Goblin Welder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Welder

Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

SaberTech on "I know you. Ghost of Sparta." (Need Help Badly)

2 months ago

The first thought that comes to my mind is making use of deathtouch in conjunction with Kratos's double strike to make him harder to block. Basilisk Collar, Gorgon Flail, and Gorgon's Head are some easy options. Goblin Sharpshooter can clear the board if given deathtouch and Inferno Titan can also put in some work. Both like the haste that Kratos gives them.

If you are going with a strat of pumping up creatures, Spikeshot Elder is a backup option that benefits both from higher power and deathtouch, and Gleeful Arsonist can get really annoying for opponents if its power gets high.

I generally like Umezawa's Jitte with double strike commanders because after it gets 4 counters on it that lets you pump the commander into lethal commander damage range as long as the commander's starting power is 3 or more. Unfortunately, Kratos only has a starting power of 2, which makes him one damage short of lethal. That's still 20 damage, so nothing to sneeze at, but he needs a little extra help to hit that one-shot range. Subira, Tulzidi Caravanner actually likes that Kratos's power is only 2 though, making him unblockable before you pump him up with cards like the Jitte. Torbran, Thane of Red Fell also lets you increase Kratos's damage without increasing his base power.

Still, commander damage focused voltron decks are fragile. Using Kratos mostly for his ability to give other creatures haste opens up some alternate options. You could go more artifact heavy and use cards like Goblin Welderfoil and Feldon of the Third Path that like having the haste for their tap abilities. Mycosynth Lattice + Vandalblast is a potential win-con in that sort of deck. And if you are loading up on artifact destruction then Liquimetal Coating and Liquimetal Torque give you ways to destroy things like enchantments with your artifact destruction.

Creatures with abilities that trigger when they attack, such as Etali, Primal Storm, are other things you could look at.

NV_1980 on Jankyard

9 months ago

I think Walking Ballista would make a lot of sense in here, as you'll be able to generate plenty of mana to keep it around as point removal for annoying (small) creatures. Also, I'd really recommend Crawlspace and/or Silent Arbiter, so that opponents will have a harder time to go wide at you. Ensnaring Bridge could be used for a similar purpose, but to ward off stronger creatures. Maybe Goblin Welderfoil could help you with retaining artifacts that were blasted off the battlefield in favor of less important ones.

koth_of_the_bummer on Akroma, Angel of 21

1 year ago

SufferFromEDHD

Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.

Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.

Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.

Goblin Welderfoil - yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.

SufferFromEDHD on Akroma, Angel of 21

1 year ago

When I looked through the Swords the only other one that seemed worth a spot here was Sword of Forge and Frontier (protection from dragons/protection from green removal/red exile card draw/green ramp)

War's Toll is sort of like the original Stranglehold. Top tier red enchantments.

Speaking of Stranglehold, I see the Fissure and the Wasteland. Would these be upgraded for the synergy in Ghost Quarter and Cleansing Wildfire?

Running Great Furnace but no Goblin Welderfoil trickery in an artifact deck?!

NV_1980 on No Clutter Deck Concept

1 year ago

This looks really nice and simple :) Considering that your strategy depends a lot on artifact-ETB that interacts with triggered abilities, why not include Panharmonicon to double your triggers? Also, Ojer Axonil, Deepest Might  Flip would seem to make a lot of sense, to increase your non-combat damage potential (some of it also caused by the triggers just mentioned).

I would also reconsider main-boarding Goblin Welderfoil and Steel Hellkite. Welder because he allows you to exchange an artifact that's about to be destroyed by an opponent for an artifact that was already in your GY to return to play, which is insanely good. Hellkite because it's a very multi-functional wipe that will really come in handy against opponents that will try to go wide on you.

DreadKhan on GROUP HUG FOR THE BLOOD GOD

1 year ago

I like this deck idea, so I've been looking it over and seeing if I can think of any ideas that are interesting! Here are a few, hopefully some of them will make sense as includes, apologies if none do!

Rite of the Raging Storm is a nice way to create chaos and get the weakest opponent dead sooner rather than later; in fact, any opponent that can't soak up 5 trample damage is in a lot of trouble. Similarly maybe Slicer, Hired Muscle  Flip and/or Alexios, Deimos of Kosmos in the 99 to get damage in? Any of these works well with Meekstone afaik, other than Slicer when you're down to 1v1 (but he's in the 99 here, so it's not as bad as when he's Commander and the main creature). Maddening Hex also speeds things up, as long as people aren't all on creatures!

If you're looking for another useful equipment I rather like either Embercleave or Two-Handed Axe. Scavenged Brawler isn't an equipment, but it's a very good effect I've found, that's a PILE of keywords. It's also really good if you use it on your Brash Taunter!

I have had very good results from Humble Defector in relevant decks. I also wondered about Starke of Rath, but I worried people would just use him to kill your Commander, so it seemed like a non-bo, then I figured you could always hold the other up while one is out, use Starke like a back up Commander of sorts. Goblin Welderfoil can target anyone's stuff, meaning you can not only get back your own key card in exchange for an artifact token, you can also make an opponent trade their combo piece for their worst artifact. Dwarven Miner and Dwarven Blastminer are pretty fun cards IMHO, it's pretty funny when someone is getting out of hand and you just start taking away colours from their mana base (and if someone steals one they can't do anything to you!), and maybe Volcanic Offering. Another removal effect that can create a lot of chaos is Jaya Ballard, Task Mage, especially if anyone has a Blue Commander you don't like (or uses Blue permanents to wreck your day), fwiw the wipe is friendly to your Commander, as is the ping, that seems maybe relevant?

OOOH! I just had the most Chaos Gremlin idea ever for this deck, have you ever thought about Nemesis Mask? Maybe people will deck themselves!

Hope this deck is as much fun to play as it was to get in the headspace of!

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