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Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Possibility Storm Discussion
1 day ago
Hes not optimal, but he makes artifacts uncounterable. For example, you cast Darksteel Forge with mishra and Possibility Storm out, you shuffle away forge to PS trigger, possibility storm into anything.. let's say Mycosynth Lattice, n then trigger mishra and search for forge and play it for free. Ive now cast 1 spell and gotten 2 storm count while negating the downside of Possibility Storm.
Am opponent casts Counterspell in response to lattice, sure it ressolves and lattice goes to graveyard.
Mishra is still out and his ability resolves naming lattice, searching it from the gy and playing it anyway.
Same goes for Blood Funnel, my spells cost 2 less and i allow them to be countered by funnel, then tutor them to battlefield for free uncounterable.
1 week ago
Fractured Identity + Possibility Storm (which, thanks to a recent game where I learned that multiple possibility storms just create multiple triggers of going through your library and getting cards) = stupidly powerful and funny chaos.
1 week ago
As far as winning with curses goes, I think the others are right. You're gonna need to switch colors around, at the very least. R/W with Curse of Exhaustion, Curse of the Pierced Heart, Possibility Storm, and Porphyry Nodes + whatever gods (Heliod, God of the Sun is amazing here) seems like your best bet. Combined with your Ghostly Prisons and removal, you shouldn't have too many problems stalling the game until you lock your opponent out with Possibility Storm.
Alternatively, there's some good U/W Enchantment Control decks floating around online. Here is one recently posted on MtG Goldfish. Here's a mono-white version posted on Star City Games that can easily be altered to include what you want to play.
2 weeks ago
"They struggle with my Mizzix & Daretti" I think most groups struggle vs these, neither is any slouch. Daretti ult is just game over... and he provides awesome long term power even if he never ults. I am a bit surprised you want neheb storm when you have mizzix which is usually storm or at least spellslinger which doesn't seem that different.
If you can't bring them to your level and want a different approach to this deck perhaps aggro/tokens is the way to go? It isn't spells like mizzix and it isn't recursion like daretti. There are many token engines that like lots of mana that neheb easily powers and going wide gets damage through to feed neheb.
If you still want red storm Aetherflux Reservoir is a start. Here are the storm cards I would consider: Empty the Warrens, Grapeshot, Haze of Rage, Ignite Memories. Though with neheb I would say empty and haze are useless for a game finish. Red does have a quite a few draw a card 1 cmc cards like Crash Through these could do a lot for storm.
3 weeks ago
It probably depends on how you're playing it. Nobody likes being locked out, but if you're just stealing one or two creatures per turn and using that as your strategy (not just using stealing creatures as a means to locking everybody out), and if you're not targeting a specific player, then it'll probably go over okay. Another way to balance out stealing is by using randomized effects like Possibility Storm.
3 weeks ago
3 weeks ago
Sweet deck. I think Yidris is a perfect chaos commander. One way to avoid getting hated out is to implement group hug. Well of Ideas, Humble Defector, Ghirapur Orrery, Rites of Flourishing, etc, can all help you make friends and surprise your group when you unleash a couple Possibility Storm chaos cards.
For chaos, don't forget Conjured Currency, Warp World, Dismiss into Dream, Shared Fate, Guild Feud, Psychic Possession, Wild Evocation. Of course, some of those are personal preference, but I would put those in over some tutors, coin-flipping, and hate-drawing cards like Sanguine Bond, Nature's Will, etc.
Hope that helps to answer your question! Essentially, group hug will establish from the early turns that you're not a typical Yidris storm/cascade/goodstuff deck, and once the chaos begins, then your opponents will hopefully have such a tough time forming a real strategy that they can't stop you.
1 month ago
Also, if you ever get a hold of a Mishra's Workshop that'd be sweet!