Fyndhorn Elves


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Ice Age (ICE) Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

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Recent Decks

Fyndhorn Elves Discussion

luther on Vorel of the Simic

1 month ago

If you want turn 1, go with Llanowar Elves, Elvish Mystic, and Fyndhorn Elves. I don't think the wolf is as good for any edh deck as the ramp.

SynergyBuild on Fair. But Brutal! But Still Fair

1 month ago

Drop the leiges, lords, and bad expensive flashy creatures, add a ton of cheap tutors like:

Vampiric Tutor

Imperial Seal

Demonic Tutor


then throw in Food Chain, Impact Tremors, Blood Artist, Zulaport Cutthroat, and Goblin Bombardment, etc. Through in a bunch of low drop mana dorks (Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Deathrite Shaman, Elves of Deep Shadow, Boreal Druid, etc.), drop in some cheap draw, a few worse tutors, and fill up the deck with good lands, cheap removal, disruption, and some extra's, and you can win turn 4 pretty consistently.

BMHKain on Help with Paper Pauper

1 month ago

Killer of Sparks

For those who wanted to play on MTGO, you're out of luck. Sorry. :(

Anyways, I wanted to make a BUG Paper Pauper deck running Ramp, Draw, & Recursion. That, & I wanted to run a Wincon. What you see thus far is a prototype of what you see so far. Clearly NOT the final version. I'll run W as well if need be. I'm a complete newb at this since I'm so used to Commander also. What do you recommend for commons. Also: the so-called banned cards in the beta are just fine (Darksteel Ingot was common in Darksteel, Fyndhorn Elves was common in the MTGO exclusive Vintage Masters, & Mulldrifter was common in Lorwyn.). Just an error on this site. Good luck! :)

Disciple_of_Doran on Elvish X

1 month ago

Interesting deck idea! However, Fyndhorn Elves isn't modern legal. Definitely trade it out for Elvish Mystic.

I'd also suggest trading out your Savageborn Hydra for something with trample, like Primordial Hydra or Managorger Hydra.

Also, instead of Soul's Majesty, consider Lifecrafter's Bestiary, since it starts working earlier and can let you dump a bunch of extra cards into play every turn, plus it lets you scry for the pieces you need.

Thorbogl on Need help with my Selvala, Heart of the Wilds deck

1 month ago

Hey there!

Some additional dorks to get mana more quickly would probably fit in. Turn 1 accelaration allows for turn 2 selvala and enormous pressure.Llanowar Elves, Elvish Mystic and Fyndhorn Elves do the job on a fairly budged.

Next, you want some cheap creatures, your kick starters.They most of the time replace themselves due to selvala draw ability. Best one is Phyrexian Dreadnought, but Lupine Prototype, Sheltering Ancient and Phyrexian Soulgorger essentially do the same.

Temur Sabertooth allows for some nice combos with Wirewood Symbiote and any other elf in addition to selvala

Happy brewing'!

BodhiQL on D&D - Demons and Dinos

2 months ago

You may want to consider Meren of Clan Nel Toth as your general, because she brings dead things back, which is a lot more useful than Ikra in my opinion. Some kind of mana ramp would be helpful. Stuff like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Whisperer of the Wilds, Kodama's Reach, and Karametra's Acolyte. Just some things to get big creatures out faster.

Atanih on PD Werewolves! (KLD PD)

2 months ago

You are so very welcome, chiri! It's not as well optimized as I'd like and it's quite out of date, but I hope that as you play it/tweak it that it will become even better and a good Penny Dreadful companion for ya.

As for changes while looking back at this list that I might try testing, I'd consider replacing the Rugged Highlands with something like Pinecrest Ridge. Even though slow lands like that could be painful, having the guaranteed fixing turn one for Village Messenger  Flip would be nice since its a playset possibly. This deck is kind of mid-rangey and I'm not sure if Village Messenger  Flip furthers that goal appropriately. For a mid-range deck, maybe a turn one mana dork such as Fyndhorn Elves would work, even if it's not a werewolf.

Maybe look at other lists and build the curve from there. I'd take another look at the curve of the deck, since it's a bit too chock full of 3 drop creatures. Improving the consistency of this deck would be a positive thing, and the best place to start improving that is the mana curve. Even though I'm not sure if the current meta leans towards aggressive decks or ones that fight the long game, the cool thing about werewolves is that it has the pieces to be either aggressive or more mid-range.

I'd consider adding some more Moonmists in the sideboard (and honestly just rework the sideboard cards/amount of each effect depending on the current meta). Speaking of mana fixing and Moonmist, to further smooth the mana requirements you could consider putting in Moonmist as opposed to Spirit of the Hunt. Sure you don't get a 3/3 flash body (which I found to be not as awesome as it sounds since it wasn't terribly consistent), but it's guaranteed protection from combat damage as opposed to +0/+3 and guaranteed transformation, which I think may be more useful more of the time and more frequently attainable, as it's 2 CMC instead of 3, and just one green mana symbol instead of two.

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