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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Return up to three target artifacts and/or creatures to their owner's hands.
You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
5 months ago
I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.
Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.
It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about
Maybe this is the kind of deck where Thrilling Encore shines?
Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.
I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...
Is Charmbreaker Devils good enough?
Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?
Harmonic Prodigy since your commander is a wizard isn't a terrible idea...
Humble Defector might be too cute.
Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!
Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well
6 months ago
It seems you are clearly going for a competitive deck in here, so why not some Force of Wills?
Magus of the Bazaar is Bazaar themed and has a cool ability. (although i'm not a fan of 'bazaar' effects outside of dredge, but it seems to bear some significance to you).
and a Karakas wouldn't hurt.
I really like the deck idea and it's nice to see people innovating in Legacy :)
7 months ago
One, maybe it would be funny to call the list Hinata-Kun XD
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
9 months ago
Until end of turn, target creature gains +1/+0 and flying and "whenever this creature deals combat damage to a player, that player discards a card and each other player draws a card"
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Make a spell of any type that is like Baral's Expertise, in that you get to cast another spell that costs less for free after you cast it.
11 months ago
"...players can respond and add things to the stack during the resolution of Fiery Encore because it puts new things on the stack to resolve as itself is resolving?"
I was responding to this specifically. No actions can be taken during the resolution of a spell or ability except for what it says. You can cast a spell as part of the resolution of Baral's Expertise, but that doesn't create an instant round of priority. You finish resolving Baral's Expertise and then a new round of priority happens as normal, during which people can respond to the spell Expertise let you cast.
11 months ago
To clarify about casting during an effect's resolution: if a card like Baral's Expertise lets you cast a spell as part of its resolution, the casting takes place while Baral's Expertise is resolving. You will make choices, select targets, and put it on the stack, but neither you nor anyone else gets priority until Baral's Expertise finishes resolving, including any effects it has after casting the spell. After it finishes, priority passes as usual and players can respond to the spell you've cast.
11 months ago
Reflexes triggered abilities is simply what that type of ability is called in order to make a few rules that enable them to function. Normally triggered abilities must exist at the time that the triggering event happened in order to trigger. Reflexive triggers look back to earlier during the resolution of the spell or ability that created them to see if the triggered event happens. Other than that, they are simply triggered abilities.
You will be able to put both the reflexive trigger and any other thing that triggered since the last time a player received priority on the stack in whatever order you like. This DOES NOT function as Baral's Expertise or other spells/abilities that allow you to break timing restrictions and put something on the stack during another objects resolution does. Reflexive triggers, like other triggers, will trigger and then wait to be put on the stack the net time a player receives priority.
11 months ago
Just wanna double check I have this right.
I have a few copies of Fiery Encore on the stack.
When I discard an Alchemist's Greeting to Fiery Encore, I have the choice of whether to resolve the Madness cast trigger or the Fiery Encore's reflexive trigger first?
When I discard a Kozilek, Butcher of Truth to Fiery Encore, I have the option to shuffle the graveyard into my library before or after the Fiery Encore trigger resolves?
And, as with spells that have you cast another spell as part of the first spell's resolution (like Baral's Expertise), players can respond and add things to the stack during the resolution of Fiery Encore because it puts new things on the stack to resolve as itself is resolving?
This seems like a bit of a non-question I guess. Basically, is there anything that makes reflexive triggered abilities in spells or abilities notably different from regular triggered abilities?