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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Imp
Discard a card: Gain .
king-saproling on Oops I Draw & Drain You
1 week ago
You might like these: Oloro, Ageless Ascetic, Marauding Blight-Priest, Cliffhaven Vampire, Epicure of Blood, Wound Reflection, Bolas's Citadel, Pull from Tomorrow, Skirge Familiar, Jace's Archivist, Dream Salvage
Also just a heads up that Necropotence doesn't draw you cards, it exiles them then puts them into your hand from exile.
pyyraus on Magar of the Magic String Cheese
1 month ago
-More mana ramp
-For an instant/sorcery deck, there are too many cards that synergize with creatures
-Getting this deck to a really good point is going to take a lot of testing and thinking to figure out the balance of several details; off the top of my head, effects that make your tokens attack better (deal damage, stay alive, gain double strike, etc.), effects that put such cards into your graveyard, mana ramp to activate Magar's ability consistently, protection for Magar, and actual 'payoff' cards
Cards I would immediately drop:
-Professor Onyx- has decent synergy with her static ability and +1 but apart from that doesn't do much; it's also 6 mana in a list that already needs a lower curve
-Waste Not: an awesome card in general but you play almost no effects that make your opponents discard cards
-Footfall Crater: synergies pretty much only with Anje Falkenrath and just has very bad rates
-Lightning Bolt: iconic Magic card but I am on the side that believes it is straight up not good in Commander
-Temple of the False God: I don't play this card anymore; it's a dead draw until usually turn five or six and at that point, it does so little especially in a deck like this where you don't desperately need a mana source producing two colorless
-Ignite the Future: a decent card in a deck where you cast it from the graveyard but you will rarely do that here; Magar's ability does not make you cast it from your yard and it just does not have a good rate
-Bone Shards: I see why you're playing it here (its extra cost can easily be paid with a face-down instant/sorcery you're done with) but in this deck you do NOT want your face-down instants/sorceries dying because you can repeatedly cast them when they deal damage; there are so many better removal spells in red and black that do not require such an akward cost
Cards that Can be Replaced with Better Ones:
-Chainer, Nightmare Adept: the free, instant-speed discard ability is amazing, don't get me wrong, but the ability its activating does almost nothing for your deck; there are better (sometimes cheaper) free, instant-spped discard abilities like Zombie Infestation or Skirge Familiar
-Dark Ritual: I personally don't like Dark Ritual except in mono-black decks that really need it and here; it's an amazing card turns one through maybe four but after that, it is probably going to be a dead draw; a mana rock would be much better in its place
-Seething Song: same argument as Dark Ritual but this spell is best on a different range of turns
-Blood Money: this is a pretty cool card to get for free from Magar but I am not too sure how much benefit the tapped treasure give you; I am mainly saying this because I would run Blasphemous Act first but this is all pretty subjective
-Tuktuk Rubblefort/Fervor: these are two of your current three cards that give all your creatures haste; I think three may be a bit much and Urabrask the Hidden is definitely the best of them
king-saproling on CARD DRAW EQUALS PAIN
5 months ago
Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, and Irenicus's Vile Duplication can copy Queza so you can double the pain.
Here are some other cards you might consider: Well of Lost Dreams, Skirge Familiar, Dawn of Hope, Marauding Blight-Priest, Cliffhaven Vampire, Epicure of Blood, Vizkopa Guildmage
Also heads up that Hullbreacher is banned but maybe your playgroup is cool with it.
Ojallday on Looking For A Hand Based …
5 months ago
Delphen7 Skirge Familiar may also meet your needs and is a classic.
Jett2112 on Sultai Infect // Big Damage Ooze
6 months ago
Asmodeus the Archfiend + Skirge Familiar in the yard with Necrotic Ooze on the battlefield = loot the whole library get big mana
Vilis, Broker of Blood is another great beater demon that has synergy with Sheoldred, the Apocalypse.
Gidgetimer on Can Skirge Familiar's mana pay …
7 months ago
You can use the Skirge Familiar to pay the trigger off of Drake Haven tofor the card you discarded to make the mana. Skirge Familiar has a mana ability and mana abilities don't use the stack and resolve immediately.
Captain_Howel on Can Skirge Familiar's mana pay …
7 months ago
I have in play a Skirge Familiar and a Drake Haven. I discard a card to create B through Skirge Familiar, and the discard triggers Drake Haven. Can I use that B to pay the 1 for Drake Haven's trigger? Or is that mana not created until after the decision is made to pay or not, meaning I would need to float 1 mana beforehand?
WisemanYata on Maralen Cannon
9 months ago
Thank you, I had seen the idea of using Ad Nauseam and effects like Sickening Dreams together in 60 card formats years ago and it blew my mind. Those decks all had serious drawbacks though. They required many tutors (to ensure that you actually draw at least one tutor) and some effect to prevent Sickening Dreams from doing damage to you as well. I figure having a tutor as your commander frees up most of the space in the deck, and using Exsanguinate instead means you don't have to worry about hurting yourself.
The tricky parts about trying to speed up this combo are the ways that the EDH/Commader format restrict card access and the way Ad Nauseam limits itself. Having a 99 Card Library means that you are significantly less likely draw any individual card than you would be in a 60 card format. You could compensate for that by padding the deck with a bunch of tutor and draw effects and a bunch of mana ramp effects, but there aren't very many of those cards with low mana values. Adding higher mana value cards and cards with other effects also means that you can't draw as many times from Ad Nauseam because of its life loss clause for each time you add a card to your hand with its effect. The end result is that adding mana ramp doesn't make you much more likely to get out Maralen out before turn 3, and then you still need to acquire both Skirge Familiar and Ad Nauseam. As far as I can tell, the earliest this type of combo can ever reliably go off in EDH/Commander is turn 5, but I find turn 6 to be more likely.
Even so, turn 6 is not really guaranteed, but it is pretty reliable. There's a fair chance that an opponent will try to stall or answer you (keep in mind that Maralen of the Mornsong forces your opponents to tutor as well) either because they don't know what you're planning and that scares them, or because they do know what you're planning and that scares them even more. So I'd say trying to pop by turn 6 is a realistic goal.
Sorry for the massive wall of text.
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