Angrath's Marauders

Angrath's Marauders

Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Latest Decks as Commander

Angrath's Marauders Discussion

IATEAREPUBLICAN on Kick Start My Heart | Winota, Joiner of Forces EDH

1 month ago

One of my suggestions from the Winota deck I recently built, is that not all of your non-humans have to be generated tokens. I would highly recommend something like adding a little more ramp to the deck (you're slightly under my personal, comfortable threshold, but that's all opinion when it comes down to it. I also have access to Ancient Tomb and Mana Crypt and such, so I'm really worried about getting to Winota as fast as possible. Like I said, personal preference). Anyway, I bring that up because there's a good opportunity in what you can add to your ramp package. Definitely keep your Sol Ring and Signets and what not, but I would highly recommend adding Ornithopter of Paradise, Gold Myr and Iron Myr. When you don't have super explosive hands, these dorks are good for tempo! Early game ramp, Winota procs later game. Other great adds are normal ol' Ornithopter and Rograkh, Son of Rohgahh. They seem like weird choices but they're literally free Winota procs. Super explosive in your opening hand. Goldnight Commander and Cathars' Crusade are great with Rograkh. If you add Rograkh, I would heavily consider Odric, Lunarch Marshal. Rograkh possesses 3 super valuable keywords, and it's pretty oppressive if you can spread it across your whole battlefield, again... FOR FREE. Also gotta mention Odric, Master Tactician as well for another great human target. Also, if you're running Goldnight Commander the best way to create absolutely silly amounts of damage is to add as many humans that create tokens. You have most of the ones I run already, minus Knight-Captain of Eos and Evangel of Heliod. Flipping Goldnight Commander into one of those cards or Captain of the Watch, into Angrath's Marauders gets overwhelming very quickly. And speaking of damage doublers, this deck needs Blade Historian and Combat Celebrant. Thank you for coming to my Ted Talk lol

B33lz3bub on Kaervek, the Merciless

2 months ago

Taking something out of a deck is the most headache inducing activity ever with which I'll probably be of little help, however I can point you to some additions that you can make. (although, I would probably take out the spellbombs as well as stalking vengeance and nettlevine blight, because of their big mana cost) I have created a Kaervek deck of my own recently, and although I'm still in the process of perfecting it, it seems that a healthy diversity of creatures and enchantments is the way to go. Damage doubling creatures such as Angrath's Marauders and Sower of Discord are a must, as well as small but efficient pingers like Immolation Shaman and Scab-Clan Berserker, but arguably the most leg work goes to enchantments such as Furnace of Rath, Manabarbs, Citadel of Pain, Spellshock, Pestilence and most especially Havoc Festival. If you have the budget Master of Cruelties, Wound Reflection and Painful Quandary completely lock the game, with or without Kaervek being on the board. Toralf, God of Fury  Flip would be great addition as well. Hope this helps

Secretmeat on First Time Building. Nekusar Updated

7 months ago

A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.

Savage1988 on Perv”R”Us, the Fat Sling (EDH)

7 months ago

The newly spoiled Ruin Grinder and Cursed Mirror from the Lorehold Legacies deck seem awesome for Purphoros:

Ruin Grinder

Artifact Creature — Construct

Menace

When Ruin Grinder dies, each player may discard their hand and draw seven cards.

Mountaincycling

7/4

This dude works on every axis of this deck. It's an artifact fatty that wheels on its death. The fact that every other player may wheel is probably good for table morale :) Just perfect.

Cursed Mirror

Artifact

: Add .

As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

This can help us ramp early when we need it, or be a second version of a sneaked threat later in the game (double Angrath's Marauders anyone? >:) )

KITTYMANHunkGTI on Anarchy Burger

9 months ago

Angrath's Marauders would be great for this deck.

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