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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with converted mana cost/mana value 3 or less. That player discards that card.
jdogz32 on
Obliterate
1 month ago
Your decks extremely heavy for only having 21 lands. I'd recommend going up to 24. I'd take out Cabal Stronghold in order for you to even break even on it you'd have to have 4 swamps in play and your deck only has 6. I'd also take out any land that enters the battlefield tapped. As heavy as your deck is with no form of ramp you can't afford to be waiting for lands to untap just to make your opponent lose a life. So I'd take out Piranha Marsh I'd also take out Mortuary Mire.
As slow as your deck is I'd add cards like Thoughtseize Inquisition of Kozilek or Duress taking your opponents best cards early game will really help give you the time you need to set up. I'd also replace Victim of the night for either Fatal Push or Heartless Act hope this helps
DreadKhan on
Power Word Death
1 month ago
Phyrexian Totem isn't the easiest card to use, but most deck don't use a lot of instant speed burn spells or Flash creatures so as long as you've killed off their blockers it's a solid attacker. It can also force the opponent to keep blockers home. In practice, since it swings for 5 it can be fine to lose a few things to it in my experience (provided you're already ahead that game), and in situations where you can't use it to attack it's still a mana source that helps you cast your Obliterators.
Haha, yeah, I don't know if there is anywhere local I can buy cards, it's such a niche interest here, but online stores can make it easy to find cheaper versions of cards, though you have to do online shopping (which I wasn't eager to do). I know of a few European and North American companies who sell tons of stuff, and I think TCGPlayer.com has sellers from all over, and you can set the site to restrict sellers to ones that will ship to your area (it used to be pretty buggy, I have less trouble with it now).
The nice thing about 1 drops is that they allow you to start pressuring the board early, and some of them have useful abilities like Deathtouch, which let them trade with your opponent's better creatures. If you're not sure that Deathtouch creatures are good enough (or evasive lifelink creatures, like Cutthroat and Vault Skirge), you can also try out cards like Duress, Inquisition of Kozilek, or Ostracize, since you get to pick what they discard these can be incredibly useful for only B mana. The best of these is probably Thoughtseize, followed by Grief and Unmask, but Inquisition usually works well in a format where people hate using cards with MV higher than 3. Some more 1 drops you can consider are Cryptbreaker, which is a zombie tribal card that can make tokens and draw cards eventually, and Foulmire Knight, this has Adventure and can draw a card if you draw it later in the game, and a 1/1 Deathtouch can block fairly well.
Dark Ritual isn't quite an auto-include in every deck, but it's one of the best cards that's legal in Legacy, it's especially useful if you can use all 3 mana and can play it turn 1. In your deck as is, if you have Ritual you can play a Gatekeeper or Messenger turn 1, either of those is a fair bit of value that early, and Vampire Nighthawk is really good with Dark Ritual since you can start gaining life turn 2. It turns a Grave Titan in a turn 4 play, at which point it's a very strong creature when you're sneaking it out so early, and while it's unlikely, you can end up with 2 Rituals in your opening hand and play Titan turn 2. If you use 1 mana discard spells as well as Hymn to Tourach, you can cast both (for the record you should cast the Duress type effect before Hymn) turn 1 which should decide most games on turn 1. Dark Ritual is a key card in decks that are trying to be fairly competitive, so if you want to make your deck stronger it's a great card to consider.
With all your removal (and the discard you've got), have you thought about x1 or x2 Sangromancer? It's a 3/3 flyer for 4, which isn't terrible, but it can gain quite a bit of life while still threatening your opponent. I guess it'd be a creature version of your Incursion, it won't gain as much life but it'll deal more damage.
If you want something to accelerate your games there is Phyrexian Arena, which was printed into Standard again, so it's extremely cheap compared to a few years back. It's not the best draw effect out there, but drawing a card each upkeep is pretty good value if you're not playing the fastest games, this card is also good with Dark Ritual, but it will cost a bit of life over time.
jdogz32 on
1 month ago
As your deck is based around Nicol Bolas, Planeswalker I'd recommend adding 4 of him.
Secondly I'd take out Ludevic's Test Subject Flip he's just to slow. I tried to make him work and even with training grounds he's a large Mana dump and your opponent will just wait until he's either flipped or close to just remove him.
Thirdly, you need more draw spells. Control decks have some form of draw capabilities and your deck has 0. I'd recommend Opt Serum Visions or Expressive Iteration for starters.
Fourth The Scarab God is a good card but I'd either find a way to break his abilities or take him out. As of right now he's a large Mana dump and I'm not seeing any game enders.
Lastly I'd take out Slavering Nulls the odds that a 2/1 creature survives and makes a hit without any help is almost 0. I'd go with something more guaranteed liked Thoughtseize Duress or Inquisition of Kozilek. Hope this helps.
