Fyndhorn Elves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Ice Age (ICE) Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

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Fyndhorn Elves Discussion

hkhssweiss on Phyrexian Growth

1 day ago

TheErebos I still love the idea that your keeping the Praetors around and the sub-infect theme. I was actually going to say to re-add in Triumph of the Horde as I really do like that card.

For the +1/+1 theme here are some cards that I used to use:

Creatures:

Chasm Skulker

Crystalline Crawler

Forgotten Ancient

Fathom Mage

Gyre Sage

Juniper Order Ranger

Pir, Imaginative Rascal

Plaxcaster Frogling

Prime Speaker Zegana

Rishkar, Peema Renegade

Sage of Hours

Scavenging Ooze

Shalai, Voice of Plenty

Walking Ballista

Winding Constrictor

Instants:

Teferi's Protection

Enchantments:

Hardened Scales

Hadana's Climb  Flip

Path of Discovery

Also I would add back in Reyhan, you can additionally add in the one drop mana dork since you are going for the more wide synergy. Cards like Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Birds of Paradise, Noble Hierarch, Joraga Treespeaker, or Fyndhorn Elves.

Hopefully that helps!

hkhssweiss on Ezuri, Claw of Progress

1 day ago

You can lower your curve by using all the one mana dorks which can lead to faster Ezuri cast and will trigger your experience counters.

Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Joraga Treespeaker, Kiora's Follower, Boreal Druid

Some synergy plays are like using Walking Ballista to have a shotgun and removal for creatures and Glen Elendra Archmage to have reusable denial. Hardened Scales gives uyou an extra counter which can matter quite a bit. Green Sun's Zenith and Chord of Calling are great cards that can help you be more versatile.

Marwyn, the Nurturer can lead to an explosive amount of burst mana, while cards like Heroic Intervention can come in clutch to save your boardstate from getting wiped. Temur Sabertooth is also a good way for protection. Awakening Zone does double duty here in helping you add more experience counters as well as ramping you up.

Hope some of these cards will be of help to you!

Honor_Basquiat on Vorel of the Hull Clade

6 days ago

You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:

I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).

As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:

As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:

I hope this helps!

DrowZgam3r on Lamb of Meren

1 week ago

my favorite version of meren uses a heavy elf package with Arbor Elf,Boreal Druid,Deathrite Shaman,Devoted Druid,Elves of Deep Shadow,Elvish Mystic,Fyndhorn Elves,Llanowar Elves, Sylvan Ranger and Priest of Titania. Of course you dont have to go this in depth with mana dorks but I would definitely consider running a fair number of any of these cards.

As far as what I'd cut, its tough to say since you seem to be split between a reanimator and a aristocrats theme. But regardless I think these are easy drops:

  • Solemn Simulacrum: Its a good card but since you are in green and already have access to better ramp I think he would be a easy cut
  • Mortician Beetle: Strong in 1v1 but not really all that great in multiplayer
  • Golgari Signet: good ramp piece but if you are going to be using lots of mana dorks then its unnecessary.
But other than that I can't make any solid recommendations for what to cut because I'm afraid I'd be destroying the deck identity you have worked to build. So its really up to you to decide to cut based off of how you want this deck to function. Although as general deckbuilding advice, you only need a few big flashy creatures to finish a game and right now you seem to have a excess of large and hard to cast creatures.

On a side note I'd also recommend shelling out a few bucks to upgrade your manabase. Lands may not be the most glamorous purchase, but when it comes straight down to it a solid mana base will help you win more games than you would think. Even if you dont want to shell out a small fortune I'd still recommend any of these lands

eatmygender on Tier 1 Pauper Elvish Insanity

2 weeks ago

Love the deck, but I have some issues with the sideboard choices. Let's start at Naturalize. Considering we're ramping to insanity, why not just run Broken Bond? You lose instant speed yet gain an amazing ramping ability. Tangle isn't really Pauper legal unless you're using MTGO (I will give it that), but Spore Frog does it for less mana (Albeit without the Sleep effect) and manages to be paper legal. Viridian Longbow seems like a bad include here, considering paying 4 to make Fyndhorn Elves a Pinger isn't great. Vines of the Recluse is p deece tho. I might end up building this in paper considering rummaging through a box of assorted Urza Block got me a (heavily played) playset of R̶e̶b̶e̶c̶c̶a̶ ̶G̶u̶a̶y̶ ̶E̶l̶f̶ Priest of Titania ^w^

+1, insanely powerful Elf deck, especially for pauper, no jank deck stands a chance at this.

SynergyBuild on Fungus Humongous

2 weeks ago

I think more ramp would help, cards like Wild Growth, Avacyn's Pilgrim, Wild Growth, Fyndhorn Elves, Utopia Mycon, etc.

+1 for this sick brew!

DrunkManSquakin666 on Rhys of the Squirrels

2 weeks ago

Some cards you might wanna look into are Second Harvest, Growing Ranks, Wirewood Channeler, and Fyndhorn Elves, and Quirion Elves, but I gotta say, this is looking pretty good!

SynergyBuild on Tishana's Token Madness

3 weeks ago

This deck is split two ways that don't really compliment each other. You have the value-oriented Blue-Green goodstuff, a great place for Tishana, and also have some merfolk tribal cards tossed in, despite only having 20 merfolk, you have 15 cards that want you to have merfolk. I'd suggest switching your commander for Kumena, Tyrant of Orazca and add more merfolk instead of the equipment and non-merfolk creatures, and drop the +1/+1 counter theme with cards like Bioshift, or move into the Blue-Green Value list, drop the merfolk tribal, and all of the less-than-great merfolk, and run more mana dorks like Llanowar Elves, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Boreal Druid, Elvish Mystic, etc. to quickly cast Tishana and refill your hand.

You could also just go +1/+1 counters, but that doesn't synergize heavily with your list, considering only two cards of your even can have +1/+1 counters, your commander and Prime Speaker Zegana.

Cards to drop no matter what really would be Bioshift, Mu Yanling, Quietus Spike, Levitation, Pause for Reflection, Cancel, Exclude, Sage of Ancient Lore  Flip, Might of the Masses, Treasure Hunt, and Crashing Tide

For more countermagic, Arcane Denial is really good, as is Swan Song, more removal would be like Beast Within, Song of the Dryads, and Imprisoned in the Moon the last two of which can turn off commanders, because you are just enchanting them, but they aren't leaving anywhere. They also lose all other types and abilities as they turn into lands, so they are effectively useless.

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