Fyndhorn Elves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Ice Age (ICE) Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

Fyndhorn Elves Discussion

SideBae on That's no King Cureslime

1 day ago

I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .

The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.

I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .

Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.

With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.

Unless I'm missing some targeted spells in your list, I think Lightning Greaves is better than Swiftfoot Boots .

Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.

You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).

I gotta go to work. Good luck man!

multimedia on meren

1 week ago

Hey, saw your forum topic asking for help.

Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:

If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.

Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.

Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .

Other low mana cost cards to consider adding:

Lands within the deck's budget to consider adding:


Cards to consider cutting:

  • Crypt of Agadeem
  • Golgari Rot Farm
  • Grim Backwoods
  • Temple of the False God
  • Barren Moor
  • Bramble Sovereign
  • Butcher of Malakir
  • Golgari Findbroker
  • Izoni, Thousand-Eyed
  • Llanowar Dead
  • Mindwrack Demon
  • Savra, Queen of the Golgari
  • Torgaar, Famine Incarnate
  • Underrealm Lich
  • Kodama's Reach
  • Skyshroud Claim
  • Deadbridge Chant
  • Open the Graves
  • Panharmonicon
  • Ever After

If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.

GhostChieftain on meren

1 week ago

If you want faster, what you really should do is take a look at your mana cost of each card. Your average cmc is 3.69 and if you are looking for speed, you want to be somewhere around 2.5 or lower. Best way to do that is dump the least impactful of your highest cost creatures and put in mana dorks like Elvish Mystic and Fyndhorn Elves . You could also use some more interaction like Abrupt Decay , Nature's Claim , Toxic Deluge . I see that you already have an infinite combo, and also that you already have Protean Hulk how would you feel about using protean hulk to get a full infinite combo?

Hulk dies 1. Phyrexian Delver (returning Protean Hulk ) + Viscera Seer 2. Viscera Seer (sacrifice Protean Hulk ) 3. Mikaeus, the Unhallowed + Walking Ballista Opt. (in case of removal) 4. Viscera Seer (Phrexian Delver) 5. Viscera Seer (Protean Hulk) 6. Triskelion or Sylvan Safekeeper , Carrion Feeder

Nerdytimesorwhatever on Om nom Trample

3 weeks ago

Psst! Fyndhorn Elves , Boreal Druid , Wild Growth / Utopia Sprawl + Arbor Elf . You're running GSZ+Dryad (yes theres further utility but you listed it under ramp) so why not Arbor+Forest enchanted? Just a thought.

Nice deck though, Id hate to get punched in the face repeatedly by Kamahl cuz I play control decks lol

PookandPie on Animarvelous 2

3 weeks ago

Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.

Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).

Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.

Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.

After the 1 drops, you have some good 2 drop acceleration like Sakura-Tribe Elder , Wall of Roots , and so on. I especially like Wall of Roots because it can be used the same turn its cast.

Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.

Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.

Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.

The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.

So, to summarize everything up:

Cut:

1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart

Add:

1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.

If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.

There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.

Anyway, this was a long, loooong comment, but I hope it helps you out, man.

dingusdingo on [[Primer v1.0]]-Omnath, the Angry Wet Jelly Bean!

4 weeks ago

Thoughts

Cut Krosan Grip Zendikar's Roil Maelstrom Wanderer Sunbird's Invocation Blasphemous Act for sure.

Add in Nature's Claim Rhystic Study Mystic Remora Worldly Tutor Natural Order

Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.

Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.

I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.

Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.

Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.

You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.

You should consider some more 2 CMC spell ramp to help curve into a turn 3 commander. Nature's Lore and Three Visits are both great includes, there's also Rampant Growth for budget.

Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.

There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl

Victor97 on Elfvalanche

1 month ago

Really nice list! My suggestion is to include Llanowar Elves , Elvish Mystic or Fyndhorn Elves . The three of them, if possible haha It really makes a difference to drop a mana generator in turn 1 ;)

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Fyndhorn Elves occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.81%

Golgari: 0.28%

GU (Simic): 0.51%