Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Reckless Rage Discussion
4 months ago
I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.
Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.
Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.
4 months ago
the idea behind Bonecrusher Giant is that he's the best and I should play the best cards. This deck is low on creatures so he's a good body. I could see canning the Royal Scions though. Just acting as a bit of a value engine, but I think something with more synergy could be better in that spot.
Manabase is always my downfall. I don't even know what checklands or fastlands are.
4 months ago
Good list! Have you thought about Reckless Rage over your current burn? The two damage doesn't matter very often in my experience and it targets your own creature. I also think some better payoffs like Tenth District Legionnaire or even the new Leonin Lightscribe would work. Bonecrusher Giant isn't good solely as burn and you really never want to be targeting him with your spells.
In the manabase, it seems like you're going with a pathway/shock manabase, but check/shock is better, or fastland/check/shock. Snarl/Fabled Passage/basics/shock could also work, but that's a lot of opportunity for tapped lands. If you're just using the lands you have though, that's understandable. I would take out some blue/white lands for more red though, as the color pie in the top right of the page is pretty off atm.
5 months ago
I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.
My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)
The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)
Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.
Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.
5 months ago
Yes, this does what you want it to do.
Reckless Rage will deal 4 damage to the first target and 2 damage to Boros Reckoner simultaneously. If you gave Reckless Rage lifelink (for example, with Firesong and Sunspeaker ) then you'll gain a total of 6 life. Boros Reckoner 's ability will trigger and it will deal 2 damage to any target of your choice.
Note that the damage dealt to Boros Reckoner isn't redirected to a different target. The Reckoner still takes the damage.
5 months ago
If I cast Reckless Rage and have Boros Reckoner on the battlefield on my turn, will it deal 4 damage to a creature, then I can direct 2 damage to Boros Reckoner which I can redirect to the opponent player's life or the same creature, and then end my turn with my Boros Reckoner having his life regenerated before the end of my turn? And if I have lifelink on my Reckless Rage will I gain 6 life total?
5 months ago
Have you considered Favored Hoplite ? Solid creature that basically becomes indestructible. Works well with Reckless Rage , but that's obviously less relevant in Commander than 60-card formats (what I'm used to).
6 months ago
Feather, the Redeemed decks are largely midrange decks. They're not built to always win super fast, but they're not slow either. But their biggest strength is having all of the resources.
With feather, you want to cast some things, cast Feather t3(or 4 with protection), and then just sit there casting the same few cards every turn.
Feather quickly outvalues almost any deck. You only have a turn or two to interact, but if you can kill Feather, you sort of win. If you can't kill Feather, you've lost.
You might include a couple copies of Zada as he also generates ton of value if you already have a couple creatures in play.
You'll also include a handful of creatures that benefit from being targeted, like cards with the Heroic mechanic.