Daretti, Scrap Savant
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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Daretti, Scrap Savant

Planeswalker — Daretti

+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”

Daretti, Scrap Savant can be your commander.

WotanubisReturned on Syr Carah, the Bold Dragon's Approach

1 week ago

Quickspell > instant exile is always an issue if I am the big threat, but otherwise I can put Hoarding Dragon in the grave by cracking Nevinyrral's Disk or Oblivion Stone, I can burn it Dismissive Pyromancer, sac it with Kazuul's Fury  Flip, or I can turn it into an artifact with Liquimetal Torque and sac it with Daretti, Scrap Savant who is now in the command zone because Birgi was not nearly as useful.

DrukenReaps on Protection for artifacts in Black …

1 month ago

You could run Wild Ricochet and I think there are a few similar things but those won't help against an overloaded Vandalblast. Your best bet is like plakjekaas said reanimation. To add to their list there is also Goblin Engineer and Daretti, Scrap Savant. Darksteel Forge is a decent option. Most folks run destruction effects for artifacts over exile.

WotanubisReturned on Spelling out your fate

3 months ago

Fair enough; it does warp the whole deck around it. Maybe Daretti, Scrap Savant would be a nice addition to the 99? He's my Commander.

Wuzibo on Questioning the Iona Banning

3 months ago


Someone starts the game with Leyline of the Void out. What does my mono-red artifact deck do against that to actually enable my recur combos? Goblin Welder and Goblin Engineer are now useless. Myr Retriever is now useless. Daretti, Scrap Savant is now basically useless, only good for a free "faithless looting" each turn. Feldon of the Third Path is useless. Crucible of Worlds is now useless. Scrap Trawler is now useless. Trash for Treasure does nothing. Ichor Wellspring loses half its value. Buried Ruin is just a wasteland at that point. Codex Shredder Grindstone and Millstone now have to be used to mill other people or are useless. They got put into my deck to help me mill myself for a good Scrap Mastery, which is now also pointless.

So yeah, I guess i can still play them, but why would I? They no longer do what they're supposed to do. I wouldn't even bring this up if there was red enchantment removal, but there isn't, so for a mono red graveyard player, Leyline of the Void is as opressive and unanswerable as Iona Vs any monocolored deck

TypicalTimmy Fair enough. I had it played against me too. Before i ran kaalia and had daretti, someone dropped it and named red because i got my hand revealed a turn ago, or maybe the top card of my library was revealed or something. everyone saw i had obliterate or jokalhaups or something in my hand and i had dsteel forge on the board, so i was gonna wipe everyone else and win in the meantime. Somehow lattice hit the board so i obliterated anyway. Even in a 1v1 though, i technically could have still handled it just by using colorless stuff. Maybe that's just an advantage of artifacts - not being gimped by iona.

plakjekaas it sure would help the situation. Maybe not in a 'fun' way, but it would help. It's not "fun" when my carefully constructed combo that i made "uncounterable" is still just countered anyway, for free, because, you know, blue. So ban Mindbreak Trap too.

Wuzibo on Questioning the Iona Banning

3 months ago


I took a few year hiatus from the game. One of the last things I did was pick up an Iona, Shield of Emeria for my kaalia deck.

Upon returning to the game, i have learned she has been banned from the format. Ok, fair enough, she is quite strong.

But then I looked up why she was banned. "Because locking mono-colored people out of the game isn't fair/in the spirit of the format/whatever."

Bullshit. Pure bullshit. She should be unbanned or Leyline of the Void and Rest in Peace should be banned because they completely lock out a mono-red artifact/graveyard player. I used to play daretti. The whole reason I switched to Kaalia was because of Leyline of the void and Rest in Peace coupled with the fact that mono-red doesn't have enchantment removal, which simply stopped me from playing my deck with no recourse. I played Daretti, Scrap Savant but Feldon of the Third Path, Squee, Goblin Nabob and Squee, the Immortal, and Heiko Yamazaki, the General all are similarly just boned hard with no recourse by it.

"But you can still Introduction to Annihilation, Nevinyrral's Disk, Oblivion Stone, or Scour from Existence it."

Ok, yeah, and the mono-colored player could do that to Iona. Or, they could run Mycosynth Lattice and make everything colorless so she becomes irrelevant. So why is she banned?

There is literally no justification for Iona being banned that doesn't also justify the banning of other cards.

"It's unfun"

So is sire of insanity and being slaverlocked and stax.

"It prevents players from getting to play the game"

So do the enchantments i mentioned above, sire of insanity, and slaverlocking. So does stax.

"It's overpowered"

Yeah, so is everything with annihilator.

At the very least, Leyline of the void should be banned until they print a mono-red enchantment removal card because it makes it so mono-red graveyard decks don't get to actually play their deck and get to only play a half assed gimped version of it, and it can start the game on the board. This is exactly why they said they banned iona. "its not in the spirit of the game to basically lock one mono-colored player out of the game". Except theyre not "locked out". They can still play lands and colorless artifacts and try to find a land based or artifact based answer to Iona. Same as me with my daretti deck when the game started with Leyline of the Void out. Sure, i couldn't use my graveyard stuff, and even if i ulted my commander, it wouldn't do anything, so i might as well not play him, but i can still just hardcast all my artifacts and stuff.. You couldn't cheat out iona turn 1. You can't put RIP out turn 1. Leyline can be on the board turn zero, so there isn't even an argument that the red deck should be winning before leyline hits the field. So like, Iona doesn't actually lock a mono-colored player out of the game. It just feels that way. The same as permanent enchantment based graveyard hate does to mono-red.

