|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Zombie Fungus
Undergrowth — This spell costs less to cast for each creature card in your graveyard.
When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
1 week ago
Also got a Vengevine a few days ago - the Ultimate Weed must be included.
2 weeks ago
I wouldn't say The Great Henge is far outside the goal of the deck, as it does basically everything you want to be doing here. It gains life every time its tapped to offset your "Pay life" effects, it adds 2 mana which can help you cast multiple spells in a turn, it draws you a card for every creature you cast, and it makes all your creatures more threatening by adding a +1/+1 counter. In my opinion the life gain and card draw alone make it worth playing at least 1 copy. The cost reduction will be easy to achieve with the current creatures, and easier to achieve when adding Molderhulk . As stated in my previous comment, having 2 copies of The Cauldron of Eternity throughout the course of the game isn't going to be beneficial, so taking that down to 2 copies and diversifying with 1 copy of The Great Henge may prove to be very useful.
Without a way to discard cards from your hand, I probably would try to stray from running Drakuseth, Maw of Flames in this build. Even if you add Blood Crypt and Stomping Ground , its going to be hard to cast it from your hand due to the requirement. You are banking on milling it into your graveyard, and are stuck with a dead card in hand if you're unable to play it.
2 weeks ago
Thanks for the suggestions! I like all of them except for I'm a little wary on putting The Great Henge in here. I see where you're going with it but I'm just wary because I've been burned trying to go outside of the straight line win con before. I will certainly test it with an open mind but just the thought of it makes me kinda wary.
As for putting a big pay off, I really like that idea. Colors aren't too much of a problem in here considering most of the time they'll be whipped back so I think I'm going to go with Drakuseth, Maw of Flames as a 1 of.
Not sure how much I like dropping to 1-of Doom Whisperer . I think if I'm going to go down to 1 I might as well cut him completely because he's one of those creatures that you either really want or really don't, especially at that 5 drop slot.
As for Molderhulk and Underrealm Lich I certainly will playtest with them and will likely end up including them. Not sure how much I wanna drop the Mausoleum Secrets because they've come in real handy but I'll find somewhere to put them, even if I do end up having to cut the Mausoleum Secrets .
2 weeks ago
First I'd like to say I enjoy your take on a classic build. I think graveyard interactions are an interesting way to play the game, and can be very powerful in the right situations/meta. With that being said, I have few suggestions:
As it pertains to the deck, I would like to suggest two cards that might power up this strategy: Underrealm Lich and Molderhulk . I think that if you're looking to reliably fill your graveyard, Underrealm Lich is a perfect way to do that. Every upkeep it stays in play, it can reduce the cost of The Cauldron of Eternity by 0-4 mana, trigger Syr Konrad, the Grim 0-2 times, as well as fill your graveyard with threats you would like to later recur. It is hard to deal with due to the indestructible ability, and is a solid creature for the mana cost. Molderhulk also plays nicely into the self-mill style you are achieving here. It will be a 2 mana 6/6 in this build most games, and allows you to recur Fabled Passage to ensure hitting land drops as well as thinning your deck. To include these, I would suggest cutting Mausoleum Secrets and Eye Collector . I think you will have enough removal in the deck that you won't need to specifically tutor them, and Underrealm Lich will be a way to mill yourself both more efficiently and reliably than having to attack with a 1/1 flier.
If including the 2 previously mentioned cards, I would suggest also running The Great Henge . On its face you may not see its importance to this style of deck, but with Underrealm Lich , Syr Konrad, the Grim , Molderhulk , and Doom Whisperer all being high power, the cost reduction will be easy to achieve. The life gain from its tap ability is going to be key to counteract Underrealm Lich , Doom Whisperer , and The Cauldron of Eternity 's need to pay life, as you've already noticed with Gorging Vulture . Additionally, the card draw attached to creatures entering the battlefield will be huge for allowing you to keep up tempo with your opponent. To include this, I would suggest going down a copy of The Cauldron of Eternity as you would hate to have one stuck in your hand all game.
