Creature — Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Angrath's Marauders Discussion
1 week ago
Cool deck! Seems like a fun trio. You might consider these:
Umbral Mantle , Staff of Domination , Aggravated Assault , Angrath's Marauders , Knollspine Dragon , Doomed Necromancer , Mimic Vat , Purphoros's Intervention , Crater's Claws , Banefire , Syr Konrad, the Grim
3 months ago
A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.
3 months ago
The newly spoiled Ruin Grinder and Cursed Mirror from the Lorehold Legacies deck seem awesome for Purphoros:
Artifact Creature — Construct
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
This dude works on every axis of this deck. It's an artifact fatty that wheels on its death. The fact that every other player may wheel is probably good for table morale :) Just perfect.
: Add .
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
This can help us ramp early when we need it, or be a second version of a sneaked threat later in the game (double Angrath's Marauders anyone? >:) )
6 months ago
6 months ago
Can you explain your plan a bit. With so few pirates in the 98 you are relying on Malcolm, Keen-Eyed Navigator as your only source of damage ramp. I don't see many haste, or flash, enablers so this looks like a slow plan. It does combo nicely with Kediss, Emberclaw Familiar giving you extra treasure when it hits; but it is easy to see it coming. I would add more pirates to at least get a slow burn on the ramp. I love the spell-slinger style, but I just don't think you want to use these two commanders for this style of deck.
6 months ago
You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.
Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.