Skirge Familiar

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Skirge Familiar

Creature — Imp

Flying

Discard a card: Gain .

king-saproling on CARD DRAW EQUALS PAIN

2 weeks ago

Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, and Irenicus's Vile Duplication can copy Queza so you can double the pain.

Here are some other cards you might consider: Well of Lost Dreams, Skirge Familiar, Dawn of Hope, Marauding Blight-Priest, Cliffhaven Vampire, Epicure of Blood, Vizkopa Guildmage

Also heads up that Hullbreacher is banned but maybe your playgroup is cool with it.

Ojallday on Looking For A Hand Based …

1 month ago

Delphen7 Skirge Familiar may also meet your needs and is a classic.

Jett2112 on Sultai Infect // Big Damage Ooze

2 months ago

Asmodeus the Archfiend + Skirge Familiar in the yard with Necrotic Ooze on the battlefield = loot the whole library get big mana

Vilis, Broker of Blood is another great beater demon that has synergy with Sheoldred, the Apocalypse.

Gidgetimer on Can Skirge Familiar's mana pay …

3 months ago

You can use the Skirge Familiar to pay the trigger off of Drake Haven tofor the card you discarded to make the mana. Skirge Familiar has a mana ability and mana abilities don't use the stack and resolve immediately.

Captain_Howel on Can Skirge Familiar's mana pay …

3 months ago

I have in play a Skirge Familiar and a Drake Haven. I discard a card to create B through Skirge Familiar, and the discard triggers Drake Haven. Can I use that B to pay the 1 for Drake Haven's trigger? Or is that mana not created until after the decision is made to pay or not, meaning I would need to float 1 mana beforehand?

WisemanYata on Maralen Cannon

5 months ago

Thank you, I had seen the idea of using Ad Nauseam and effects like Sickening Dreams together in 60 card formats years ago and it blew my mind. Those decks all had serious drawbacks though. They required many tutors (to ensure that you actually draw at least one tutor) and some effect to prevent Sickening Dreams from doing damage to you as well. I figure having a tutor as your commander frees up most of the space in the deck, and using Exsanguinate instead means you don't have to worry about hurting yourself.

The tricky parts about trying to speed up this combo are the ways that the EDH/Commader format restrict card access and the way Ad Nauseam limits itself. Having a 99 Card Library means that you are significantly less likely draw any individual card than you would be in a 60 card format. You could compensate for that by padding the deck with a bunch of tutor and draw effects and a bunch of mana ramp effects, but there aren't very many of those cards with low mana values. Adding higher mana value cards and cards with other effects also means that you can't draw as many times from Ad Nauseam because of its life loss clause for each time you add a card to your hand with its effect. The end result is that adding mana ramp doesn't make you much more likely to get out Maralen out before turn 3, and then you still need to acquire both Skirge Familiar and Ad Nauseam. As far as I can tell, the earliest this type of combo can ever reliably go off in EDH/Commander is turn 5, but I find turn 6 to be more likely.

Even so, turn 6 is not really guaranteed, but it is pretty reliable. There's a fair chance that an opponent will try to stall or answer you (keep in mind that Maralen of the Mornsong forces your opponents to tutor as well) either because they don't know what you're planning and that scares them, or because they do know what you're planning and that scares them even more. So I'd say trying to pop by turn 6 is a realistic goal.

Sorry for the massive wall of text.

CommanderNeyo on Gitrog Combo

6 months ago

I love the The Gitrog Monster, and he was the first commander that I built and owned.

Some recommendations I have for you are:

If you are wholly committed to the combo, Squandered Resources will become one of the best cards in your deck. It lets you generate significant amounts of mana and card draw to find Skirge Familiar and Dakmor Salvage.

Although not as good, I also enjoyed having Zuran Orb in my commander deck to draw boat-loads of cards.

Splendid Reclamation is great, allowing you to grab several of the lands that inevitably land in the graveyard. I would consider it necessary if you run Squandered Resources.

Underrealm Lich can let you dig deep into your deck when The Gitrog Monster is out.

I would recommend running a lot more fetchlands as well, since they work to help you draw cards. Anything that can grab a forest or swamp, so that you can grab Bayou or Overgrown Tomb

Nurturing Peatland was almost made for the frog, since it draws two cards when he is out. I also personally like Cryptic Caves.

If you add these lands, then I would also recommend adding Crucible of Worlds and Ramunap Excavator, since they will help you replay them to draw more cards.

DawnsRayofLight on Chainer, Dementia Master

6 months ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

Suggestions

Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

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