Curse of Opulence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Tokens

Related Questions

Curse of Opulence

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

Curse of Opulence Discussion

KongMing on Filthy Lucre

4 weeks ago

Need more variety in your free sacrifice generation. Don't worry, I'm here to make tons of terrible and unnecessary recommendations! I'm just going to throw them down in a list instead of coming up with a little blurb for why each one is good (you're smart enough to not need that).

Smothering Abomination , From Beyond , Awakening Zone , Revel in Riches , Pawn of Ulamog , Catacomb Sifter , Emrakul's Evangel , Rapacious One , Spawning Bed , Spawnsire of Ulamog , Vile Redeemer , Brass's Bounty , Contract Killing , Curse of Opulence , Gild , Gleaming Barrier ... cont'd.

troublinparadise on Torbran's Bonfire - EDH Burn

1 month ago

Nice build, you don't waste any time! If I stumble across cards you should consider, I'll let you know. I would note that if I remember correctly, Chandra, Awakened Inferno 's emblem will be colorless and therefore won't benefit from Torbran's damage boost. Is that correct? Also her -3 ability kills 13 of your 18 creatures, and 6 mana is a lot for essentially a flexible, reusable lightning bolt. I think you have better options available.

Did you consider Curse of Opulence for ramp? I suspect the biggest weakness of this deck is that it doesn't have the ramp to get out your 5 and 6 drops as fast as some other decks at the table might.

RNR_Gaming on Tahngarth, the Fair-Weather Friend

1 month ago

Some of the curse cards could be helpful. Curse of Bounty and Curse of Opulence would create some interesting politics.

Wargles on Looking for cards to fit ...

2 months ago

So I've been building a demon tribal deck around a "deal with the devil" theme (its rakdos) I think I have enough demons and a good idea of what edits to make on that front, but I'm lacking in cards that are deal-like. Some examples of such cards would be Tempt with Vengeance , Illicit Auction and Curse of Opulence . Ideally cards that suggest some kind of exchange or game that have some fun and interactive effects.

deck: Rakdos' Riot

Sprinklshine on

3 months ago

May want to consider more cards that help you survive until late game and deal with opponents threats without hurting your own. Cards like Earthquake can be a one sided board wipe in many situations, and it ca be used as early as turn 2. Would also recommend cards like Lightning Greaves and Swiftfoot Boots for protection and possibly haste to get a combo out early. Also, a card like Fist of Suns could work to help with your mana issues seeing as mana selection doesn't seem to be a huge problem, and if you're having trouble getting the right mana, playing Curse of Opulence on the most dangerous player or even yourself if you are being targeted can make casting your spells for almost free incredibly easy. Lemme know whatcha think of these suggestions :).

multimedia on Davy Jones Pt.2

4 months ago

Hey, saw your forum topic asking for help.

Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.

The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.

There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.

Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.


My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .

11 cards to consider cutting to add more lands:


Other cards to consider cutting to make 100 cards:

As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.

Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.


Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.

For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.

Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.

Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.

I offer more advice if you would like. Good luck with your deck.

SwiftDeath on Long Live The Queen

4 months ago

CNobre I agree the lands have had issues in the past, that is why I run Curse of Opulence , All the Talismans, Land Tax , Weathered Wayfarer , Fellwar Stone , and Wayfarer's Bauble . It is a high risk high reward as I want to minimize my potential to draw land later in the game when I stabilize with queen marchesa. That is also why I run land tax and solemn even though I only run 6 basics. It is to thin the deck and help get to the lands I need early but after turn 6 I don't need land anymore. The low curve also complements my 3-4 drops as I will always have something to do early in the game. I usually don't like to cast my commander turn 4 unless I have a way to protect her ie Mother of Runes and debating Giver of Runes too.

I agree with your reasoning with Skullclamp as you have more creatures to take advantage of the effect consistently. It is a much stronger card in your deck.

As far as high drops Im thinking about dropping Teysa, Envoy of Ghosts in favor of Winds of Abandon . A one sided board wipe is always good no matter what.

Now that I think about it Im gonna take out Helm of Kaldra for Sword of Fire and Ice . Now I'm debating Darksteel Plate .

multimedia on Marchesa, Queen At Arms

4 months ago

Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.

Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.

Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.

Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.

Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.

Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.

Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.


Cards to consider cutting:

If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.

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Curse of Opulence occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%