Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
|Have (2)||, metalmagic|
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|Commander / EDH||Legal|
Inquisition of Kozilek occurrence in decks from the last year
Latest Decks as Commander
Inquisition of Kozilek Discussion
22 hours ago
YamishiTheWickedOne, thank you for checking out the build and for the suggestions. Regarding said suggestions, I do have Thoughtseize in the sb, Inquisition of Kozilek is something I considered, but wasn’t sure if it should be part of the main or the side and how many. I agree Vampire Nocturnus is great, but a little slow for modern imo, even if it’s cheated out with sorin. Gatekeeper of Malakir was in an earlier build and is very solid, but only effective when kicked and if played on curve, it’s not the best turn 3 play since we’re already leaving mana open for Kalastria Highborn . Gifted Aetherborn is one of my favorite vampires, but didn’t seem to synergies as well in this particular build. Indulgent Aristocrat is another card I considered while building this, but decided against it because it’s a 1/1 and it costs 2 for the sac/buff effect, I do see a nice combo with Cordial Vampire tho. I could be completely wrong with the thought process, but will reevaluate things based on your suggestions.
1 day ago
Looks very similar to the Pioneer semi-meta build. Ok, so, since you have Sorin, I'd recommend running Nocturnus, especially since you have Viscera + Bloodghast. Or alternatively Kalitas for obvious reasons. Because of Viscera being a main component of the Aristocrats sacrifice engine, Nocturnus synergizes decently with it.
Honestly, the deck looks fine although a 4th Sorin would be a good idea. You've got decent card draw between Silversmote, Locthwain and Silent Clearing. I think you could stand to add another set of fetch lands if you can afford them.
Other vamps I'd recommend... hmmm.... Maybe Gatekeeper of Malakir for more removal. Gifted Aetherborn is a very good 2-drop but idk if he goes with this deck given the more midrange-ish structure. Perhaps Indulgent Aristocrat ? He suits you well.
5 days ago
Followup thoughts: You kind of already have the trifecta of level 1 vamps here being Viscera, Noble and Ebon Legion along with Bloodghast. I personally prefer to go one or the other between straight up aggressive or the more Aristocrats style sacrifice engine. Myself, I'd replace Highborn or maybe Cordial with Gatekeeper of Malakir and/or Gifted Aetherborn . Though between Sorin, Zagras and Ebon you already have a lot of deathtouch going around.
Other big creatures to consider: Vampire Nocturnus because you have fetch lands and Seer + Ghast, Kalitas, Traitor of Ghet who has excellent synergy with the first strike + deathtouch interaction, and Champion of Dusk . Not a big fan of Yahenni here (Love him in EDH but trying to do too many things in Modern makes it feel cluttered).
Non-creature support: I like including Mutavault and Urborg, Tomb of Yawgmoth . Terminate is a good Rakdos creature hate spell that can be easily swapped for Dreadbore in your side game 2 if necessary. Maybe up your Thoughtseize count or toss in 2-3 Inquisition of Kozilek .
6 days ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
1 week ago
Here are my thoughts - many of these have already been echoed by Balaam__ above.
Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.
On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?
I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.
On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.
If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.
1 week ago
1 week ago
I’m posting this in response to your request for advice you posted in the forum. Deck looks good overall; cohesive with a good handle on what it wants to do. One thing I noticed is you have no Turn 1 plays ( Frogtosser Banneret does cut costs, but you won’t see results until Turn 3 at the earliest). Modern is a pretty fast paced format and ideally you’ll want to be doing something productive each and every turn. I think a set of Thoughtseize or Inquisition of Kozilek would fit thematically and offer you something proactive to do Turn 1, which would hold its value in later turns too. Just an idea.
2 weeks ago
It might even be able to replace some number of Inquisition of Kozilek or Thoughtseize instead if you're confident you know which cards to name. Also works somewhat decently with Mishra's Bauble . The problem is that you have to wait a turn to sac, so maybe it would work best as a 2-of or something as a lategame lock piece.