|Commander / EDH||Legal|
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|Dragons of Tarkir||Rare|
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Sidisi, Undead Vizier
Legendary Creature — Zombie Naga
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (16)||gosora , Roadhog , Swamy , thetechzombie , Nightdragon779 , orzhov_is_relatively_okay819 , sonnet666 , Sparky41 , abby315 , BladeMasta220 , mcstang1986 , ibraJG84 , Caldazar , ironax , AAHFI , SirFabius|
|Want (5)||Turtlelover73 , Pylioz , pskinn01 , MindAblaze , brokendwarf|
Sidisi, Undead Vizier Discussion
1 day ago
Most devotion lists will run 3-4 Phyrexian Obliterators. I also love a 1 or 2 of Sidisi, Undead Vizier. He has a big butt, profitably trades with just about everything, does not die to Fatal Push, and can easily tutor whatever you need.
4 days ago
First of all, if Sidisi, Undead Vizier is your commander then you can't use Grimgrin, Corpse-Born as he falls under . If you decide to change to Zombies, then Rooftop Storm is a must, as well as Gisa and Geralf.
Now, if you're going to stick with Zombies, then I recommend Graveborn Muse, she offers some of the best draw power you can get in zombies. If you can get your hands on a Sheoldred, Whispering One, I'd suggest using one. She's one of the most annoying cards in black, making your opponents sacrifice creatures while you get to resurrect yours.
Here's a zombie deck I've been working on myself - Zombie Apocalypto - It's , but I'm sure there are some ideas there you could use.
4 days ago
It is weird to hear someone say "To much card Draw", but I think you have a point.. lol. I honestly think Rhystic Study provides the best draw in my deck. Maybe it is just my playgroup, but I will draw at least 2-4 extra cards a rotation off this. Also, Skullclamp is good, but all the Zombie Lords make me not want to sac as much, thus the Clamp is not as good. I am making the following changes:
what are your thoughts on these changes??? I could really use the feedback haha
4 days ago
Sidisi, Undead Vizier and Vengeful Dead should go back in.. it is just so hard to make cuts. Any other cards you think I should remove? Also, could you upvote the list? It helps get the word out! Thank you!!!
4 days ago
I don't think this deck really needs Skullclamp. You don't really have any good X/1 targets for it, so you'll just slap it on a creature and wait for it to die. You'd likely be better off putting Vengeful Dead back in the deck for insurance against board wipes. Or, if you wanted to increase consistency, you could slot in Sidisi, Undead Vizier.
4 days ago
I have Angel of the Dire Hour, Bane of Progress, Basandra, Battle Seraph, Dawnbreak Reclaimer, Far Wanderings, Mulldrifter, Phyrexian Ingester, Sidisi, Undead Vizier, Sword of Vengeance, Sunblast Angel, Ur-Golem's Eye, and Xathrid Necromancer all up for trade.
1 week ago
Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.
(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)
Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.
Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).
I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.
Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).
lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).
1 week ago
like the build.