Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
|Have (2)||GeminiSpartanX , metalmagic|
Printings View all
|Dragon's Maze (DGM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Possibility Storm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Possibility Storm Discussion
2 weeks ago
Yes you can. Everywhere but the stack, adventure cards can only be creature cards. Possibility Storm will see that it is a creature card and allow you to cast it for free. When casting an adventure card, you may decide which “side” you would like to cast: the creature, or the adventure.
2 weeks ago
I've seen a lot of contradictions on this, and want some clarification.Possibility Storm specifies a card type and then that you can cast the card without paying it's mana cost. Does Possibility Storm prevent casting a card type other than the appropriate type once the card is exiled? For example if I cast Walking Ballista with Possibility Storm in play and hit Merchant of the Vale can I cast haggle?
2 weeks ago
WarSpaniel If by "combo" you specifically mean something that loops over and over to create a threat that requires an immediate answer or else "i win", then no. As easy as it would be to include Kiki-Jiki, Mirror Breaker and Zealous Conscripts i purposely left them out so this deck could function, and win, without the combo. I end games through attrition. It's quite hard to answer a Ruric Thar, the Unbowed equipped with Grafted Exoskeleton and a damage doubler, although I wouldn't call that a combo in the way i think you mean :) Also, Blightsteel Colossus :)
Sorry for the overblown answer.
Other strong Synergies include:
Any of my Damage doublers with Ruric thar
Possibility Storm and Ruric Thar is nasty and gives me the edge since I'm so creature heavy.
Effects like these along with tax on playing instant speed accomplish what tis deck is trying to do. Kill Spell slingers.
3 weeks ago
Without Possibility Storm the deck does okay, although not great and it's obviously better with it. The nice thing is Possibility Storm helps protect itself against things like enchantment removal, since they have to hit it from their library to actually cast it. If they are able to destroy or counter Possibility Storm, the deck has Crystal Chimes and Trading Post to get it back although that certainly is not ideal.
As for cards like Nevermore and Meddling Mage, I actually have never come up against them. Meddling Mage could be dealt with using one of the wraths or removal spells, but the only answer for something like Nevermore is pretty much Spine of Ish Sah. I have considered adding Unstable Obelisk for another, similar option, but both are pretty expensive which can be frustrating.
Something like Curator's Ward might be worthwhile. Like I said, I mostly rely on Possibility Storm's natural ability to dodge removal but I have not played against a deck with lots of dedicated enchantment removal that I can think of. Keeping Possibility Storm alive is definitely something the deck wants to do.
As for Mirage Mirror, I remember looking it over when it was first spoiled but I haven't thought about it in the deck too much. It definitely could fit as a utility artifact, though, and I'm sure it could combo with something in the deck.
4 weeks ago
Looking good already.
- Possibility Storm To disrupt others, you can bypass it via Purphoros, Bronze-Blooded
- I don't think you need more than two rituals in this deck. Maybe add something like : Neheb, the Eternal, or maybe add Dockside Extortionist which can make a lot of treasures. If you can copy or bounce it even more!
- Personally I also like Shattering Spree for artifact destruction, because it is more flexible
- Strionic Resonator To copy some ETB?
- Cloudstone Curio to return and abuse ETB more.
- Hazoret's Monument, you don't cast creatures, but put in to play?
- Inferno Titan? Can target any target. If you can copy it, it will do a lot of damage
Maybe more card draw/advantage stuff like: - Combustible Gearhulk which could be very funny.
Some graveyard hate: - Soul-Guide Lantern
Extra combat? - Combat Celebrant; Could also give infinite combat phases with Kiki-Jiki
1 month ago
There's a fun card I'd recommend for you though - Possibility Storm
Yeah it's chaotic but I find that it disrupts our opponents more than us most of the time.
With Feather, the Redeemed in play, you can chose which ability to resolve first since casting a spell would trigger both Feather and Storm. If the spell you cast is important to you, chose Feather to resolve 1st so that the card goes back to your hand. If you're in for some fun, go with Storm and it'll net you a new card from your library, which gets returned to your hand per Feather's ability still if the new card targets a creature you control.
Possibility Storm has great synergy with a lot of your creatures too. Guttersnipe, Balefire Liege, Electrostatic Field, Firebrand Archer, Thermo-Alchemist, Young Pyromancer and Monastery Mentor all trigger twice thanks to Possibility Storm!
1 month ago
Gleeock, yes, Timesifter's been great. I run it in my Jhoira of the Ghitu chaos deck (average CMC: 5.17). I end up taking about half of the extra turns, which helps with suspend hopefully without feeling too oppressive to the rest of the table.
Instead of playing all the extra turn spells and MLD you'd expect to see in Jhoira, I run Perplexing Chimera, Omen Machine, Possibility Storm, and Wild Evocation. My ultimate goal is to cast Eternal Dominion, preferably with Hive Mind in play.
1 month ago
When I had my Kaervek the Merciless deck. I found that giving him lifelink was very good. Also I found that Possibility Storm with Kaervek the Merciless is OP. GETTING TWO TRIGGERS OFF Kaervek the Merciless. from that Enchantment was sick.