Curse of Opulence

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Curse of Opulence

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

Nebechadnezzar on Boroschantments

1 week ago

Orpheus124 Thanks for the suggestions! I definitely like Curse of Opulence, since it incentivizes my opponents to attack someone else; fits well with the goal of turtling up. I'm a bit torn on Curse of the Nightly Hunt, since the primary win con is to deal damage to players, and they could just as well attack me. However, if the deck is turtling like it's supposed to, it becomes less of an issue and more of a boon. It even synergizes well with cards that hurt creatures in combat like Powerstone Minefield and Heat of Battle.

Now the only question is what to take out, lol. Any suggestions on any cuts that I could make to slot these others in?

Orpheus124 on Boroschantments

1 week ago

What are your thoughts on some curses in a list like this? I’m thinking Curse of Opulence and Curse of the Nightly Hunt, but there are a few more good ones.

jarncards on destroy build destroy

1 week ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

Abres_Tenelles on Brudiclad, Copyright Infringer *C*

2 weeks ago


I think ol' Propaganda could really help slow games down until Brudiclad comes into play.

Irenicus's Vile Duplication let's you clone legends.

Trreasure generators like Curse of Opulence could also give you more tokens to transform into big threats late game.

(If it helps any, my own list is here:

Rocketman988 on Ronin with the Devil

1 month ago

skymanlounger, you got me thinking about Helm of the Host more. With the spoiling of Astor, Bearer of Blades, I think the deck will have enough equip cost cheaters to reliably make it a 4 mana extra turn effect. I'm going to replace Curse of Opulence, as I think other decks will be able to use it sooner than I would, and helm has a much higher chance of making a meaningful difference in the game. One extra combat for 4 mana is a good deal, and potentially winning the game the following turn if its not answered seems great. Thank you for the suggestion!

CoarselyRefined on Help with Ziatora

2 months ago

Please tell me that it's dragon tribal aristocrats? Running Frontier Siege and Terror of the Peaks to get the ETB damage, sac to fling on the finish? Outpost Siege to add to the sac damage or speed up the draw? Palace Siege to recur? Crux of Fate for a tasty flavor wipe?

Curse of Opulence is one idea to gen treasures if you have some early swings. You're in green so you can always run cards like Exploration and Azusa, Lost but Seeking. I also like Walking Atlas and other cards like it to cheat in extra mana. I also like to sneak out a T1 Amulet of Vigor and abuse a bounce land to have 5 mana T2

Phule451 on Isshin Combat triggers

2 months ago

Delina, Wild Mage is absolutely insane in an Isshin deck. If you’re going to lean into the myriad mechanic, Impact Tremors can do massive damage for you. Tyrant's Familiar can be a late game massive finisher. Lean into triggers for your opponents’ creatures attacking, not just yours. Kazuul, Tyrant of the Cliffs is a great way to deincentivize your opponents from attacking you as you get two tokens with your commander out. Curse of Opulence is a great way to incentivize your opponents to attack the player you want.

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