Fyndhorn Elves

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Ice Age (ICE) Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

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Fyndhorn Elves Discussion

justinspruiell on Mono-Green Omnath

3 days ago

I would replace Druid of the Cowl with a one drop mana dork like Elvish Mystic Llanowar Elves Fyndhorn Elves.

And for more mana Zendikar Resurgent.

I'll be using your decklist to help me adjust my mono green deck. +1 from me.

justinspruiell on Infected Hydras

3 days ago

With hydras you will want a lot of ramp so of course Sol Ring but then look at the key runes and signets Golgari Signet Orzhov Keyrune. I would look to replace Druid of the Cowl with better options like Elvish Mystic or Fyndhorn Elves. Terramorphic Expanse and Command Tower will help with color fixing. Black Market is great ramp in black.

For the infect you could add Lost Leonin Glistener Elf or to fit on theme Phyrexian Hydra

I'm a big fan of running a few board wipes so Wrath of God and Damnation

Suggested cuts Retreat to Hagra Ranger's Guile Malakir Bloodwitch Fetid Imp

heavenorhell on Meren Graveyard Fun

3 days ago

UlmBurger I see what you mean. I will likely try adding another elf, maybe Fyndhorn Elves and the Golgari Signet. I do have a Birthing Pod in the deck but did not consider Yisan, the Wanderer Bard. Chord of Calling was certainly considered but its a little over my budget at this point in time. I'd be keen to include it in the next iteration once i've fine tuned the deck a little more. Thanks for the suggestions!

ZorrosRage on So, I hear you said Elves?

1 week ago

If your using Mana dorks maybe mix with Fyndhorn Elves just so you don't get stuck with them destroying all creatures with the same name type effect

Maybe it 1Birchlore RangersI would also say 4 Heritage Druid is usually what I see but don't know a lot about legacy.

Wirewood Symbiote is a great card. The main spells I can think of are Green Sun's Zenith Natural Order Glimpse of Nature with green sun prob the only budget friendly one.

Snake on Zegana Counters

2 weeks ago

Criaturas que sacaria:- Fyndhorn Elves Llanowar Elves Elvish Visionary , Elvish Mystic monos que dan mana? mejor pon el trio de muros que se ayudan: Overgrown Battlement Vine Trellis Sylvan CaryatidDe cualquier manera es mejor poner mana rocks creo yo.

Ezuri, Claw of Progress: y pa que este mono aca, si no es pa ser el comandante es re poco lo que ayuda.

opciones:

enchants:le sacaria:Mind Over Matter .- esta carta es buenisima..pero aqui no pega con niuna puta wea.Ni recuperas cartas, ni giras permanentes a excepcion de tierras.nah.

opciones:

PWS:

otras:

no olvidar: Sol Ring, Cultivate, Sylvan Scrying, Whelming Wave ,Curse of the Swine

eso..son ideas.

il-JumperMT on Creatures that add Mana do ...

4 weeks ago

I have a question regarding Cards that have activated ability of Add X Mana. Is this Mana added temporary or permanently? Examples are Blood Pet, Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Fyndhorn Elves. Elves of Deep Shadow ETC.

ThaElectroGypsy on Meren EDH (My first deck please help)

4 weeks ago

Hey, I'm the owner of the deck that MQQMAN434 mentioned. I planned on doing a high power build with a writeup, but still haven't gotten around to it

Depending on what you plan on budgeting and overall meta competitiveness (I'll try to cover as many cost specific items as I can). Using Star City Prices, cuz I'm faster with that site compared to TCGPlayer :

$5 or less

Buried Alive: One of Meren's best friends. Can dump value in the graveyard like Sakura Tribe Elder or Spore Frog, or a game-ending combo. Devourer/Triskelion/Necrotic Ooze lets you deal your deck's worth of cmc to creatures and players at your choosing. A slower, higher power Entomb, essentially.

Fyndhorn Elves, Elves of Deep Shadow, Arbor Elf: Finishing the cycle of 1 mana dorks gives you a faster way to get Meren on board. The quicker she's on board, the quicker the grind on your opponents begins.

Blood Pet: In the same vein as the dorks above, Blood Pet is cute as a quick mana and a way to get experience innocuously.

Mindslicer: Sadistic Hypnotist's bigger brother. He isn't a sac outlet himself, but getting him sacced has a much bigger bang.

Viscera Seer: The 1 drop sac outlet every Meren deck needs. Can sac to himself for that vital first counter. Plus, control over your draws in the mid-lategame gives you a good amount of control and consistency.

