|Commander / EDH||Legal|
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Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Possibility Storm Discussion
14 hours ago
Deck seems fun in a casual meta :)
With a curve this high, I wouldn't dare go below 38 lands + rocks.
You might have fun with Selective Memory to get a little more control over what you want to cascade into.
1 week ago
I've built and played both of these commanders (still have Sedris).
Mishra is a fun chaos deck. The only mandatory card for it is Possibility Storm since you'll get 2 artifacts off of Mishra. You play a lot of counter-everything effects like Planar Chaos and Ice Cave to annoy everyone but you since you get your artifacts anyway.
Sedris is a pretty straightforward reanimator deck. The reanimator package can get pricey if you go for all of it, but basically just play a lot of ETB effect creatures.
1 week ago
Curious about some of the cards you run and your thought process for them and if they work well.
Hope seemed like a decent card, but unless you got a way to possibly deal damage to multiple people, picking on one person seemed...rough. Spirit was a card I did consider. While we (Alesha players), cant recur it, having it tutorable is something nice. Have you ever run into issues where you yourself screw yourself over, unable to draw additional cards?
Pox seems like an interesting card. Sort of a board and hand 'reset', giving you a chance to discard cards, start picking people down to lower life totals ect. Another "doesn't it hurt you" effect is Blood Moon type effects. I considered them (ugh the expensiveness of them though -_-), but havent decided to pull the trigger.
As for upgrades, I personally like Rule of Law over Ethersworn Canonist. Reason being is because if you play against an artifact deck, it just REALLY sucks to have to try and deal with it while you personally cant do much. It also combos with Possibility Storm, another way to really screw with Blue players (trying to cast a counterspell and instead gets a Brainstorm or an inoperable High Tide when they dont want it) and as stated, with Rule of Law effects, players cant cast spells from their hands, meaning only graveyard recursion (like Alesha) or stuff being cast from the grave will work.
One thing I personally am having trouble with in my build is keeping cards in my hand. I usually end up not having cards and unable to really do much. My other issue was I was playing alot of cards that targeted me, like Hokori, Dust Drinker. Would love to get some additional input from another Alesha player. My build is based off of a Death and Taxes Primer so I'd like to get another set of eyes on it :3
1 week ago
1 week ago
2 weeks ago
So I'm new to the format (been a long time Modern player) and I managed to convince my friends to get into EDH as well while they were completely losing interest in MTG.
I'm the most experienced player in my playgroup and helped everyone to find their commander and tune their deck. However, I just can't seem to find something for me.
I'd say I'm more of a // player, with a preference for & as they fit my personality very well. That being said, I'm interested in all kinds of play styles and colors and I feel like EDH would be the chance for me to try out new things and go wild. I especially love chaos cards (Possibility Storm, Hive Mind, you name it.) and commanders that aren't overplayed (so no Atraxa).
So far I've built:
- The Mimeoplasm has amazing colors and abilities for example, but I can't decide if I wanna go full fun or not. Also, it has so many possibilities I can't pick 99 cards to keep...
- Feldon of the Third Path is typically the kind of cards I love but gets too repetitive imo.
- Keranos, God of Storms sticks for a long time and alows me to go chaos, but it's ability is a bit boring.
- Krond the Dawn-Clad is flavorful a.f. but 6 mana's a lot and going all voltron isn't my idea of fun.
- Intet, the Dreamer is amazing fun but 6 mana for a 6/6 with no protection and that requires you to pay 3 more mana every time to activate its ability is too much to ask.
- Riku of Two Reflections drove me crazy. Too many possibilities.
- Rashmi, Eternities Crafter is nice too, but a bit weak. Also, since I added Leviathans and Krakens to the deck I just can't decide anymore.
I've read tons of threads of other people experiencing the same problem (and the 'top-bottom' / 'bottom-top' solution) but I'd like to know what you guys would advise. I also know this will probably not be the only EDH deck I build, but I want to know how you guys do it so I don't invest money into something I won't like - done it in modern already.
I love the deckbuilding process but just can't get to finish a deck. I pick a commander, find about 90-100 cards from the top of my head and then go check EDHREC and discover 40-50 more cards to add with great synergy. Then I end up with 150 cards and since I just can't sort them out correctly I completely lose it and abandon the deck.
Did you guys experience the same thing? What was your solution? How do you stick to one strategy? Thanks! :)
I feel I'm about to go crazy with this format :)
PS : last guy I'm on is Brimaz, King of Oreskos. I find him OP as hell for its CMC, has lots of flavor and think he's decent for both 1v1 and multiplayer games. Would he be too weak for a format like EDH?
3 weeks ago
ZBRMusic, I said I'd let you know how the deck went this weekend.
I went undefeated against an Izzet deck which used Possibility Storm (etc) to bring out Emrakul, the Aeons Torn by Turn 4. I also won 3/4 of the games I had against a Golgari Deck which featured the Devoted Druid and Quillspike combo. And I managed to finally beat arguably the trickiest deck of my Meta at the moment - W/U Spirits.
Yay for me.