Inquisition of Kozilek

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with converted mana cost/mana value 3 or less. That player discards that card.

wallisface on Mill fun

1 month ago

Some thoughts:

  • Mill spells typically need to get at least 8 cards to be worth it, otherwise losing the card from your hand/resources just isn’t worth it. I would suggest ditching both of Dream Twist and Compelling Argument.

  • Mill decks typically only want the crabs as their creatures. Phyrexian Metamorph feels weak just because it’s going to be coming down sooo late in the game, and so unlikely to provide much value. While Snapcaster Mage is good in a lot of blue decks, it really has no place in Mill… i’d suggest ditch both.

  • You currently have no interaction. Letting your opponent do what they want is going to cause you major problems - a mill-decks strategy should always be to find a way to prevent the opponent getting a quick win, and milling them thereafter… we’re terrible at winning “races”. Stuff like Fatal Push and Inquisition of Kozilek would go a long way here, as well as a playset of either Surgical Extraction or Extirpate.

  • Your sideboard looks really un-optimal at the moment. 16 is too many sideboard cards (limit is 15). The two Crypt Incursion should be mainboard. The creatures are all really bad sideboard choices. I think you should focus your sideboard in dealing with problem matchups/cards instead of trying to do some kind of transformative creatute-thing

YamishiTheWickedOne on New Mardu Vampires FNM 3:0

1 month ago

This looks good for an early draft of a Mardu vamps build. My Only real changes would be more Sorin, Imperious Bloodlord, more fetch lands and more Fatal Push.

Blasting Zone and Dragonskull Summit imho could go for more fetches, you could also look at the removal options red gives you such as Lightning Bolt and Terminate. Dreadbore is a sorcery which is usually bad for removal but planeswalker hate is at a premium in the current meta.

You could also add your choice of Thoughtseize or Inquisition of Kozilek to get rid of opposing creature hate.

My main recommendations for other vampires you could add would be Kalitas, Traitor of Ghet and Knight of the Ebon Legion. Both are extremely powerful. I'd recommend Olivia Voldaren if your deck weren't obviously meant to be an aggressive build. Maybe Edgar, Charmed Groom  Flip on the same note. If you can squeeze in more Sorins you could consider Champion of Dusk, Lord Xander, the Collector, or sideboard Blood Baron of Vizkopa.

Adanto Vanguard is a fantastic white vamp btw.

Personally, I'd drop the Martyrs of Dusk for Bloodghast as well. You could cut 1 cordial and 2-3 Indulgent Aristocrat for more support.

It looks strong for a somewhat rough draft, a little finetuning and you might have something good here.

lhetrick13 on Kaya's plague

2 months ago

Se7enfoot - This deck list confuses me. You have lots of delay tactics cards like Inquisition of Kozilek, Thoughtseize, Smallpox, etc...You are also running some low CMC removal with Prismatic Ending, Fatal Push, and Portable Hole with the planeswalkers also seem to be built around the same removal/delay idealology. What I am failing to see is your winning strategy.

You can create a total of only 16 1/1 spirits and up to 4 5/5 dragons for creatures with 6 cards so the changes of overwhelming your opponent with creatures seems low as you do not have any draw engines in the deck. The spells you are running are not really damaged centered so that does not seem to be the plan either. So how do you want this deck to actually win?

StopShot on Will this 7-rack be competitive?

2 months ago

Not a fan of Dauthi Voidwalker as it does nothing for you the turn it comes in. Rack-decks don't run creatures other than Kroxa, Titan of Death's Hunger because it makes their opponent's removal spells worthless. With Dauthi Voidwalker your Thoughtseize and Inquisition of Kozilek will be torn between removing a potential threat or a kill spell. While your opponent burning a card to destroy the Dauthi Voidwalker does benefit your game plan, there's much better cards that can burn a card off your opponent for one mana instead. Unless Dauthi Voidwalker can consistently land two or more hits on an opponent I would rather be running Lightning Bolt instead.

I would advise cutting the Voidwalker for a noncreature spell, but if you like having a creature be a consistent damage source might I recommend Monastery Swiftspear instead? Your deck is filled with cheap noncreature spells, so the Swiftspear is always going to be either 2 or 3 power and it can enter the battlefield a turn earlier. By the time your Dauthi Voidwalker has dealt 3 damage the Monastery Swiftspear will have dealt 4-7. If you opponent removes it the turn it comes in, you're at least burning a card off them for one mana instead of two. But if they're tapped out, they're now losing a card and two life for one mana whereas the Dauthi Voidwalker would have only made them lose one card and no life for two mana if they were to remove either the turn they untap. Yes, the Swiftspear doesn't have unblockable, but you do get the bonus of being able to block with it and given it's higher damage potential it's likelier it will be forcing your opponent to empty their hand to put down chump blockers whereas they wouldn't be if it was a Dauthi Voidwalker instead. A Swiftspear that eats up two chump blockers might as well be a Mind Rot for 1 mana am I right?

wallisface on Hidetsugu Shakedown (Ogre tribal!)

2 months ago

Some thoughts:

Kazierts on Pushing Poison

2 months ago

After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.

Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:

  • First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.

  • While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.

  • I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.

  • Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.

If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:

I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.

I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.

Icbrgr on Esper Control

3 months ago

I think this looks really great! My only suggestion is to possibly cut some of the 3+ mana spells to make room for hand disruption like Inquisition of Kozilek or Thoughtseize but otherwise I think this just looks perfect.

akki007 on Death's Shadow

3 months ago

Attempting to make this modern playable, sans sideboard. I'm of the opinion that your 60 card pile IS your pile

So to start:

Removed

-2x Sulfurous Springs
-2x Underground River
-2x Gitaxian Probe
-2x Ponder
-2x Preordain
-1x Brainstorm
-1x Lurrus of the Dream-Den
-1x Thoughtseize

Added

+4x Scalding Tarn
+2x Dress Down
+3x Opt
+3x Consider
+1x Inquisition of Kozilek

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