Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
|Have (3)||, CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Inquisition of Kozilek Discussion
3 weeks ago
Wow this...... really, really needs work. I hardly know where to start :/ sorry but almost everything here is outclassed. Your mana curve is a little on the heavy side and your lands suggest to me you're working with a nonexistent budget.
Start by cutting everything over 4 mana, drop Feast of Blood because that card is terrible, add 4 Sorin, Imperious Bloodlord, Fatal Push and 4 of either Thoughtseize, Inquisition of Kozilek or Duress. For what you're working with i'd just cut the red and run monoblack. 22+ swamps is much less clunky than lands that enter tapped.
Sorry, just being brutally honest.
3 weeks ago
Modern is a fast format--not so fast as Legacy or Vintage, but fast nonetheless. Your curve is way too high for Modern--your average CMC is a 3.39, and a large percentage of your cards are at the 4-7 mana mark. In a fast format, you are going to be lucky to play such high-costed cards without Green or other Ramp, and, once you play them, they're likely going to be taken out of the picture with the relatively efficient removal the format has to offer.
Your removal is also in the three-mana range. You really are going to want to do better on that front--Path to Exile and Fatal Push are solid Orzhov removal options. Inquisition of Kozilek is a solid "removal" spell (insofar as it stops a threat before it hits the battlefield), and is cheaper than its cousin Thoughtseize.
Otherwise, if you want to be competitive in Modern, focus on lowering your curve substantially. If a card costs 4 or more mana, it should have an immediate impact on the game the turn it can be played. Currently not a single one of your 4-7 mana cards meet that criteria--most of them just provide a body the turn they are dropped (Eternity Vessel being the only exception--it provides no body and is thus completely useless the turn it comes down), and you have to wait until your next turn to gain their landfall benefit (if you even have a land in-hand by that point in the game--you do not have much card draw in your deck). You could probably cut 100% of your 4-7 mana cards, replace them with things that come down and swing faster, and you would see a significant improvement in how your deck plays.
I also disagree with Wendithewendigo's advice--Orzhov Basilica is a terrible card that has no place in any deck. Yes, it allows you to get a land back so it can be played next turn... but it comes at the cost of putting you full turn behind the curve. After all, not only are you down the land you bounced; you are down the land drop for the turn because it enters tapped (or you are down the land drop because it bounced itself, which puts you behind in all future turns).
3 weeks ago
Several things right off the bat:
4 Dress Downs looks like way too many. I'd cut to 3 (if you go up a Kroxa), or 2.
The threat density looks too light. I'd go up to 3-4 monkes and maybe up a Kroxa.
4 Claim / Fame seems a little overboard. I love the card but I don't know if 4 is the right number here. How has it been working for you?
Only 4 Thoughtseize seems low as well for GDS, I'd add some Inquisition of Kozilek.
The land count seems unnecessarily high - 17-19 is a good range. City of Brass is just bad in 3 color. Even though you can damage yourself to help Death's Shadow grow, there's no option to make mana without damaging yourself when you're low on life. I'd also add 2 Fiery Islet to guard against manaflooding.
1 month ago
The version of the deck you're talking about (well, MY version of the version of the deck you're talking about) can be found below. I think it's pretty strong right now, though any specific recommendations would be welcome - there are a number of other options I'm considering for those Maddening Cacophony slots, including Thought Scour, Mind Funeral, Tasha's Hideous Laughter and Tome Scour. I was also trying to decide whether the Thoughtseize / Inquisition of Kozilek suite might provide better value than Mana Leak / Counterspell.
12 VIEWS | IN 1 FOLDER
I'm in agreement with you about Fraying Sanity, the trap of 'win more' is one I'm always on the lookout for. On the other hand, I've found value in the past of building a deck with more than one way to win, and backdooring a legitimate option through damage isn't something I want to discount right off the bat. Judicious use of the sideboard can allow you to shift the deck towards one option or the other in the 2nd & 3rd game, depending on what you're seeing across the board. Jace's Phantasm and Dauthi Voidwalker are excellent options in that regard and you can get some crazy value out of those mills for the latter.
1 month ago
1 month ago
I agree with ShieldOfHolyShadows: your Manacurve end's to high.
Exchange Rampage of the Valkyries and Starnheim Unleashed for early interaction, either Discard: Duress, Inquisition of Kozilek, Thoughtseize or Removal: Dismember, Bloodchief's Thirst, Fatal Push (if you have the Fetchlands)
Also you probably can exchange one Temple of Silence for a Seraph Sanctuary to help you with your lifegain.
1 month ago
Seems really slow honestly. My recommendation is to lower your mana curve overall and include a small selection of 4+ mana vamps you intend to cast with Imperious Sorin's -3. He's easily the best walker for tribal vampires, a distant 2nd being Liliana of the Veil. So Imperious Sorin should be a 4-of in every vampire deck he's legal in. You also are sorely lacking in hand disruption as well as creature hate to manage on-board threats. Thoughtseize and Inquisition of Kozilek if you have a budget, Duress if you don't. And of course the best removal spell in modern, Fatal Push.
Your lands seem to be universally very slow, which... I get it, fetches, mutavaults, urborgs, etc are expensive. If you go the deathtouch-heavy route I'd honestly say go the Rakdos path rather than Orzhov. Pretty much entirely because of Stromkirk Captain.
1 month ago
I'd play less lands, probably around 24-25, play more Fatal Push and some Path to Exile in your sideboard. Maybe Ashiok, Dream Render in place of Dovin. I'm not a big fan of Gideon, Ally of Zendikar and I'd suggest Elspeth, Sun's Champion as a one or two-of at most. Inquisition of Kozilek is really good right now, I'd suggest playing three main. For sideboard I don't recommend more than one Flaying Tendrils. I'd play a few Path to Exile's like I said earlier as they're still the best answer for Murktide Regent and other large CMC threats that are hard to deal with using Prismatic Ending or Fatal Push. Can't always top deck Kaya's Guile to make the opp sac a creature.
Skyclave Apparition might be really good in this deck too.
Speaking of good right now, I'd play 4 Kaya, Orzhov Usurper as that card is really good right now.
It's cool, I like the idea playing a mid range, super grindy orzhov deck. All of the previous was just suggestions and personal opinion, obviously play whatever is fun for you. Is this intended to be FNM, competitive or kitchen table? I have more suggestions but it depends on how you answer lol. For instance I'd say play a set of Dauthi Voidwalker with more Ashiok, Dream Render because Ashiok's minus will exile all of those cards with Voidwalker counters on them.