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Sidisi, Undead Vizier
Legendary Creature — Zombie Naga
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
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Sidisi, Undead Vizier Discussion
1 day ago
UPDATE: Still trying to cut a deck w/ Reanimator, Discard, & Sacrifice elements; a 3 for 1 if need be.
Right now, I dunno how to try & find what cuts to put in/what to replace; & a lot of good cards are currently in the Maybeboard. I do want this to be Reanimator based, Animate Dead + Worldgorger Dragon (Worldgorge Win.) Hell's Caretaker , Everyone Discard like mad Waste Not , Bone Miser , among other effects, & Sacrifice for effects more beneficial to you, than your foes; likely resulting to benefitting from your other cards in exchange for Sidisi, Undead Vizier , Razaketh, the Foulblooded , even Doomed Necromancer ! Some are hybrids of 2/3 of these effects; Maybe all 3!
So I'll ask again. What would you cut, and what to replace? Saying "Add" doesn't seem to be necessary anymore.
Yep, I'm on a status where I do want help again. I'll see what else to do about my CHAOS deck, but this is also important currently.
Thank you for responding (If so...)! :D
3 days ago
bradtheimpaler13 - Hey there! I've been on the lookout for a Sidisi, Undead Vizier at my local shops. No luck finding one for quite a while so I may have to order a copy. It's definitely been on my radar. Shade's Form , however, I have never seen! Looks pretty awesome! Thank you! I'll probably order both tonight. Any ideas on what you would cut to slot it/them?
4 days ago
4 days ago
Maybe using cards like Sidisi, Undead Vizier so you can tutor cards and sac stuff you need in the grave, Scheming Symmetry , Phyrexian Delver , Bolas's Citadel , Buried Alive to tutor your wincons to the gy (like Necrotic Ooze Mikaeus, the Unhallowed and Triskelion and you win in the spot), Animate Dead , Dark Petition , Carrion Feeder , Gravecrawler , Living Death / Rise of the Dark Realms (that last one is kinda expensive) I'd suggest those as black cards. Using Sol Ring is more useful than Worn Powerstone , Expedition Map to tutor any land to hand, Tormod's Crypt bc gy hate is useful, Gilded Lotus 3 mana by 5 isn't bad, Thought Vessel , Aetherflux Reservoir wincon tho. The mana base kinda concerns me by the amount of basic swamps, you could use something like Cabal Stronghold , Reliquary Tower , Terramorphic Expanse , Evolving Wilds even if it's a mono color deck, being able to shuffle and get lands out of the deck will be useful, less dead draws. Sword of the Animist is always useful if you don't have ramp.
2 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
3 weeks ago
Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.
You need more creatures. At least 28.
If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .
Purphoros, God of the Forge wins games.
I would consider cutting...
Altar of Dementia ... any other engine on a stick is better.
I might add...
Plaguecrafter ... all-star.
Shifting Shadow ... great engine in Marchesa.
Breath of Fury ... extra combats will win.
Puppeteer Clique ... fun theft.
Grave Titan ... you might just need some pricey 1-card houses.
Curse of Stalked Prey ... ignore the Throne.
Sidisi, Undead Vizier ... tutor.
Fleshwrither ... maybe?
Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.
1 month ago
1 month ago
Hey, you're welcome.
You want to try to limit the amount of high mana cost cards (four drops or higher) you have in your deck.
- Prossh, Skyraider of Kher
- Avenger of Zendikar
- Liliana, Dreadhorde General
- Vraska, Relic Seeker
- Bolas's Citadel
These are all better high mana cost cards then Brass's Bounty . Bounty makes treasures, but that's all it does and it costs seven mana. There's better cards for less mana that make treasures. Bounty makes treasures equal to the amount of lands you have therefore you can't even ramp into Bounty with nonland sources such as mana rocks or mana dorks.
You don't need Butcher of Malakir if you have Dictate of Erebos . Butcher is seven mana redundancy (the same thing) which is too much. If you didn't have Dictate then Butcher would be fine. There's too many five drops here especially since Korvold is a five drop and it's the five drop you want to cast more then the rest. The other five drops that are worth keeping are:
- Sidisi, Undead Vizier
- Dictate of Erebos
- God-Eternal Bontu
- Crux of Fate
- Revel in Riches : if you want to try to win with treasures.
I'm not a fan of Revel I would cut it because I think treasures are better to sac and make mana or to grow Korvold and draw then keeping ten of them on the battlefield hoping to win with Revel.
Sidisi, Undead Vizier is a good tutor, consider more tutors? Diabolic Intent is worth clearing $10 to add. It makes you sac a creature before you can tutor which is has synergy with the sac theme of Korvold. Consider cutting Growing Rites of Itlimoc Flip for Intent? Rites is a fine card, but for your deck it's not better than Intent since Intent can tutor directly for Dockside Extortionist .
Eternal Witness is great with Intent and Temur Sabertooth . Witness can recur Intent letting you cast it again. Sabertooth can bounce Witness back to your hand to cast it again and recur Intent or something else. Having the ability to recur any card is very helpful when the strategy with Korvold is to sac your permanents. To make room in the budget for $5 Witness consider cutting $6 Mazirek, Kraul Death Priest ?
Because Dockside Extortionist is so good with Korvold then having other tutors that can get him are helpful.
These are good budget creature tutors. Evolution goes with the sac theme since you sac a creature before you tutor for another one and put it onto the battlefield. Signal can tutor for three different creatures and then randomly you put one into your hand. Empath can tutor for Prossh or Avenger. Summons can tutor for both Extortionist and Sabertooth.
Korvold is five mana and you kind of want him on the battlefield before you start sacing permanents to get the value. The problem is you need more ramp to do this. More early game ramp is good with Korvold; it can be used to cast him faster and then ramp permanents can be sac fodder for his ability. The nice thing about Korvold is even if you all draw are ramp and nothing else it's fine because ramp lets you cast him faster and then the ramp or lands can used to sac to grow him and draw.
- Elvish Mystic
- Elves of Deep Shadow
- Orcish Lumberjack
- Llanowar Elves
- Springbloom Druid
- Fellwar Stone
- Talisman of Impulse
- Talisman of Resilience
One drop mana dorks are some of the best cards for ramp in Commander.
Sidisi, Undead Vizier occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
BUG (Sultai): 0.91%