Curse of Opulence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of Opulence

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

StopShot on New format idea: "Cursebound"

5 days ago

Cursebound is a "Rule Zero" extension of the EDH format. All legal EDH decks are legal in Cursebound. Cursebound slightly loosens up deck-building limitations of EDH to allow for nonlegendary creatures to be your commander while maintaining traditional commander gameplay as well also lightly capping the power level of nonlegendary commander decks for the sake of fun and fairness.

In the cursebound format, if your commander is a nonlegendary creature you must also have a "curse" card as your "commander's fate" in the command zone. The chosen curse card in the command zone can only enchant yourself, and it has the added text, "[this curse has] protection from yourself." If your commander is a nonlegendary card, you can only cast it from the command zone if your "commander's fate" is already on the battlefield first. The "commander's fate" is not subject to the command tax. Removing a player's commander's fate from the battlefield will not counter or return their commander to the command zone if their commander is on the stack or on the battlefield. (Removing the commander's fate only impacts their ability to cast their nonlegendary commander from the command zone.) The command tax still applies to nonlegendary commanders and nonlegendary commanders are treated as if they have the legendary supertype regardless of what zone they're in. (As in they'll proc cards like Hero's Blade," and cards like Mirrorweave would not see that commander as a valid target.) All other EDH rules apply.

In Cursebound you are allowed to choose a commander's fate that is outside your commander's color identity. The color identity of the commander's fate will also be added to your commander's color identity, (and thus you'll be allowed to add cards of that color identity to your deck). There are only two deck building limitations regarding the commander's fate. (1) Your commander's fate must be of a higher or equal card rarity than your commander. (Ex. Vampire Nighthawk + Curse of Predation is allowed. Vampire Nighthawk + Curse of the Nightly Hunt is allowed. Vampire Nighthawk + Curse of the Pierced Heart is not allowed because the curse is of a lower rarity.) If a card has multiple rarities then their rarity is always the least rarest from among their physical card printings. (2) Curse cards that have the words "you" or "your" or omit the words "you" or "your" in its text box can not be used as your commander's fate. (For example, Maddening Hex and Curse of Vengeance can not be your commander's fate as they mention the word "your" and "you" in their text boxes. Curse of Disturbance and Curse of Opulence can not be your commander's fate because both omit the word "you" in their text boxes - "Whenever enchanted player is attacked, [you] create a 2/2 black Zombie creature token." & "Whenever enchanted player is attacked, [you] create a Gold token.") All front-faced curse cards that meet these criteria may be used as your commander's fate. Decks can only have one commander's fate.

The intent and spirit of this format and the commander's fate is for two reasons. To provide nonlegendary creatures with more color flexibility as they're much-much more likely to be mono-colored compared to most legendary creatures, and to keep in spirit with "Rule Zero" fairness by providing a reasonable drawback that can make their existence more tolerable to more playgroups. These principles should be kept in mind when enforcing a banlist for this format, for example, Curse of Obsession and/or Bane of Progress would both be banned from being command zone candidates simply for going against the spirit of the format by either being able to abuse their curse's drawback or having a way to negate their curse's drawback from the command zone with very little difficulty. Command Beacon would be an example of a banworthy card in the 98 for also skating around the spirit of this format as well. (Do note, cards banned in the 98 don't apply to legal EDH decks that aren't running a commander's fate in the command zone.) While competitiveness is acceptable trying to find ways to break the intended mechanics of this format should be discouraged for the sake of healthy game balance and group enjoyment.

Gbickel on Aurelia, the Warleader

1 month ago

Auerlia is one of my favorite commanders. So glad that you are building her. Boros has historically been terrible with ramp and draw, but there's a lot of things you can to now to shore up those problems in these colors.

I'm not sure your budget, but here are some of my recommendation. Ramp: Fellwar Stone, Oketra's Monument, Pearl Medallion or Ruby Medallion, Talisman of Conviction, Land Tax, $Smothering Tithe, and Curse of Opulence. Curse of Opulence is such a fun card to get gold token and insentivize your opponents to attack someone else.

Draw: Aurelia, the Law Above, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Mask of Memory, Faithless Looting. I love running Palantir of Orthanc. Its fun messing with opponents to get the draw or hitting them for lots of damage. I enjoy running wheel cards, but the Aurelia I play is a reanimator deck. So I have no problems with my creatures in the graveyard.

