Shatterskull, the Hammer Pass


Shatterskull Smashing  Flip

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shatterskull, the Hammer Pass


As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

: Add .

legendofa on MTGA kinda sucks lately, no?

1 year ago

Therealsideshowbob Before I review the links you posted, I am going to state that I am not an employee, representative, or in any way connected to Hasbro, Wizards of the Coast, or any division thereof, nor do I claim to have any influence over their policies or products. In short, I don't work for WotC, and suggesting I do accomplishes nothing.

Secondly, "i don't need a proof because i know what i know" and "the devs are the only ones with the actual data that they can manipulate to hide proof" is completely meaningless. As a parallel, I can claim that I know that the asteroid near miss from last July was a result of you trying to turn the South American continent into a glassy crater, and that you destroyed all your notes and plans when it failed. "I don't need a proof, I know what I know. You're the only one with actual data that you can destroy to hide proof." Both claims are equally valid given the evidence available, and the proffered "evidence' is equally useless.

Third, YouTube is hardly a more reliable source than "google it." Videos can be staged and edited. Could you please provide a link to a video you consider conclusive?

For my final comment before I look at the Imgur pictures, there are still unresolved questions.

  • Outside of winning and losing streaks of 15 or more, how often do you win or lose only one or two in a row?

  • How can you demonstrate that your wins are rigged?

  • What is the purpose of making a consumer angry at your product?

  • Who are matches rigged in favor of, and what is the purpose of artificially generating both winning and losing streaks for the same player?

  • What non-anecdotal evidence have you collected?

For the Imgur pictures you linked, I see a Belcher deck relying on double-faced land cards, which are revealed as their front, non-land face. Specifically, I see a Spikefield Cave  Flip, Sea Gate, Reborn  Flip, Shatterskull, the Hammer Pass  Flip, and what might be a Song-Mad Ruins  Flip as the lands in play, and a double-faced card that I can't identify as part of the reveled cards. This is not only expected, but virtually required for the functioning of the current Belcher deck.

This link has a decklist that I expect will be similar to the deck in the images you posted, and it has zero cards listed as lands. This is how Belcher decks work; the mana is provided from Treasure tokens and MDFC lands. In the MTGAZone decklist, there are a very reasonable 36 cards dedicated to mana production, with 24 of those playable as lands. I see nothing suspicious with the pictures posted.

joschang01 on Modern Belcher (Updated for MH3)

2 years ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

Ammonzy on Managorger Dragons

2 years ago

Awesome deck although I'd prefer to run more lands for my personal taste since making land drops are so crucial for decks with a high curve. I like running Crucible of Worlds in decks where I hate missing land drops so I can reuse fetchlands so that can be a thought. Would also allow you to play Shatterskull, the Hammer Pass  Flip, Turntimber, Serpentine Wood  Flip, Valakut Stoneforge  Flip and Bala Ged Recovery  Flip as lands after you cast them. Plus you can reuse Haven of the Spirit Dragon if you'd like.

multimedia on Help me power up Toggo//Vial Smasher Burn

3 years ago

Hey, good start, but without an infinite combo you should forget about trying to get to power level 8 because 8+ level decks win with infinite combos. Without an infinite combo then power level 6-7 is the highest level you should go for. Not having black's powerful tutors or Fetch lands are other reasons the power level isn't higher. With DFC you only count the front side of the card in the decklist, the backside is not added. For example Shatterskull Smashing  Flip goes in the decklist, but Shatterskull, the Hammer Pass doesn't.

My advice is if you want to make a good Rakdos Toggo deck than build around Rocks. Take more advantage of Rocks to get more value out of them. Cranial Plating fueled by Rocks combos with Chandra's Ignition and Fling effects to kill your opponents with burn. Inspiring Statuary and Rocks can make a lot of ramp for Comet Storm or Exsanguinate.

Some other cards to consider adding:

Good luck with you deck.

Profet93 on Norin, the Punchy

3 years ago


Endless Atlas - Almost as good as tome of legends

Hedron Archive - Ramp when you need it, card draw when you dont

Humble Defector - Politics, not needed but nice to have, especially in more casual builds

Ignite the Future - Works until next turn and flashback makes it even better

Mind's Eye - Repeatable card draw

Chandra, Torch of Defiance - Best chandra IMO. Ramp, removal, draw and wincon all in 1

Land Base

Myriad Landscape - Ramp

Shatterskull, the Hammer Pass - Utility

Valakut, the Molten Pinnacle - Damage

I got a lot of ideas for cuts, lmk if you're interested