|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Sidisi, Undead Vizier
Legendary Creature — Zombie Naga
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
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Sidisi, Undead Vizier Discussion
19 hours ago
Hi i like your deck a lot , i am trying to build my own, you gave me a few good idea's. My deck is primal surge too, outside of your commander do you have trouble with removal?
My deck is more of a land matters deck /token deck if you want to take a look still thinking about adding more aristocrat cards: http://tappedout.net/mtg-decks/woe-unto-the-conquered/?cb=1531914882
Some cards thar you might like (unplaytested):
3 days ago
I think you're right, I'll replace some removal with card draw. Ad Nauseam is probably good, I just don't like the thought of getting hit for huge amounts of damage by Phantasmagorian and some of the more expensive reanimation targets. I think I'm gonna test it anyway. I have all the good rocks in my Arcum Dagsson deck right now, but if this ends up being any good I will get more or switch them over. Charcoal Diamond isn't really that bad. It's played in Sidisi, Undead Vizier Ad Nauseam decks too, but I may cut the Peat Bog or something if it becomes a big problem. If I can get my hands on a Mikaeus, the Unhallowed I'll pick it up. Thanks a ton for the suggestions I'll update the list when I get some more time.
4 days ago
I agree with the other points DrkNinja makes thought with the exception of the commander as Marrow-Gnawer has great synergy with Rat Colony as I mentioned earlier. If you plan on switching to Relentless Rats then Marrow-Gnawer gets a lot worse and could be replaced for Sidisi, Undead Vizier. More rats are definitely a must maybe 40 Rat Colony or Relentless Rats? The stone card is also a must for obvious reasons. Sorry for the double post!
4 days ago
Thrumming Stone is a must in this deck.
Also rat decks should have more than just 28 rats, unlike shadowborn apostle decks the rats need to be a bit more.
gravepact should be in here as well, unless you are trying to go budget.
My version of this deck is much more boring... but it is probably a bit more consistent as I play with Sidisi, Undead Vizier (I know it's a flavor fail) as my commander to tutor Thrumming Stone up immediately. If you get a chance check it out Stack Dat Cheese!.
Also have you considered changing the deck name to... "I'm Beginning to Fell Like A Rat God"
5 days ago
Nice. Have you considered adding Fauna Shaman, Hua Tuo, Honored Physician, Meren of Clan Nel Toth, maybe even Sheoldred, Whispering One? None of these are cheap, but they can really give some punch to this deck.
Also, since you're playing black, it would be nice to add some tutors to this deck (aside from the ones I mentioned already). If you're looking to not spend overly much on these, I'd recommend Sidisi, Undead Vizier and Beseech the Queen.
Hope any of this helps. Let me know how the deck plays!
1 week ago
Gotta spread some mono-black love, so +1 from me. Here are my thoughts.
This deck seems to be all over the place at the moment, and since I built my first mono-black deck on a budget like this one, I'll give you some tips.
If you want to build a midrange/control deck, that is fine. But you need to find better early game cards than stuff like Thornbow Archer. Some of the best budget early game you can get is Gifted Aetherborn, Gatekeeper of Malakir, Kitesail Freebooter, Wrench Mind, etc. These cards are all great and will help make your deck feel more coinsistent if they are in 3-4 ofs.
Removal seems to be all over the place, so I'll give you my personal opinion. If it is 3 mana or above and does not kill planeswalkers or has delve, don't play it period. Vraska's Contempt might be great for standard, but is really just too slow for modern. Hero's Downfall is really the only black removal spell that fits all these, and if played, it's really just sideboard material. The rest of your removal should just be Fatal Push and Victim of Night. You really should only have 8 spells solely for removing creatures (ie., not gatekeeper) in the deck.
Your creatures need some improvement. Paragon of Open Graves and Sidisi, Undead Vizier should both be either Gray Merchant of Asphodel or some other game ending threat. I recommend retooling the deck so your deck has more threatening cards in it.
I'd up your lands a smidge, you will likely end up playing 24 as you progress the deck.
If you want more ideas, suggestions, playable cards, glance at other potential builds, etc. You can check out my primer for this deck at:
SCORE: 63 | 63 COMMENTS | 15805 VIEWS | IN 53 FOLDERS
1 week ago
The second half of Grind can not be played as it is a white spell.
Skinrender, Sakura-Tribe Elder, and Sidisi, Undead Vizier all seem sweet in this deck. I know it goes against killing the entire board slowly, Cryptolith Rite can ramp you like crazy, especially fun with a Throne of the God-Pharaoh out.
1 week ago
Hey man, I've been running a deck like this myself, and a couple of points I've been learning while building:
1.) Don't be afraid to use Scarab God's second ability. Ik you're looking to exile as few creatures as possible, but it's way better to use it and cast something like Overseer of the Damned, Sheoldred, Whispering One, Phyrexian Ingester, or Sidisi, Undead Vizier (all of which are great in a UB grave deck). If you can, use other recursion spells first before using this ability, but overall don't be afraid to use it.
2.) Milling is key. Last game I played I dropped a Mesmeric Orb turn 2 and was turning everyone's grave into my own personal toolbox, stealing stuff like Eternal Witness to grab recursion spells back to my hand for even more use.
3.) Graveyard tutoring is important. Cards like Buried Alive and Entomb can drop important cards into the grave to be used by Scarab God, Victimize, Dread Return, Living Death, Unburial Rites, and Ever After, all of which have been powerhouses combined with Buried and Entomb.
4.) Add a couple more board wipes and exile effects to deal with problem creatures on the board. Damnation is a great start, but add a couple more just in case. My personal favorite so far has been Living Death which for SG decks is a total game ender most of the time. Life's Finale acts as a way to tutor up our opponents' creatures while clearing the board, and if you really want to piss off your entire group throw a Cyclonic Rift in there to completely finish everyone off.
5.) I'd recommend upgrading the landbase, which can actually be done in EDH for pretty cheap. Slow fetches, Terramorphic Expanse as a second Wilds, Battlelands ( Sunken Hollow in UB), Tainted Isle, River of Tears are all great duals that work well in EDH. Don't be afraid to play a tapped dual every so often since EDH doesn't really rely on speed most of the time (unless your meta is more aggro than anything). It might be a good idea to check out something like Mutavault too to add to your zombie count.
I've got a semi-budget build going on here: ( Toolbox of the Dead ) if you want to check it out. I'm not a great EDH player by any means, but I've definitely been seeing better results with some of the changes I've made by shifting more from zombie tribal -> ETB centric.
So yeah, hopefully some of this helps out.