Possibility Storm

Possibility Storm


Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

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Have (2) metalmagic , GeminiSpartanX
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Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Possibility Storm occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.15%

Possibility Storm Discussion

theFKNginger on Prossh Token Hell

3 weeks ago

Joe_Ken_ i actually took to my local store and picked up a few things today, including Doubling Season and I’m extremely excited to get that on a board at some point. I took out most of those cards incidentally anyways but I really appreciate the suggestions cuz it gives me good perspective on what’s worthwhile.

Possibility Storm was mostly in there as a fun “let’s make this game more interesting” when i was playing with my roommates, but i agree it doesn’t have too much value in a game other than a little change of pace.

I added two more basic forests, another swamp and mountain, and a fetch land, but I’ll be updating the deck here once i get home. Appreciate the tips again

Joe_Ken_ on Prossh Token Hell

3 weeks ago

Probably Domri, City Smasher since it is pretty high cost and dosen’t bring all that much to the table.

Lightning Strike since 3 damage to a target won’t come in handy that often. Abrade is effectively the same but also artifact removal.

Trespasser's Curse is only really good if you are up against another token deck.

Possibility Storm isn’t all that necessary and you don’t want the randomness too often in edh.

Ayula's Influence since triple green can be hard to cast sometimes and discarding cards for 2/2 tokens isn’t all that great.

Wolf's Quarry costs way too much for what it does.

Nissa's Triumph dosen’t really ramp, only guarantees some land drops.

Zhur-Taa Goblin he is an early drop, but dosen't do much beyond like turn 4.

Edh is a marathon for the most part. You want to ramp and get momentum to bring you to the end game and keep yourself in a better position than other players. Getting ramp and removal is necessary to make sure they don’t pull too far ahead of you. I’d check YouTube and EDHrec for other Prosh decks to get some more ideas for your deck.

Funkydiscogod on A Modern Possibility of Adventure

1 month ago

I had an idea: what about using Research to add extra Possibility Storm targets into your deck without interfering with the sorcery plan. Also makes an acceptable hit if you storm into it, becuase you can cast the other half.

king-saproling on Ink-Treader Surprise

2 months ago

Neat build! Morophon seems like a good choice as the red-herring general. I went for Kynaios and Tiro of Meletis for my build since he helps draw into tutors, though I am jealous of your access to black.

Anyway you might like these: Debt of Loyalty , Natural Affinity , Dovescape , Possibility Storm , Replicate, Willbreaker , Baral's Expertise , Harnessed Lightning , Green Sun's Zenith , Spellseeker , Fists of Flame , Verdant Rebirth , Supplant Form , Hatred , Supernatural Stamina

king-saproling on Murder Suicide

3 months ago

This is very rad! You might like these: Nivmagus Elemental , Cephalid Shrine , Spark Double , Distant Melody , Banishing Knack , Renegade Tactics , Sunforger , Arcbond , Radiate , Knowledge Pool (when played after Hive Mind, but before a lose-the-game spell, it protects you from the spell while your opps will still have copies. also has interesting interaction with Zada/Mirrorwing as the originally-casted spell will still be copied for each creature, and potentially the second spell as well), Possibility Storm (works like Knowledge Pool), Dovescape (works like Knowledge Pool), Snap (potential for infinite mana. what makes it really interesting is that it untaps lands, so you can keep storing counters on Magosi and skip your next 1,000,000 turns. Why is this a good thing? Teferi's Protection), Guile (with Cephalid Shrine and your general, this lets you make infinite spirits. not great, but definitely weird!), Kaho, Minamo Historian , Mistveil Plains , Spellbinder

I_Just_Like_Designing_Decks on Zedruu the "friendly" goat

3 months ago

Looks nice! I’d suggest Aetherflux Reservoir though I see you’re going for budget. Another wincon is Approach of the Second Sun , and if you’ve given away enough permanents you can play it for the second time the next turn.

Smoke is a stax-y card, but if you dont run many creatures it’s pretty good (also seeing how Zedruu doesn’t need to be untapped to work)

Jace, Wielder of Mysteries is a cheaper alternative to Lab Maniac.

I’ve built my own Zedruu deck, Zedruu, Giver of Chaos if you want to check it out.

I think I went for a more chaotic build, with cards like Warp World , Possibility Storm and Thieves' Auction

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