Curse of Opulence
Enchantment — Aura Curse
Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Curse of Opulence Discussion
2 weeks ago
Just because you're playing an aggressive focused deck (these fast aggressive decks fall into the "race" style category, be the racing done by spell or by creature) doesn't mean that you won't have political tools available to you. As with real life politics manipulation of known information is a key component that can help lead to success. Targeted discard spells, for example, like Thoughtseize or Duress can help take some of the heat off of you by sharing information that an opponent has something potentially even scarier planned for the table than you do and you get to go "look guys, I spent my spell, I'm in Mardu colors, I took one of Joe Schmoe's scary threats but I can't take his other one away and we might just all die to that thing". A card like Curse of Opulence can prompt players to swing away at some one other than you in order to sell out for some extra ramp, again manipulating opponents via information ("look, there's a reward for smacking that guy instead of me"). A card like Scheming Symmetry is perhaps the most obviously political of the cards you'd have access to in these colors, allowing you to strike a deal (with a trust worthy opponent, not a known scoundrel) to help tutor up an answer for some one else that Mardu colors might typically have difficulty dealing with.
When it comes to politics, it's all about the information battle. Winning it means you'll be afforded opportunities to convince or force opponents to react in specific ways, some of which you may be able to spin to your own benefit with crafty lines of play. Fundamentally, "race" decks will always have the first target of the game pinned on their back because of how quickly they are capable of winning, so learning to do some politicking even when playing a race archetype will lead to an increased rate of success.
3 weeks ago
hey hey i took some out let me know wat you guys think
Mardu Strike Leader what i put in --->Curse of Disturbance Robber of the Rich------>Curse of Opulence Shiny Impetus---------->Hanweir Battlements Meld Slayers' Stronghold--->Hanweir Garrison Meld The Wandering Emperor------->Ilharg, the Raze-Boar
think this is a lot better
3 weeks ago
so hey hey i was like i miss some ramp still some cards so i bought some cool ones not sure witch one to take out but here i go Drakuseth, Maw of Flames with isshin every time i attack with it i can do 20 damage i know not all on one target but i can take stuff out before it all hits the fan holy shit XD Hanweir Garrison Meld this one cheap to play makes a lot of tokens makes it a good one Curse of Disturbance this one i was like oke i gonna make even more tokens need this one for sure
this one is soooo strong holy shit Ilharg, the Raze-Boar just look ad it
Curse of Opulenceallways need more ramp cheap one gets my game going
now i need to check wat to take out
1 month ago
Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo
You already run the managyser + reiterate combo for infinite mana.
Other cards to consider are....
Curse of Opulence - Draw and politics
Mind's Eye - Draw, works nice with wheels.
Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.
Jeska's Will - Draw and ramp
be sure to let me know what you think of each suggestion
1 month ago
I meant to type Curse of Opulence. Once had a game where me and another player both cast this on an opponent on turn 1.
Boil would be my suggestion. Costly, potential deadcard, you don't need all of the anti-blue redundancy unless blue is prevalent within your meta. Orcish Settlers and Harsh Mentor are also potential cuts. You really want to play cards that ramp you, draw you and promote your game plan. Potential swaps could be Wheel of Misfortune for card draw. I would find cards that add treasure tokens or ramp you such as Sword of the Animist (eventually dockside one day), etc...
Sculpting Steel to copy your mana doublers, ramp or any powerful artifact on the board. Definitely add a bit more artifacts and remove some LD. For example, swapping Price of Progress for Commander's Sphere provides you with draw and ramp rather than potentially being anti-synergistic with blood moon. I think rather penalizing them for utilizing nonbasics via damage, why not go all in on crippling their mana base rather than hurting them a little? Once they can't cast spells, there shouldn't be much resistance, not to mention it's counterbait for blue.
What is your meta like? That can help determine cuts better as well as I don't know what silver bullets you may or may not need.
2 months ago
Not sure, they haven't had much depth of lore that I've enjoyed. I thought they may do a whole new Weatherlight arc here.. which I would have enjoyed. I always like weird micro-views at the BIG picture... Which are not the types of stories they tend to write. A good illustration of this would be if you've ever read "Marvels" where the story is told from the point-of-view of some little-guy joe-schmoe cameraman & the novel is illustrated that way as well - it is so awesome. I would love to see a series written from the point-of-view of the hapless fellow in Curse of Opulence. I feel that most MtG villains are too mustache-twirly for my liking.
3 months ago
Firelights. I know what you mean about excessive table talk too. Even though I still say I like "politics" decks. I am more into cards that force deals or decisions... More Machiavellian politics, the discernible difference is that I usually remember that we are all opponents in a free-for-all game & I let the cards force the interactions a little more ala: Curse of Opulence, Shiny Impetus. Otherwise, I've seen far too many "deals" & teamups go south on people, particularly the one accepting a proposition. I usually say, "I am going to send damage where I will, If you have a threat, show it to me now instead of trying to hang it over my head". That being said, I love punisher style politics: Kaervek the Merciless is a true delight to me :)
3 months ago
Ah for sure. I love me some treasure tokens and Gold from Curse of Opulence. I think I just keep the mindset with non-Green decks (with the exception of Prosper lol), that I may not get my mana rocks or treasure enablers going. I love splashy stuff too, but mine usually gets removed before I use it, thanks to all kinds of removal.
It's become a bit of a trend in my playgroup that each time I play Etali, Primal Storm, she gets removed or stolen before I can swing with her. It's been such a consistent trend, that I'm even reconsidering running her in Isshin lol.
Fireflux Squad is cool, and I think it works if you exile a creature token like you mentioned. Definitely something I'd like to try out.