I play EDH, I prefer to run Mardu colors always. No opinion is greater than another, but they're always worth discussion like they are.

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I'd like to see a second wave of foretell cards. Innistrad is a spooky realm and foretell would be great in terms of suspense and surprise. It would also work really well with werewolf flip mechanics as you can turn multiple cards in hand face down without actually casting anything just to flip your werewolves.

I would absolutely love to see a complete set for Nimbus Maze or even Grove of the Burnwillows , but I'm willing to bet they're going to complete the Lorehold Campus cycle just under a different naming scheme for ally lands.

Lastly I do hope Investigate returns as a mechanic or they make another white draw effect like they've done the last two times with Mentor of the Meek and Bygone Bishop .

Also can we please get a Slender Man EDH commander? Seriously, what is that thing in Certain Death ?

July 29, 2021 10:05 p.m.

Said on A Body Has …...

#2

I agree with zapyourtumor, Night's Whisper feels clunky for what you want from it. I would instead try getting value from running Flamebreak , as its a boardwipe that also hurts both you and you opponent and your Dragon's Rage Channeler 's will bypass it if you have Delirium. Your mana base also seems capable for it, but if those Swamps become a problem I'd swap one for a Blackcleave Cliffs .

If you really want the extra card draw I'd suggest switching it for Footfall Crater instead, as it provides another card type you can put in the grave for delirium or another source of haste and trample for your beaters. If the life loss and card draw is essential you should run Plunge into Darkness as a direct upgrade from Night's Whisper since there's more flexibility to playing it at instant speed (especially during the combat step) and you can even set how much life you want to lose from it while being able to dig even deeper.

July 29, 2021 7:32 p.m.

Said on What are the …...

#3

Recently I've been interested in putting creatures in my EDH decks that are solely dedicated to playing defense, blocking big creatures in combat. On gatherer its easy to type up "Defender" to find a large selection of creatures that do just that, but not every highly defensive creature has that keyword and I wanted to make a post sharing creature cards with great defensive capabilities in any color. (Preferably with cheap CMC's.)

Some great defensive creatures I've found are:

Beloved Chaplain , Commander Eesha , Crypt Sliver , Darksteel Myr , Dawn Elemental , Deepwood Ghoul , Degavolver , Dragon's Eye Savants , Dream Fighter , Everdawn Champion , Giant Ox , Mischievous Poltergeist , Mistmeadow Skulk , Mother of Runes , Phantom Nantuko , Predator Ooze , Seraph of the Sword , Serendib Sorcerer , Serene Master , Sorceress Queen .

Does anyone know some others I could add to this list?

July 24, 2021 6:05 p.m.

Said on Flumph Combo 2.0...

#4

Unfortunately your combo doesn't work due to this ruling:

702.52. Dredge

702.52a Dredge is a static ability that functions only while the card with dredge is in a player’s graveyard. “Dredge N” means “As long as you have at least N cards in your library, if you would draw a card, you may instead mill N cards and return this card from your graveyard to your hand.”

702.52b A player with fewer cards in their library than the number required by a dredge ability can’t mill any of them this way.

If you have no cards in your library you can not use the dredge ability which means you would be unable to return Dakmor Salvage to hand.

The easiest fix to this would be to run Gaea's Blessing . If you mill this card it shuffles your graveyard back into your library so that you'll always have cards to dredge away. I recommend running two, as you'll get stuck if its the last card in your deck and you have an odd number of cards in deck given Dakmor Salvage can only dredge two cards at a time.

July 23, 2021 10:25 p.m.

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Finished Decks 76
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Playing since Return to Ravnica
Avg. deck rating 4.57
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