Landfall — Whenever a land enters the battlefield under your control, choose one —
- Create a 2/2 white Cat Beast creature token.
- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Printings View all
|Zendikar Rising (ZNR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Felidar Retreat Discussion
7 hours ago
Cool deck! Currently in the middle of building one myself.
As for suggestions, I'd decrease my artifact count down to somewhere between 20 to 25. I'd include 3-5 board wipes, ramp/draw/recursion - Valakut Awakening Flip, Faithless Looting, Gift of Estates, Felidar Retreat, and Sevinne's Reclamation.
3 days ago
The 3 Felidars from Zendikar Rising combine in an interesting fashion. Felidar Retreat generates +1/+1 counters and gives your creatures vigilance. Prowling Felidar generates counters with landfall but quickly becomes a powerful attacking creature. Frondland Felidar allows you to tap any creature with vigilance to tap a creature that your opponent controls.
Iridescent Hornbeetle and Scute Swarm then generate loads of tokens that can take +1/+1 counters, gain vigilance and tap, to tap your opponent's creatures. Hopefully this will leave your bigger creatures with no blockers
4 days ago
Update 17th of September:
I replaced this for "Spoiler" Rampaging Baloths as this one gives me ETB tokens which I can pump as I need it.
2. Ancient GreenwardenTwo Landfall triggers in addition to playing lands out of your graveyard? 6 mana is huge, though worth the costs.
3. Tunneling Geopede: I honstely underestimated the power of this guy. One damage for each landfall trigger adds up and can close out games out of nowhere.
4. Moraug, Fury of Akoum. A powerhouse when it gets rolling. We are winning games with this, if unanswered.
5. Felidar Retreat: This card surprised me a lot in playtesting. Not only is it better than Zendikar's Roil but it is also more versatile at is gains us an overrun-esque effect.
6. Rude Awakening: I earlier removed this card from my deck, due to it feeling like a win more card, though I realized that I was too greedy and only wanted to use this card for its entwine costs.
After more testing it feels more like a better Mirari's Wake due to its versatility. More mana? No Problem. Trying to finish? No Problem. Trying to finish, but need just a bit more mana? No Problem.
2. Coiling Oracle: Too often a swing and a miss. Not necessarily bad, but was not convinced from this one anymore.
3. Ghostly Flicker: Not sure about this one, as it is additional protection and can benefit mana if blinking Gaea's Cradle.
Will see how it pans out and if cutting it was a mistake. 4. Ramunap Excavator: Exchanged for Ancient Greenwarden. Also not sure about this one, as it ensures early land drops. Though, do not have problems with this early on most of the time.
5. Rampaging Baloths: Cutted for Phylath, World Sculptor as it benefits my deckstyle more.
6. Dig Through Time: Were not able to cast this card for its delve costs most of the time, as lands in the graveyard are often more valuable than in other decks.