Tap target creature.
Metalcraft — if you control three or more artifacts, exile that creature.
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|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
and here are some nasty modern horizon affinity/ artifact cards Diamond Lion Sojourner's Companion Thought Monitor Nettlecyst this card is nuts its an artifact creature and then it equips like a bloody cranial plating making more room for 4 more cards in a deck
1 month ago
I have Considered Dispatch and its a good choice for the deck I think I prefer Path as It's safer to cast early game when you might not have metalcraft
Whir of Invention is a very good card which would normally be in the deck along with a copy of Ensnaring Bridge but having 8 lands that don't produce blue mana for non artefact spells can make this hard to cast in a timely fashion
Brainstone is great for the deck some other good cards would be Expedition Map Welding Jar Navigator's Compass And Shadowspear (which has actually made the deck just need to update the list). Due to the how large the toolbox is for Urza's Saga you should look to change piece's of the deck to adjust to the current metagame
1 month ago
Have you considered Dispatch as another removal option in addition to Path?
Also, out of curiosity, why do you not run Whir of Invention ?
2 months ago
I've run something similar competitively on mtgo as a 7tix list. there are a few cards I would highly recommend that fit your budget. Toolcraft Exemplar solid turn 1 and very aggressive, first strike in the late game helps. Stone Haven Outfitter lord and card draw, one of the best turn 2s i had outside of paladin. Kitesail Apprentice only think better than double strike is evasion. this little guy has often been my win con Dispatch path to exile but better in these lists.
ive found deck like this offen struggle againt high numbers of removal spells, having a few cards that are both equipment and creature really can help in the long game Flayer Husk
ive also found Captain's Claws to be viable in the past as well.
my list for on the off chance its useful Arm the legion
2 months ago
Hallo Spell_Slam! Thank you for your comment!
This is still a prototype for the deck and some cards you mentioned are continuously going in and out from the list. I do not always use the live edit tool to switch cards from main to maybe and often, when i take out a card, i forget to add it back again at the maybeboard. Daretti, Gamble and the Dynamo are among them and they're on the radar for sure.
When i added Path to Exile , i considered that this deck perhaps prefers to give away lands rather than life, since it wins through combat damage. I tested Dispatch , but the risk is that it will become useless if I am too far behind for some reason.
I'm not totally sold on Scrap Trawler either, as maybe i prefer having things in my graveyard more than i want to have them in my hand.
Idol of Oblivion has worked really well in all my tests, i'm inclined to think i'll keep it, but i agree on the Bauble and the Phoenix though. They're in only until I decide what to replace them with (the Dynamo, probably). Thank you for your suggestions, that was very kind of you!
BransBranflakes, thank you for stopping by!
3 Drinks are better than 3 cards for sure, and with Anointed Procession and/or Illusionist's Bracers on the field, that makes for 5-7 drinks. Now you just have to figure out how to make the opponent pay for them too!
I thank you for the degenerative suggestions, but i'm trying to keep up with my group's meta and to be a good boy (a little). GoOoOOolems!
Hallo again discipleofgary73!
Inspiring Statuary is intresting, but i play very few non-artifact spells in this deck and they're already relatively cheap. Glimmervoid and Summoning Station were noted though!
3 months ago
Hey thanks for all the likes on my decks! I really appreciate it.
I think Daretti, Scrap Savant would be a perfect fit for your deck. I would cut Deal Broker for it.
Any big mana rocks that add lots of mana are going to be really good for you. Thran Dynamo is a really good option because it comes into play untapped and adds most of its mana back. It will also work super well with things like Sculpting Steel and your commander's ability.
Gamble seems great in your deck since you often will want to discard a card you tutor for anyways.
Any artifacts that have good ETB or dies triggers will work well here. Myr Battlesphere is another standalone beater that also generates tons of value.
Scrap Trawler is just nuts with your commander. It will generate so much value for you!
In terms of some general cuts, Sparkhunter Masticore, Idol of Oblivion, Wayfarer's Bauble (you could be running better ramp) and Kuldotha Phoenix seem like they could be easily cut. I get that the masticore might be part of your story with the deck, though...
Hope this helps! Thanks again!
3 months ago
I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.
My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)
The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)
Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.
Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.
3 months ago
I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.
To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).