Stormwing Entity

Stormwing Entity

Creature — Elemental

This spell costs less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Stormwing Entity enters the battlefield, scry 2.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stormwing Entity Discussion

Valengeta on Dead, Bath and Beyond

4 weeks ago

Thing is I just noticed that by using Stormwing Entity it renders Lurrus useless as a companion, so I'm putting him in Maybe for now. Ok let me try fitting Claim / Fame back, although I like the draws

zapyourtumor on Dead, Bath and Beyond

4 weeks ago

Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.

First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).

Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.

Serum Visions and Sign in Blood feel too slow.

I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.

Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.

For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.

zapyourtumor on

4 weeks ago

20 creatures feels like too many, I'd cut the stormchaser mages and go down to 16. Also I think you can go down to 18 lands. You could consider replacing the blistercoils with Stormwing Entity.

For the instants and sorceries, you have a lot of draw a card effects, but I don't think Renegade Tactics + Slip Through Space + Expedite are worth it. I'd add some removal in Play with Fire and Wild Slash (I recommend 6-8 of these in total). Then some card filtering in Consider, card draw in Of One Mind (since you'd have 8 humans and 8 non-humans), and maybe a singleton Treasure Cruise for mid game.

wallisface on Jeskai Prowess Advice

1 month ago

Yarp, fo sho. Either of those cards are right at home in Prowess.

I’ll also say Stormwing Entity is worth considering. Turn 2 Manamorphose into it is a very rude play and likely to blow out a lot of opponents - and even if it dies, the scry it offers often sets you up to continue being aggressive. I’m not sure whether it’s better than just playing Lurrus, but i think both avenues are fine to make a competitive deck from

Icbrgr on Jeskai Prowess Advice

1 month ago

I was perusing Tappedout to see what sorts of new decks are around since the release of Modern Horizons 2 and I came across a Jeskai Prowess deck that I fell in love with and had to make it mine.

I am currently toying with the idea of ditching Lurrus of the Dream-Den in favor of main decking Jeskai Ascendancy but im not sure if its practical or not... other non-Lurrus builds ive seen use Stormwing Entity which is definitely powerful as well.

overall just playtesting and am open to suggestions.


Triggered Wizard

Modern* Icbrgr

22 VIEWS | IN 1 FOLDER


Hardhitta7 on Izzet Tempo

1 month ago

I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .

I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .

Hardhitta7 on Pioneer Prowess

3 months ago

Teach by Example doesn’t do anything unless you have another spell to go with it then you need at least 3 mana, and you get to copy a Shock or a cantrip. Not really worth it.

And the deck rarely has mana open for a 3 mana counter. You want all your main deck spells to be able to be cast to trigger prowess or Stormwing Entity . That’s one of the reasons I cut Light Up the Stage the first time because you want to attack first before you play it.

Thank you for the suggestions and upvote though!

Hardhitta7 on H: Binder W: Pioneer Prowess

3 months ago

I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.

Edit: My Binder is now up to date so you can check that out if you wish.
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