Hagra Mauling

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Hagra Broodpit  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Hagra Mauling

Instant

This spell costs less to cast if an opponent controls no basic lands.

Destroy target creature.

DreadKhan on lonely goth girl

5 months ago

I'm not sure if Teysa would even want a friend, but Michiko Konda, Truth Seeker is a bit of a kindred, maybe they could hang for tea?

If you want people to attack a lot there is Angel's Trumpet, very handy that your Spirits have flying! Exquisite Blood is a combo piece, but it's also a strong card on it's own, it synergizes with your Commander very powerfully I'd say, if people come at you their creature's die, and if they go at each other then you gain life. Breena, the Demagogue can be used to make your stuff better. Shadrix Silverquill has a really good interaction with your Commander, if you give someone an Inkling and they come at you it dies and you get a 1/1, and if you give your board +1 counters twice than your 1/1s clobber inklings. I would run Transmogrifying Wand over Murder, it's 4 mana for the first creature but only 1 more for the next 2. You could also try something like Reckless Spite. I am a big fan of True Conviction, very good with a big token army.

It's a pretty janky card but I often enjoy using Axis of Mortality in White decks that are trying to stay on budget, you can punish or reward people as you see fit, it's a very strong political effect, and if people are losing creatures to your ability to lower your life total (while giving you evasive attackers) then you're probably gaining ground.

It's up to you obviously if you don't want to run more lands, but have you thought about including some MDFCs? I use Hagra Mauling  Flip and am happy to see it now and then, ETB tapped lands aren't great, but if the spell effect is also a playable effect their value is incredible. I'm sure you could find a use for Malakir Rebirth  Flip too, though that is less budget.

In the time that I've played Commander I've come to the conclusion that one of the hallmarks of a good deck is card draw, especially low to the ground effects. Stuff like Sign in Blood and Night's Whisper are very good in practice, there are also things like Village Rites, Corrupted Conviction, Plumb the Forbidden, and Reckoner's Bargain, these are all handy with your tokens, but also if you can't protect your Commander and they're getting blown up anyways, this can also prevent effects like Oubliette from working (which can be VERY helpful if your deck depends on your Commander, you might want a couple in the deck in case). If you think your tokens might stay 1/1s, or that you can get them to die with consistency then Skullclamp draws a lot of cards. Stinging Study draws a whopping 7 cards in this deck, for only 5 mana, I'd say that'd be handy late game.

eliakimras on The Horrarrr

1 year ago

Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.

Doing my research on topics he didn't touch on, you might want to consider:

Lands:

Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.

In:

DreadKhan on Grimgrin - Needs your Help

1 year ago

When I was testing out your deck, I definitely noticed mana issues, you probably want a mix of a couple more lands and some mana rocks. There is the odd mana dork you could use, none generally as good as a Green one. I always like Dreamscape Artist in a Dimir deck that makes use of the graveyard, it's actual Harrow so the lands are entering untapped, making the ramp a bit better than it might usually be. With a 5 mana Commander I think I would run Sol Ring, especially without Green, there is also Talisman of Dominance and Dimir Signet that are solid. A really solid 3 mana rock is Skyclave Relic, it can be a 3 drop or a big (and versatile) efficient 6 drop. Not sure if you need all of those, but I think you want some of those ramp options. TBH, you might also lower your average Mana Value, you're well over 3, which might be a tad high for 33 lands in a reasonably competitive deck. A couple handy utility lands that are nice with Voltron decks include Witch's Clinic, Shizo, Death's Storehouse, and Tyrite Sanctum. Sanctum is a bit weird, but getting Indestructible on your Commander will probably feel pretty good. There are also some MDFCs that aren't bad in Black, you could replace one of your 2 mana Black removal creature removal with Hagra Mauling  Flip, risking 4 mana to remove something (with no restriction though) is harsh, but it's also a land which feels incredible in a lower land count deck. I hear Malakir Rebirth  Flip is also very good, especially with a Voltron Commander.

