Fyndhorn Elves

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Ice Age (ICE) Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

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Fyndhorn Elves Discussion

ThallionDarkshine on Tokans 4 Life v0.5

16 hours ago

To speed up the deck, I'd try fitting in some more cheap mana dorks, as well as some that scale off of the amount of creatures/elves you have. Fyndhorn Elves, Elvish Mystic, Priest of Titania, and Elvish Archdruid are some great cards for this purpose. You've got a lot of slower mana rocks in your deck, I would replace them with faster variants. Selesnya Signet, Talisman of Unity, and Fellwar Stone all are really cheap mana rocks, and coming down a turn sooner is very impactful.

To protect against massive tramplers, I'd consider running some fog effects. Arachnogenesis is a great fog that also produces an army of spiders, while Teferi's Protection is basically a catch all to defend against anything. Both of these are kind of expensive though, so I'd suggest Tangle and Spore Cloud as replacements. They can essentially fog someone for 2 turns by preventing their army from untapping, potentially giving the entire table 2 turns to kill them.

Besides that, I really like your take on Rhys! Using lifegain as your wincon of choice is really neat.

muse99 on Prime Speaker Zegana

1 week ago

Why are you calling this a primer? It just looks like a random collecton of Simic cards to me and is there any elaboration on deck strategy/card choices. I think the title is misleading.

To be frank, there is nothing to suggest that this is the definite PSZ list nor that it will perform very well at a random semi-competitive table (even on a budget). I think that if you want to play this list more seriously you should lower your average CMC by at least a full point by cutting some fat (3.6 is terribly slow), optimize your land base (running far too many lands that come in to play tapped), play more <1CMC accelleration (Llanowar Elves, Fyndhorn Elves, Mana Crypt) and more cheap interaction (Swan Song, Nature's Claim) and utility spells (Brainstorm, Ponder, Preordain). You also need to think of a clear wincon and strategy how to get there. I've seen tuned PSZ lists employ some kind of Food Chain combo to draw the deck.

Even on a budget you can do improve the deck a lot by having a clear gameplan, with well-costed cards that support it effectively.

Good luck!

Snivy__ on Budget U/G Dragon Enchantment Ramp

1 week ago

Since this is Casual, I would probably suggest Boreal Druid and/or Fyndhorn Elves in stead of Farhaven Elf and Ornithopter. Otherwise, this deck looks pretty fun to play!

enpc on Just Stay Dead: cEDH Edition

2 weeks ago

SFCD: I'm glad you like it. Saffi is one of those accidental combo commanders (like Ghave, Guru of Spores) so I figure why not just take it to its logical end point :P

As for the reason for the different deck lists - there are two main reasons. The first is that I own the main Just Stay Dead list as it is represented and that I don't have a few cards like Mox Diamond (in fact, mainly Mox Diamond), but some others like Lotus Petal/Fyndhorn Elves.

The other is that the play styles of the two are slightly different. The main list is slightly more synergistic, but slower. It has a few draw engines like Eidolon of Blossoms / Heart Warden + Gift of Immortality or Crucible of Worlds + Dryad Arbor + Skullclamp which this list has decided to drop either partially or in full in favour of cheaper card advantage to help dig for the combo faster. It has also dropped cards like Titania, Lotus Cobra and Nissa which are more land focused. Again, while they are good cards and all add value, they are not a direct line to combo and so where cut. The only exception is the addition of Aven Mindcensor who just does so much work in tutor heavy metas that he was given a slot.

The reason for starved rusalka is that it provides a creaure sac outlet on a creature. Creatures are easy to tutor (especially green ones) and being able to sacrifice stuff at will is super important, whether it's to protect a piece from exile or to get extra value from an Elvish Visionary or to assist a creature dying to Skullclamp (since Wall of Blossoms won't natively die from it), rusalka just adds value. And while Martyred Rusalka's ability is probably better, being green means she is GSZ tutorable and I can sink an entire Gaea's Cradle activation into it if I want. The other thing is that while you have to spend mana on her, as long as you have mana open she can do her thing, unlike High Market which is once a turn.

While she probably does more work in the other list (as I have stuff like Titania to recur and ther eis a janky combo that she forms), she is still worth a spot here.

I hope that gives you a bit of an idea behind the reasoning. I get that neither description talks about her (I will get around to redoing the primer one day) and she's a bit of a fringe choice. But please, I love when people question cards as it makes me have to think about why I run them, so I have no problems with others pointing out stuff they don't like.

Daynthebold on Uril Voltron

3 weeks ago

I like this. Out of curiosity though, since you're playing green, why not throw in some of the mana elves to give you that little bit of extra ramp? Llanowar Elves, Fyndhorn Elves, etc ...

KALE434 on Ezuri Elf-Ball

3 weeks ago

PerfektJade sorry just assumed you knew what those meant. Elf-Ball is just running out a bunch of elves like Wood Elves, Arbor Elf, Fyndhorn Elder or Fyndhorn Elves and just going elves tribal and smashing face with Overrun or Triumph of the Hordesthem. Big Stompy as in having good value creatures like Avenger of Zendikar, Woodfall Primus, Decimator of the Provinces or Mistcutter Hydra and win by resolving them. Sorry sometimes I just assume stuff.

Tetravirulence on Ur-Dragon

4 weeks ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

Austin_Smith_of_Cards on Elfies

1 month ago

Wolf-Skull Shaman is a fairly strong card to include I'd think, since it not only synergises with other Elves but also makes 2/2 Wolf tokens that benefit from Tolsimir's anthem.

Anointed Procession has spiked recently in price, but I still absolutely recommend it for any token strategy.

Elvish Visionary may not look like much, but a disposable Elf that cycles itself is super strong.

Fortified Village is a budget dual land that's super low right now since it just cycled out of standard.

Gyre Sage is absolutely ridiculous if you can find a way to repeatedly put +1/+1 counters on it.

You absolutely need more mana dorks to pump out your elves faster. Llanowar Elves, Arbor Elf, Elvish Mystic, and Fyndhorn Elves should all be included.

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