Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen:
- Your Life total becomes 4.
- Discard your Hand.
- Each opponent creates five 2/2 black Zombie creature tokens.
Printings View all
|Ravnica Allegiance (RNA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Captive Audience Discussion
1 month ago
Captive Audience could be fun in here. Fun deck!
1 month ago
never though of Captive Audience as a politic card. i normally used it as a (whos gunna be the one that gets destroyed).
2 months ago
I know this is probably one of the worst cards for multiplayer ever, but Grip of Chaos seems legitimately good for your deck as an on-curve way to protect Kaervek pretty much forever against any targeted removal.
Captive Audience is both a hug and a slug at once. Seems to fit the bill here.
Allure of the Unknown seems like a great way to get some card advantage and also get an opponent to cast a spell for you and trigger Kaervek.
Koskun Falls is a good way to dissuade attacks. You won't mind tapping even your Commander for this.
Xantcha, Sleeper Agent seems good to get opponents to spend mana to kill another opponent and get cards out of it.
Forcing opponents to discard their cards will also encourage them to play more aggressively. It also gives opponents less answers for your main strategy. You wouldn't want to focus on it too much, but a few key cards could be really fun. Rankle, Master of Pranks is pretty versatile, Sire Of Insanity might be overkill, Awaken the Erstwhile is still group-huggy, and then there's Bottomless Pit, Necrogen Mists and Cunning Lethemancer for continual discard.
Dash Hopes is one of the first cards I would remove from the deck. Gremlin Infesation, Tibalt and Judith all seem underwhelming.
4 months ago
Some players want to create action more than they want to impede it & that can be frustrating in a format where there tends to be more ease & reward stapled onto passive cards. Gidgetimer a punisher with upside (something additive..though parallel) is Captive Audience - zombies is a nice additive effect. Curse of Opulence is less of a punisher but is another action promoter than gives possible benefit to the casting player. Cindervines has stapled on removal (I consider this an upside). They definitely are heading in the right direction now to have benefits stapled onto more action-pushing cards that aren't just removal fodder. There was just a long history of Price of Glory type-punishment where there isn't a payoff for the player using it & all it really accomplished was to waste a field slot until some player finally used some sort of bounce-effect or splash removal & then just went ahead & kept sandbagging, in affect these types of punishment accomplished the opposite of the intended effect by making players have to play MORE responsively. Another good example is Stranglehold, all you really do is play it & wait for an opponent to remove it. Also, those Murder examples are not catch-all. There is so much higher of a ratio of workarounds for removal than there is counterspells. also has Rewind types of effects, essentially making some lame game-delay free, which is bound to tick some people off. To be completely honest though, I think some people hate on blue because it is fun to hate on it. It is fun to route against the NE Patriots too! It is just part some identities to force action (not necessarily creature stompy) in games & if you get too much traditional strategy in a meta you have to build very specifically to not get dogpiled into oblivion. It is like a fun deciding tool for me to point to where my damage or targeted effects will go instead of flipping coins on who I'm going to mess with. & I partially hate on because history shows it is usually smart to do so while you have the means to do so :) Also, I often hate on because usually as a byproduct of playing the color, a player will have a clutch of cards in hand (& cards in hand is one of my major determinants for who I will be messing with). I hate on because, until fairly recently, passive strategy was the most winnable & most rewarded EDH playstyle & punishment of passive-play has been historically inadequate at actually punishing.
4 months ago
What about cards that give other player token while giving us some tool for the end game:
And more politics tools:
I suggested you lot of cards, some that fit aikidos, some control, some politics and some about winning the game.
I thinks some of them at least could be used by this deck or at least why you don't think they would suit this deck :)
Still think this deck should add one or 2 more winning that to rely on opponent creatures or opponent willing to attack you (either spells: Torment of Hailfire , Rolling Earthquake , Molten Disaster , enchantment: Captive Audience or creatures Master of Cruelties , Archfiend of Despair, Virtus the Veiled
Great primer =)
4 months ago
Some cards suggestions: Goblin Grenadiers ==> political remover and you hit one player for 2
Shieldmage Advocate ==> political protection and recursion tool
Agitator Ant ==> goad and boost opponent creatures