|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|From the Vault: Twenty (V13)||Mythic Rare|
|Masters Edition (MED)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Creature — Elf Druid
: Add to your mana pool.
Fyndhorn Elves Discussion
1 week ago
Muldrotha is an awesome commander and as I see you have a great base here. I have some suggestions for you. First I would add some mana-dorks like: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Boreal Druid , Elves of Deep Shadow or Sakura-Tribe Elder , Wood Elves . With Muldrotha often it works like Meren of Clan Nel Toth , you need a Grave Pact , Dictate of Erebos and a Butcher of Malakir . Than you can use all the AristocraticStuff like Spore Frog , Fauna Shaman , Mulldrifter , Shriekmaw , Fleshbag Marauder , Plaguecrafter , Eternal Witness and I highly recommend you The Gitrog Monster .
That's some thoughts. If you like, check out my Sidisi the Land reanimator-deck.
1 week ago
Recently I have tried using Summoner's Pact instead of manglehorn for additional speed. The risk of killing myself if I use it early and get stopped had previously kept me from using this card but maybe my meta could use more speed instead of more hate.
Also debating a swap of Wheel of Fortune and Frantic Search . Maybe then also Fyndhorn Elves for Wild Growth ? Utopia Sprawl might be too unreliable because it requires a forest but actually I do have quite a lot of forests.
The slots for mindcensor, manglehorn, energy flux and how many of these cards I play are details but hard meta choices for me. I'm really not sure what is worst against the decks I will have to fear most in our tournaments.
2 weeks ago
Priest of Titania Wood Elves Farhaven Elf Elvish Archdruid Masked Admirers Grave Sifter Soul of the Harvest Thunderfoot Baloth Overwhelming Stampede Grim Flowering Collective Unconscious Praetor's Counsel Sylvan Offering Beastmaster Ascension Marwyn, the Nurturer Dwynen, Gilt-Leaf Daen Arbor Elf Joraga Treespeaker Growing Rites of Itlimoc Flip Lifecrafter's Bestiary Fyndhorn Elves Yeva, Nature's Herald Copperhorn Scout Sylvan Ranger Regal Force Cultivator of Blades Skyshroud Poacher Steel Leaf Champion Boreal Druid Rhonas's Monument
3 weeks ago
Some ramp staples:
Rampant Growth Cultivate Kodama's Reach Explosive Vegetation Ranger's Path Skyshroud Claim Harrow Gruul Signet Llanowar Elves Elvish Mystic Fyndhorn Elves Boreal Druid Arbor Elf Druid of the Cowl Zhur-Taa Druid Farhaven Elf Wood Elves
A few weird ones:
3 weeks ago
I will suggest only one expensive card: Doubling Cube .
Untap effects go great with Kruphix. These include cards like Seedborn Muse , Victory Chimes , Quest for Renewal , and Murkfiend Liege . Prophet of Kruphix is banned in EDH (for good reason) so you can't have him.
You said it's a ramp deck. You can never underestimate the power of mana dorks. Here's a few: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf , Birds of Paradise , Gyre Engineer , and Weaver of Currents . I also like Karametra's Acolyte and Nykthos, Shrine to Nyx . Having lots of creatures tap for mana synergizes well with cards like Quest for Renewal .
There's also your artifact ramp. Thran Dynamo , Worn Powerstone , Sol Ring , Everflowing Chalice (please use this), Gilded Lotus , Dreamstone Hedron , Simic Signet , and Hedron Archive all tap for or more. And randomly you have Frontier Siege which works well in the deck. So does Growing Rites of Itlimoc Flip. Speaking of lands, I like Mosswort Bridge .
Mana sinks. I would consider Planar Bridge , Genesis Wave , Omniscience , Archetype of Endurance , Endbringer , Avenger of Zendikar , Rite of Replication , and Arcanis the Omnipotent to name a few. Draw X cards are great effects, with Stroke of Genius and Pull from Tomorrow involving the fewest symbols.
I love ramp decks. I hope yours goes well.
3 weeks ago
I'm glad you are enjoying the deck! So Root Maze or Fyndhorn Elves is a choice you regularly have to make and both are interchangeable with other Mana Hate or Mana producing cards... Generally depends on your turn order as going last will put you behind the most with Root Maze while opponents have already played lands or Artifacts, But going first will slow down Fetching and people that try to go for early explosiveness so let me explain my thoughts.
This all just comes down to what decks your opponents are on. If you are aware or even slightly feel like Generic-person or Generic-Deck wants to race you. You slam down the maze (Not if you're last). this mostly only applies to hulk decks or a few fast combo decks out there as most of them really only go live turn 3... While Hulk can occasionally go live turn 2 sure but that won't always happen either as there are still other people that could be holding answers (This also applies to Sphere/Orb effects as they only go live turn 2 to 3 really depending on your meta! But getting them out turn 2/3 can be crucial!)...
So with that said going for The Elf on your first turn is never really a mistake in most matchups... Because getting Derevi out on turn two means you can simply follow up by untapping a mana source and adding a Hate piece, in this case, the Root Maze .
About Academy Ruins , So this deck has a really low land count, to begin with, and not providing you with any colors Academy ruins is just not justifiable as it will hurt its consistency. If I had to make the choice the range or targets for both Sun Titan and Eternal Witness are far better... (and on a side note Sun titan can keep a Stasis alive and smash people hard!)
I understand in many scenarios you will lose Artifacts along the way but this card alone won't bring you back in the game and is very slow if you are getting wiped of Artifacts or focused, I am pretty satisfied with the land base except that I'm missing Horizon Canopy but I refuse to get me a Future sight or the ugly new one :'( (Soon I'll order the expedition).
3 weeks ago
Awesome deck! Just finished sleeving up a budget version of it! So much fun to play!
Question: what do you think is the optimal time to play Root Maze ? Suppose you have Root maze and Fyndhorn Elves in hand. Would you prioritize the elves on turn 1 to (maybe) get ahead of opponents or would you slam it on turn one to slow down everyone?
1 month ago
The deck continues to test well. Last game I didn't draw any of my bees, so I was instead attacking with a 34/17 Fyndhorn Elves with trample. I had two Timberwatch Elf , which could both pump twice thanks to a Seeker of Skybreak and Wirewood Lodge . I also had a Berserk . Could have technically been a 68/17, since I also had the second Berserk in my hand, but it wasn't needed.
Fyndhorn Elves occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
G/U (Simic): 0.51%