Sidisi, Undead Vizier


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Sidisi, Undead Vizier

Legendary Creature — Zombie Naga


Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.

Price & Acquistion Set Price Alerts



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Sidisi, Undead Vizier Discussion

hkhssweiss on teysa test casual

1 day ago

Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:


Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.

Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.

Grand Abolisher: Prevents people from actually stopping you on combo turns.

Ophiomancer: Provides tokens on each upkeep, strong card to run.

Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.

Sidisi, Undead Vizier: Good creature tutor that has additional value.


Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.

Dance of the Dead: Same reasoning as above.

Phyrexian Arena: Card draw engine that should be a staple.

Necropotence: Hand refill.


Swords to Plowshares: One cmc removal and it's cheap to get.

Path to Exile: A more pricier StP but worth if you need the removal.

Anguished Unmaking: Instant speed Vindicate, the 3 life loss is irrelevant.

Mortify: Another cheap removal.


Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.

Buried Alive: An Entomb effect that can possibly win you the game if you have a Reanimate effect in your hand.

Disenchant: If you feel like you really need to deal with more removal.

Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.

Dread Return: A good reanimate effect with a acceptable flash back cost.

Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.

Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.

Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.

Unburial Rites: A slight worse version of Dread Return.

Wrath of God: Classic board wipe.


Blasting Station: Highly recommend for you to run, an outlet that can win.

Nim Deathmantle: Can lead you to infinite colorless mana if combined with Ashnod's Altar.

Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.

Hope that these cards help!

ZendikariWol on Meren Death Means Nothing to Me

3 days ago

You've got a killer deck here! However, you did leave me a little to pick apart. I'm gonna just suggest a few cuts and link my deck below. Pick what you need from it!

Carnage Tyrant, while a pretty good card, doesn't really contribute to your theme, except as a finisher; a role which could be played by several arguably better cards.

Elvish Piper is a very good card but there are a lot of decks that could utilize it better and a lot of cards this deck could better utilize.

Kessig Cagebreakers is really heckin good but it's also 5 mana and your curve is super high so...

Grave Titan is pretty good but honestly nothing crazy.

Gray Merchant of Asphodel may not be all that awesome here, considering the amount of permanents you'll have on the battlefield consistently.

Nemesis of Mortals is... bad. Like Carnage Tyrant, all it is is a huge creature- and it's basically just Gigantosaurus with a build-around. There are better creatures for this deck.

Pelakka Wurm is good but not 7 mana worth of good.

Oracle of Mul Daya is great but serves little purpose here.

Sidisi, Undead Vizier is way better than Rune-Scarred Demon in this deck.

Stonehoof Chieftain seems an odd inclusion, given this is really not a beatdown deck.

Vorinclex, Voice of Hunger is powerful, but I've found it draws too much hate to be... playable.

Rise of the Dark Realms is prohibitively mana-costly.

Jarad's Orders will usually be better than Final Parting here.

Conjurer's Closet is not super good here.

Exquisite Blood is downright confusing. You have no synergy with it.

Palace Siege is a worse Deadbridge Chant here and that's saying something because Chant is not very good here. Not bad, but not very good.

Your mana curve is really really bad, dude. Like it's not the worst I've seen but still I can't imagine you're putting an engine together until turn 5 or 6, and that's just not fast enough. By then your opponents will probably be in a spot where they're picking on you and it's tough for you to stabilize, and by then even if you manage to their boards will be way more developed. Imma link my deck here, see if you can steal any of my cheap stuff!

Okay, the Whole Death Thing? Minor Setback.

Commander / EDH ZendikariWol


CaptSillva on CLEGANEBOWL: Haakon & Korlash

4 days ago

Phyrexian Crusader is just generally a really powerful creature. First Strike + Infect and two protections make him really hard to deal with. Also for course he brings an alternate win con. He is a bit on the weaker side in this deck, but adjustments could always be made with the equipment package. Batterskull and Hatred both work great with him.

Josu is also just a generally good card. A 4/5 Menace for 4 isn't super intimidating, but it isn't an awful baseline, and it pays off in the late game. This is Mono-Black commander so mana is rarely an issue. You even run most of the Mana doubling cards, but could even easily fit in a few more like Liliana of the Dark Realms. Not a super powerful Planewalker, but that is kind of the point. Players are typically less threatened by her allowing you to get far more value off of her than you should.

Whip is more of a life gain engine than a reanimation card. Blanket Lifelink is just so powerful so much so that I don't think it is wrong to run it when you have no intention to activate it. Of course Black is not without other good ways to gain life, but Whip is a very strong option when you have strong ETB triggers to go along with it, and you do. You may not want to Exile your guys, but sometimes tempo is more important than value.

Your not wrong about running too many Tutors and generally two is enough, but your deck leans heavily on getting very specific cards just to function properly. Many of which are fragile to removal and graveyard hate. So having more ways to get the cards you need can be fairly useful.

