
Dispatch
Instant
Tap target creature.
Metalcraft — if you control three or more artifacts, exile that creature.
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Dispatch occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Dispatch Discussion
StopShot on I need help choosing another …
1 day ago
I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.
My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)
The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)
Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.
Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.
Ferpie on Low budget Esper Artifacts
2 weeks ago
I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.
To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).
I ended up with a new version of the deck, I just can't decide what should I drop so I can get 3 Shimmer Myr and 3 or 4 Dispatch into the deck:
https://deckstats.net/decks/177188/1997971-artifacontrol-azorius-artifact
Deadpan_Serious on
▷ Budget Modern WHITE AFFINITY ◁ 【NEW from AER!】
1 month ago
while Toolcraft Exemplar is really powerful for one mana, it doesn't feed off of Steel Overseer or Tempered Steel and it doesn't feed Cranial Plating or help Etched Champion or Dispatch achieve their metalcraft. so i would suggest replacing them with Court Homunculus .
also War Report or Tomb of the Spirit Dragon would allow you to gain a massive amount of life.
MagicMarc on
Thopter deck
1 month ago
Hello, I have a couple of suggestions for your deck that may help. Your mana base could get some love. You have a lot of lands that enter tapped or bounce lands to stay in play. I think you should replace all copies of Azorius Chancery with more copies of basic lands and/or Glacial Fortress and your game play would smooth out. Bounce lands don't actually ramp your mana and you can't use them the turn you play them so you lose a bit of tempo. Irrigated Farmland or Celestial Colonnade are other good options if entering tapped does not bother you.
I also don't think Growing Ranks helps this deck and is either a dead draw or does not really advance your game state even when it comes online. I also feel the same way about Tempered Steel . This is basically a win more card. It can't win the game without creatures and it does not make them to win with. If you are already producing thopters, you don't need to boost their power and toughness. You just keeping making them until you win. I would cut both of these cards from your deck.
You also don't have much removal or card advantage. I would suggest increasing your copies of Dispatch and your other instants/counters and maybe adding copies of a sweeper to the deck. Either a wrath card or bounce everything card. Stuff like Supreme Verdict or Cyclonic Rift types of cards depending on your card pool or budget. Some other card suggestions would be Archmage's Charm , Whir of Invention , Witching Well . Any of these would serve you better than those enchantments I think you should cut.
wallisface on
Thopter deck
1 month ago
Some thoughts:
-
I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.
-
I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.
-
I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).
-
Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).
-
I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.
-
Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind
codesnowman13 on
Here, hold this.
1 month ago
Here are some cards I would cut and cards I would put in:
Cuts
Vivid Crag , Vivid Creek , Vivid Meadow , Mystic Monastery , Khalni Gem , Dispatch , Kazuul's Toll Collector , Kirtar's Wrath
Adds
Thriving Bluff , Thriving Isle , Thriving Heath , Raugrin Triome , Dowsing Dagger Flip, Swords to Plowshares , Balan, Wandering Knight , Dalakos, Crafter of Wonders
I would also cut Sunforger for an Equipment such as Hammer of Nazahn or some other Equipment because with Sunforger , you want a package of Red and White Instants to have it go search for. Currently you only have Dispatch in the deck. If you plan on keeping Sunforger , I'd recommend adding more Red and/or White Instants.
discipleofgary73 on
na na na na, hey hey, goodbye(overwhelming tokens)
2 months ago
Hi! Thanks for the upvote.
A few suggestions:
Overwhelming Stampede
rather than
Overcome
; Sure your deck has many weenies, but by the time you're gonna want a 5 cmc mass trample for the win, you'll probably have something with larger than 2 power out.
Rule of Law
is great for multiplayer, but
Curse of Exhaustion
might fit if you're gearing the deck for 1v1. If you are going for multiplayer, then
Kismet
works great at slowing opponents down without impacting yourself.
With the amount of PWs in the deck,
Ignite the Beacon
and
Oath of Ajani
might be worthwhile.
Phyrexian Rebirth
could be a good board wipe, especially if you have crazy token amounts. Especially funny if you can combo it with
Fresh Meat
. Also funny with
Requiem Angel
out - a card worth including on its own, especially if you end up juggling your own tokens for other things.
Hardened Scales
,
Gavony Township
, and
Bloodspore Thrinax
, could play nice with the +1/+1 subtheme.
Ashnod's Altar
is great for utilizing creature tokens to get more things out.
Tireless Tracker
might help with card draw later and gets some counters on its own.
The deck comp is pretty balanced, so
Traverse the Ulvenwald
might be effective.
Congregation at Dawn
and
Chord of Calling
are other tutor options if you find that the deck is more successful with particular creatures out.
I love swapping weaker tokens with
Emrakul's Evangel
(another fun fresh meat combo play). Of course, there is always
Divine Visitation
as well.
It's easy to go overboard on doublers, but I figured I'd give a shout out to
Primal Vigor
and
Second Harvest
.
Swords to Plowshares
for
Pacifism
; might be better in some scenarios and always allows you to target your own creature to get some life out of it if you need to or if you go for the lifegain route.
Speaking of the lifegain route, if you want to go for it, here's some things that could work well:
Phantom Nishoba
,
Wall of Reverence
,
Cradle of Vitality
,
Fumigate
,
Congregate
,
Blighted Steppe
,
Blossoming Sands
,
Gingerbread Cabin
,
Radiant Fountain
,
Graypelt Refuge
,
Kabira Crossroads
,
High Market
, and
Phyrexian Processor
. The land balance will need to be played with if you want to swap the basics for some of those. Also, most Ajani PWs will work well for a more lifegain focused deck.
Now, when I think token generation, I think artifacts for many things.
Thopter Assembly
,
Genesis Chamber
, and
Summoning Station
come to mind. If you end up with more artifact tokens, you can use them with things like
Krark-Clan Ironworks
and
Kuldotha Forgemaster
. Also help with things like
Dispatch
.
Annnnnd one more suggestion if I haven't overstayed my welcome. Funny things can happen in token decks that put out a lot of creatures when you play
The Great Aurora
. Usually gives you a much stronger board state than opponents - might want to have a safety
Reliquary Tower
in for that hand size though!
Sorry if I doubled up on anything you had already considered!