Curse of Opulence

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Curse of Opulence

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

king-saproling on Bjiorna and emeral

1 month ago

You might like these: Academy Manufactor, Alaundo the Seer, Quicksilver Dagger, Archivist, Oracle's Insight, Gilded Goose, Glittermonger, Tireless Provisioner, Tireless Tracker, Curse of Opulence, Basilisk Collar, Gorgon Flail, Gorgon's Head, Banishing Knack, Retraction Helix

Personally I would cut these to make room for the above: Laurine the Diversion, Narset Parter of Veils, Rampant Growth, Sakura-Tribe Elder, Elvish Mystic, Llanowar Elves, Vengeful Ancestor, Wavebreak Hippocamp, Thought Scour, Harrow, Fact or Fiction, Kuldotha Forgemaster, Ornithopter, Astral Cornucopia, Everflowing Chalice

Pheardemons on Mishra's Relentless Horde

2 months ago

Gleeock - I see where Captive Audience could work, but I don't think I'm going to include it in this list. Despite how much I love that card in a different deck I have. I forgot all about Calculating Lich and I think I own one. I'll definitely look into that. Bitterblossom and Kazuul, Tyrant of the Cliffs were both cards I was looking at taking out because Bitterblossom is so slow and Kazuul, Tyrant of the Cliffs relies on my opponents. Most likely they won't attack me until they can pay or get rid of it. I'll keep that in mind as I playtest as well. Shiny Impetusand Curse of Opulence were both considered but I thought they were a bit too slow for the slow. I might do Professional Face-Breaker if I decide to add in some more ramp in that form.

Gleeock on Mishra's Relentless Horde

2 months ago

Maybe Captive Audience. Calculating Lich for political redundancy. Though, mana value is still an issue. Shiny Impetus is a pretty aggressive ramp, that works as pseudo problem-removal. Curse of Opulence is more of the same.

Lucrative1020 on Kibo, Uktabi Prince; Deadly Banana Party

2 months ago

Curse of Opulence is a must have in this deck. allowing your opponents to get treasure ultimately helps your deck

Simerix on CURSE UPON YOUR HOUSES

3 months ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

Nebechadnezzar on Boroschantments

4 months ago

Orpheus124 Thanks for the suggestions! I definitely like Curse of Opulence, since it incentivizes my opponents to attack someone else; fits well with the goal of turtling up. I'm a bit torn on Curse of the Nightly Hunt, since the primary win con is to deal damage to players, and they could just as well attack me. However, if the deck is turtling like it's supposed to, it becomes less of an issue and more of a boon. It even synergizes well with cards that hurt creatures in combat like Powerstone Minefield and Heat of Battle.

Now the only question is what to take out, lol. Any suggestions on any cuts that I could make to slot these others in?

Orpheus124 on Boroschantments

4 months ago

What are your thoughts on some curses in a list like this? I’m thinking Curse of Opulence and Curse of the Nightly Hunt, but there are a few more good ones.

jarncards on destroy build destroy

4 months ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

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