Somber Hoverguard

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Somber Hoverguard

Creature — Drone

Affinity for artifacts (This spell costs (1) less to play for each artifact you control.)


Max_Hammer on U Artifact Affinity

1 year ago

This is indeed a very funny affinity deck. I can help here, friend. (:

I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

fatalzintomyum on Pauper "Battle Box"

3 years ago

This looks so fun! This has actually made my day, and i'll do anything I can to help. I was just thinking about how wizard's support of pauper has been lackluster at best, and i was thinking all sorts of crazy things, like pauper only sets. This though could be an actual pauper product that I could imagine happening. in other formats like Modern, legacy, or even standard, it is very difficult to do this, for such a kit, even one with just a couple of decks, would be hundreds or thousands of dollars, which is just totally unattainable. However, in pauper, 3 decks, perhaps powered down ones, could be sold for 100 dollars or less. Thinking that you might have an emphasis on multiplayer, here is my advice.

TLDR: This is a great idea.

Delver-It would be a hard call to try and have a box like this without delver, but for multiplayer it might have to be adulterated a bit. the counter package might want to be dialed down a tad, but cards like Thorn of the Black Rose and also more card draw might be in order in order for it to compete in a multiplayer setting.

Tron-I think tron would do well in a slower multiplayer game. Of course it is a decently customization deck, so perhaps a version with a really big payoff would be good. I think

affinity-probably my favorite affinity of any format, this is also probably the most applicable to multi player play. Compared to other pauper decks, the deck has some pretty big creatures, even ones such as Somber Hoverguard, which happens to be a personal favorite. I think that with a bit more card draw the deck might be a real force, one that comes out of the gates quickly but has enough big creatures to remain in the game. because of this, you might actually want to power down this archetype a tad bit, perhaps putting Frogmite over an indisputably better multiplayer card like Myr Enforcer Of course, only testing will tell.

Land destruction-This might be more applicable as more of a ramp deck, because land destruction will kill tron in a multiplayer game and die to everything else, but Entourage of Trest and some of the new cards from commander legends (the cascade one that I cannot remember) can really make a sort of dreadmaw stompy deck that would be really fun.

Mono-green aggro-I can imagine games where this archetype would kill everybody quickly, leveraging the damage dealt by other decks to kill each player, until the remaining player(s) are left facing a pretty big board with no way to deal with it. I can imagine other games where a couple of creatures are not enough and the green deck is not able to kill quickly enough to race the more powerful strategies of other decks, consider Lead the Stampede as a way to get back into games.

finally...Bloodbriar- this feels like the epitome of the sort of pauper decks you are looking for in the longer games. it grinds like crazy, and I think that its massive creatures with wreak havoc if carefully placed among flying removal spells. This archetyp eis not one i have had much experience with, but after testplaying I can put the fatalzintomyum seal on how disgusting it would be in this playstyle.

TLDR:You don't gain much if you didn't read this, I guess

I will continue to follow this thread with quite a bit of interest, and there might be some more very long comments incoming.

psionictemplar on Pauper Grixis Affinity

4 years ago

A swap you could make for Atog's benefit is replacing the Arcbound Worker with Sparring Construct. I'm also not sure you want 4 Myr Enforcer, but I don't know what a solid replacement for it would be. Somber Hoverguard or perhaps Gearseeker Serpent.

SMASHER101 on Landless Affinity Commander / EDH

5 years ago

goldlion it isn't convoke so it actually doesn't help cast any of the nonartifact spells that have only colored in their costs and the card doesn't work with pacts.

So it helps cast chancellor, Sram, Sai, Sly Requisitioner , Somber Hoverguard , Dismember , Into Thin Air , Mindbreak Trap , Not of This World , Sickening Shoal , Summoning Trap , Battle at the Bridge , Grapeshot and Thoughtcast

But most of these cards already have alternate costs.

EvilDonkey on Crazy Affo

5 years ago

Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets  Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.

Midwest on Crazy Affo

5 years ago

You seem to have cut all of the cards that make Affinity explosive to instead play do-nothing artifacts like Bone Saw, so that you can play soft counters. If the reason you're on a blue based build is because you want access to countermagic then just tweak the traditional Affinity's deck mana base to support Spell Pierce and Somber Hoverguard and go from there. You're also not playing Thoughtcast which is the best Affinity spell that blue has to offer.

Basically, you're playing all of the artifact enablers, but you cut all of your payoffs outside of Gearseeker Serpent. If you really want to be base blue then I recommend going Blue/Red over Blue/Black. Red gives Atog and Galvanic Blast which are really important for the deck. Just a sketch of the top of my head but maybe something like:

4 Darksteel Citadel 4 Seat of the Synod 4 Great Furnace 1 Mountain 2 Island 1 Swiftwater Cliffs 4 Galvanic Blast 4 Lightning Bolt 3 Metallic Rebuke 4 Thoughtcast 4 Relic of Progenitus 4 Prophetic Prism 4 Pyrite Spellbomb 1 Temur Battle Rage 2 Atog 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 2 Gearseeker Serpent

I'm not convinced that this is better than traditional Affinity, but it's probably where I would start. The burn spells/spellbomb give you removal spells that can offer reach so that you can actively affect the board state, the deck is still aggressive enough that the reach is relevant, and you can put your additional countermagic in the sideboard for when/if you need it. Being Blue/Red gives you access to Hydro/Pyroblast in the sideboard as well which are fantastic sideboard options. Relic acts as a powerful hate card in certain matchups and replaces itself in the matchups where it's dead. That gives you a control angle game 1 against graveyard decks. Maybe other people can give you some advice from here.

HurricaneZach on (Pauper) Skittles, Affinity

6 years ago

First off, I love the deck overall. Especially Gearseeker Serpent and Somber Hoverguard. And Glaze Fiend has me wanting to try a glass cannon approach with it! I could say so much more about your card selection but I'll leave it at that. One of my best spent +1's.

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