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Shatterskull Smashing FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Shatterskull, the Hammer Pass
Land
As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.
: Add .
legendofa on MTGA kinda sucks lately, no?
4 months ago
Therealsideshowbob Before I review the links you posted, I am going to state that I am not an employee, representative, or in any way connected to Hasbro, Wizards of the Coast, or any division thereof, nor do I claim to have any influence over their policies or products. In short, I don't work for WotC, and suggesting I do accomplishes nothing.
Secondly, "i don't need a proof because i know what i know" and "the devs are the only ones with the actual data that they can manipulate to hide proof" is completely meaningless. As a parallel, I can claim that I know that the asteroid near miss from last July was a result of you trying to turn the South American continent into a glassy crater, and that you destroyed all your notes and plans when it failed. "I don't need a proof, I know what I know. You're the only one with actual data that you can destroy to hide proof." Both claims are equally valid given the evidence available, and the proffered "evidence' is equally useless.
Third, YouTube is hardly a more reliable source than "google it." Videos can be staged and edited. Could you please provide a link to a video you consider conclusive?
For my final comment before I look at the Imgur pictures, there are still unresolved questions.
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Outside of winning and losing streaks of 15 or more, how often do you win or lose only one or two in a row?
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How can you demonstrate that your wins are rigged?
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What is the purpose of making a consumer angry at your product?
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Who are matches rigged in favor of, and what is the purpose of artificially generating both winning and losing streaks for the same player?
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What non-anecdotal evidence have you collected?
For the Imgur pictures you linked, I see a Belcher deck relying on double-faced land cards, which are revealed as their front, non-land face. Specifically, I see a Spikefield Cave Flip, Sea Gate, Reborn Flip, Shatterskull, the Hammer Pass Flip, and what might be a Song-Mad Ruins Flip as the lands in play, and a double-faced card that I can't identify as part of the reveled cards. This is not only expected, but virtually required for the functioning of the current Belcher deck.
https://mtgazone.com/historic-izzet-belcher-combo-deck-guide/
This link has a decklist that I expect will be similar to the deck in the images you posted, and it has zero cards listed as lands. This is how Belcher decks work; the mana is provided from Treasure tokens and MDFC lands. In the MTGAZone decklist, there are a very reasonable 36 cards dedicated to mana production, with 24 of those playable as lands. I see nothing suspicious with the pictures posted.
joschang01 on
Updated Modern Belcher
1 year ago
It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.
Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:
- Turntimber Symbiosis Flip
- Reforge the Soul
- Pact of Negation (if you want, just helps protect the combo)
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose
- Manamorphose
- Manamorphose
- Manamorphose (yes 4 lol)
- Bala Ged Recovery Flip
- Desperate Ritual
- Desperate Ritual
- Bala Ged Recovery Flip
- Whatever you want (Goblin Charbelcher, Spikefield Hazard Flip, Fury, Force of Vigor, etc. etc.)
After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.
Turn 4:
In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:
- Pact of Negation
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose x 2
Now we should have one untapped land, follow the steps below:
- Play Shatterskull, the Hammer Pass Flip untapped
- Cast Pact of the Titan
- Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
- Cast Pyromancer Ascension; 2 Red Floating
- Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
- Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
- Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery Flip; 1 Red 1 Green floating
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Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- First Manamorphose resolves, add 1 Red 1 Green, draw Desperate Ritual
- Second Manamorphose resolves, add 1 Red 1 Green, draw second Desperate Ritual
2 Red 2 Green floating
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Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating
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Cast Bala Ged Recovery Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating
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Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- The first will add 2 Red and draw the second Bala Ged Recovery Flip
- The second will add 2 Green and draw anything 4 Red 3 Green Floating
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Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating
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Cast second Bala Ged Recovery Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery Flip, resolve both 9 Red 2 Green Floating
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Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating
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Cast Bala Ged Recovery Flip to return Manamorphose and Bala Ged Recovery Flip
17 Red 1 Green Floating
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Cast Manamorphose, add 4 green draw 2;
15 Red 5 Green Floating
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Repeat step 13, return Desperate Ritual and a Bala Ged Recovery Flip
At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:
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Classic Belcher and shoot
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Instead of getting back a ritual, return evoked Furys to kill all creatures, Force of Vigors to destroy Leyline of Sanctitys or other annoying things
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Create an arbitrary large amount of 4/4 Giants from recurring Pact of the Titans and give them all haste through Song-Mad Treachery Flip
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Lethal amounts of pings through Spikefield Hazard Flip
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Start making white mana from Manamorphose to create Angel tokens from Emeria's Call Flip and give them haste from Song-Mad Treachery Flip
For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha
Ammonzy on
Managorger Dragons
1 year ago
Awesome deck although I'd prefer to run more lands for my personal taste since making land drops are so crucial for decks with a high curve. I like running Crucible of Worlds in decks where I hate missing land drops so I can reuse fetchlands so that can be a thought. Would also allow you to play Shatterskull, the Hammer Pass Flip, Turntimber, Serpentine Wood Flip, Valakut Stoneforge Flip and Bala Ged Recovery Flip as lands after you cast them. Plus you can reuse Haven of the Spirit Dragon if you'd like.
multimedia on
Help me power up Toggo//Vial Smasher Burn
2 years ago
Hey, good start, but without an infinite combo you should forget about trying to get to power level 8 because 8+ level decks win with infinite combos. Without an infinite combo then power level 6-7 is the highest level you should go for. Not having black's powerful tutors or Fetch lands are other reasons the power level isn't higher. With DFC you only count the front side of the card in the decklist, the backside is not added. For example Shatterskull Smashing Flip goes in the decklist, but Shatterskull, the Hammer Pass doesn't.
My advice is if you want to make a good Rakdos Toggo deck than build around Rocks. Take more advantage of Rocks to get more value out of them. Cranial Plating fueled by Rocks combos with Chandra's Ignition and Fling effects to kill your opponents with burn. Inspiring Statuary and Rocks can make a lot of ramp for Comet Storm or Exsanguinate.
- Reckless Fireweaver
- Ghirapur AEther Grid
- Quicksmith Genius
- Valduk, Keeper of the Flame
- Hammer of Nazahn
- Fabled Passage
- Jund Panorama
- Grixis Panorama
- Guildless Commons
- Great Furnace
- Vault of Whispers
Some other cards to consider adding:
- Red Elemental Blast
- Chandra, Torch of Defiance
- Valakut Exploration
- Heartless Hidetsugu
- Torbran, Thane of Red Fell
- Manabarbs
- Price of Progress
Good luck with you deck.
Profet93 on
Norin, the Punchy
2 years ago
Draw
Endless Atlas - Almost as good as tome of legends
Hedron Archive - Ramp when you need it, card draw when you dont
Humble Defector - Politics, not needed but nice to have, especially in more casual builds
Ignite the Future - Works until next turn and flashback makes it even better
Mind's Eye - Repeatable card draw
Chandra, Torch of Defiance - Best chandra IMO. Ramp, removal, draw and wincon all in 1
Land Base
Myriad Landscape - Ramp
Shatterskull, the Hammer Pass - Utility
Valakut, the Molten Pinnacle - Damage
I got a lot of ideas for cuts, lmk if you're interested