Though maybe Beseech isn't the right Tutor, perhaps something else that offers more flexibility and late game value like Sidisi, Undead Vizier.

msanchez13 on Olivia, Mobilized for War (new to commander)

1 week ago

I'm not surprised you would have trouble with Zendikar Resurgent, enchantments are the #1 problem permanent for this color combination. Your premium removal will be Chaos Warp, with other sweeper effects like Nevinyrral's Disk or Oblivion Stone being necessary. Other staple sweepers include All Is Dust and Ugin, the Spirit Dragon, but these are not budget-friendly.

As for madness cards, I used to try to lean into them, but I found them all to underperform. This led me to go towards a reanimator-style approach, using Olivia's trigger to easily ditch a fatty into the graveyard. This strategy is further supplemented by her ability to give haste. The deck's nut draw is to go Olivia, pass turn, next turn cast Doomed Necromancer, pitch a fatty to Olivia's trigger, sacrifice the hasty necromancer, reanimate said fatty, and optionally give it haste and attack. Personal favorite reanimation targets are Sire Of Insanity if opponents are tapped out and unlikely to kill it, Void Winnower for those pesky interactive opponents, Massacre Wurm for those darn token strategies, Dragon Mage if your hand needs a reload, Rune-Scarred Demon or Sidisi, Undead Vizier if I have part of the Dark Depths combo in hand....there's just so much you can do with a reanimation package. The best part is, even if you do want to continue with a vampire tribal theme, Olivia makes your creatures vampires, so you can build your own vampires! You can even run Olivia Voldaren for further synergy. My favorite thing about the new printing of Olivia is that there are so many different directions in which to build the deck.

As I mentioned, here is my list. Many of the interactive elements (i.e. removal) are useful no matter what style of deck you run, but the reanimation packages and Dark Depths engines are specific to the build. Hope this helps!

Aphoticate on Commanders by Power Level [EDH Tier List]

1 week ago

Outside of boring tutors in the zone like Sidisi, Undead Vizier or Razaketh, the Foulblooded, what are the best mono black commanders? I'm thinking of making Chainer, Dementia Master and using all the big mana black ramp like Crypt Ghast and Extraplanar Lens along with sac outlets to loop creatures like Gray Merchant of Asphodel, Kokusho, the Evening Star, Mindslicer and Meteor Golem in and out of the GY.

This list only has Chainer in mid power though so idk. Think he deserves high power status?

FogonaFrog66 on Who am I? Everyone you've ever met.

2 weeks ago

Good one from what I can see. I would love to play the deck you already have assembled. I have always liked Trinket Mage to find Walking Ballista, Tormod’s Crypt, or Sol Ring. Also you could target other cards like Hangarback Walker, Skullclamp, Sensei's Divining Top, or even artifact lands like Seat of the Synod. Some tutors I wouldn’t want to miss out on would be Final Parting and Diabolic Intent. Finally, if you go more towards the Reanimator theme, creatures that rock my socks off every time are Sidisi, Undead Vizier and Phyrexian Delver. The instants and sorceries in this theme I would consider are Dread Return and Victimize. That’s about it, I guess. Hope my suggestions help you find your way. Cheers and good luck!

FogonaFrog66 on Sidiser, I hardly know her!

2 weeks ago

You indeed have a decent shell going here, congrats! Just rattling off the top of my head, Lord of Extinction is usually a one-shot kill with Jarad, he’s just over $15 last I checked. Final Parting is also a great spell that only does good things in your deck. In lieu of Survival of the Fittest, you could run Fauna Shaman or Evolutionary Leap for considerably less cash. Sidisi, Undead Vizier, Izoni, Thousand-Eyed, and Meren of Clan Nel Toth are all great options with the synergies you have in place. Last but not least, if you added a Gravecrawler and a Rooftop Storm, you could create an infinitely large Grim-Grin, or kill everyone at once with your Altar of Dementia. Sorry that wasn’t organized very well, but I hope it helped. I would play the deck as is, so please enjoy yourself!

bushido_man96 on Meren Death Means Nothing to Me

2 weeks ago

I get wanting to run more creatures, but in the end, its better to run the creatures you need, and have the sac outlets to make the deck run. To that end, I don't run cards like Cultivate in my Meren build, but would rather run something like the Yavimaya Elder that you already run, or its artifact buddy, Burnished Hart. They have built-in sac abilities, add experience counters for Meren, and accelerate your mana. Two other good mana dorks I run in Meren are Blood Pet and Blood Vassal. I like them because I can sac them the turn they come into play for mana, and don't have to worry about being able to tap them, like Llanowar Elves. Rune-Scarred Demon is a good tutor, but I really like Sidisi, Undead Vizier as a tutor in this deck. She can exploit herself, turning into the card you need and adding an experience counter, and likely getting her back at the end of the turn to tutor all over again.

In my build, I tend not to run a lot of the more traditional recursion, like Disentomb or Victimize. This is a personal approach, as the commander, who I usually have access to, provides plenty of recursion on her own. But, that's just my approach. If you find it useful, then stick with it, but you might make it more of a focus, adding cards like Necromancy, Animate Dead, and Dance of the Dead.

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