Also, Iona should be unbanned, because according to most people mono-white is the worst commander color, so Mono-white needs something strong, or they should follow their reasoning for the ban to its logical conclusion and ban a bunch of other stuff. If they had just banned her for a generic "she's too strong" i would have accepted it, but they didn't. They gave a reason that is the exact reason I found playing Mono-red graveyard artifacts no fun at all.

Just Reban "painter's servant".

TypicalTimmy on Card creation challenge

3 months ago

One Man's Trash...


Create two Trash tokens. Target opponent creates two Treasure tokens.

Lol boy that was cheap. Okay, so here's what Trash tokens do.

", , sacrifice this token: Return target artifact or land card from your graveyard to your hand."

Quite a few ways to break something like this, I'd assume. Would be beautiful for Daretti, Scrap Savant.

  • I limited it by restricting to only artifacts and lands. Less ways to go infinite. You still can, it'll just be harder.

Let's see some more Trash--- WAIT MAKE A TRASH PANDA (legendary raccoon who cares about trash tokens) YESSS

Guerric on Weakest Mono Color

4 months ago


I'm a huge fan of white in general, and have such have regularly led complaining sessions about it over the years. It is getting better with some great new cards like Welcoming Vampire, but it is definitely behind. That being said, most would say mono-red is the second worst color, so and most of the research I've heard would suggest this as well.

I've noticed that in almost all your commentary here you have focused heavily on the abundance of removal and board wipes in white and the lack thereof in red. It is true that white has the best removal and board wipes in commander. The problem is that removal and board wipes don't win games. Sure, they're controlling, but control is also only good to the degree that we are moving towards a win con. Controlling pieces like that are also weaker in a multi-player environment where someone else can just do our work for us. Board wipes in particular work this way. If I play a white board wipe I'll destroy all my own stuff too at sorcery speed, and everyone else gets to rebuild before I do. In addition, white strategies also tend to be very oriented around creatures and tokens, so we usually set ourselves back more than other people because of our principal weakness, namely, the lack of consistent and meaningful card draw.

And this issue, card draw, is white's biggest weakness. I think it will get better over time as even Maro has finally admitted that he was wrong about white and card draw, but that's still where we are at at the moment. We can play threats and we can police the board, but we eventually end up hitting ourselves, and we can't draw the cards to keep up with our opponents, so we end up sitting there like a chump with two cards in hand trying to rebuild while our opponents run away with the game due to their amazing ramp and draw.

Sure, red is behind blue, green, and black. But they have been getting "impulsive card draw" for awhile now, and while it's use it or lose it, it still moves through the deck. Red also has some wheel effects, which allow it to redraw a hand when it's bad. Moreover, red is stronger because there are a plethora of good artifact-based strategies in red. Daretti, Scrap Savant was merely the vanguard for a lot of strong "brown" decks where red can win via powerful artifact-based combos. Red has Godo, Bandit Warlord and Helm of the Host. It can play Godo late game onto an empty board and win our of nowhere. It also has Kiki-Jiki, Mirror Breaker and Splinter Twin combos, which once again, can win out of nowhere. Red doesn't need to maintain a board state to win, it can just pull it out of nowhere late game. White generally can't do this. It's only powerhouse commander is the Heliod, Sun-Crowned with Walking Ballista, whereas red has many.

White has been making strides in that we are finally getting some card draw, more ramp (which wasn't as big of a problem in my estimation), at least one commander, and some tools to protect our board state like Cosmic Intervention and Flawless Maneuver. But we still have a ways to go.

Wuzibo on Weakest Mono Color

4 months ago


Yeah i get it now. I didn't realize they released another colorless exile target permanent card. That makes the whole rant about lack of enchantment removal kind of irrelevant.

The problem wasn't that they didn't want to play on my level. We were all fairly good and we didn't care about proxying. The problem was they put cards into their decks specifically to stop me from playing my deck, and those cards were enchantments at a time when red simply did not have access to enchantment removal. I played Daretti, Scrap Savant to start with. mono red combo artifact stax. It was fun for a while, but then they got leylines. There were 3 people in the 5 person pod running Leyline of the Void. Scour From existence and Intro to annihilation didn't exist when this play group formed. Everyone else was basically a combo or stax player. The sliver guy usually tried to go infinite or take someone out with door to nothingness. The marath guy tried to go infinite, so he was combo. The oloro guy tried to stax until he combo'd off with Exquisite Blood and Sanguine Bond or won with Felidar Sovereign or Test of Endurance. Sheoldred is more aggro than anything, usually winning with commander damage. She's got a high cost for aggro, though. The big problem i had with it then was that they had something that they could literally start the game with that made my whole strategy pretty much untenable, and i didn't have access to anything like that - even with proxies.

So I switched to kaalia, and something that aggro just kills decks like those. Sheoldred can't be cast that fast. Marath won't have combo pieces before she's dropping bombs. the poor sliver guy might not have all his mana colors yet, and oloro is just going to be up 8 hp or so.

I don't want to go back to monored though. I'm very happy with Kaalia. I've played her sans proxies a little recently, and even without avacyn, stoneforge mystic and mother of runes shes an absolute terror. I could get into cEDH with that. Thanks!

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