Possibility Storm

Possibility Storm


Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

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Have (2) GeminiSpartanX , metalmagic
Want (3) amj , kingcraig , Authorauthor

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all


Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Possibility Storm occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.15%

Possibility Storm Discussion

Anjuna on Commanders by Power Level [EDH Tier List]

4 hours ago

The reason why Mishra, Artificer Prodigy might be ranked so high, could be due to its colour identity. Grixis has a mostly commander independent strategy (storm and Demonic Consultation + Thassa's Oracle for example) which by itself is a high powered strategy. Second IF you build Mishra, Artificer Prodigy using storm in mind with Possibility Storm this might result in a reasonably strong deck. Stronger than those of lower categories at least.

So, I believe the reason Mishra is placed so high is mostly due to the inherent strengths of its colour identity, which enable stronger decks even if the commander does not enhance said strategy

kpres on Beast Mode (Winota EDH)

3 days ago

Looking for two-human combos:

Academy Rector could search for the Possibility Storm

Arena Rector is the same but gets you a planeswalker.

Auratouched Mage tutors up an aura -- maybe Breath of Fury?

The list is long, but I found some good humans above.


dragonstryke58 on Triggered abilities when affected by ...

1 week ago

You still won't win the game.

In order to win the game, the second Approach of the Second Sun must resolve. Since Possibility Storm exiles the second Approach of the Second Sun, you will not win as it will be exiled before it can resolve. Also, since the effect of Approach of the Second Sun does not begin with "when", "whenever", or "at", it is not a triggered ability and is not a cast triggered ability.

dragonstryke58 on Triggered abilities when affected by ...

1 week ago

You will not win the game.

The text of Approach of the Second Sun says that you win "If Approach of the Second Sun was cast from your hand..." and it is the second time you cast it. Since Possibility Storm allows you to cast the card from exile, it is not your hand so Approach of the Second Sun will not let you win the game.

Monomanamaniac on Triggered abilities when affected by ...

1 week ago

So this is a question about the effects of Possibility Storm on Approach of the Second Sun. So this scenario, I've cast it once without the possibility storm and I cast it a second time with the possibility storm. Would I get to win on the spot, or does having the possibility storm pretty much preclude approach from ever letting me win?

Krummy_MTG on Waiting for Godo - cEDH primer

2 weeks ago

I love Possibility Storm as a stax piece. However, it is a huge liability against a field of Drannith Magistrate. The interaction just hard-locks all players other than the player with magistrate from casting spells unless there is an on-board ability that can remove either of the two cards.

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

I like what you're going for with the Bitter Ordeal, but perhaps try switching it out for Saheeli's Directive. I have directived for exactly X=42 and completely blew out my game, but you could can realistically do that for X=20 or 25, depending on how many artifact cards are huddled about the top of the deck.

Also, Dagsson is way too slow. By the time you can cast him, removal is already too heavy to be able to get him to stick. I would take a more sneaky value-train approach with Sai, Master Thopterist, but that's just me.

I would additionally take out most of the nonpermanent card draw, but maybe keep a Blue Sun's Zenith and a Finale of Revelation.

Metalworker + Staff of Domination/Sword of the Paruns: Think about it...

You might want to add Liliana Vess, Saheeli, the Gifted, and Saheeli, Sublime Artificer to the Maybeboard.

Mishra, Artificer Prodigy + Possibility Storm: Hmm... This seems like it would be pretty hilarious.

Also there's these really great lands from the Battlebond set that enter tapped unless you have two or more opponents. I think you might be able to adjust your mana base even more with those. Sea of Clouds, Morphic Pool, and Luxury Suite are the ones you want to look at.

WesomeNight on ArchAngel Of Wrath

1 month ago

jakeyuki12 I really appreciate you comment and I'm thankful that you've been inspired by my list. So I will take care to return your kindness in turn by carefully considering everything you've said.

I've tried ramp in the first iteration of the list. Stuff that like Mind Stone and command sphere which would allow me to also draw. The issue is these cards fight for the same play slots as many of the early game threats, set ups, tutors, hatebears, and typically are awful when drawn into. They also mess up Possibility Storm running into useful spells and typically end up fairly clunky in the list. I might try mind stone again, but that's the only decent one I was playing.

Sometimes I run into not finding more than 5 lands, but because of the low cmc I can win games with a fairly low land count and I don't need more than 8 for the whole list ( typically 7 is actually the max I need). Boros doesn't benefit much from producing tons of mana save for one or two times a game which is why I use Dockside with blink/sac effects and Underworld Breach. This chain of cards happens often and easily enough and turns my deck from an aggro/voltron list into a combo/grave list for a turn which helps clean up games that would otherwise be difficult or worst impossible for the list to overcome.

"I think you fell into the trap of believing the myth that Boros can't draw cards and ramp well".

Even though this is the case in comparison to other colors(or as you stated I believe it to be the case), I do have fairly good draw engines. Stuff like mentor of the meek which can produce card advantage with Kher Keep, Winota, Joiner of Forces,Silverwing Squadron, or just playing low power creatures in general; which most of the list is made up of. Puresteel pally interact very well with bloodforge battle ax allowing you to produce board fearing threats while drawing cards this is just another way to attempt to have a different way to mentor of the meek and it works well in the list overall due to being reoccurable and tutorable in the situations its needed in. Fervent Champion is another way of generating card advantage and making a huge threat with all those axs you've just made. I've killed lots of players off of someone clearing the board just to have me equip 16 axes and end the game with a 33/1 haste first striker. He also combos well with sunfroger and skullclamp which turns him into an early game draw engine ( even better with sun titan triggering). The hammer is just to get around stony silence effects and to make sure I can keep making these equipment useful.

My pool is keen about keeping graveyards clean because lots of games can end badly if a combo piece is left in their. The worst offender in the list atm is Dockside, but I can turn off the treasures or keep him outta the grave if need be. Kikki jikki goes infinite a bit too easy and my pool is against infinite combos which is why i got rid of Gift of Immortality.

The deck is awkward in the sense that too much of a good thing is bad for it. I was running lots of draw effects like faithless looting, cathartic reunion, etc etc which I ended up taking out for more aggressive cards that affect the game like Spirit of the Labyrinthand Ethersworn Canonist. I was also playing two more blink effects, but settled on the three in the list because they filled the role best. Leave / Chance is probably the best because it can return creatures your oppents reanimate or take control of back to your hand and it has a sweet loot effect.

I'm considering cards like Gideon Blackblade, Gadrak, the Crown-Scourge, and Mangara, the Diplomat atm.

I like gideon because he dodges wraths on his own, gives lifelink and makes creatures hard to block, also can be brought back easy.

I like Gadrak because he is like a safe version of dockside, but his ability seems hard to trigger unless I have an engine online. So for him to work I have to have more cards on the board which means more risk for removal.

I like Mangara, but I don't think this card is that much better then palace jailer because it has the ability to do nothing. I like how it has a big butt so it doesn't die to avycyn flip and it does has its own lifelink which is nice, but if it and Ethersworn Canonist are out it doesn't do too much, its nice with Possibility storm though. Might just have to play it like I play containment priest.

Hope that explains a bit for some of my choices in the list. I'mma try to put some more ramp, but as things look its going to be diffcult to make slots for not only the new cards I want, but the cards I've already taken out like mind stone.

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