Drag to the Underworld

Drag to the Underworld

Instant

This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Destroy target creature.

Latest Decks as Commander

Drag to the Underworld Discussion

zAzen7977 on K’RRIK DOOMSDAY KOMBO [cEDH Primer MH2]

8 months ago

Profet93, thanks for the +1 and your comment! You bring up some important points.

I’ve optimized the deck for Tainted Pact . I can use it to search for any particular card I need at the moment to complete a combo, since I only have 1 of each card in the deck. If I can steal an opponent’s Thassa's Oracle with Praetor's Grasp (which is more likely than not if an opponent is running blue), then I can cast Tainted Pact , naming a random card not in the deck, and exile my entire library for the win. I can also set this up with Doomsday , as I explain in the primer.

I considered Contamination , but the creature sac requirement prevents me from keeping it in play for long, since I run only a few creatures. Infernal Darkness accomplishes the same objective but I can keep it around a turn or two as necessary by paying life during my upkeep with K’rrik. The goal is to protect myself for at least 1-2 turns while I assemble a combo. You are right that Defense Grid is more effective during the early game, but this build is designed to win asap, and I rarely ever reach the late game where this becomes an issue.

You are also right that Drag to the Underworld is a lesser removal spell compared to others. However, in this build I mulligan aggressively to ensure that I can cast K’rrik within the first 1-3 turns. With K’rrik on the field I meet Drag’s devotion requirement, so I only have to pay 4 life and 0 mana with K’rrik to destroy any creature. Hero's Downfall requires at least 1 colorless mana to cast. I’m thinking in terms of speed, since each mana I have should go towards the 3 mana I need to cast Bolas's Citadel once I pull off Doomsday . So I would rather pay 0 mana to kill a creature with Drag and save my mana for Citadel.

Pathinfder97 on

8 months ago

For life link and death touch I like Vampire Nighthawk and Gifted Aetherborn over Blood Glutton . Because it’s mono black maybe Gray Merchant of Asphodel could have a place here?

Some budget removal would be Bone Splinters , Eliminate , Smother or Murder . Drag to the Underworld May be a good option as well.

Some lifelink enchantments are Vampiric Link and Eternal Thirst Dark Ritual isn’t modern but can help cast big creatures early if you’re playing kitchen table.

Duress can be helpful going up against faster decks and a peek at someone’s hand is always nice.

This looks like a fun deck to play!

sparklepants on Dreams from the abyss

8 months ago

This looks competitive but I feel it can be quite slow and doesn't interact enough.

also why not run 4 copies of Peer into the Abyss and Grim Tutor ?

I'm trying to get competitive so I'm interested in understanding this deck.

also why not Drag to the Underworld in the sideboard at least.

Mattio38 on K’rrakaka

9 months ago

Thank you carpecanum for your suggestions! I really like Vampiric Link and perhaps Soul Conduit . I've added them to the maybeboard and I'm going to see if I can cut some for those! Now I have a Vampire deck in which I had to cut Blood Tribute for being to slow to what it does, as it targets only 1 opponent and only half of the life. So I won't be running it in this deck.

And thanks again for your comment Massacar! Funny thing I don't run Elixir of Immortality in ANY of my decks. But the reason I put this deck out with the special flag to mark for help is because I want to learn new cards so I've added it immediately. Other changes I made brought my average CMC from 3,53 to 3,35 and are:

OUT:

IN:

Thanks again for all your help and I'm looking forward to see more suggestions!

Mat

zamiero on Vial and Ghost!

11 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

abby315 on Wake Me Up Inside - Graveyard Edition

1 year ago

hey! Thanks for uploading the list. Regarding the legality, don't worry about it, the site staff has to manually adjust legality for one-off cards like those so it probably slipped their attention. You can report it here for fixing: https://tappedout.net/mtg-forum/tappedout/official-missingincorrect-cardtoken-thread/?&p=37&page=37

To answer your question, I think it's fine for an aggressive deck like this one to focus more on the graveyard synergies and getting big creatures in play than countering the opponent's every move. In general you'll be the "aggressor" so you only want to remove things that are a huge threat to you or are stopping you from winning the game.

However, I think your current removal suite isn't the best. You mention you "have to remove creatures while they're still small" and maybe that's why you felt like you had to run a lot of removal. If you swap out your "conditional" removal, like Compound Fracture, for "unconditional removal", like Feed the Swarm or Murder, you don't need to worry about having removal at the exact right turn.

I'd recommend removing all Fractures for 3x additional Feed the Swarm or 2 more Feed the Swarm and 1 more Drag to the Underworld.

Just in general deckbuilding advice, you have a few "2-ofs" that don't make a lot of sense to me. Having less than 3-4 copies of a card usually means you have a way to find it, like using the GY as a toolbox. But I don't know why you'd want to find 1 Thieves' Guild Enforcer, 1 Eye Collector, or 1 Nyx Lotus.

If you're looking for early ways to mill yourself and get creatures into the GY, Mire Triton is the creature of choice for Standard. I would recommend swapping all of the Thieves' Guild Enforcers, Eye Collector, and Nyx Lotus for 4x Mire Triton.

GLHF!

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