Daretti, Scrap Savant


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Commander 2016 (C16) Mythic Rare
Commander 2014 (C14) Mythic Rare

Combos Browse all


Daretti, Scrap Savant

Planeswalker — Daretti

+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”

Daretti, Scrap Savant can be your commander.

Daretti, Scrap Savant Discussion

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 hours ago

Wow, thanks for the huge reply. Let me work through this-

Treasure Nabber : so, I did in fact get this idea from an older version of your decklist and I've ran with it ever since. Essentially my deck has turned into IB/artifact tomfoolery as an alternate wincon. I have won quite a few games with the Mycosynth Lattice , Nabber, Blood Moon combo, because my playgroup is heavily non-basic dependent and nothing feels better than saccing my new-found artifact mountains I just stole. Goblin Trashmaster has also came in really clutch with the Lattice and so has Goblin Welder . Hellkite Tyrant also fits into this theme but I haven't had a chance to use it yet, it's my most recent addition to the deck. And of course Daretti, Scrap Savant ties it all nicely together, I've had her emblem out a few times, which is pretty much game winning with a Lattice on board. With all of that said, the Artifact theme in this deck is highly up for debate right now in my mind and people I've asked. I'm very much on the fence about keeping the Lattice and Nabber in myself, and if they go then Hellkite most definitely goes. Also Lattice+ Vandalblast has pulled me out of many lost games and turned them into resounding victories (I also used to run Shattering Spree ).

Goblin Goliath : He is not being used. I have been on the fence about putting him in for a while now. I don't really know what to remove, and he is a lot of mana to utilize if I want to use him (he'd be a fat removal target for my meta, so I'd have to use him ASAP). I definitely want him in though, he's a strong contender.

Vicious Shadows : this is also a new addition. Boggart Shenanigans is great but I've never really made it work too well outside of like, two wins that I can recall. Shadows is expensive, but with Gauntlet of Power , Nykthos, Shrine to Nyx (which I can reliably grab with an Expedition Map , that cost is almost negligible, for a lot more disgusting effect. But like I said, new addition, I don't know if it is worth a crap or not yet. With the cost in mind, I do plan on running an Extraplanar Lens when I upgrade to Snow lands, alongside the Gauntlet and a Shrine to Nyx, high mana costs with very few lands aren't usually much of an issue. But if Shadows falls flat a few times I am definitely putting Shenanigans back in I think. The potential is just too high for both cards.

Raid Bombardment : So I used to run this one. I like it in theory a lot, and I want to find a spot to put it back in, I just haven't seen it with great results usually. Granted, that was with different playgroup then now, where typically me swinging with goblins means they die in vain, whereas I was much more likely to win with a Goblin Bombardment , which is my baby, and I have used with Shenanigans as well to win games.

Glacial Crevasses : it's been on my radar for a long time. It is 100% the next upgrade for my deck, I was just hesitant to spend so much on snow lands for a long time, since I am still not sold on how many I need exactly. Frankly I think I made a mistake holding off on this particular upgrade for so long (like I mentioned, I've been following this decklist for over a year now after I built my first iteration of IB).

Reverberate / Fork / Wild Ricochet : I love the idea, I really do, but I ran them in my deck for a long time and have hardly used them to any meaningful effect. Ricochet is never going back in, but Reverberate and Fork I want to keep/put in, I just noticed they were usually dead in hand. They're near the top of the list of card I'll put back in, it's just finding space for them. I've never drawn into a game winning combo with them unfortunately, but the theory behind keeping them is solid.

Reforge the Soul : I used to run it, then took it out because I just didn't utilize it enough. Memory Jar is one of my more recent upgrades and I am a big fan. I just put Reforge back in because of Vicious Shadows . Time will tell if I keep either, since Slate of Ancestry also usually ended up falling flat for me.

Ancient Tomb : is also scheduled for the next round of upgrades, thanks for the suggestion! Valakut, the Molten Pinnacle does work, and I think I will also be ordering a Bloodstained Mire with it as well.

Chandra, Fire Artisan : Love her, would highly recommend. Cards effects like Commune with Lava are awesome, and have usually always performed well in this deck. Added to that is the fact that I don't have to spend mana for that option past the first turn to cast her, and she is also another target that distracts from myself, and if I can ult her (I haven't been able to yet) then it's just icing on the cake.

Expedition Map : Yeah frankly I think this is kind of a bad pick too, thinking about it now. It's mainly just in there for Nykthos, since Nykthos is a little more critical now that my average curve has gone up a tad bit. Another mana rock would probably suit me better and more consistently. I know you mentioned a Mana Vault , but what else do you think? I am thinking Basalt Monolith , Gilded Lotus , or a Thran Dynamo . Leaning heavily towards the Monolith and Gilded Lotus. Granted, they're more expensive to get out than Vault, but the 4 cost associated with Vault kind of puts me off of it, idk.

Ghirapur Orrery : I think you have this mixed up with Vedalken Orrery . Ghirapur is super value for me, letting me sac two lands, then play those two lands with Crucible of Worlds , and I'm also frequently out of cards in hand. I'd be willing to remove it for a similar effect though, if I knew one that existed.

Curse of Opulence : I like it, great suggestion.

Rings of Brighthearth : I've wanted this card for ages and kept putting it off because of price, and now it's even more expensive. RIP. I do want to add it asap. Not sure what I would do with Sculpting Steel

Spine of Ish Sah : I want to change this but I can't justify it. It just combos with Welder too well. But Scour from Existence has been on my mind for a long time now solely for the exiling. Haphazard Bombardment seems awesome tbh, that might get picked up by me eventually.

I thought more about it, and you're right, I think Damping Engine is the superior option. It will probably be going in. How do you feel about Door of Destinies ?

Sundial of the Infinite : My meta runs a lot of board wipes, but tbh thinking about it, they don't often cast them on my turn, so this is probably largely useless for me.

Meekstone has always hindered me more than helped me, and not super useful in my meta, but I think it's high time Crawlspace made a return. Kazuul, Tyrant of the Cliffs is actually insane, that may beat out Crawlspace for me. Wow.

Bottom line is I am heavily thinking about scrapping the heavy artifact theme and going with a more focused deck. I'm just hesitant because the cards in question have won me many games.

multimedia on Welcome to Machine

3 days ago

Smothering Tithe is a very good card in multiplayer Commander, with Akiri and with the artifact strategies since treasures are artifact tokens. Treasure Mage can tutor for one of many different artifacts here. Eladamri's Call can tutor for one of many different creatures. Trinket Mage can tutor for one of Ring, Key or an artifact land. Fauna Shaman is a repeatable creature tutor/artifact creature discard and with Daretti, Scrap Savant can expand on the graveyard strategies with artifacts. By adding these tutors you can decrease the amount of high CMC artifact creatures instead play the better ones since these cards can tutor for them.

Do you own the cards in the maybeboard? If you like some of these suggestions I offer help to make cuts.

mazrimtaim on H: Binder W: grixis EDH

1 week ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.


Valuable Haves

the rest is in my binder

rdean14 on Card creation challenge

1 week ago

er, non-spellslinger either, more like Koth of the Hammer or Daretti, Scrap Savant , Rowan Kenrith , a Sarkhan or a Tibalt.

Pinkie_Satanas on Grenzo Mono-Red Aggro-Control

2 weeks ago

Hi! I wanna inform you that i'm alive and i'm gonna work in the deck again. I have a limited paper pool so if i wanna build another red deck, i have to tear down the previous one, so grenzo had to go for a while so i could play ashling, daretti and rakdos showstopper. The new cards on war of the spark got me excited tho and i miss playing with small red value fuckers, so i'm on it again! My idea right now is kinda re-engineer the deck back up with some new cards. We got Finale of Promise , Neheb, Dreadhorde Champion , Dreadhorde Arcanist and Krenko, Tin Street Kingpin so i feel we have all the card advantage i ever dreamed of in monored. We also got Chandra, Fire Artisan , which is an outpost siege that eventually can draw 7 or kinda fireball your opponent; Ugin, the Ineffable , which is an answer to enchantments that can also be card advantage, board presence and ramp all at once, and Sarkhan the Masterless which gives you defense, evasive bodies to trigger grenzo and a big payoff for playing walkers. I wonder if we could pull up the curve and play a more midrange game backed up with more mass land destruction or stuff like Winter Orb or Tangle Wire , which is something that works really well with walkers. Also all the token generation also works with walkers as chunkbocker factory.

I have played something like that with Daretti, Scrap Savant that i built with the same ideas of this deck (i consistently put daretti in play turn 2 or 3 and focus on the filtering ability of the card). I feel both daretti and grenzo serve a similar rol as engine starters. Daretti wanna filter like crazy for combo pieces/value and generally wants to be left alone at all times, while grenzo works to generate board presence, and plays a more interactive game in general. The problem daretti have had in my experience is that sometimes the deck filters and filters and does nothing; deck dies to early interaction or falls behind cause it doesn't stablish a dominant position early enough. Grenzo usually died to bad grenzo triggers, lack of card advantage and board wipes. Planeswalkers are usually resilient to sweepers and generate lotta card advantage.

So this is where i'm going right now with the deck. I will upload a list when i have something put together ^^

Dredge4life on Ethical aspects of conceading

1 month ago

I have a few points to add to this.

Conceding because of tilt:

If someone is on tilt during a game of EDH, I am a firm believer that the correct move for them and everybody else is to leave the game. That way, they can go cool off, and they aren’t going to say something they regret to other players at the table. Magic is a game meant to be played by friends, EDH even more so. Doing anything that may injure a friendship is best left avoided, which includes getting angry. I’ve been on tilt before, and the last thing I wanted to do was stick with the game. Had I continued in several of these occasions, I most likely would have ended up hurting my friends’ feelings. Obviously there is a correct way to leave the table. Don’t flip your cards and yell about it, just do it quietly, but I would advise against staying at the table, at least for the next few minutes so that the tilt wears off.

When is a game over:

Even if life totals are not zero, games can definitely be over. For instance, last Saturday I played a game with my Daretti, Scrap Savant deck, and managed to resolve Ensnaring Bridge , Meekstone , and Winter Orb against my Xenagos, God of Revels opponent. I also had a Ghirapur AEther Grid in play, making the Winter Orb one-sided. He theoretically could have gone on to play for a few more turns, but he conceded because the odds of him escaping the lock were almost nonexistent. We then ended up playing another two games, which we would not have had time to play had he tried to play out the 3% chance of winning. There are definitely scenarios in which a game is over, even if the life totals aren’t zero.

Conceding to Bribery:

Great! My five mana spell just took out an entire opponent! That’s way better than getting a creature from their deck.

In all seriousness, though, unless you don’t want your opponent to look through your deck, this is a strange strategic move.

Four Horsemen:

In a casual game, I’m just conceding to FH 100% of the time if I can’t stop it. If they’ve got me, it’s just going to take time, then there’s no point in me playing it out and sitting there for half an hour when we could be starting a new game. In competitive REL, though, I’m calling a judge on my opponent for slow play and failure to advance the game state. I assume that anyone going into a competitive REL tournament is going to know that FH is not deterministic, and they are the ones accepting the risk of playing it.

In closing, there are many reasons to concede a game of EDH, and I don’t think it should be considered taboo. I’ve lost a lot of games before they were over, and I’ve won a few as well. It’s just an action a player can take. No more, no less. Doing it in response to Mindslaver is a little frustrating though.

MTOlesen on Breya, combo queen.

1 month ago

A few additions, and cards you could take out.

Additions: Daretti, Scrap Savant , Storm the Vault  Flip, Krark-Clan Ironworks , Skullclamp , Mana Crypt , Staff of Domination if you dont have anything against tutors: Enlightened Tutor , Whir of Invention , Kuldotha Forgemaster and Demonic Tutor

Cards i would take out: I would first take out Time vault and Tolarian Academy because they're not commander legal. I also don't like March of the Machines because it exposes your artifacts to creature removal/boardwipes. I would also take out the signets, because they don't really do enough. I would also take out Sapphire Medallion and Ruby Medallion , because you deck is mostly based on colorless artifacts.

Some other combos to get unlimited mana that you could put in the deck:

Power Artifact with Grim Monolith or Basalt Monolith , cause even though you can't copy the mana ability, you can copy the untap ability. Once you have resolved the first untap trigger, while the original trigger is on the stack, tap it for mana. This will net you mana, and you can do this as many times as you want. Another option is: Isochron Scepter with Dramatic Reversal , you only need to have mana rocks that tap for 3 or more, and you have infinity mana.

Otherwise a really nice deck!

Here's a link for how i would make the deck: https://tappedout.net/mtg-decks/28-03-19-bAm-breya-etherium-shaper/

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Daretti, Scrap Savant occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.47%