I play EDH, I prefer to run Mardu colors always. No opinion is greater than another, but they're always worth discussion like they are.

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Said on I want an ......

#1

Oh, one last thing. You can choose to have Nethroi, Apex of Death mutate off an indestructible creature too which is how you'll guarantee your mutate triggers. I'd recommend running creatures such as: Bontu the Glorified, Darksteel Myr, Predator Ooze, Rhonas the Indomitable and Yahenni, Undying Partisan. Indestructible commanders are pretty baller.

July 11, 2020 5:57 p.m.

Said on I want an ......

#2

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

July 11, 2020 5:47 p.m.

Said on B&R July 13 ......

#3

I bet Umezawa's Jitte is getting unbanned in Modern. Investing 4 mana onto a creature that has to survive until the combat step before you can get any value off it doesn't seem like its worth the payout, especially when you consider that the format has a greater arsenal of artifact removal available since when the Jitte was first printed.

Second Sunrise might also see an unbanning as it's been on the list for ages and only really got there for be annoying. If there was a 2020 eggs deck it would either not be good enough to survive the current meta or there will be some card printed since its banning that will speed up the combo-off strategy.

July 10, 2020 1:02 p.m.

Said on Alesha: A Slug ......

#4

Not much of a fan of Deflecting Swat as my commander tends not to stay on the battlefield for too long. If your commander isn’t out when you need them you’re practically casting a Cancel in EDH.

Don’t get me wrong though, hard counter spells in non-blue are pretty good, but I think I would rather run Imp's Mischief (or Ricochet Trap if the meta was heavier on blue.) Neither one has that satisfying gotcha effect of casting something for free when you’re tapped out, but paying a set 2 mana cost (or 1 mana cost if you only care about stopping counterspells) I find to be a lot more reliable than a conditional 0 mana cost even if that condition is easy to meet.

July 7, 2020 4:45 a.m.

Said on Do a card ......

#5

@Flooremoji, Please reread my card. It says whenever the card is cast from hand do you exile it. A card being cast from exile wouldn’t retrigger it as the exiled card isn’t being cast from the hand at that point.

July 1, 2020 4:23 a.m.

Said on Do a card ......

#6

StopShot

CMC:

Type: Enchantment

Text:

Flash

Whenever you cast an instant or sorcery from your hand that would deal damage to an opponent exile that spell with two time counters on it. It gains suspend.

If an instant or sorcery you control would deal damage to an opponent, double the damage it deals instead.

June 30, 2020 7:49 a.m.

Said on What would you ......

#7

1.) Maximum hand size is increased to 8.

2.) Whenever you play your first land on your turn, draw a card.

3.) You may use a second or third color if your commander’s color identity has less than three colors. For each extra color London mulligan that many cards from your starting hand.

4.) Contamination and Infernal Darkness are banned.

5.) All instances of “fear” and “intimidate” are errata’d and replaced with skulk.

6.) Enchant creature auras can enchant equipment. Equipping a creature also provides the aura’s effects. You must also pay the mana cost of each aura in addition to the equip cost to equip a creature.

I’m serious about rules 3 and 4. The rest aren’t meant to be taken too seriously.

June 27, 2020 5:11 a.m.

Every card is a dream someone had to think up. Hours spent on producing artwork. Hours spent adjusting it to play with other cards. We put ourselves on those cards trying to exemplify the best of what our minds have to offer, yet we are human. The ideas used to build a community are capable of destroying it. We would not be here if it were not for the cards themselves and by the same nature cards printed in the past can bring us a part like in the original Mirrodin block.

People were not offended when the broken cards of Mirrodin block were printed, they were offended by how they eventually gripped the community. There is emotion when playing this game. It's not by what games were won or lost, but how it felt to play those games. Is it not for the sake of entertainment for why we play these games?

We remove people from tournaments because they ruin the entertainment of the game. We cancel artists because they ruin the entertainment of the game. And its all a trade-off. If you're the player/artist who is banned or a fan of that player/artist your entertainment is ruined. If your Mirrodin block deck gets banned your entertainment is ruined. Policies and the politics behind them are in place to say who is allowed to have fun and who isn't, because never can it be both ways.

If enough people were offended at MTG as a whole Wizards of the Coast has every right to shut down this game for the sake of avoiding alienation of its other products. Could that happen anyway sometime down the road regardless of these bannings? Perhaps. Could that happen if these cards were not to be banned in the first place? Equally so.

But what we can all agree on was these cards don't seem as harmless as when they were first printed and you know based on the climate of public opinion these cards are only ever going to age more like milk over time. Perhaps its better to make this change now rather than wait for it to become a larger problem that needs even more drastic measures. Mirrodin block makes a good example of how drastic measures often get made if appropriate action is made not soon enough. If you could see a future where not having these cards banned eventually lead up to this game getting cancelled, card shops/walmart refusing to sell Magic products, convention centers refusing to provide themselves to tournaments, and the common masses would sneer at you for playing the game openly, would all of this be worth it for keeping the cards unbanned to you?

Sure this is all hypothetical, but suffice it to say I can't see a way making this move to ban these cards could also cause the same thing to happen. Card shops and Walmart aren't protesting the ban as they still sell products. Convention centers still hold tournaments. The common masses see you no differently. The risk of banning these cards would be if the consumer got so enraged they quit playing the game entirely and MTG would go under that way. This change has not and is not occurring at all.

Could more bans come in the future? Maybe, but we're not there right now and maybe when that time comes those bannings will be more justifiable for the political climate we may find ourselves then. The point is policies are set to determine which people can be entertained and the cards themselves are what determines whether the community grows or shrinks. We don't know what may have come leaving those cards unbanned, but given how non-severe the consequences of this banning has been I'd say this was the compromise we needed for 2020.

If this ban makes you unhappy I'd suggest finding other like-minded people and consult each other on some common standards. As of right now this banning isn't enough to make you not want to play the game anymore. I'd suggest making a list of what bans could off-set a majority of you to quit the game entirely. If its concrete in writing for all to see I'm sure it would be much easier to make compromises that everyone can get along by in the following years.

June 26, 2020 3:18 a.m.

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