Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
|Have (2)||Forkbeard , shmoofidoo|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2014 (C14)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Goblin Welder occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Goblin Welder Discussion
1 week ago
Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.
+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.
-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.
-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.
The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).
3 weeks ago
My first impulse is to say that it seems weak. Next is to avoid the built in deathtouch + indestructible combo which just stales combat and it's on a Commander that enables it himself.
I didn't read your last reply that states you wanted a lich type creature. My suggestions below are not considering that, sorry.
How would you feel about Velos himself being an artifact too?
Modular Velos Show
Legendary Artifact Creature - Zombie Artificer
When you cast Velos pay X life, where X is less than or equal to the amount of permanents you control.
When Velos enters the battlefield, create an 0/0 colorless Construct artifact token with Modular X. (This creature enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
: You may put a +1/+1 counter on target artifact and it gets Modular, if it is not a creature it becomes a creature in addition to its other card types. Then you may sacrifice an artifact. If you do draw a card, each opponent loses 2 life and you gain 2 life.
This leans more into an animator type that stacks up. It can function in conjunction with Modular creatures from Mirrodin or any artifact creature with +1/+1 counters. It can straight up animate non-creature artifacts into small creatures and then sacrifice them to stack those counters on any other artifact creature you control.
You can animate and sacrifice the same target to effectively sacrifice that artifact to put a +1/+1 counter on another target artifact creature.
At first I wanted the sacrifice portion be a "Each opponent loses life equal to the sacrificed creature's power." But I figured that would ramp up in damage way too quickly with limited counter play as Modular secures that the counters keeps traveling, so I stuck with the static draw and syphon.
And if we try our hand at cheating:
Cheating Velos Show
Legendary Artifact Creature - Zombie Artificer
When Velos enters the battlefield, create a 2/2 colorless Construct artifact token.
Tap an artifact you control: Each player mills two cards. Each opponent loses 1 life, you gain 1 life.
, return an artifact you control to its owner's hand: Return target artifact card with converted mana cost X or less from your graveyard to the battlefield, you lose life equal to its converted mana cost.
This takes a few notes out of Master Transmuter's book. The token doesn't scale but it can function as a catalyst for the other two abilities or become a chump blocker. Stacking artifacts can quickly ramp up the milling which has synergy with other Dimir strategies, while it also provides more targets for the second ability. The life loss itself can be your win condition so it plays on both horses.
I didn't make the reanimation require a sacrifice as it would be more of a red thing to trade one from field for one in the graveyard, ala Goblin Welder. Also it would be card parity and not card advantage. Master Transmuter reforms one artifact into another form (taking one from field for one from hand). This dude goes a step further and reconstructs an artifact from the mana that summoned the artifact on the battlefield - effectively making a clone - at the expense of some life.
It could be spiced even further by allowing you to reanimate from any graveyard. But I think we'll start here.
1 month ago
Awesome deck! If you want an artifact subtheme, Tuktuk the Explorer is really good for making an engine with Goblin Welder while just being a good card to sacrifice. Rakdos Riteknife is also a surprisingly good card. Gets rid of permenants and it's possible to get one off for like 10.
1 month ago
Hey, nice start for a budget version.
Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.
Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.
Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.
Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.
The manabase can use some budget improvements of dual lands.
- Command Tower
- Battlefield Forge
- Boros Garrison
- Opal Palace
- Temple of Triumph
- Ash Barrens
- Evolving Wilds
Good luck with your deck.
1 month ago
Benchwarmer247 I never really liked how the goblin theme ran in Norin, so ended up cutting Goblin Settler, Goblin Matron and Krenko, Mob Boss. I've found cards like Fork and Reverberate end up working much better than Gamble since usually at least one of your opponents will play a tutor spell for you to copy. Mox Amber has been awesome and I've kept a lot of opening hands just because it was in it. The trick is to tap it for mana before Norin leaves. I have gotten so much value out of Goblin Welder exchanging myr tokens generated off of Genesis Chamber for artifacts in my graveyard.
1 month ago
StopShot The choice of having only a single combo is intentional. This deck is similar to Blood Pod in that staxing the board is more important than gassing into a combo, and you can get kills in cEDH by turning creatures sideways. This deck is very concerned about hitting the board hard early, and I don't want to be drawing cards that are dead outside of comboing. If I was going to expand into a second combo, I'd most likely extend into Splinter Twin and Felidar Guardian due to how Twin interacts with the Titans. In place of redundant combos, I've chosen to slot more hate pieces and more beater pieces. I've tried to add only the most efficient beater pieces that have utility or are just hyper efficient in terms of effectiveness. For example, Luminarch Ascension will singlehandedly win games on stalled out boards by turning creatures right. Inferno Titan swinging removes all kinds of dorks and opposing hatebears that are common in the format, as well as draw pieces and combo creatures. It also swings for a minimum of 9 when there aren't targets on the board. Loyal Apprentice is free tokens for doing nothing every round, speeding up the beatdown clock but it also has great synergy with Goblin Welder Smokestack Rankle, Master of Pranks Elesh Norn, Grand Cenobite and Daretti, Ingenious Iconoclast. The beatdown pieces have been chosen because they are a fast clock even in when staring down 120 life instead of the regular 20, or they offer strong synergy towards other parts of the deck. Extending into beatdown as the secondary option also lets me run harder "no" pieces, which is why I have Cursed Totem even though I'm running Kiki, and why I'm running Stony Silence even though I have 10 cards turned off by it. Having these pieces that turn each other off in our deck raises the mulligan % and requires higher pilot skill to play, but this is the trade off for how strong they are.
Banewhip Punisher is an interesting card and certainly better than Chupacabra, but also pretty inefficient. Especially after the banning of Flash, the format has slowed and become grindier. I've been looking for group sacrifice effects or repeat removal to achieve greater board control. Necroplasm would practically be an auto-include if it was only 2 CMC. Removing Alesha on its final tick is a turn off for me. If I was really interested in this effect, I'd slot Blast Zone, to tutor it with Wayfarer and recur with Crucible. Similarly, I'd be looking to slot Wrath of God or Toxic Deluge before another single target option, even if it is reusable.
I am aware of how recurring Kiki with Alesha requires another rotation to get a combat step. Once again, I'm not very worried about it. I'm not running many discard effects here, and I'm also not running Entomb to try and get Kiki that way. Kiki won't likely end up in the yard unless an opponent forces you to discard it, or you managed to stick Sire Of Insanity (with the Buried Alive line probably). I have considered more reanimation spells, but I'd probably start with good old Reanimate just for speed purposes. As the budget has raised, I've moved away from the Thrill of Possibility + friends that play extremely well with reanimator strategies.
Thanks for taking a peek. I have a 100% no budget list brewed up as well, which is the eventual goal for this deck.
4 months ago
Animation Module Autre.
Je pense que t'as assez de cartes dans le deck qui profite d'artifacts qui rentre sur le jeu ou qui sont mis dans le graveyard. J'irais pour une synergie encore plus token à cause de cela. Si jamais en plus tu n'es pas sur le Throne, Marchesa pump tout le bord de +1/+1. Ça peut très rapidement dégénéré et tu pourras overwhelm encore plus facilement tes opponents.
En ce qui est de ramp, j'irais avec une liste semblable à ceci:
4 months ago
Siren Stormtamer, Nihil Spellbomb, Mulldrifter, Metallic Mimic, --> Iron Bully, Mayhem Devil, Yawgmoth, Thran Physician, Disciple of the Vault, Genesis Chamber, Goblin Welder, Skeleton Shard, Sharding Sphinx