
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Frogmite
Artifact Creature — Frog
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
wallisface on Should I Put Additional Artifact …
7 months ago
As an example, this list costs well-under half of the money of your current list, but will significantly outperform it by prettymuch every metric:
- 4x Ornithopter
- 3x Signal Pest
- 3x Vault Skirge
- 4x Frogmite
- 4x Sojourner's Companion
- 2x Myr Enforcer
- 4x Thought Monitor
- 4x Welding Jar
- 4x Sol Ring
- 4x Springleaf Drum
- 4x Cranial Plating
- 4x Thoughtcast
- 4x Seat of the Synod
- 4x Darksteel Citadel
- 8x Island
leovolt884_ on
8 months ago
skyland Here's what I threw together, tried to keep the froggy feel and show off as many frogs as possible while stalling and tossing artifacts into the graveyard. Mostly added mainboard interaction so Galvanic Blast can be used to shoot the opponent for 4, putting them on a short clock with Jade Avenger, Frogmite, Makeshift Munitions, and Scrapyard Salvo. Also fixed the land issue I didn't notice immediately. 16 is far too low for any variation of this deck. I added Spore Frog and Frogify for any heresy I committed by lowering the frog count
leovolt884_ on
fRUGs
8 months ago
The issue with a creature based aggro version of the deck is that Jade Avenger is only a 4/4 in combat. As a 2/2 it is far too easy to remove with pretty much any piece of removal. Low cmc and low stats usually makes a pretty bad host for a beatdown strategy. They should still be run. A 2 mana 4/4 blocker is amazing, plus it adds pressure and baits removal, and is interesting with Polliwallop. The issue is it just cannot carry an aggro strategy. Frogmite supplements it okay but you don't have enough card draw to assemble a bunch of frogmites and avengers. Beamtown Beatstick and Sticky Fingers don't provide evasion or toughness so I don't see them as runnable. Leather Armor is a decent choice to keep equipment, making it really expensive to remove one of your frogs without too much tempo loss for yourself. Might have to wait for bloomburrow 2 electric boogaloo for frog aggro sadly.. If you don't mind I'd like to make a more defensive decklist of this idea :>
leovolt884_ on
Artifact Lock
10 months ago
jonjonhholt I thought about it and other cards like it but I felt like it would maybe slow down the deck too much having to take out removal or aggression. What's nice is the Glint Hawk only costs one mana so its easier to recast whatever you bounce. I could see removing Frogmite for some copies since they dont really help cast Refurbished Familiar and the flier would be better for damage anyways. I'll add it to the maybeboard for now :>
Andramalech on
Affinity
1 year ago
wallisface all super valid points and fair across the board- we're talking about a list I haven't used for the better part of a year it feels, so I will try to acknowledge each piece:
-
Nulldrifter just looked sweet at the time, holds up a three Mana draw ability, and has a casting value of , meant to hit the Ugin's Labyrinth.
-
you make a great point that Frogmite should probably make the list again, more than likely in the spot that Nulldrifter is in right now.
-
land count would typically worry me if not for the fact I'm used to playing this build as a 'Manaless' archetype. Do I need more? Potentially, but I'm more likely to keep the land count low, and the number of zero drops high.
Thanks for the feedback, and I look forward to seeing the whole set of Modern Horizons 3 so that I can make a proper list.
wallisface on
Affinity
1 year ago
I'm curious as to why you've put Nulldrifter here? It's not an artifact so doesn't help with Affinity and doesn't trigger Simulacrum Synthesizer. Added to this, I don't see any realistic way for you to actually be able to cast this... it feels like a dead card in this deck?
Also surprised to not see Frogmite here - that card is easily one of the powerhouses in the current Simulacrum Synthesizer builds.
Finally, your land count looks super low (Affinity typically runs 19-20ish lands), and is missing a density of lands which are artifacts (i.e Tanglepool Bridge), which is probably going to make it harder to cast your Affinity spells.
euqinU on What to add in my …
1 year ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
Max_Hammer on
Mardu Treasures
2 years ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Relatively cheap, potent, and just perfect upgrades.
-
Anointed Procession double the treasures, double the constructs, double the fun.
-
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
-
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
-
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
-
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
-
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
This bit is, of course, focused on making as many treasures as your board can bear.
-
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
-
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
-
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
-
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
-
Blood Money is a board wipe, but you get even more treasures afterwards.
-
Monologue Tax makes three more treasures a round, more or less.
-
Bolas's Citadel can be a wincon on its own.
-
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
-
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
-
Black Market Connections gives you pretty much whatever you need at the moment.
-
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
-
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
-
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
-
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
-
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
-
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
-
Fake Your Own Death revives a creature and gives you a treasure.
-
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
-
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
-
Sticky Fingers gets you tokens when you attack.
-
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
-
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
-
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
-
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
-
Undercity Scrounger is okay filler, if you need it.
Great, now you have all of these treasures, now what are you going to do with them?
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.
-
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
-
Digsite Engineer is going to make a lot of big creatures for you.
-
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
-
Scrapyard Recombiner is a good tutor for you.
-
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
-
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
-
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
-
Epochrasite is great, since you can sacrifice it again and again.
-
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
-
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
-
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
-
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
-
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
-
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
-
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
-
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
-
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
-
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
-
Comet Storm is fun, but Crackle with Power is more fun.
Have (1) | reikitavi |
Want (0) |