
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shared Summons
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
Azoth2099 on
Snake Lady is Back
3 months ago
drader Hey man! So here are my suggestions:
Number one, I think you need way more mana dorks. Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic,Elves of Deep Shadow & Deathrite Shaman are all great options. Other cards like Farseek, Nature's Lore, Three Visits, Dark Ritual & Culling the Weak are also always great to have access to.
It looks like you need a bit more card draw as well, I'd recommend Necropotence, Dark Confidant, Dark Tutelage, Ad Nauseam, Toski, Bearer of Secrets & Scroll Rack.
I know they can get expensive, but a few Tutors are essential for a smooth game plan. A few cheaper options are Diabolic Tutor, Profane Tutor, Time of Need, Beseech the Queen & Shared Summons. Diabolic Intent & Worldly Tutor are also relatively cheap due to recent print runs.
Metallic Mimic could also work wonders here, allowing your Snake tokens to host more -1/-1 counters, helping the deck power itself. Young Wolf accomplishes something similar.
Let me know how you feel about these recommendations!
Helnas on
Omnath locus of mana (opinions needed)
4 months ago
Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force
For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.
Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass
Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor
And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)
DemonDragonJ on Rune-Scarred Demon or Sidisi, Undead …
6 months ago
griffstick, DreadKhan, I understand that, but the majority of tutors simply replace themselves, so I like tutors that have an additional effect, such as Primal Command, Shared Summons, or Rune-Scarred Demon; or, if I use a tutor that is simply one-for-one, I use it in a deck where I can copy it, such as me having Solve the Equation in my Riku of Two Reflections deck.
Icaruskid on
Azusa, Lost but Seeking Cthulu [Primer]
8 months ago
Thank you Profet93!
Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.
Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.
Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.
I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.
Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).
I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.
I really appreciate your ideas!!
Spells on
Azusa, Lost but Seeking Cthulu [Primer]
8 months ago
First of all, welcome to the Azusa TappedOut community. :) We’re a small, but mighty bunch.
I see that Profet93 has already beaten me to the comments section! I would wholeheartedly back up everything he already suggested. You have a really cool build here - very heavy on the big Eldrazi, and lighter on the Landfall cards that most Azusa decks steer toward, which makes your list more unique.
If I may make a couple of additional suggestions:
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I’ve found Mind's Eye to be a little slow, and I personally think Memory Jar is a better choice. It’s more explosive and one mana cheaper.
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In a deck like this, Genesis Wave can absolutely crush your opponents. As you know, Azusa has no trouble making massive amounts of mana, so casting G-wave where X is 10+ isn’t a big ask.
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Tooth and Nail is a total slam-dunk. Pay 9 mana, go get your two most favorite Eldrazi and put them on the battlefield. I’d play it over Shared Summons.
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I know Profit already suggested this, but Field of the Dead is an army in a can. I’ve won so many games with this card, and it pairs very well with your existing strategy of playing fetches from the graveyard.
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Personally, I’m a big fan of Ancient Greenwarden. It’s another lands from the graveyard effect that doubles your Landfall triggers and is easily tutored for.
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Concordant Crossroads is a wicked haste-enabler that works for your opponents as well, but if you don’t like your Eldrazi sitting around for a turn, this would be my go-to option. Also, Lightning Greaves.
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I’m sure I don’t need to tell you this, but Scute Swarm is such a busted card. You may not want to include this being that you’re going for Eldrazi over Landfall, but if you find yourself needing an extra wincon, Scute Swarm is absolutely capable of stealing games.
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Dryad Arbor can be fetched, and also counts towards your creature count if you decide to include Gaea's Cradle.
That’s all I’ve got for now, but feel free to check out my Azusa build if you want some food for thought! Again, I think you’re off to a strong start with your list.
seshiro_of_the_orochi on
Her Royal Fluffness
10 months ago
Elder vs. Wall: Your reasoning makes perfect sense.
Seedborn Muse: Looking at my cardtypes, I realize I indeed only have five instants. Also, I have two activated abilities needing mana. So basically muse mostly gives me vigilance. Then again, Yeva, Nature's Herald is tutorable with Shared Summons. And vigilance isn't bad, either. I'll think about it. I might just add another land for it.
Btw, the snowlands are in here because I had them. Nothing special to see here.
Nylea's Intervention: Flyers are always a problem when they appear in masses, especially in when playing a green deck. It's basically redundancy for Whiptongue while occasionally getting a Reliquary Tower.
Castle: Another surprisingly cheap card. Will remember it on my next shopping trip ;)
Fall: Fine card, not sure if I need it. I'll put it into the maybe board for now.
legendofa on augment/mutate commander deck
11 months ago
You can link decks with
[[deck:shouldnt-have-to-be-an-un-deck]]
for shouldnt have to be an un deck or
[[deck-large:shouldnt-have-to-be-an-un-deck]]
for
shouldnt have to be an un deck
Commander / EDH*
15 VIEWS
For non-creature cards (and non-mutate/augment creatures), Congregation at Dawn and Fauna Shaman let you find cards from your deck, Undertaker is a pet card of mine that lets you pull from your graveyard, Primal Command does everything, and Shared Summons is a double tutor. All of these will help assemble the right creature for the job. What are you looking for in your noncreature spells?
As far as mana goes, look for five-color lands like City of Brass or Mana Confluence.
DemonDragonJ on
All Creatures Great and Small
1 year ago
I have replaced Shared Summons and Vizier of the Menagerie with Circle of Dreams Druid and King Darien XLVIII, which decreased the average converted mana cost of this deck from 3.77 to 3.66, because, as great as the former cards were, I feel that this deck does not contains a sufficient number of creatures to justify their inclusion, despite the deck being heavily focused on creatures.
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