Order of the Sacred Torch

Order of the Sacred Torch

Creature — Human Knight

Tap, Pay 1 life: Counter target black spell.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Order of the Sacred Torch Discussion

dingusdingo on How is Red Elemental Blast …

1 month ago

Mark Rosewater joined Magic in 1996, from Alliances forward. This means that there are a lot of counter spells in non-blue colors that predate him joining.

Red

Artifact Blast

Pyroblast

Red Elemental Blast

Green

Avoid Fate

Lifeforce

Black

Deathgrip

Nether Void

Stromgald Cabal

Thrull Wizard

White

Equinox

Order of the Sacred Torch

There are also a handful of countering abilities in non-blue from pre-Rosewater sets

Rust

Brown Ouphe

Richard Garfield had intended colors besides blue to have access to counter spells. Garfield also built the game to have a greater focus on interactions between colors, with hosers such as Tsunami and Acid Rain being another example, or the frequent Protection from X Color cards that are rampant in the early sets. Maro has moved away from viewing the colors as interactions and relationships between colors and towards trying to define the colors in relation to themselves (a la color pie). Whether or not you agree with Garfield's vision for the game or Rosewater's, we can't ignore that Red Elemental Blast predates Rosewater even working for Wizards. Red Elemental Blast also predates Maro's theory of the color pie, which must be applied retroactively to REB.

We also have numerous examples of non-blue counter spells in sets even after Maro started designing cards or even becoming a lead set designer. I think that while counter spells and interacting with spells/abilities on the stack is primarily a blue ability, other colors need to have access to this powerful and necessary tool. While I agree that blue should be the market share, we need closer to 85-90% of counter spells printed as blue, instead of the current ~98%

Frd123 on It's Always Sunny in Dominaria

4 months ago

Thanks for the deck explanation on reddit and the updates. It surely helped me a lot in my monowhite own build with Mikaeus, the Lunarch.

My deck isnt entirely Cedh, because Mikaeus, but your ideas sure helped. Especially Order of the Sacred Torch, this card is so sweet. And even if it isnt in your list anymore, Apostle of Purifying Light did wonders in my playgroup.

DragonLordJippy on A Better Teshar, Ancestor's Apostle

6 months ago

ntajima

Ahhh, thanks!

rfc1437

Yeah, the Deck is always evolving... Trying out a bunch of new tech. Some things are working, other's aren't. With the frequency of Ouphe's I'm seeing it has become absolutely necessary for Banisher Priest, so she's in now... Currently considering Juntu Stakes. This is kinda the perfect (excuse) list for it too.

Bonjo

Hey Bonjo! Happy to hear (read) this is your first (and potentially only) cEDH Deck. It is a lot to wrap your head around at first as there are various moving parts, but once you understand how the engines work it is easily the most rewarding Deck to play. To quickly go over some of your thoughts & questions: 1. Order of the Sacred Torch is a meta call. It's a solid all around Card, but not for this list. Too slow for the kinda interaction it provides. 2. Serenity is a must to get rid of pesky hate pieces, as RFC stated above. 3. Gustha's Scepter is one of my favorite Cards in this list. Let's just say you have a 0 Cost Artifact in Hand, a Grinding Station on Field and Gustha's Scepter. You have Junk Diver in Hand as well, but only enough Mana to Cast Teshar. Cast Teshar -> Throw Junk under Gustha -> Eat Gustha with Grinding Station -> Bury Junk & Gustha -> Cast the 0cmc Artifact, Teshar Trigger -> Junk Diver to Battlefield. Begin Combo'ing for 4 Mana (that Turn) 4. Teferi's Protection is fine. Overly priced for what it does. In this list, it's fine if things hit the Grave. The entire concept is centered around redundancies and recursion. We don't need it here. 5. No to Enduring Renewal, big no. The last clause ruins are Combo. 6. I've spoken on the fish bowl before... This is win more. Should not be in this list. We can Combo out and with with a variety of elements simply baked into this list. Please, do not use Aetherflux Reservoir. At any rate, hope all that info helps! Best of luck perfecting your own Teshar.

Azeworai on Big Tokens

7 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

Loonmoon18 on Kor/Leonin Equipment (Please Help)

2 years ago

Equipoise, Orim's Chant, Light of Day, Abeyance, Crusade, Disenchant, Swords to Plowshares(good for indestructible creatures), Bygone Bishop, Howling Mine, Dawn Charm, Illumination, Mana Tithe, Order of the Sacred Torch, Rebuff the Wicked, Sunlance

any circle of protection to start, not all great but are at least cheap to get.

SaifurCommander on Making a Sharuum the Hegemon …

3 years ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

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