Molderhulk

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Molderhulk

Creature — Zombie Fungus

Undergrowth — This spell costs less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

BlueSnakeMagic on 'Bark' over Bite

6 months ago

Been a bit busy to check this but now that I have, a few things-

The striving goal of this deck is to have two Lotus Field's (maybe via Thespian Stage ASAP, providing a safe, near untouchable six mana earlier than it should be available. Considering by the time I get Emrakul on hand I commonly have delirium, she's a 9 drop (3 Lotus Fields))

Molderhulk is ramp in the sense that he averages at 5 or 4 mana, and returns lands Lotus Field has killed to the field, un-tapped at that.

Cavalier of Thorns is a heavy body, has a nice death trigger, AND grabs me a land (also untapped).

Hidden Strings is mostly a stand-in for more Vizier of Tumbling Sands (and one mana is all I need sometimes, plus with two Lotus, it's great). Vizier of Tumbling Sands is NEVER intended to be played, much rather, used to untap your (hopeful) turn two Lotus Field, maybe a turn three one.

I was also considering Solemn Simulacrum because it's not super pricey for this deck, counts for two things on Emrakul, snags a land, and has a helpful death trigger whilst at least being a 2/2. Thoughts?

wallisface on 'Bark' over Bite

6 months ago

Looking at the updates made to this list, I have the following thoughts:

  • your mana curve is very, very high, and your land count is comparably very low. I don’t see how you ever realistically reach enough mana to Emrakul.

  • Molderhulk is anything but ramp. At 9cmc, its almost impossible to realistically cast without filling your graveyard with creatures. And you currently have almost no ways to do that.

  • similarly, both Cavalier of Thorns and The Gitrog Monster are quite high cmc, and i don’t see you having the ramp or landbase to support either of them. The Gitrog Monster in particular will prevent you from being able to cast any other large creatures once it comes into play.

  • Your options for abusing Lotus Field feel pretty questionable. Because of Hidden Strings cost, it only gives you one extra mana (which is pretty poor considering its costing you a card). Vizier of Tumbling Sands only becomes useful on turn 4 (quite late), once your opponent realises that you need this card to have any-chance of casting your big stuff, it just gets killspelled before it can do anything.

king-saproling on Where Hopes Wither, Dragons Bloom (cEDH)

9 months ago

I mean you could just not use it if an opp has a strip mine or similar out haha. And since you can use both abilities in the same turn thanks to Beledros, there's very little risk of losing your creatures permanently. They'd need a stifle and a strip mine for that.

It has infinite combo potential too. Endless Sands + Deserted Temple/Stone-Seeder Hierophant + Titania, Protector of Argoth/Quarry Beetle/Molderhulk + Beledros alongside enough lands is infinite mana. Infinite creatures too if Titania is there. Or draw your deck with Gitrog.

TheVectornaut on Blue-Black Deck

1 year ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

zamiero on Vial and Ghost!

1 year ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

LordCube on Muldrotha - Mill your Heart Out

2 years ago

I agree with bushido_man96 that Molderhulk is too expensive for what you get, though a 6/6 for 2 isn't terrible late game. If you just need more land then I would suggest Farhaven Elf and Viridian Emissary. If you need the creature then Ghoultree is simply a stronger alternative. As for mill cards I can't recommend Grindclock and Stitcher's Supplier enough. The value you get for such low mana is too good to pass up. I would say the same for Kaya's Ghostform. If you are willing to spend a bit more money then take a look at Greater Good, Doom Whisperer, and Fraying Sanity.

Ojeez48 on Muldrotha - Mill your Heart Out

2 years ago

bushido_man96 Thanks for the suggestions and the up-vote! I really appreciate it. I just started playing magic less than a year ago and I have been trying to build decks on a budget. I was hoping more people would provide suggestions but it seems ones deck gets lost in the flood of decks lol. I agree with you about Molderhulk is expensive for what it does. You have got some pretty awesome decks! I hope you don't mind me checking them out.

bushido_man96 on Muldrotha - Mill your Heart Out

2 years ago

Molderhulk seems a bit overcosted for what it does, even if you can make it cheaper. I think Scaretiller would be better. Perpetual Timepiece is another great self-mill card for Muldrotha.

I really like Muldrotha. Lots of value, and lots of different ways to build. If you are looking into milling your opponents out, you might consider adding some Persistent Petitioners.

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