Icbrgr on
Cleric sacrifice
1 month ago
I think you need more plays for turn 1... as of now you just have 2x Ecstatic Awakener Flip, Cleric Class, Loran's Escape.
adding more drops Archfiend's Vessel could have a neat synergy with Nullpriest of Oblivion or even Thoughtseize/Inquisition of Kozilek
msimcoe on
Discardelves
2 months ago
So to flesh out the mana base, in essence I would recommend: - increasing the number of dual lands over basic lands and the quality of the dual lands, i.e. Verdant Catacombs, Woodland Cemetery and Nurturing Peatland. (Having perfect fixing often is the difference between winning and losing.) - and just bumping up the number of lands to something like 21, I know it would feel weird in a deck with so many mana dorks, but in the outlandish event you face a deck playing Fury or Fire / Ice, I think you'll be happy to have land-drop number four over mana dork number four.
Secondly, since you fancy playing Devoted Druid in the main deck, maybe you could take advantage of her combo potential or at least her synergies with cards like Tyvar, Jubilant Brawler especially in place of Tyvar Kell who I don't seeing being a very impactful four-drop. Or alternatively, you could just cut a few mana-dorks for a playset of Waste Nots who would help get you some advantage off of the opponent's discard. And while on the topic, I would suggest playing more just strict "target opponent discards a card" like Funeral Charm over the hand-hate like Inquisition of Kozilek and Dread Fugue since a.) you don't really care about hating on the opponents pieces as much as just making them discard, b.) instant speed discard is always better than sorcery speed and c.) it scales better into the late game.
As well, side note, Harmonize over Beast Whisperer just seems a little too low-impact for the modern format, sure it's a guaranteed one-for-three, but at four-mana it doesn't touch the board and beast whisperer is probably a better investment with all your small creatures that ramp you into more small creatures ramp imo.
Lastly, you asked for some sideboard suggestions, I might play one or two Crippling Fear as one-sided board wipes. As well, pioneer sideboard all-star Go Blank might be good in this shell with some more main-deck discard synergies. Also, just general good green and black sideboard cards are like Veil of Summer, Force of Vigor and Fatal Push
Thats all that I have for how I might build this list, and I hope this was even mildly helpful! Overall, this is an interesting list! A solid idea that I find very similar to The Rack strategies in modern!
wallisface on
Blue light mill
2 months ago
Some thoughts:
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all of Frantic Search, Preordain, and Sol Ring are not modern legal.
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You’re running waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and messy. You should be aiming for the vast majority of your cards to be playsets (4-ofs). A good tip for new players building decks is to pick 9 cards and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).
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Your mana curve goes very high, and will lead to some really clumsy plays. Modern decks typically can’t justify running more than 4 cards (1 playset) costing 4 mana, and run nothing above this cost. You’ve got 10 cards costing 4-or-more, and a very-low land-count of only 20. Going from the previous example of picking 9 cards, the mana curve of those cards should look something like 1,1,1,2,2,2,3,3,4.
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As far as a mill strategy goes, you need to be fully invested into it, or not at all. You get no prizes or benefit from only ”partially milling your opponent”.
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So, if you’re going with a plan to mill out the opponent, the only creatures ever worth running are Hedron Crab and Ruin Crab - anything else will hurt you more than help you. Every other card you play should either be milling at-least 7 cards, or be disrupting your opponents boardstate.
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if you’re not doing a mill plan, but hoping to strengthen your creatures by milling (like Jace's Phantasm for example), then you need to make sure none of your cards only-mill - everything you play needs to be doing something impactful on the board, and milling should be an incidental bonus. For example Thought Scour or Inquisition of Kozilek are both useful as they do something useful, and incidentally fill your opponents graveyard.
wallisface on
Creative and Hilarious Nazgul Deck Name
2 months ago
Some thoughts:
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Field of Ruin > Demolition Field, because it forces the search you can mess with opponents scrys etc.
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Sam's Desperate Rescue reads really awfully, especially when you can just run more Unearth. You already have plenty enough ring-tempting effects, and the creature you bring-back is likely giving you that effect anyway.
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If you have the budget, Thoughtseize > Inquisition of Kozilek.
Other than that this is one of the better Nazgul lists i’ve seen posted here - so good work!
wallisface on
Braids, Sac deck V3
3 months ago
Some thoughts:
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Phyrexian Arena and Ayara, First of Locthwain both have no real place here. Neither card is particularly modern-playable, and neither card really helps your gameplan.
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Surgical Extraction is a sideboard card at-best
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your current sideboard needs a lot of work, none of the cards feel useful outside of Nihil Spellbomb (and even 4-of those feels excessive). Sideboards should have a varied range of hate-pieces for your expected matchups.
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your deck feels quite low on interaction, and would probably greatly benefit from more killspells and/or hand-disruption
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