|Commander / EDH||Legal|
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|From the Vault: Twenty||Mythic Rare|
|Deckmasters: Garfield vs. Finkel||Common|
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Creature — Elf Druid
: Add to your mana pool.
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Fyndhorn Elves Discussion
3 days ago
Here are a few few more green and a couple gold ones:Abundant Growth, Deathrite Shaman, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Heritage Druid, Joraga Treespeaker, Loam Dryad, Metamorphosis, Noble Hierarch, Savage Ventmaw
1 week ago
Perhaps some card filtering just to get the combo in your hand more consistently, and Void Winnower to round out exclusion?
Anyway - Nice! I'll need to see how this does...
1 week ago
Hey, I saw your reddit post so I thought I'd leave this comment here also...
Your average cmc is quite low, so I would consider cutting your lands down to 36. With those 4 additional spots, I would consider adding mana dorks. I might add a Birds of Paradise, an Elvish Mystic, a Llanowar Elves and a Fyndhorn Elves for some explosive starts out of the gate. I have an Ezuri deck and I find the dorks help me power out my commander so I can begin collecting experience quickly with my other creatures.
If you don't want to add that many dorks, consider a utility card like Vedalken AEthermage. I use the Wizardcycling ability to grab Sage of Hours, as the main goal of my build is to just gather as much experience as possible and dump Sage of Hours on the field. As such, I also use Chord of Calling and Birthing Pod to find him. Muddle the Mixture is also used in my build to grab Sage.
A great way to gather experience is by using token producing cards. My all stars are Kozilek's Predator and, especially, Eyeless Watcher. Eyeless is great with Ezuri because I can jump from 0 experience to 3 in a single turn and begin threatening a Sage of Hours turn. Plus, the Eldrazi tokens can be sacced for mana, so they're also decent ramp creatures. If you're using infect, then its advantageous for you to quickly accumulate experience. Patagia Viper and Hornet Queen also do an excellent job of boosting your experience counters quickly. These cards also work well with the aforementioned tutor Chord of Calling.
One last card that allows me to sneak out wins with dorky creatures or cheap tokens is Triumph of the Hordes. You could consider that as another win con, especially in a deck with 30+ creatures.
Here's a link to my build. I haven't updated it in a while, but the main idea is still there. List here
1 week ago
If you're going casually then go towards Elvish Mystic, Fyndhorn Elves, Llanowar Elves, and then Priest of Titania and Elvish Archdruid. These will seriously and consistently ramp you. A land that would be seriously beneficial would also be Nykthos, Shrine to Nyx as it can increase your green devotion, then you can tap your creatures, then tap Priest or archdruid for the final boost. Example:Turn 1 - Forest then Elvish Mystic.turn 2 - Forest then Priest of Titania and Llanowar Elves.Turn 3 - Nykthos, Shrine to Nyx then two more one drop elves or another titania.turn 4 - Tap Nykthos to give you 5 mana, each one tap elf gives you another 3 (8 total) then both titania give you 5 each (another ten) which is a hardcasted Emrakul, the Aeons Torn. Game over.
Another somewhat easier way is to go the Quicksilver Amulet and/or Elvish Piper route. You don't get the cast trigger but you still win with Emrakul even without the extra turn. (however those are about 6 dollars each).
do you already have any of the eldrazi? they are roughly expensive and take up a third, if not half, of the budget.
2 weeks ago
Alrighty bucko, here's what I have to say. I think Jarad would benifit from some mana dorks. normally they're super freaking fragile but Jarad says "what doesn't kill me makes me stronger" and those dorks in the grave make Jarad come in to play already with some dudes in the 'yard. also turn 1 dork, turn 2 boots, turn 3 Jarad swinging seems like a juicy line of play.
Lord of Extinction is made for Jarad, but you already know that.
The deck feels like it's being pulled in a lot of different directions, namely:
Combo- Lord of Extinction and his brethren lend themselves to a combo-style kill where you kill them and bring them back to kill them again, wiping the table in one turn
Voltron- Dump a bunch of shit in the yard and beat face with Jarad (or Lord of Extinction I guess)
midrange value town- Fat creatures with dope abilities that you use to beat face and if they're about to die use jarad's ability as extra juice
I like the direction the last one takes you, it allows you to run a kind of "goodstuff" deck where Jarad provides extra damage which is a problem that most midrange decks have in MTG. More of these "midrange" creatures are:
I think Danny just cut baleful force from his deck
1 month ago
Hello sir! I would like to offer you some comments on your deck. I've been a long fan of Golgari and Meren is an exquisite commander!
First and foremost, I think the addition of mana dorks (Llanowar Elves, Birds of Paradise, Elves of Deep Shadow, Fyndhorn Elves, Elvish Mystic) will greatly help the consistency and most importantly speed of this deck. Every Meren player wants to have Meren out with creatures around her so she can watch them die. Let's do that by getting him out before turn 4 more consistently AND having an expendable creature next to her when she arrives.
I think the second most important thing for a Meren deck to have would be a good way to tutor for creatures to put into your graveyard. You've got excellent choices with Entomb and Buried Alive (I'm on the fence about Jarad's Orders), but have you considered Hermit Druid? You can tutor for it (if you have to) and it does a marvelous job of filling your graveyard with all kinds of goodness.
I'm concerned that 33 creatures is actually a bit low for this type of deck. I think that you might consider trading honest, good cards like Krosan Grip in for Reclamation Sage. Let's be honest, you don't really need Split Second, and if your opponent is interested in countering your Reclamation Sage, then sure, let them waste a spell on a card you'll get right back, and perhaps directly to the battlefield.
One creature that I was somewhat impressed with was Smothering Abomination. It has incredible synergy with Meren in that the normal act of gaining experience will now net you cards. In addition, it is a once-per-turn sac outlet that guarantees steady progression of your experience counters. I ended up swapping him in and cutting Mindslicer. They're nearly the same card, but Mindslicer actually worked to my detriment in some games. Turns out not everyone dislikes discarding their hand :(
I feel that Scavenging Ooze has low synergy in this deck. If you actually want to exile the creatures from your graveyard, I think this is a misstep. Each thing you put in your graveyard is a resource, and you dont want to remove those for a paltry counter and life point. He is amazing in a 20 point game, but less significant in a 40 point game. Handling your opponents graveyard is not a bad plan, but his slot should really be Sakura-Tribe Elder...why is that not in this deck?
I would trade things like Sylvan Scrying for Primal Surge. It can net you experience while drawing out two lands. This is unless of course there is some land that justifies the need for a purely land tutoring spell. This could be Vampiric Tutor and be more flexible, perhaps.
I, myself, toyed with Hell's Caretaker but I finally succame to the notion that it was too slow of a card due to the need to tap it. I felt like Phyrexian Delver was a more immediate solution to the same problem. You can indeed pull more creatures out of the graveyard with Hell's Caretaker but Phyrexian Delver is just faster and ultimately that's what won me games with Meren.
I really like where your head is at with this list. I feel like the presence of Craterhoof Behemoth begs that you give this deck a more aggressive stance with mana dorks to accelerate your game to the fun! +1
1 month ago
If you are looking to produce black mana instead, you could go with Elves of Deep Shadow
1 month ago
If it's just casual and you're teaching him how to play, I'd suggest starting out with a really basic G/x deck. There's a lot of really low-cost cards that are powerful, but not really good in Legacy, available. Playing something with good mana ramp, strong removal, and value creatures will go far.
I'd suggest something like: