|Commander / EDH||Legal|
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Creature — Serpent
Gearseeker Serpent costs less to cast for each artifact you control.
: Gearseeker Serpent can't be blocked this turn. Its collection is cast, yet each ship has a special place in its heart.
Gearseeker Serpent Discussion
5 months ago
Kinda some weird flexes for ya:
I do think that you have a strong concept with the deck design. My main concerns are a lack of answers against large threats such as Gurmag Angler , Gearseeker Serpent and Ulamog's Crusher . Additionally I think that the deck requires more focus in its midrange interaction style and I'm thinking Battle Screech could be cut from the deck for more interaction such as Emerge Unscathed , Cho-Manno's Blessing , or Brute Force .
6 months ago
Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:
I assume we both think our own versions are better, but what are your thoughts on this?
8 months ago
1 year ago
Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.
1 year ago
You seem to have cut all of the cards that make Affinity explosive to instead play do-nothing artifacts like Bone Saw, so that you can play soft counters. If the reason you're on a blue based build is because you want access to countermagic then just tweak the traditional Affinity's deck mana base to support Spell Pierce and Somber Hoverguard and go from there. You're also not playing Thoughtcast which is the best Affinity spell that blue has to offer.
Basically, you're playing all of the artifact enablers, but you cut all of your payoffs outside of Gearseeker Serpent. If you really want to be base blue then I recommend going Blue/Red over Blue/Black. Red gives Atog and Galvanic Blast which are really important for the deck. Just a sketch of the top of my head but maybe something like:
4 Darksteel Citadel 4 Seat of the Synod 4 Great Furnace 1 Mountain 2 Island 1 Swiftwater Cliffs 4 Galvanic Blast 4 Lightning Bolt 3 Metallic Rebuke 4 Thoughtcast 4 Relic of Progenitus 4 Prophetic Prism 4 Pyrite Spellbomb 1 Temur Battle Rage 2 Atog 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 2 Gearseeker Serpent
I'm not convinced that this is better than traditional Affinity, but it's probably where I would start. The burn spells/spellbomb give you removal spells that can offer reach so that you can actively affect the board state, the deck is still aggressive enough that the reach is relevant, and you can put your additional countermagic in the sideboard for when/if you need it. Being Blue/Red gives you access to Hydro/Pyroblast in the sideboard as well which are fantastic sideboard options. Relic acts as a powerful hate card in certain matchups and replaces itself in the matchups where it's dead. That gives you a control angle game 1 against graveyard decks. Maybe other people can give you some advice from here.
1 year ago
popum: I had thought of using Thoughtcast, but I only want one set of draw spells and I like Reverse Engineer a bit better more (3 cards rather than 2). I also like Gearseeker Serpent in a budget deck, but Wind-Kin Raiders is a bit faster and a bit better fit for the artificer theme. The other finisher I've used is Bastion Inventor, which is especially good in the control matchup.
1 year ago
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