Brightclimb Pathway

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Brightclimb Pathway Discussion

multimedia on WTH KAALIA!!!!

4 weeks ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

Spirits on Undying Persistence

1 month ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

multimedia on vampire tribunal

1 month ago

Hey, good start on a budget.

Cards to consider cutting to make 100 cards:

  • Beacon of Immortality
  • Kazarov, Sengir Pureblood
  • Vein Drinker
  • Defiant Bloodlord
  • Mirari
  • Grisly Spectacle
  • Archetype of Finality
  • Arvad the Cursed
  • Teysa Karlov
  • Captivating Crew
  • Bishop of Binding
  • Regal Bloodlord
  • Tempt with Immortality
  • Solar Blaze
  • Commander's Insignia
  • Congregate

The cuts to consider above will reduce the mana curve a lot, but consider reducing it even more by adding more low CMC Vamps: one drops and two drops? With Edgar you want an established battlefield of Vamps to attack before you cast him. Lower CMC Vamps gives you more Vamps on the battlefield because each one also creates a Vamp token. Edgar is the high CMC Vamp you want to cast more the than the others therefore you don't really need lots of other high CMC Vamps or even high CMC nonVamp cards.

Vamps to consider adding that are $1-$2 each, most are less than $1:

If your budget allows more then these tribal Vamps are powerful upgrades:


Some budget land upgrades for the manabase:

If interested I offer more advice. Good luck with your deck.

Thalii on Divine Machinations (Cleric Tribal)

1 month ago

Hello Gadianten At first I like your deck a lot. :) But I would recommend to put Brightclimb Pathway  Flip in and cut High Market

multimedia on Kaalia of the Vast " Why do you play this"

1 month ago

Hey, nice version of Kaalia, lots of interesting card choices.

You're playing a lot of lands that you only see in low budget decks. White is the primary color as there's more white then both red and black combined, but this is not shown in the manabase where there's more red than white. By cutting several lands that always ETB tapped you can improve the manabase to speed up your deck.

On your budget there's only a few exceptions I would make Nomad Outpost , Path of Ancestry and the three Bounce lands. All other lands should be able to ETB untapped. Because you have Bloodstained Mire then Savai Triome would be an upgrade for any Bounce land.

These are some land upgrade suggestions based on a $300 deck budget. Of course there's many other better/ more expensive price upgrades to consider such as the Shock lands, Battlebond lands and Filter lands.


Nahiri, the Harbinger is good in multiplayer Commander. Having a potential repeatable removal exile effect and with strategies where you want to cheat creatures onto the battlefield. Returning the creature you tutor for back to your hand is nice interaction with Kaalia. She's especially good with Rune-Scarred Demon and Emeria Shepherd . Phyrexian Reclamation and Karmic Guide are both helpful repeatable recursion/reanimation effects with Kaalia. Karmic because it's an Angel.

Good luck with your deck.

philosopher on Pioneer Abzan Zoo

2 months ago

Hello Memphismaymagic5,

Since you are running three color cards, such as Anafenza, the Foremost and Siege Rhino , having the correct mana at the start of the game is important and, as a result, I recommend removing your basic lands for the modal dual faced lands: 4x Darkbore Pathway  Flip and 4 Brightclimb Pathway  Flip. If you are finding getting the correct mana combinations, you should also add some Indatha Triome or, if you are on a budget, Sandsteppe Citadel

Thanks,

Spencer Martens

KibaAlpha on Liesa, Shroud of Dusk

3 months ago

Your average CMC supports going to 35 lands.

You do need more ramp, Ancient Tomb , Arcane Signet , Orzhov Signet , Fellwar Stone or Mana Crypt if you can afford it instead of Fellwar Stone , Charcoal Diamond and Marble Diamond would be good.

There is no reason to not put in Smothering Tithe unless its to expensive price wise.

Teferi's Protection should go in if you can afford one.

Boon Reflection might be something you want to consider.

Brightclimb Pathway  Flip, Vault of Champions and Fetid Heath you might consider.

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