Curse of Opulence

Curse of Opulence

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

Latest Decks as Commander

Curse of Opulence Discussion

Hi_diddly_ho_neighbor on Ragavan, Boatswain of the Dragon's Smile

3 weeks ago

So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:

Possible additions:

Trailblazer's Boots or Prowler's Helm - low mana investments that let Ragavan be nearly unblockable. I currently don't see that many ways that allow Ragavan to get through late game.

You run enough pirates that Breeches, Brazen Plunderer might be worth it

Ardent Elementalist is a new card that is the red version of Archaeomancer

Curse of Opulence - easy tokens and mana

There are a fair number of goblins that come with tokens so I would look into some of those

Rionya, Fire Dancer for temporary token copies for your best creatures

I see very little in the form of card advantage so you might consider things like Light Up the Stage, Ignite the Future, Faithless Looting, Mask of Memory, etc.

Some utility lands like: Treasure Vault, Geier Reach Sanitarium, Myriad Landscape, Kher Keep, Buried Ruin, Dormant Volcano, and Maze of Ith or Thaumatic Compass  Flip/Spires of Orazca

Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):

Pillardrop Warden, Cogwork Archivist, Witch's Oven, Tavern Scoundrel, Mishra's Self-Replicator, Delina, Wild Mage, Avarice Totem, Chandra's Ignition (great card, but not at it's best in this deck).

Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.

LunchBox1211 on Card creation challenge

1 month ago

Surata, Forest's Guide

Legendary Creature - Elf Vampire

Return a creature from your graveyard to your hand: Target permanent you control gains Hexproof until end of turn.

"Sister, you need to keep better track of your pets!" - Surata, to Nisharra.

1/2


So the guy on Curse of Opulence, Flame Blitz, Curse of Bounty, Curse of Disturbance, Curse of Verbosity and Curse of Vitality is actually a Planeswalker, simply known as "The Unluckiest." According to he is "snazzy and sharp, but always in the wrong place at the wrong time. He has a knack of getting in trouble, yet always ends up not dying." Make a REAL name for him, and a planeswalker card for him.

Profet93 on Hyperbolic Genesis Chamber Norin

1 month ago

CaptainKidd

+1 nice control Norin build with a low AVG cmc. I'll try to suggest ideas that might work for your deck

War Room - Draw, albet expensive. You have room for flexibility in your mana base despite valakut

Mind Stone - Ramp/Draw

Chain Reaction - Wipe/Removal

Ignite the Future/Light Up the Stage - "Draw." While ignite's flashback is expensive and less of a payoff in a low CMC build, draw is crucial in red so you don't run out of gas. Especially without a wheel of fortune. Activating top to draw the top card prior to activation allows you a guaranteed card to cast.

Curse of Opulence - Ramp and politics. Dont overlook this

Outpost Siege - Draw or removal

Warstorm Surge - While expensive, puts in work. I like it more than pandemonium personally as pandamonium usually backfires due to the green or reanimator player

Chandra, Torch of Defiance - Draw/Removal/Ramp/Wincon all in one!

Should you wish, you can check out my deck Norin Naughty Nonsense copy for other ideas. My build is different than yours due to our meta and playstyles. I focus my build on ramp and draw rather than cheaper control cards. This helps ensure a powerful lategame. Mana doublers + Draw can get out of hand fast.

Gleeock on Karazikar Discussion

2 months ago

Probably a good dose of recursion for all players would be good. Keep the wars just raging with things like Oath of Druids, Endless Whispers, & make sure you have lots of ways to keep the field full of creatures. You at least shouldn't have to use an extreme amount of slots on card-draw since the commander has a-plenty. Ramp may be tough. I love non traditional ones like Shiny Impetus & Curse of Opulence

matvone on Wulfgar Attack-harmonicon

2 months ago

I like this deck and this commander a lot. I think you may have a better win ratio with this particular deck if you add in more cards that allow multiple combat instead of trying to amass a few tokens each turn. I echo the inclusion of Savage Ventmaw but also want to point out cards that enchant other players (like Curse of Opulence and Curse of Predation ) are still attack triggers of permanents you control and will also fire their abilities twice with Wulfgar!

Profet93 on Etali Fills In For Chef Boyardee

3 months ago

Did you know that Jeska's Will + Reiterate = Infinite mana + "Draw"? I see you're also running the Godo combo. While not a serious suggestion, Experimental Frenzy + Ugin, the Ineffable + Top = Draw your whole deck.

Hellkite charger's ability is way too costly.

What is the purpose of braid of fire? Am I missing something?

Curse of Opulence - Ramp and politics all in 1. Comes down in the early game which will help this deck given it's high avg cmc (normal for an Etali deck)

Dualcaster Mage - Value, also counters counterspells which is fun.

Hanweir Battlements  Flip - Haste redundancy

Myriad Landscape - Ramp

Your deck is commander reliant and without it or more ramp, you will have a much harder time to reliably cast your spells. Lastly, I love your avg cmc #420 :D +1

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