But a big weakness I see is spot removal. You do have boardwipes. They are okay, but sometimes you need to remove one problem permanent instead of resetting the board. I would encourage adding removal for different types of permanents. This is something that Boros excels in.

Optimator on Anarchy Burger

9 months ago

Spiteful Banditry - ramp and a mini-wrath. Seems pretty good

Gimli, Counter of Kills - has the potential to deal certain opponents a lot of damage. Good for board wipes. Is Dwarf

Fiery Inscription - strong instant/sorcery synergy!

Erebor Flamesmith - some more bonus damage. Is dwarf

Fear, Fire, Foes! - decent multiplicative damage.

Display of Power - strong copier, if you're looking for more

Wrenn's Resolve and Reckless Impulse - quality cheap impulse-draw in Red. Doesn't get too much better than this for it's cost. Well worth noting

Nahiri's Warcrafting - weird removal/impulse-draw hybrid. Worth noting

Into the Fire - another modal damager/card selector. Seems all right

Invasion of Karsus  Flip - mini wrath that turns into an instant/sorcery payoff. Not terrible

Invasion of Regatha  Flip - mini Torbran!

Invasion of Kaldheim  Flip - pretty decent card advantage on both sides, plus damage. Well worth noting

Chandra, Hope's Beacon - probably too difficult to defend planeswalkers in this deck, but this one has all the synergy

Bloodfeather Phoenix - probably doesnt fit the deck perfectly, but it has the synergy. Better in 1v1

Curse of Opulence - very strong ramp, can get some heat off of you

Rocketman988 on Defile Me Daddy Rakdos

1 year ago

Hey 77hi77! I love the angle you are going for with the deck, the "playing like a demon" role. I really like the token subtheme, and it feels like you could lean into that even more to give you more breathing room to swing with Rakdos. With more emphasis on a token subtheme, you wouldn't set your board back as much when you swing with Rakdos for "revenge" when your besties turn on you. Instead of resource denial, he'd play as incentive for others to leave you alone OR ELSE. Flavor wise, the legion of tokens would represent your minions that are sacrificed to get what you want.

Burn Down the House, Dance with Devils, and Devils' Playground would fill out the devil token subtheme you have going on, and Asmodeus the Archfiend, Fiendish Duo, Mayhem Devil, and Sin Prodder add even more devil synergy that aligns with the deck goals.

Army of the Damned, Carrion, Curse of Opulence, Dreadfeast Demon, Endrek Sahr, Master Breeder, Wand of Orcus, and Infernal Genesis are all great token cards that fit the infernal theme. Baeloth Barrityl, Entertainer plus pump effects means permanent goaded enemy creatures and treasures for you to ramp with or sac to Rakdos as long as he's on the field. Speaking of pump, Arterial Alchemy can increase the power of your creatures, makes 4 permanents to sacrifice, and gives the deck even more draw power. Bloodthirsty Blade is a great demonic artifact to gift to problematic creatures. Black Market Connections gives you ramp, card draw, or tokens depending on what you need at the moment. Bite of the Black Rose is a super fun "choose your doom' flavor card. Head Games is a terrific demonic deal- while searching their library, see what deals they're willing to give you in order to get what they want. If they don't make a deal with you, they pay the price.

I hate to be the bearer of bad news, but Rakdos's abilities are not targeted abilities, so Wyll's Reversal cannot copy Rakdos's sacrifice triggers. Likewise, you can copy Rakdos's on attack ability, but it will just make YOU sacrifice half your permanents again. Since Rakdos's ability does not target, so new targets cannot be selected for it; copying his abilities just does it again to the same person it would already affect. Additionally, Rakdos's abilities have separate triggers- one that triggers on your attack and one that triggers on dealing damage to an opponent. So you do have to deal damage to an opponent to copy the opponent sacrifice ability with Strionic Resonator or Lithoform Engine. That being said, Maze of Ith is an ability that goes on the stack when activated, so it can be responded to with cards like Bolt Bend, Not of this World, Deflecting Swat, etc. Maze of Ith and instant speed interaction usually targets too, so Lightning Greaves/Swiftfoot Boots help a lot with that too.

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