Blood Artist/Zulaport Cutthroat: Useful for the long game, letting you gain incremental life, or kill the table if/when you decide a Mikaeus is in the budget. Mostly a redundant combo piece in the second case though.

Bane of Progress: Stops artifact/enchantment decks dead in their tracks. More of a meta call, but a lot of decks like their Sol Rings and whatnot.

Grim Haruspex: multimedia is dead on the money on this one. You refill quick and efficently for just playing the game.

Fecundity: A spicy piece of tech if you're the only sac/reanimate deck in your meta and can abuse it the best.

Yisan, the Wanderer Bard: Finds you action if you can't find it yourself.

Under $20

Entomb: Puts a card where you can easily interact with it. An essential staple imo

Fauna Shaman: A cheaper version of Survival of the Fittest. More fair, unfortunately, but also not $50.

Birthing Pod: Feed Meren bodies, pull value out of your deck. Good for putting creatures into play around counterspells

Massacre Wurm: Meta call if you deal with a lot of mana dorks and hatebears.

Sylvan Library: Pure old card advantage. Playing Meren at a fairly high power level also makes you shuffle a lot inherently. You'll almost always be able to see a fresh 3 if you so desire

Toxic Deluge/Damnation: Toxic kills indestructible things (and deals with Sigarda in a way that Fleshbag can't), and Damnation. Meta call for needing a second wrath in Damnation, mostly if you deal with a lot of Army-in-a-can shenanigans that Fleshbag loops can't deal with.

Worldly Tutor: It's a tutor. It gets you a creature you need. nuff said.

Contamination: Useful for hating out greedy strategies, or locking the game down until you either have a win con online or make the game unwinnable for anyone else. Picks on Gaea's Cradle and Nykthos quite well

No Budget (I may have noticed while writing this up, that this section is basically nothing but tutors)

Mikaeus, the Unhallowed: You already know you need this. Triskelion is not a very good card without Mike.

Survival of the Fittest: The most broken card you'll ever play with in a Meren shell. I guarantee it.

Demonic Tutor/Vampiric Tutor: Redundant copies of any card in your deck. You know you need them, I'm merely keeping them fresh in your mind c:

Diabolic Intent: Another tutor, especially synergistic with Meren.

As far as cuts go, my suggestions are:

Death's Presence: I'm a fan of winning outside the combat step, so bigger beef isn't really what I'd run. YMMVAmbition's Cost (if you're adding one of the suggested forms of card draw. Don't skimp on drawing, it's how you get consistency)
Eldrazi Monument: The only creature you really want indestructible is Meren. Focus on keeping the mana flowing and they'll give up on the virtue of you never being locked out of your commander
Thief of Blood: Card is a meta call, if you have a lot of Planeswalker commanders or +1/+1 counter players, keep. If not, it's not all that good.
Phyrexian Plaguelord: Cheaper sac outlets are better. You'd rather be trying to win the game than playing a 5 mana dude that might kill 1 or 2 creatures
Mazirek, Kraul Death Priest: 5 mana for a beater. Same reason as Death's Presence
Cloudthresher: Expensive card that does little
Abhorrent Overlord: The harpies aren't going to give you the game. Looping it seems for 1/1 flyers seems cute, but isn't handing you the game for its staggering 7cmc
Puppeteer Clique: Unless you really like your opponent's GYs, it's not as good. You'll be trying to win off of your graveyard more often than not.

Also recommend retuning the landbase. Not a huge fan of the ETB tapped lands, they slow you down. In a 2 color deck, you don't need the fixing as badly. Not saying run out and buy fetches and Bayous, but replacing them with basics will make the deck feel much more smooth when you cut down the average cmc of the deck by tuning. Llanowar Wastes is probably the best budget add to the landbase. City of Brass and Mana Confluence are nice to have as well

Sorry for the wall of text, there's a lot of information to give. The other part to consider when making changes is what kind of game you're playing for. I built the precon league one as an efficient combo engine that aimed to finish the game quick with a couple of 2-card combos, with the ability to grind out value if that wasn't working. To that end, I added a lot of tutors and worked towards the combos aggressively, making the table play around me as the aggressor. The alternative is playing the long value game, with Fleshbag and Sadistic Hypnotist picking your oppenents' boards and hands apart before beating them down with whatever you have handy. Luckily Meren plays both styles quite strongly and has answers to hate cards like Rest in Peace. As long as you don't get overly greedy or backed into a corner, you should be able to survive getting a lot of your deck exiled and keep on churning

Good luck!

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