Daretti, Scrap Savant
Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
-10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”
Daretti, Scrap Savant can be your commander.
|Have (6)||danaran117 , jecder , metalmagic , gildan_bladeborn , sepheroth119 , LittleMy|
|Want (2)||GrandeKhan , ConstructorTrurl|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Daretti, Scrap Savant Discussion
2 weeks ago
Personally, aholder7, I'd much rather sit across a 2 or 3 card combo that the controller can say "Okay, A does B which results in you're dead." far more than "Okay I tap A and add XXX. Now I can pay XX and activate Z to put N on the stack. Before N resolves, holding priority, I'm going to cast L in response. Now remember L can't be countered because of J. Alright so L resolves which allows me to untap A. I'm going to retap A and float XXX, giving me XXXXX. I can spend XX to activate Z, putting 2N on the stack..."
That's a lot of nonsense to keep track of, and it doesn't always result in a win. Worse than not winning is when the player controlling the combo cheats their way to win.
The guy who goes by Grey featured on the YouTube channel I HATE YOUR DECK did this with Gemstone Caverns, going infinite with Daretti, Scrap Savant. He ended up "winning" by cheating - intentionally or otherwise. Because whilst Gemstone Caverns was in his opening hand, he also went first.
Read the card. He couldn't have produced to win.
And I feel like more experienced players, who play competitively with the sole intention to win, are far more likely to make a convoluted mess of things to try and bully their way to victory, riding on the backs of the hope that their opponents will be too inexperienced to understanding what's going on, to stop them.
Have you ever sat across from the "Short Change Scam" in retail? I have. Same principal. Inundate and saturate with information until they concede; Then convince them of your position and argue that they are wrong.
I don't like being scammed, and these massive 30+ minute combos feel like a scam.
3 weeks ago
2 months ago
Commander Updates Since July 2021
I added new commanders to the roster of options under the Player Profiles. They include:
- Arcum Dagsson
- Lier, Disciple of the Drowned
- Xanathar, Guild Kingpin
- Klauth, Unrivaled Ancient
- Breena, the Demagogue
- Alibou, Ancient Witness
Several new commanders work with tokens:
As a theme, tokens have felt well supported in the cube so far, even though I did not do so intentionally. As a result, I don't anticipate making changes, but it could be that I work to support this theme more fully or concentrate it in BGU, in case the new +1/+1 counters theme does not work out.
Some commanders moved out of the "high power" tier. Most dropped to "mid power," but a couple are now deemed "fringe competitive."
- Iymrith, Desert Doom
- Teferi, Mage of Zhalfir
- Ertai, Wizard Adept
- Razaketh, the Foulblooded
- Daretti, Scrap Savant
- Arjun, the Shifting Flame
- Olivia Voldaren
- Tanazir Quandrix
- Tishana, Voice of Thunder
Unfortunately, most of the partner commanders I'd included were moved, so you're stuck with one of the handful of 4- or 5-color commanders if you're looking to maximize the flexibility of your deck's color identity.
2 months ago
Profet93 Thank you for your message, I think you deserve a complete reply.
This deck is a pre-con deck improvement. As time goes by, we see that a planeswalker from 2014 is really struggling to survive in increasing creature power creep. If you are on a table with a lot of Aggro players, honestly, it is not recommended to use Daretti, Scrap Savant as your commander.
That's been said, there is another question, "What's my thought about updating this deck?".
In recent years, we have received many new card enhancements,(Valakut Awakening Flip, Wheel of Misfortune, etc.) but with it comes more powerful Anti cards Opposition Agent, Dauthi Voidwalker, and fucking Tergrid, God of Fright Flip. We have to increase the number of removal spells. If they keep on board, there will be no game experience or only pain in the arse for the rest of the game.
As the situation of the first two is more critical, it is more flexible to use the multi-function burn spell with low CMC like Cathartic Pyre, Abrade should be good. The last one is most likely will be some opponent's commander. Even if you remove her once, she is likely to reappear. At this point, please make good use of political methods.
I hope you can be satisfied with my reply.
6 months ago
Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.
Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.
Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .
Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.
Anyway that should give you plenty to think about for now. Enjoy!
7 months ago
Thanks for making me think about the joy of Monkey Cage again. I'd built my Daretti, Scrap Savant deck years ago and discovered Monkey Cage then, but I'd never figured out how to turn it into a real win-con. Well now I've got one: Scraptacular
7 months ago
Mana Bloom for any enchantress-style deck. Early game it gives you a little extra mana. Late game play it for x = 0 and you will always have card draw/angel tokens/ etc for just G.
Daretti, Scrap Savant in the 99 of almost anything that can run him. He +2's for card advantage/filtering/quality whatnot. His -2 gets back whatever artifact your opponent wasted a kill spell on. Most decks have, at very least, a spare mana rock in the late game if not a treasure token or something. Time to get that Sword of X and Y back and ruin someone's day. Who even cares about the ultimate.
Tectonic Giant in any deck that runs damage magnification like the new Jeska planeswalker, Fiery Emancipation , Torbrand, etc. At worst, he's a decent body with card advantage. At best, he will demand an answer, and cost everyone dearly for being answered.
7 months ago
Hi all! While there are great decks for most color combinations in commander today, mono-colored decks have often struggled to keep up in the format. Some might say that this is fine because multi-colored decks are more fun, but there is a simplicity to mono-colored decks that makes them more accessible to newer players and budget players, and many established players also enjoy this focus.
That being said, what does everyone think is the state of various mono-colored decks in commander today? I'll relate my impressions, and tell me if you think they are accurate or not.
In general, I think mono-green and mono-black are very strong. Both colors can ramp, draw cards, and tutor things in ways characteristic to their colors, and there are a variety of powerful commanders to pick from.
Blue it seems can definitely make some strong decks, and can do most of the things a commander deck needs to do. Some might question whether blue pushes people predominantly into degenerate strategies, and whether there is a good diversity of strategies in the color.
Red is a bit of a question mark for me, and something I am curious about. It seems like card draw has come along with impulsive draw, and there have always been some strong decks like Daretti, Scrap Savant . That being said, I am not sure what the diversity of strategies in the color is, and if people like playing mono-red today.
To me it is obvious that mono-white is abyssmal. I won't quibble about the ramp but the card draw has not been taken seriously by WoTC, and no one wants to play a deck that doesn't draw cards. The only commanders that a noticeable number of people play are Heliod, Sun-Crowned and Sram, Senior Edificer , the latter probably because it has card draw. They really need to address card draw, and they really need commanders that people will want to play.
At any rate, those are my thoughts. What are yours!