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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Baral's Expertise
Sorcery
Return up to three target artifacts and/or creatures to their owner's hands.
You may cast a card with mana value 4 or less from your hand without paying its mana cost.
trippy_mcfly on
Cumly Cube
5 months ago
Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.
Here are the changes, provided with brief justifications:
REMOVED:
- Aether Vial: too powerful
- Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
- Baral's Expertise: too powerful
- Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
- Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
- Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
- Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
- Conclave Cavalier: Centaurs are no longer part of Cumly Cube
- Conclave Mentor: Centaurs are no longer part of Cumly Cube
- Dawn's Reflection: too much general utility
- Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
- Duergar Hedge-Mage: too obvious a choice of Cumly
- Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
- Garruk, Apex Predator: cut to make room for another planeswalker
- Gwenna, Eyes of Gaea: too powerful
- Hedonist's Trove: too weak
- Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
- Humble Naturalist: too obvious a choice of Cumly
- Imi Statue: too weak
- Kataki, War's Wage: too strong against artifact decks
- Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
- Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
- Many Partings: too much general utility
- Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
- Mayhem Devil: too powerful
- Moldervine Reclamation: too weak
- Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
- Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
- Recoil: too powerful
- Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
- Sludge Monster: received complaints about unfun gameplay patterns
- Teferi, Master of Time: cut to make room for another planeswalker
- Tireless Provisioner: too powerful
- Trace of Abundance: too much general utility
- Tuvasa the Sunlit
: enchantment matters cards are no longer part of Cumly Cube - Verdant Haven: too much general utility
ADDED:
- Basri's Aegis: searches for a specific planeswalker
- Batterhorn: supports the Beast creature type
- Brightmare: supports the Unicorn creature type
- Changeling Wayfinder: supports tribal synergies
- Dance with Devils: supports the Devil creature type
- Dissension in the Ranks: a fun and unique red card
- Domri's Nodorog: supports the Beast creature type
- Dovin's Dismissal: searches for a specific planeswalker
- Eldrazi Obligator: supports the Eldrazi creature type
- Emberwilde Captain: supports the Pirate creature type and is another monarch card
- Flock Impostor: supports tribal synergies
- Footlight Fiend: supports the Devil creature type
- Frondland Felidar: supports the Beast creature type
- Gathering Stone: supports tribal synergies
- Ghor-Clan Rampager: supports the Beast creature type
- Grasping Current: searches for a specific planeswalker
- Havoc Jester: supports the Devil creature type
- Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
- Infernal Captor: supports the Devil creature type
- Jace's Ruse: searches for a specific planeswalker
- Krosan Warchief: supports the Beast creature type
- Leaf-Crowned Visionary: supports the Elf creature type
- Liberating Combustion: searches for a specific planeswalker
- Living Lightning: supports the Elemental creature type and instant/sorcery synergies
- Medicine Runner: supports the Elf creature type
- Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
- Oko's Hospitality: searches for a specific planeswalker
- Pulse of the Tangle: supports the Beast creature type
- Selesnya Evangel: supports the Elf creature type and the Saproling creature type
- Splendor Mare: supports the Unicorn creature type
- Sun-Blessed Mount: supports the Dinosaur creature type
- Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
- Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
- Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
- Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
- Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type
KongMing on
1 year ago
March of Swirling Mist is great, but phasing won't trigger any enter or leave the battlefield triggers. How about Baral's Expertise instead?
xtechnetia on Bounce creature with benefits
2 years ago
If you're specifically looking for mana after bouncing a creature (via Treasure token or whatever), there's Depths of Desire.
If you want any benefit in general, there's stuff like Fading Hope, Brazen Borrower (you get the creature on adventure), Baral's Expertise, Absorb Identity, etc. Just search Scryfall for cards with "return" and "creature" in their text.
KongMing on
Kumena's Fishes
3 years ago
Some clone and bounce effects might give you some versatility. I'm thinking stuff like Clone Legion, Baral's Expertise, Supplant Form, and Rite of Replication.
Sigil Tracer is a maybe - you have 14 other Wizards in the deck and a few spells worth cloning, but it's really handy counterspell protection at times because you can copy someone else's counterspell and counter it with the copy.
tylorlilley on
Parnesse Politics
4 years ago
I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.
Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.
Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.
Sublime Epiphany and Volcanic Offering Might not be good enough here.
I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.
It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about
Maybe this is the kind of deck where Thrilling Encore shines?
Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.
I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.
I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...
Is Charmbreaker Devils good enough?
Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?
Harmonic Prodigy since your commander is a wizard isn't a terrible idea...
Humble Defector might be too cute.
Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.
Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!
Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well
duchessCretina on
Bazaar Enchantments Reanimater
4 years ago
It seems you are clearly going for a competitive deck in here, so why not some Force of Wills?
also Faithful Mending seems nice. Gifts Ungiven could tutor specific cards for the graveyard and, along with Noxious Revival could make it so you find combo pieces on the opponent's end step.
Magus of the Bazaar is Bazaar themed and has a cool ability. (although i'm not a fan of 'bazaar' effects outside of dredge, but it seems to bear some significance to you).
Sandwurm Convergence is nice. if you tutor Form of the Dragon (maybe with gifts), you can lock the opponent out of combat.
and As Foretold would let you cast Resurgent Belief for free. Same as with Sram's Expertise and Baral's Expertise (but this one is high on the curve).
I think maybe you could have Prismatic Vista to tutor for Snow-Covered Plains for On Thin Ice
and a Karakas wouldn't hurt.
with some tutors you could even play around with Ghostly Prison and Blood Moon if you wanted to...
I really like the deck idea and it's nice to see people innovating in Legacy :)
DawnsRayofLight on
Target Acquired
4 years ago
One, maybe it would be funny to call the list Hinata-Kun XD
Control
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Blinkers
Thassa, Deep-Dwelling: slow, but consistent
Blink Targets
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Draw
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
X spells
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Combos
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Guttersnipe: ouch
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
Other
Epicurus on Card creation challenge
4 years ago
Specter's Devotion
Instant
Until end of turn, target creature gains +1/+0 and flying and "whenever this creature deals combat damage to a player, that player discards a card and each other player draws a card"
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Make a spell of any type that is like Baral's Expertise, in that you get to cast another spell that costs less for free after you cast it.
| Have (1) | metalmagic |
| Want (1) | murcielago2110 |





