
Overeager Apprentice
Creature — Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add (Black)(Black)(Black) to your mana pool.
Trade
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Want (1) | thegrayfish |
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Legality
Format | Legality |
2019-10-04 | Legal |
Casual | Legal |
Highlander | Legal |
Pauper EDH | Legal |
Legacy | Legal |
Leviathan | Legal |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Pauper | Legal |
Unformat | Legal |
Limited | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
Oathbreaker | Legal |
Commander / EDH | Legal |
Vintage | Legal |
Custom | Legal |
Overeager Apprentice occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Overeager Apprentice Discussion
kpres on
Tide Pod Breakfast
1 month ago
Corpse Connoisseur out, Gravebreaker Lamia in.
Golgari Grave-Troll out, Doom Whisperer in.
Splinterfright out, Reclamation Sage in.
Overeager Apprentice out, Skull Prophet in.
Foster out, Tormod, the Desecrator in.
Torgaar, Famine Incarnate out, Jarad, Golgari Lich Lord in.
Azusa, Lost but Seeking out, Laboratory Maniac in.
Grave-troll and splinterfright are great for different decks, but in this deck I can reanimate everything at once, and then these two die right away. Besides, I need Doom Whisperer's type of mill to find and activate Second Chance and I don't have enough removal for artifacts/ench.
Skull Prophet adds mana to get me Muldrotha, and then "mill two cards" is effectively the same thing as "draw two cards". This makes up for the huge mana boost and discard enabling of the apprentice.
Foster is a really good mill card, but Tormod is better.
Torgaar is great against life gain decks, but they aren't very common and Jarad is effective against all decks.
Azusa is good, but she won't let me play more cards from the graveyard and Kodama of the East Tree lets me put lands from my hand into play whenever I put anything into play. I need the lab maniac for the Zegana win condition.
LitchOubliette on
Commander Staples Cube
3 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call  Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration  Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening  Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing  Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway  Flip
- +Brightclimb Pathway  Flip
- +Castle Locthwain
- +Clearwater Pathway  Flip
- +Cragcrown Pathway  Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway  Flip
- +Riverglide Pathway  Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
MrKillStar on
K'rrik, sun of a beach!
3 months ago
Temporal Extortion could be pretty nice with K'rrik, you either reduce someones health by half, take an extra turn or with Vilis on board, you can pay half your life and draw that many cards. It gets even crazier if your playgroup allows you Panoptic Mirror.
Beacon of Unrest - to get your citadel/sensei/reservoir combo piece back into play.
Sadistic Sacrament - probably one of my most favorite black cards. Exiling up to 15 cards from target opponent's deck can be really huge or game winning. Especially since you would pay only for kicker cost and with K'rrik.
Priest of Gix - maybe not as good as Overeager Apprentice, but could work aswell.
Emergence Zone - is a great utility land to combo out at the end of your opponent's end step.
Malakir Rebirth
 Flip - to protect K'rrik or Vilis, which would also draw 2 cards or just use it as an extra land if needed. For only and isntant speed spell, its really nice card to have.
Erebos's Intervention - could help with removing some annoying indestructible creature, gain some life back and help agaisnt some graveyard focused decks. Also similar to Suffer the Past.
Buffstu on
Garna Combo
7 months ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
How about more cards? Dusk Legion Zealot,Phyrexian Rager
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
Mana? Sifter of Skulls,Pitiless Plunderer we got you covered
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
ilovemydoghisnameistuna on
<PRIMER> Shirei, Guiding the Dead </PRIMER>
9 months ago
Those are good suggestions, I've been trying to find ways to make Shirei indestructible so I will definitely add Gift of Doom. The point about being too focused on the commander is very valid, I've definitely noticed that when she gets removed I stop completely. I really like Overeager Apprentice, but I might add Bog Witch as well for backup ramp. I will add Oversold Cemetery to the maybeboard and get it if I feel I need it.
ilovemydoghisnameistuna on
<PRIMER> Shirei, Guiding the Dead </PRIMER>
9 months ago
Any opinions on Overeager Apprentice?
T_Dog345 on T_Dog345
11 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
pyroclasm404 on
Alesha, Who Smiles At Death and (s)Taxes [Primer]
1 year ago
Hi, back with another question about your experience regarding the reanimation package. Hope you don't mind.
I've been goldfishing a bit with my prototype, and I'm worried that there aren't enough opportunities to actually get things in the yard. Your list currently has 7(+2) ways (if I'm correct) of sending things directly to the yard; Faithless Looting , Thrill of Possibility , Wheel of Fortune , Entomb , Buried Alive , Altar of Dementia , and Neheb, Dreadhorde Champion . The two additional ones I'm not counting here are Gamble , because it's unreliable, and Sire Of Insanity , because it's really a payoff rather than an enabler.
How is this working out for you? Do you get enough setup to cater to Alesha and the other reanimation spells? Do you find your creatures hitting the bin through other means often? What about things like Elesh Norn that you won't ever hardcast?
I was considering cards like Bomat Courier , Rix Maadi Reveler , Bog Witch , or Overeager Apprentice to complement the non-creature enablers, also because you could bring these back with Alesha.
I'd love to hear about your experience, since having an empty yard is a complaint I've seen often from Alesha players.