To make the most out of The Cauldron of Eternity , I would suggest adding a copy or two of a really impactful threat upon reanimation. Drakuseth, Maw of Flames and Agent of Treachery are the two commonly used in reanimation style builds, however if wanting to stick to the colors I would suggest Vilis, Broker of Blood . He is a huge threat with card draw and removal all on the same card, and will trigger even if paying life with other methods in this deck. I would suggest going down a copy of Doom Whisperer .
Finally, I have a suggestion pertaining to your deck description formatting. I would like to see you take advantage of the "Spoiler Block" and "Accordion Block" functions to slim down your description. This will make it easier for readers to view the deck description in full, then proceed to read more on your card inclusions if interested. An example of something I might do is shown below:
Card Inclusions / Choices Show
Overall, I like the design of the deck, and I hope these suggestions help you with the build! Let me know if you have any more questions about why I recommended the cards that I did.
2 months ago
Note one blood for bones: you can return the creature you just sacrificed and it triggers etb.
2 months ago
Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.
Per il ramp ti consiglio:
- Wayfarer's Bauble rampa velocemente e si può riutilizzare.
- Crop Rotation , Harrow , Prismatic Vista . Puoi rigiocare le terre sacrificate dal cimitero, quindi GG.
- Crucible of Worlds , Ramunap Excavator ti aiutano a giocare le terre quando non hai Muldrotha.
- The Gitrog Monster fa tutto: peschi carte, giochi più terre! Per pescare molto, anche River Kelpie è fortissima.
Per la proteggere Muldrotha, ti consiglierei queste:
- Kaya's Ghostform , Supernatural Stamina , Unholy Indenture , Abnormal Endurance , Shade's Form ti permettono di salvarla da un boardwipe/removal.
- Autumn's Veil e Veil of Summer sono utili per impostarti il turno ed impedire che ti rompano il cazzo mentre casti Muldrotha ecc.
- Counterspell , Deprive Countersquall , Cursecatcher (dipende dallo stato della partita, non ottimale), Flusterstorm , Daring Apprentice , Diplomatic Escort , Dispel , Decree of Silence (abbastanza rotta), Foil (forse non ottima perché è difficile che tu abbia un'Isola in mano sempre), Glen Elendra Archmage , Hisoka, Minamo Sensei (che hai già), Kira, Great Glass-Spinner , Stubborn Denial , Undermine , Voidmage Prodigy , Voidslime , Disallow sono tutte un buon modo per assicurarti che il tuo piano di gioco vada a buon fine, neutralizzando le azioni avversarie che possono darti fastidio. Ti consiglio quelle che si adattano di più al tuo mazzo.
Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:
- Animate Dead , Dance of the Dead , Diabolic Servitude , Doomed Necromancer , Necromancy , Recurring Nightmare . Stitch Together / Dread Return sono due carte forti, ma da valutare con attenzione perché non le puoi rigiocare con Muldrotha.
Carte che ti permettono di riprendere altre carte dal cimitero in mano:
- Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.
Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.
Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .
Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.
Tra le carte che ti suggerisco di togliere ci sono:
3 months ago
what do you think of
Commune with the Gods
? Or maybe a split to see what works better for you?
Otherwise wouldn't Gather the Pack or Grisly Salvage be a strikt upgrade to Commune with the Gods ?
maybe Memorial to Folly would be nice in the landbase as a 2-off?
Stitcher's Supplier looks like a nice onedrop for the deck for me.
Molderhulk could loop with Memorial to Folly .
4 months ago
Deck looks good, few suggestions would be your land count is a little concerning. There is a good chance you will get bricked more times then not I’d be in the low 30s at least.
I think ramp will be your best friend. As a fellow grave yard player it takes a few cards to dump and reanimate so having more mana makes your combos faster. I wouldn’t go for mana dorks but cards that bring lands out for you. Cheap ones like Farhaven Elf and Coiling Oracle .
I know Ghoultree looks good as a 10/10 for possibly cheap but without trample he can be easily chump blocked by a 1/1 token. If you want a cheap big guy look at Molderhulk helps if you have some lands in the grave.
Also Lazav, the Multifarious is a great card but I found him to be slightly lack for the reason graveyard decks love enter the battle field effects. Lazav clones but since you are not casting the cards he will not trigger those effects.
Might want to trim the creatures and focus on getting the really good ones down faster
Molderhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%