terramorphic Expanse/Warped Landscape for pure budget, the more expensive fetches when you can. Shocks can let you cheat on the exact colours of the fetches. Lands are the most important part of (almost) any deck, and with landfall that is emphasised somewhat.
Steppe Lynx. Most of the other options are in other colours, but decks it is in basically just 'play 1 drops, attack, crack fetches, maybe burn'.
Knight of the White Orchid is a great body with ramp, while Loyal Warhound a solid extra 4 copies. If you can turn them on, they make 'being on the draw' games a lot better - something not a lot of cards can say. Solemn Simulacrum is good. Especially if you get it back from the graveyard.
Felidar Retreat/Retreat to emeria are incredible value engines if you can turn them on. The rest of the deck would be setting up for that and making use of it.
Unearth + graveyard matters stuff, self mill and bloodghast shenanigans.
Black has land destruction, which is almost like ramp - a deck that gets itself lots of basic lands and casts Smallpox will work.
4 weeks ago
Might I recommend the following cards? Hamza, Guardian of Arashin, Mindless Automaton, Juniper Order Ranger, Iridescent Hornbeetle, Ridgescale Tusker, and Fertilid. Here are some cheaper rares that would make good additions if you desire! Felidar Retreat, Cathars' Crusade, and Gyre Sage
1 month ago
Banding is always funny.
For ramp, one of my favorite monowhite cards is Oath of Lieges. Sure, it can help opponents, but group hugs are what banding is all about, right??? There are some of the classic artifacts people have mentioned, but I want to put Burnished Hart, Sword of the Animist, Wayfarer's Bauble, Monologue Tax and Terrain Generator on your radar. Oh, and Expedition Map to grab the Cathedral. Generally, I think 7-9 pieces of dedicated ramp in an EDH deck is about right, depending on the speed, colors, and avg cmc.
Outside of ramp, War Elephant would be good just to have a trample ability out on a creature. Nemesis Mask can make sure Abu Ja'far can really do some damage. You could also try out the totem armor enchantments to make it easier to reuse Abu in this way. Trapjaw Tyrant would also be funny in a band. Other than that, the only things that come to mind are Felidar Retreat, Kismet, Mass Calcify/Tragic Arrogance, and Blinding Light .
2 months ago
Duplicates removed - Monir's additions
Gaea's Will – do we have cascade or ways to make this free?
Sanctum Weaver – do we have enchantment support?
Selvala, Heart of the Wilds – older card, have we ever talked about it?