I also noticed that the deck seemed to not excel at clearing the board of threats/problems, this can include combo pieces or Voltron creatures. From a competitive standpoint, if you expect to play against decks that are 7s or above you probably want at least a couple more solid counters, it's hard to know which to run because actual Counterspell costs UU, which is hard to hold up obviously, but Swan Song and Negate might not be versatile enough, but I think any or all of those would make the deck more functional. Niche removal like Ravenform, Resculpt and Feed the Swarm are also worth a look, you never know when you'll need to tutor up an answer for either of those types, and being able to hit a creature is also useful, fwiw Black isn't great at exiling creatures. I see you only have 1 Planeswalker in here, have you thought about Liliana, Death's Majesty? She's got some synergy with Zombies for sure, and offers a potential wipe.

A tutor that might fit in here that you're not running is Final Parting, which is clunky at 5 mana but it also offers a two for 1 tutor, so even if it's a lot of mana it does a lot of work. I'm not sure how many cards you're that desperate to get into the graveyard, but Final Parting finds 2 of 3 pieces for Gravecrawler combos in my Meren deck, very handy if I have one in hand already.

Pretty tough finding stuff that sticks out for being suboptimal in this list! Here are a few I suspect could be upgraded: Reassembling Skeleton is a Skeleton. The recursion aspect is not particularly good at 2 mana for a non-Zombie body, with a max of one on board at a time. Undead Alchemist might do something sometimes, but I feel like it's a bad interaction with a lot of your deck, it's terrible with Living Death type stuff obviously, and if someone is close to death, this gives them way more life. Call to the Grave seems potentially iffy, you run some very good non-Zombies, and you can't sac a token instead to it, it eats only non-Zombies. Kindred Discovery seems questionable potentially, it negatively interacts with any combo that uses a zombie entering or dying repeatedly since you have to draw, this can also make you unable to swing with a huge zombie army, which seems agonizing without at least throwing in something like Capsize. More curious than certain, but do you often have 1 toughness things to work with Skullclamp? Any Zombie at 1 toughness is buffed by your lords, and the tokens you make are 2/2s iirc? If you ask me, unless you have a source of 1 toughness bodies I'm missing, you could instead run Mask of Griselbrand, it can draw cards too (sometimes way more), both require a sac outlet, and it offers real utility in combo by offering evasion and lifelink. I would run any of the removal I mentioned over Doom Blade and Go for the Throat, I feel like the versatility and some offering exile has an edge. For Tragic Slip, do you get stuck without a sac outlet very often, this seems like an unnecessary complication to have on your removal, but at least it can hit Indestructibles? IMHO if you can afford it run Deadly Rollick, this will also exile stuff without as harsh a requirement (I'd rather have the downside of 4 mana vs removing only x/1s).

loricatuslupus on The Four Horsemen

1 year ago

Well first thing that stands out is that you need more mana, probably 35 lands plus a few more rocks - if there was any deck to use a Sol Ring in, it's one where your commander costs six! Given you're not running many tapped lands anyway some of the extras could be filled in by the ZNR DFCs like Hagra Mauling  Flip, giving you more lands if you need them without sacrificing spell slots. Once you're making sure that the deck is consistent in getting there you could also then add some bigger creatures or other finishers, safe in the knowledge that you should be able to hardcast cast them most games (and given how much life you can gain recurring 6/7 drops should be easy enough). Speaking of might be worth at least CONSIDERING other graveyard stockers/reanimator spells such as Unmarked Grave/Reanimate in case Rudolf is indesposed or you have to recover from a board wipe. Given how easy it is for you to make Rudolf indestructible board wipes are going to be a great friend - being in white you can take the slightly cheaper Wrath of God/Day of Judgment over Damnation, then get a bit more spenny with Toxic Deluge/The Meathook Massacre or pay a bit of extra mana to get flexibility in Merciless Eviction/Austere Command. Essence Pulse and Fumigate gain life as well. Similarly you're in the best colours for spot removal: ditch Disenchant and the cards which give -x/-x (they might not get the job done on a big boi) and get Vindicate/Mortify/Anguished Unmaking/Fateful Absence/Path to Exile. The deck is also quite commander-centred, meaning that lasting protection for the main man is more important than an instant which saves him once. Lightning Greaves/Swiftfoot Boots are the classics but I like Blessing of Leeches in commander as you can regenerate for free as many times as you need per turn while the life loss is meaningless to you. Otherwise you might want see if my Licia deck (Reign in Blood) has anything you like the look of.

