Fiendish Duo

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Fiendish Duo

Creature — Devil

First strike

If a source would deal damage to an opponent, it deals double that damage to that player instead.

Rocketman988 on Defile Me Daddy Rakdos

1 year ago

Hey 77hi77! I love the angle you are going for with the deck, the "playing like a demon" role. I really like the token subtheme, and it feels like you could lean into that even more to give you more breathing room to swing with Rakdos. With more emphasis on a token subtheme, you wouldn't set your board back as much when you swing with Rakdos for "revenge" when your besties turn on you. Instead of resource denial, he'd play as incentive for others to leave you alone OR ELSE. Flavor wise, the legion of tokens would represent your minions that are sacrificed to get what you want.

Burn Down the House, Dance with Devils, and Devils' Playground would fill out the devil token subtheme you have going on, and Asmodeus the Archfiend, Fiendish Duo, Mayhem Devil, and Sin Prodder add even more devil synergy that aligns with the deck goals.

Army of the Damned, Carrion, Curse of Opulence, Dreadfeast Demon, Endrek Sahr, Master Breeder, Wand of Orcus, and Infernal Genesis are all great token cards that fit the infernal theme. Baeloth Barrityl, Entertainer plus pump effects means permanent goaded enemy creatures and treasures for you to ramp with or sac to Rakdos as long as he's on the field. Speaking of pump, Arterial Alchemy can increase the power of your creatures, makes 4 permanents to sacrifice, and gives the deck even more draw power. Bloodthirsty Blade is a great demonic artifact to gift to problematic creatures. Black Market Connections gives you ramp, card draw, or tokens depending on what you need at the moment. Bite of the Black Rose is a super fun "choose your doom' flavor card. Head Games is a terrific demonic deal- while searching their library, see what deals they're willing to give you in order to get what they want. If they don't make a deal with you, they pay the price.

I hate to be the bearer of bad news, but Rakdos's abilities are not targeted abilities, so Wyll's Reversal cannot copy Rakdos's sacrifice triggers. Likewise, you can copy Rakdos's on attack ability, but it will just make YOU sacrifice half your permanents again. Since Rakdos's ability does not target, so new targets cannot be selected for it; copying his abilities just does it again to the same person it would already affect. Additionally, Rakdos's abilities have separate triggers- one that triggers on your attack and one that triggers on dealing damage to an opponent. So you do have to deal damage to an opponent to copy the opponent sacrifice ability with Strionic Resonator or Lithoform Engine. That being said, Maze of Ith is an ability that goes on the stack when activated, so it can be responded to with cards like Bolt Bend, Not of this World, Deflecting Swat, etc. Maze of Ith and instant speed interaction usually targets too, so Lightning Greaves/Swiftfoot Boots help a lot with that too.

ImNora on Cards Like Grand Cenobite?

1 year ago

Hi,

I'm building a The Prismatic Bridge  Flip deck to cheat out creatures. I'm trying to pack the deck with creatures that boost the power/toughness of my other creatures. I've found things like Elesh Norn, Grand Cenobite, Pathbreaker Ibex, Blossoming Bogbeast, Kamahl, Heart of Krosa, Zopandrel, Hunger Dominus, Thunderfoot Baloth, Gisela, Blade of Goldnight, Fiendish Duo, Angrath's Marauders and Necropolis Regent. I also have Blade Historian and Blast-Furnace Hellkite for double strike since it effectively boosts power.

What cards can you think of that I missed?

Thanks, Nora

DemonDragonJ on Commander Masters Previews and Speculation

1 year ago

I would like to see some of the cards that have only ever been printed in the Game Night sets be reprinted, here, simply to increase their availability, such as Avatar of Growth, Fiendish Duo, and Sphinx of Enlightenment.

Gleeock on top cards of each color

1 year ago

Boy, I don't play too much mono-color. Maybe:

- Akroma's Will & Tragic Arrogance

- pass/ Mass Polymorph & Bident of Thassa

- Protection Racket & Bolas's Citadel

- Descent into Avernus & Fiendish Duo

- Oath of Druids & Selvala's Stampede

Probably could be convinced of some other things though

Gleeock on Thantis the Warweaver

1 year ago

Hmm. I've always had a different experience with Clackbridge Troll, maybe because I play so much darn groupslug/Jund. I love the troll, either he is card draw & lifegain, or 8 trample is no joke if you are putting pressure on the right player... You also can choose whatever player has no blockers for the goats if you feel the need to stack the odds in your favor for likelihood for card draw (if that is what you want).

I always feel like deathtrampletouch is awesome... but I usually only focus on having that on a commander that already has 1/2 of that: Grismold, the Dreadsower is a sweet commander that already comes with the trample piece.

I personally agree with some of the cut-recommendations though... but I also don't want to tell you to cut all the responsive/fort, if you want to make her responsive, like a spiky pillowfort, you can, you just have to playtest it a ton because that is a really tricky playstyle to master while staying relevant in games

What I will say about Sunder Shaman is that if you are running with "combat matters" Thantis & most of your wincon are going to be through combat damage, then it is a good idea to have a high critical mass of artifact or enchantment removal, since there are several aggressively costed permanents of that type that take combat out of the game completely.

For cuts, I agree on taking out signets & focusing more on ramp, maybe removing Crown of Doom (Fiendish Duo) would have a lot more impact, maybe pull some of the "hunted" cycle. I think, remove some of the voltron pieces if you are going to keep the combat-discouraging pieces.

Even in my "less combat-focused" Thantis the "courts" see some good play: Court of Bounty, just monarch in general will often accomplish the type of slap-fight that you are looking for, often moreso than the more obvious force-combat stuff.

Gleeock on Speak of the Devil, and he shall appear

1 year ago

I've found a bit of groupsluggin is awesome when you have lifelink in demons, lifelink in your command zone. Descent into Avernus is flavorful, pays for those spendy demons, & is more one-sided than you think when you are gaining chunks of life back.

Fiendish Duo is also pretty great

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