Reckless Rage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Reckless Rage

Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

CamraMaan on Interaction between Surge to Victory …

1 week ago

I have Reckless Rage in my graveyard and cast Surge to Victory targeting it. I deal damage to opponents with five creatures during combat, putting five copies of Reckless Rage on the stack. With each one I target various opponents' creatures, but only target a single 1/1 token I control with my half of each spell. The first copy to resolve will kill this 1/1 token, so what happens with the remaining copies on the stack? Do they still resolve without my creature in play to target? Does the whole spell fizzle, or only half of it? Thanks in advance! :)

Niko9 on Spared No Expense!!!

2 months ago

Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.

One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.

But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn  Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )

But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!

multimedia on Feather and Friends #34

5 months ago

Hey, well done on a budget, nice Birgi showcase :)

Some budget upgrades to consider:

With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.

Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.

Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.

It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.

Good luck with your deck.

Unlife on Feather - Low to the Ground

7 months ago

I'd cut Ancestral Anger, Sentinel Tower, Stave Off and Reckless Rage. Across your deck, those 4 seem to be the most 'meh' cards you've got remaining.

Titus7007 on Historic Feather - Mystical Archive Cantrips

1 year ago

I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.

Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.

Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.

Titus7007 on Historic Feather - Mystical Archive Cantrips

1 year ago

Sorin_Markov_1947 Thanks man, I knew I had seen Reckless Rage somewhere but I couldn't remember. That works great in here.

the idea behind Bonecrusher Giant is that he's the best and I should play the best cards. This deck is low on creatures so he's a good body. I could see canning the Royal Scions though. Just acting as a bit of a value engine, but I think something with more synergy could be better in that spot.

Manabase is always my downfall. I don't even know what checklands or fastlands are.

Sorin_Markov_1947 on Historic Feather - Mystical Archive Cantrips

1 year ago

Good list! Have you thought about Reckless Rage over your current burn? The two damage doesn't matter very often in my experience and it targets your own creature. I also think some better payoffs like Tenth District Legionnaire or even the new Leonin Lightscribe would work. Bonecrusher Giant isn't good solely as burn and you really never want to be targeting him with your spells.

Why The Royal Scions , btw? It doesn't seem to have much synergistic value except with Dreadhorde Arcanist .

In the manabase, it seems like you're going with a pathway/shock manabase, but check/shock is better, or fastland/check/shock. Snarl/Fabled Passage/basics/shock could also work, but that's a lot of opportunity for tapped lands. If you're just using the lands you have though, that's understandable. I would take out some blue/white lands for more red though, as the color pie in the top right of the page is pretty off atm.

StopShot on I need help choosing another …

1 year ago

I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.

My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)

The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)

Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.

Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.

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