Baral's Expertise

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Baral's Expertise

Sorcery

Return up to three target artifacts and/or creatures to their owner's hands.

You may cast a card with mana value 4 or less from your hand without paying its mana cost.

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Aether Vial: too powerful
  2. Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
  3. Baral's Expertise: too powerful
  4. Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
  5. Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
  6. Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
  7. Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
  8. Conclave Cavalier: Centaurs are no longer part of Cumly Cube
  9. Conclave Mentor: Centaurs are no longer part of Cumly Cube
  10. Dawn's Reflection: too much general utility
  11. Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
  12. Duergar Hedge-Mage: too obvious a choice of Cumly
  13. Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
  14. Garruk, Apex Predator: cut to make room for another planeswalker
  15. Gwenna, Eyes of Gaea: too powerful
  16. Hedonist's Trove: too weak
  17. Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
  18. Humble Naturalist: too obvious a choice of Cumly
  19. Imi Statue: too weak
  20. Kataki, War's Wage: too strong against artifact decks
  21. Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
  22. Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
  23. Many Partings: too much general utility
  24. Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
  25. Mayhem Devil: too powerful
  26. Moldervine Reclamation: too weak
  27. Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
  28. Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
  29. Recoil: too powerful
  30. Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
  31. Sludge Monster: received complaints about unfun gameplay patterns
  32. Teferi, Master of Time: cut to make room for another planeswalker
  33. Tireless Provisioner: too powerful
  34. Trace of Abundance: too much general utility
  35. Tuvasa the Sunlitfoil: enchantment matters cards are no longer part of Cumly Cube
  36. Verdant Haven: too much general utility

ADDED:

  1. Basri's Aegis: searches for a specific planeswalker
  2. Batterhorn: supports the Beast creature type
  3. Brightmare: supports the Unicorn creature type
  4. Changeling Wayfinder: supports tribal synergies
  5. Dance with Devils: supports the Devil creature type
  6. Dissension in the Ranks: a fun and unique red card
  7. Domri's Nodorog: supports the Beast creature type
  8. Dovin's Dismissal: searches for a specific planeswalker
  9. Eldrazi Obligator: supports the Eldrazi creature type
  10. Emberwilde Captain: supports the Pirate creature type and is another monarch card
  11. Flock Impostor: supports tribal synergies
  12. Footlight Fiend: supports the Devil creature type
  13. Frondland Felidar: supports the Beast creature type
  14. Gathering Stone: supports tribal synergies
  15. Ghor-Clan Rampager: supports the Beast creature type
  16. Grasping Current: searches for a specific planeswalker
  17. Havoc Jester: supports the Devil creature type
  18. Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
  19. Infernal Captor: supports the Devil creature type
  20. Jace's Ruse: searches for a specific planeswalker
  21. Krosan Warchief: supports the Beast creature type
  22. Leaf-Crowned Visionary: supports the Elf creature type
  23. Liberating Combustion: searches for a specific planeswalker
  24. Living Lightning: supports the Elemental creature type and instant/sorcery synergies
  25. Medicine Runner: supports the Elf creature type
  26. Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
  27. Oko's Hospitality: searches for a specific planeswalker
  28. Pulse of the Tangle: supports the Beast creature type
  29. Selesnya Evangel: supports the Elf creature type and the Saproling creature type
  30. Splendor Mare: supports the Unicorn creature type
  31. Sun-Blessed Mount: supports the Dinosaur creature type
  32. Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
  33. Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
  34. Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
  35. Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
  36. Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type

KongMing on

1 year ago

March of Swirling Mist is great, but phasing won't trigger any enter or leave the battlefield triggers. How about Baral's Expertise instead?

xtechnetia on Bounce creature with benefits

2 years ago

If you're specifically looking for mana after bouncing a creature (via Treasure token or whatever), there's Depths of Desire.

If you want any benefit in general, there's stuff like Fading Hope, Brazen Borrower (you get the creature on adventure), Baral's Expertise, Absorb Identity, etc. Just search Scryfall for cards with "return" and "creature" in their text.

KongMing on Kumena's Fishes

3 years ago

Some clone and bounce effects might give you some versatility. I'm thinking stuff like Clone Legion, Baral's Expertise, Supplant Form, and Rite of Replication.

Sigil Tracer is a maybe - you have 14 other Wizards in the deck and a few spells worth cloning, but it's really handy counterspell protection at times because you can copy someone else's counterspell and counter it with the copy.

tylorlilley on Parnesse Politics

4 years ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

duchessCretina on Bazaar Enchantments Reanimater

4 years ago

It seems you are clearly going for a competitive deck in here, so why not some Force of Wills?

also Faithful Mending seems nice. Gifts Ungiven could tutor specific cards for the graveyard and, along with Noxious Revival could make it so you find combo pieces on the opponent's end step.

Magus of the Bazaar is Bazaar themed and has a cool ability. (although i'm not a fan of 'bazaar' effects outside of dredge, but it seems to bear some significance to you).

Sandwurm Convergence is nice. if you tutor Form of the Dragon (maybe with gifts), you can lock the opponent out of combat.

and As Foretold would let you cast Resurgent Belief for free. Same as with Sram's Expertise and Baral's Expertise (but this one is high on the curve).

I think maybe you could have Prismatic Vista to tutor for Snow-Covered Plains for On Thin Ice

and a Karakas wouldn't hurt.

with some tutors you could even play around with Ghostly Prison and Blood Moon if you wanted to...

I really like the deck idea and it's nice to see people innovating in Legacy :)

DawnsRayofLight on Target Acquired

4 years ago

One, maybe it would be funny to call the list Hinata-Kun XD

Control

Render Silent, Counterflux, Disallow for a bit more counter magic

Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

Opposition: works with Willbreaker and other cards I will suggest

Reality Shift, Fateful Absence, Generous Gift : spot removal

Malevolent Hermit  Flip: counterspell and protection

Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

Drannith Magistrate: stop you oppnenets from casting their commanders

You could run Orbs with Urza and Opposition

Baral's Expertise

Supreme Verdict, Winds of Abandon, Wrath of God: Wipes

Blinkers

Brago, King Eternal

Deadeye Navigator

Eldrazi Displacer

Thassa, Deep-Dwelling: slow, but consistent

Blink Targets

Skyclave Apparition

Venser, Shaper Savant

Dockside Extortionist

Spellseeker: search your X spells

Cyberdrive Awakener: if you want to win off your rocks and treasure tokens

Draw

Whirlwind of Thought

Esper Sentinel

Sea Gate Restoration  Flip: may as well if you're playing blue

Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

X spells

Distorting Wake

Mass Manipulation

Disorder in the Court: this can help for draw, protection, and "Blinking"

Smoke Spirits' Aid: I don't know if it fits, but could be spicy

Comet Storm

Call the Coppercoats

Combos

Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

Dockside Extortionist + Deadeye Navigator: can generate infinite mana

Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

win cons (Outside of combos)

Metallurgic Summonings: you make big tokens and gives recursion.

Guttersnipe: ouch

Monastery Mentor: tokens

Shark Typhoon: tokens

Jin-Gitaxias, Progress Tyrant is made for this list

Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury

Other

Primal Amulet  Flip

Kykar, Wind's Fury

Epicurus on Card creation challenge

4 years ago

Specter's Devotion

Instant

Until end of turn, target creature gains +1/+0 and flying and "whenever this creature deals combat damage to a player, that player discards a card and each other player draws a card"

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


Make a spell of any type that is like Baral's Expertise, in that you get to cast another spell that costs less for free after you cast it.

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