Reckless Rage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reckless Rage

Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

lhetrick13 on Spared No Expense!!!

1 year ago

NonetheWeisser - I love the dinos. The Enrage is a really fun mechanic that is seriously underrated in my opinion.

You are not wrong that lowering the mana curve would be ideal but it is hard to. Dinos are just so BIG and EXPENSIVE! The amount of creatures that drop the cost of dinos mixed with the addition of 4xUtopia Sprawl does help get things out fast. An example of an ideal hand I have played would be:

T1. Play something like Temple Garden and cast Kinjalli's Caller.

T2. Play a land that produces and cast Marauding Raptor then cast Ranging Raptors and reap the benefit of enraging Ranging Raptors.

T3. Play another land and cast Regisaur Alpha pumping Marauding Raptor and perhaps dropping Reckless Rage or Savage Stomp on Ranging Raptors to clear the way to swing for damage.

I am pretty excited for the The Lost Caverns of Ixalan set to drop in 2023 to get some more dinos. Not to many in the tribe to choose from but very fun somewhat janky deck to play!

Mattydap on speedy Ghalta

1 year ago

Interesting concept for modern, but I am a little confused. Are you trying more to make a Dino deck or are you going all in on a stompy Ghalta plan. I've got a couple ideas, and will try to separate them though it may overlap.

  1. Elvish Mystic is cool and all, but I think if you added either Ignoble Hierarch or Noble Hierarch they would boost the color consistency plus buff the ghalta if it swung alone.

  2. Adding some sort of tutor like Forerunner of the Empire or Eladamri's Call to consistently get ghalta or some other big dino will help, plus if you play the Hierarch it gives you better access to cast it.

  3. I think I've talked myself into saying adding white would prove pretty beneficial to you if you are going the way of the dino cause that also adds Kinjalli's Caller. Also if you end up adding the tutors you could have overall less ghaltas in the deck to make room for other tutorable threats like Gishath, Sun's Avatar and Zacama, Primal Calamity

  4. It wouldn't be the worst idea to add some sort of draw engine into the deck like The Great Henge just so you have some more late game potential.

  5. Interaction like Reckless Rage would make room for attackers while also getting rid of threats. While something like Cinderclasm would help wipe the board while also activating your enrage creatures.

  6. If you end up adding Forerunner please consider adding Polyraptor it was a combo I used to play back in standard and I'd love knowing it could be seeing play in modern.

  7. Ummmm, yeah thats all I can really come up with off the top of my head right now sorry that its really messy, but if you take anything away from this adding white is my most important point. You'd probably have to change up the mana base if you did that though so you do you.

DreadKhan on Dino

1 year ago

I'm guessing you usually kill creatures with Lighting Bolt, right? Flame Slash is a heavier hitter, but only hits creatures. I'm not sure what you should replace it with, but Frenzied Raptor doesn't look like a very good card, 4/2s don't last very long and 3 mana is a bunch to invest in something that won't be sticking around. Maybe you could try Ranging Raptors? it's Green, but it's also possibly going to ramp you, and 3 toughness can handle 2 power First Strikers. It would benefit from one of those ping effects obviously, as would your Mutant/Hatchling to make extra 3/3s. If you want a nice ping effect, I saw a deck using Forerunner of the Empire and Reckless Rage to help hit their own dinosaurs to trigger abilities. Now that I check, Rage is pretty expensive, probably outside your budget, so probably disregard that.

You might try a 1 or 2 of Return of the Wildspeaker, it can either buff your dinosaurs nicely or offer a nice new hand if you've played out a big Dino.

CamraMaan on Interaction between Surge to Victory …

1 year ago

I have Reckless Rage in my graveyard and cast Surge to Victory targeting it. I deal damage to opponents with five creatures during combat, putting five copies of Reckless Rage on the stack. With each one I target various opponents' creatures, but only target a single 1/1 token I control with my half of each spell. The first copy to resolve will kill this 1/1 token, so what happens with the remaining copies on the stack? Do they still resolve without my creature in play to target? Does the whole spell fizzle, or only half of it? Thanks in advance! :)

Niko9 on Spared No Expense!!!

1 year ago

Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.

One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.

But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn  Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )

But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!

multimedia on Feather and Friends #49

2 years ago

Hey, well done on a budget, nice Birgi showcase :)

Some budget upgrades to consider:

With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.

Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.

Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.

It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.

Good luck with your deck.

Unlife on Feather - Low to the Ground

2 years ago

I'd cut Ancestral Anger, Sentinel Tower, Stave Off and Reckless Rage. Across your deck, those 4 seem to be the most 'meh' cards you've got remaining.

Titus7007 on Historic Feather - Mystical Archive Cantrips

2 years ago

I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.

Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.

Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.

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