DreadKhan on unthinkable apocalypse

1 year ago

There is Kaervek the Merciless, this might work well with your fairly high MV. Also with the higher MV, you could look at Protection Racket, which is mostly a problem if your deck cares about specific cards, as long as your deck is just a bunch of cards that are all good together it's one of the best cards in Black, it can draw you more cards than Rhystic Study in some metas, or just drain everyone of life if they're really, really responsible and always pay. Finally, Timesifter is hilarious if your opponents have a deck with a noticeably lower MV, or a lot of lands compared to you. You could toss in some really high MV spells like Blasphemous Act and/or Reckless Endeavor, wipes are handy I find, even in a deck that usually is ahead, sometimes you face a faster deck, or a deck that has one sided wipes. I think if your MV is over 3.75 you probably could look at all but Timesifter, for that you might want to go even higher. Another way to raise your average MV is MDFs like Hagra Mauling  Flip, as a spell you would never run it, but in place of a land it is both versatile and has it's MV for any effect that cares about it, the only question is if you can afford a tapped land (or want to pay for the Mythics, can enter untapped in a pinch). Some of these cards are just incredible value IMHO, like Valakut Awakening  Flip, but some seem bad, afaik the best way to rate these is to consider if the effect is valuable period in Commander (is it worth a card in theory), not to worry as much about the cost because the alternative of hitting a land drop is almost never a terrible thing.

If you run a lot of creatures, I like Court of Cunning and Court of Ambition, both are annoying cards that can also draw you cards, and Cunning is a great source of repeated mill vs something like Glimpse. Also if you run a lot of creatures, Bident of Thassa is perhaps the best non-Frostfang version of this effect, the forced attack can be backbreaking to some decks. Another decent one is Reconnaissance Mission, the worst of the lot is Coastal Piracy. Grim Hireling and Professional Face-Breaker are also nice cards. Thalakos Deceiver and Thalakos Dreamsower are nice Blue Shadows, Dauthi Voidwalker is a really good Black one, each of these is really hard to block and comes with a substantial upside. It's a bit janky in Commander, but Sower of Temptation isn't a terrible card, you just can't count on stealing anything too game breaking, as long as you steal something not worth spending another card on you'll get an evasive 2/2 that can sneak damage in for triggers.

If you want a one-sided nearly-Wrath, you might consider Make an Example or Phyrexian Purge. Example is able to pinpoint remove the best creature of each opponent, by any metric, and it's almost impossible to get around with present day cards (it's a chosen, not targeted sacrifice effect), while Purge lets you clear out the best 4 or 5 creatures so you can just take over, Purge likes having access to some life gain, it's especially good with something like Sangromancer, but if you want life gain in Grixis it's hard to do better than Exquisite Blood, but I'm almost never unhappy with Mask of Griselbrand, I think that card is slept on somewhat in Commander.

If you do go with Kraum or some other beefy Commander for your deck, Agitator Ant is a pretty strong card, but you either need the biggest thing on board already or to be able to remove stuff as needed. Kraum having evasion means you'll usually be able to get in against someone, so +2 power is great, and you being Goaded wears off before your next attack step anyways, so it only matters if someone steals it I guess (at which point it can't attack you I suppose??), Agitator Ant also works with any super-evasive creatures, so if your deck has lots of Flying or Shadow it

Hope some of these ideas are helpful!

UnleashedHavok on Every Rose Has Its Thorns V2

2 years ago

I like a lot of your suggestions DaringApprentice, thanks so much! And am taking several of them. Let's see, I added in: Bojuka Bog, Hagra Mauling  Flip, Sword of the Animist (so freaking good with Marchesa on the field), Laelia, the Blade Reforged, Daring Apprentice, Braids, Arisen Nightmare, and I think that's it.

Embercleave led me to finding The Reaver Cleaver, then I had a game the other night where a Captain Lannery Storm + The Reaver Cleaver rocked my world and made me decide to add it to my deck. I'm hoping the synergies for exiling cards to cast play well together in this deck and help speed Marchesa up. I'm really trying to figure out how to add in a Quietus Spike, Elturel Survivors, Geyadrone Dihada and a Deathrender in here, but don't know what to cut. I feel like everything fits so well. Any thoughts?

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