Artifact Creature — Frog

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Frogmite occurrence in decks from the last year

Latest Decks as Commander

Frogmite Discussion

zamiero on Vial and Ghost!

3 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

fatalzintomyum on Pauper "Battle Box"

4 months ago

This looks so fun! This has actually made my day, and i'll do anything I can to help. I was just thinking about how wizard's support of pauper has been lackluster at best, and i was thinking all sorts of crazy things, like pauper only sets. This though could be an actual pauper product that I could imagine happening. in other formats like Modern, legacy, or even standard, it is very difficult to do this, for such a kit, even one with just a couple of decks, would be hundreds or thousands of dollars, which is just totally unattainable. However, in pauper, 3 decks, perhaps powered down ones, could be sold for 100 dollars or less. Thinking that you might have an emphasis on multiplayer, here is my advice.

TLDR: This is a great idea.

Delver-It would be a hard call to try and have a box like this without delver, but for multiplayer it might have to be adulterated a bit. the counter package might want to be dialed down a tad, but cards like Thorn of the Black Rose and also more card draw might be in order in order for it to compete in a multiplayer setting.

Tron-I think tron would do well in a slower multiplayer game. Of course it is a decently customization deck, so perhaps a version with a really big payoff would be good. I think

affinity-probably my favorite affinity of any format, this is also probably the most applicable to multi player play. Compared to other pauper decks, the deck has some pretty big creatures, even ones such as Somber Hoverguard, which happens to be a personal favorite. I think that with a bit more card draw the deck might be a real force, one that comes out of the gates quickly but has enough big creatures to remain in the game. because of this, you might actually want to power down this archetype a tad bit, perhaps putting Frogmite over an indisputably better multiplayer card like Myr Enforcer Of course, only testing will tell.

Land destruction-This might be more applicable as more of a ramp deck, because land destruction will kill tron in a multiplayer game and die to everything else, but Entourage of Trest and some of the new cards from commander legends (the cascade one that I cannot remember) can really make a sort of dreadmaw stompy deck that would be really fun.

Mono-green aggro-I can imagine games where this archetype would kill everybody quickly, leveraging the damage dealt by other decks to kill each player, until the remaining player(s) are left facing a pretty big board with no way to deal with it. I can imagine other games where a couple of creatures are not enough and the green deck is not able to kill quickly enough to race the more powerful strategies of other decks, consider Lead the Stampede as a way to get back into games.

finally...Bloodbriar- this feels like the epitome of the sort of pauper decks you are looking for in the longer games. it grinds like crazy, and I think that its massive creatures with wreak havoc if carefully placed among flying removal spells. This archetyp eis not one i have had much experience with, but after testplaying I can put the fatalzintomyum seal on how disgusting it would be in this playstyle.

TLDR:You don't gain much if you didn't read this, I guess

I will continue to follow this thread with quite a bit of interest, and there might be some more very long comments incoming.

time_master on Darksteel Relic on a Budget

5 months ago

One thing I would definitely add is Frogmite. He is cheap to buy, and costs very little in an artifact deck. He doesn't bounce anything like the Kor Skyfisher, but still is a nice addition.

RNR_Gaming on Oblivion Engine

5 months ago

I still don't think it was the mechanic so much as the cards in that environment it existed in. If you look at Mirrodin Standard affinity Frogmite and Thoughtcast were the only cards in the meta breaking deck with affinity for artifacts. If you look at affinity prior to Mox Opal ban most players either used Thoughtcast or Galvanic Blast the rest of the deck leaned heavily on Cranial Plating and efficient robots. Though Maro is an actual game design and I'm just some scrub who cannot wait for another game warping card :)

Darkshadow9 on $5 Cheerio Improv

7 months ago

Love this deck, it’s so fast and simple. How about Galvanic Blast? Might be a good addition here. And maybe Frogmite, Cranial Plating, Memnite, Welding Jar? (Not budget)

SynergyBuild on

8 months ago

Okay, so for this deck, you need 4x Thoughtcast, I'd drop a Darksteel Pendant for one of them, and also the following spells/creatures for a different base:

1x Myr Adapter 1x Phyrexian Digester 1x Quicksilver Behemoth 2x Relic Runner 2x Somber Hoverguard 1x Secrets of the Golden City 1x Foresight 1x Peek

The above cuts make up 10 total cards. That gives you room for 4x Frogmite, 4x Myr Enforcer, and two more of Gearseeker Serpent.

That should give you a more aggressive (power-wise) curve, and clean up some of the numbers!

If you want anything else, 4x Seat of the Synod would be sweet!

Phunlife on UR Foundry Primer

8 months ago

Hey Nightmare1304, glad you like the deck! So the infinite combo that Altoman suggested goes like this:

  1. Play Battered Golem.
  2. Cast Retraction Helix, targeting Battered Golem.
  3. Activate Battered Golem, returning a free artifact to your hand. The reason that Altoman suggested Tooth of Chiss-Goria in specific is because it has Flash, which is super helpful if you want to catch your opponent slipping. But since I have two creatures with Affinity for artifacts in my deck (Frogmite and Myr Enforcer), I theoretically could execute the combo at sorcery speed given that I meet the affinity requirement.
  4. Replay the Tooth/Myr Enforcer/Frogmite. This triggers Battered Golem and untaps it.
  5. Repeat to your heart's content.

The benefit of being able to repeatedly return an artifact to your hand and replay it is that you get you get as many charge counters on Golem Foundry as you may please. Meaning infinite 3/3 Golems!

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