Possibility Storm

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Possibility Storm

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

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Recent Decks

Possibility Storm Discussion

Iamme10000 on Card creation challenge

6 days ago

Empty Mind

Enchantment

Whenever you cast a spell, put any number of cards from your hand on the top or bottom of your library in any order.

~~~~

Impulsive Escalation

Enchantment

Whenever you cast a card from exile, exile the top card of your library. Until end of turn, you may play that card.

Whenever you would draw a card, instead exile the top card of your library. You may play that card until end of turn.

~~~

I made Impulsive Escalation and loved it, but it didn't quite fit with the challenge, so I made Empty Mind as a weird, janky combo piece.

Impulsive Escalation is Red Card advantage, but with a twist. You can still cast random cards off of Possibility Storm, but everything else in your hand gives you an extra card. Yes, it does loop as long as you keep casting spells. Can't be printed because of Storm decks.

Make another janky build-around enchantment.

Mokan on Valduk - Why not ALL the archetypes?!

2 weeks ago

Now, as I said in the description, I'm really new to Commander deckbuilding (this is literally the first deck I've finished), but my thoughts exactly - I don't think you can go wrong with Possibility Storm, cause when you cast an equipment, most of the time you're just getting another equipment and that's just fine - they're first and foremost enablers. Worst case scenario - you get a mana rock, and those are always useful (and also few). In a way, the deck is built to have a surplus amount of win conditions and paths to victory, which all follow the same needs; truth be told, this way of building Valduk may be one of the most perfect environments for a card like Possibility Storm, cause you're fine with getting anything, and all the cards are similar in function. The only moments you could get screwed over is when you're behind and you need a lifelink enabler or a board wipe; that covers 5 cards in total in this version of the build (the other 3 cases are X spells).

Now, will I run Possibility Storm? Probably not yet, cause being a rookie, I'm also in a playgroup of rookies, so I don't think I need that high of a level of disruption when we're still playing with precons. I'd much prefer to have the learning experience of realizing a clear cut-out idea in pracitce.

Daedronus on Valduk - Why not ALL the archetypes?!

2 weeks ago

Good points! I think I'll take your advice actually with my own Valduk deck.

Quick thought and would love your opinion - Valduk can be good of course, but never top tier. I've found with other not top-tier decks that in order to win against competitive EDH, you have to disrupt and flip the game upside down.

So, what do you think about Possibility Storm in this deck? Sure, sometimes an opponent casts an Elvish Mystic and gets an Ulamog, but usually all it does is fizzle the carefully laid plans of the better decks. Counterspell becomes a draw spell, their combo piece becomes a useless permanent, etc. And for Valduk, much of what you're casting is the same: mana rock, equipment or aura, enchantment, support creature.

What do you think?

Huhnture on Dinosaurs (V2) - WIP

3 weeks ago

needs more Possibility Storm

insertcleverphrasehere on Competitive EDH Tier List

3 weeks ago

With the new Helm of the Host, Godo, Bandit Warlord is now at least tier 1.5. Most comparable to black Sidisi, the deck is as fast and consistent as Sidisi Ad Naus, with an ability to quickly ramp into gamebreaking stax (Blood Moons, Stranglehold, Possibility Storm) as well as anti-blue tech and an ability to repeatedly recover from a failed combo in a way that Sidisi never could. It is a bit better than Sidisi in the current meta, so if that is 1.5, then this should be at a similar level. Waiting for Godo - cEDH primer is the Primer.

insertcleverphrasehere on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

With the new Helm of the Host, Godo, Bandit Warlord is now at least tier 1.5. The deck is as fast and consistent as Sidisi Ad Naus, with an ability to run gamebreaking stax (Blood Moons, Stranglehold, Possibility Storm) as well as anti-blue tech and an ability to repeatedly recover from a failed combo in a way that Sidisi never could. It is better than Sidisi in the current meta. Never worry about ramp into nothing. Waiting for Godo - cEDH primer is the Primer.

WhyTryHarder on Well That's Weird

3 weeks ago

*Possibility Storm, not infinite possibilities.

insertcleverphrasehere on [List - Multiplayer] EDH Generals by Tier

1 month ago

Godo, Bandit Warlord is now Tier 1 (yes even in mono red). With the new card Helm of the Host from Dominaria he is a zero card infinite that kills the board. Only deck that is reliably faster is breakfast hulk, and you can use some of the best stax in the game to support (Blood Moon, Possibility Storm). Can go toe to toe with Teferi and Tymna/Thrasios no problem.

Waiting for Godo - cEDH primer

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