Dispatch

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dispatch

Instant

Tap target creature.

Metalcraft — if you control three or more artifacts, exile that creature.

Crow_Umbra on The Thousandth Gnome [$50 Anim Pakal Budget]

2 days ago

No prob! I've used all 3 cards at some point or another in different decks, usually in Aristocrats or token focused strats.

I like your inclusion of stuff like Homestead Courage and Feat of Resistance to protect or anthem up Anim Pakal, and get extra counters on her. I think you have a decent amount of redundancy that you could maybe swap one of them for Scapegoat, since it has upside of saving other creatures beyond your commander. I think of all of them, you could cut Test of Faith, as it feels the most narrow.

I think you could swap either Dispatch or Wear / Tear for for Soul Partition, depends on your preferences. I could also be off-base that these aren't even on your radar for swaps lol.

I see the usefulness in Resourceful Defense being able to move counters around on your creatures, either for the activation cost, or when they die. Fanatical Devotion could be a 1:1 swap on mana value, & turns your Gnomes into protective fodder.

Necramus on Ruhan Voltron

1 week ago

Two-Handed Axe is super cool! I like some of the red additions. After looking at your equipment, I see why you said we have similar lists! Lol. Fireshrieker is intriguing to me. I run Grappling Hook, but this may be more desirable in my Sram list. Another consideration you've given me. So, here are a couple for you:

Dispatch has been one of my more recent additions that has really paid off in spades.

Imprisoned in the Moon and Darksteel Mutation have become some of my favorite Commander removal tools, if you ever find yourself looking for some more interaction.

Thanks again for the love on my Sram deck! I appreciate you! Feel free to check out any of my other decks and send me a friend request, if you feel like we've got some similar build styles! :)

lespaul977 on I’m looking for a one …

11 months ago

DaWubber, it looks like Dispatch is modern legal, and I think it would be a great addition for decks running a lot of artifacts. Thank you!

DaWubber on I’m looking for a one …

11 months ago

I have no idea if it's modern playable, but Dispatch comes to mind.

Maccano1 on Urza's Artifact Buddies

1 year ago

2ND ROUND OF CHANGES:

REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel

ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart

COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.

Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.

Caran_Lyg on Budget Modular

1 year ago

Your opponent will get to play Magic too unless you find a way to FTK them on turn one so I suggest you add that Dispatch on your maybe board or/and some other removal because as soon as they see a modular card, any person with decent understanding of Magic will disrupt you while developing theirs.

Ultarian on Budget Modular

1 year ago

Breakaway Thank you! Dispatch and Blacksmith's Skill are great suggestions! Mirrorweave also has some strong blow-out potential. Being a linear deck, I think they're more like sideboard options, though. Definitely on the list of considerations. Likely to be mainboard against certain meta.

wallisface on Juggernaut

1 year ago

Some thoughts:

  • your deck only has 55 cards - you need 60 for it to be legal.

  • 12 lands is criminally low. As reference, Burn decks play 20 lands and only play cards costing 1-2 mana. Your deck in particular looks like it needs a lot of mana to do much of anything, and likely needs 24 lands as an absolute minimum.

  • You currently have no way to interact with the opponent - and just letting the opponent do what they want is never a good idea (especially as your brew is quite slow). Something like a playset Dispatch could help you a lot here.

Load more