Dispatch

Dispatch

Instant

Tap target creature.

Metalcraft — if you control three or more artifacts, exile that creature.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Modern Legal
Canadian Highlander Legal
Casual Legal
Unformat Legal
Limited Legal
Leviathan Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Dispatch occurrence in decks from the last year

Latest Decks as Commander

Dispatch Discussion

Adversarial on Me Smash You Dead

1 day ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

GreyFawkes on Build Your Own Omelette - Alela

2 weeks ago

Dispatch may be better that rapid hybridization? Also could you explain teshar? I'm unfamiliar with the combos

mjnuismer on SoulSplicer

1 month ago

Ize19 I haven't known of Condemn until now... thanks for that. Solid option I should consider.

I forgot about Dispatch, its been a while since I played my old Boros Myr deck. I want it to be good in this deck, but it seems close to a 'win-more' card.

Ize19 on SoulSplicer

1 month ago

Well, if you think you'll be able to hit metalcraft early and often, Dispatch is the best removal in the game. Condemn may also be good, depending on your meta. Good luck, have fun unleashing your Golem army!

Beebles on Malcolm, Siren of The Flying Dutchman | V-KHM

2 months ago

Thanks abby315 for the upvote and the tips! There are some contenders there I think:

  • Tezzeret, Artifice Master is a pretty good draw option with all the treasure, except that I'm not in a very good position to protect planeswalkers with this build, which is why I did not add it.
  • I initially started out with Thopter Spy Network and a lot of other cards that create thopters, but I steered away from that idea. Now I have don't have any artifact creatures anymore, so there's not a lot of synergy with spy network.
  • Dispatch is a solid removal option. I will consider that one!
  • I'm not sure about Amphin Mutineer and Azure Fleet Admiral. They are a bit expensive mana-wise. Mutineer does not have evasion, so does not really synergize with malcolm without additional support. And with the admiral I have a similar issue as with planeswalker that this is not the kind of deck that can protect monarch very well I think.
  • Vedalken Humiliator looks pretty fun. Could be strong with some of the pingers as well. Will consider that too.

Thanks for reaching out!

abby315 on Malcolm, Siren of The Flying Dutchman | V-KHM

2 months ago

Super fun deck idea, I love it! Here are a few cards you might consider, but I'm not going to pretend to know whether they're worth cutting anything:
Tezzeret, Artifice Master
Thopter Spy Network
Dispatch
Vedalken Humiliator which has incredible flavor and can also help your pirates connect
Amphin Mutineer
Azure Fleet Admiral because monarch is good, and because it'll always be an unblockable pirate whenever you lose monarch.

Looking forward to seeing how this deck evolves!

Azeworai on Scarecrow Legion

2 months ago

Well met, fair complice of the fields. I as well wield a Reaper King strategy, whereupon I deign to proffer aid unto thee.

Cordialities aside, the King was my third commander deck of sixteen, created quite the meiny of years agone. Hereon, I offer my insight.

I am surprised to an artifact list bereft of Scrap Mastery. It retrieves all from the graveyard and piles up a multitude of triggers.

I see a fair amount of noncreature cards within this list. May I rcommend Whirlwind of Thought? It draws, it draws, it draws, and it draws: everything a player could ever desire.

Favor of the Mighty is one I have quite enjoyed, for there are not many creatures that cost ten to cast. Given that your list seems dependent upon the commander, this does a lot of work.

Many artifacts begets a splendid deck for Jhoira. Each planeswalker and each artifact now cycles.

Shimmyr grants an instant-speed Reaper, a terrifying fright. Subsequential plays of scarecrows now are instants, as well.

Let us speak of a seigneur. He ramps and draws, bestowing an endless engine. This card is explosive and interminably so.

Coming away from deck-specific suggestions, there are a fair few cards I put in all of my lists capable of doing so.

Allow me to introduce you to Unfulfilled Desires. Flooding? Great! Mana-screwed? Still great! Just have a spare two mana laying about indolently? Loot twice! This card is absolutely great. I find it being helpful in literally every deck, thus I cannot recommend it more.

Impulse is fantastic. Put it in and do not look back.

Once Upon a Time is still an unbalanced card, even in Commander. I love to see it at all moments.

There are a few cards I would ablate from this list, if you do not mind my saying.

Geth's Verdict is a potent card, but is best in 1v1 settings. A hard kill spell is more reliable. Given the option, they shall just sacrifice a token. If you are desperate for an edict effect, try Soul Shatter. It hits each opponent instead of just one. For your other edicts, I would just replace them with Anguished Unmaking and Despark, maybe a Heartless Act.

Now, I enjoy spicy inclusions, but I find them difficult to justify when there are just better options. Dispatch is one such card. It requires a board-state to be active. It may be a small feat to achieve that, but Path to Exile is not dependent on anything.

Calculated Dismissal and Clash of Wills... Just run Counterspell and Negate. Each is highly efficient. You also have Rakshasa's Disdain and Spell Shrivel. Why not Sinister Sabotage and Dissolve? The ones in the list are needlessly inefficient.

I have many negative opinions about Fane of the Mendacious Deity, so I shall leave them out of the comment.

Training Grounds seems to only help around six or seven creatures in the deck, which doesn't seem very potent enough by itself. Even if it goes infinite in a shenanigan, you do not have many tutors to find it under that circumstance.

That shall be all from be. Fare thee well.

Here is my list if you care to peer upon it: The Season of Mechanical Harvest

DoctorScarf on Tiana, Sh*t's Caretaker

2 months ago

Looks like a very fun deck to play! If you're going anit-staples, might I suggest running Dispatch? Mega cheap, very effective in a deck like this where you're gonna get Metalcraft without trying.

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