Fyndhorn Elves

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Common
From the Vault: Twenty Mythic Rare
Masters Edition Common
Deckmasters: Garfield vs. Finkel Common
Ice Age Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.04 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Fyndhorn Elves Discussion

SynergyBuild on 5 Colors? Why Not? (Competetive Delve)

7 hours ago

I am going to start by first saying massive props for trying 5-color, second off, you need to fix that mana base, it is better than some that I have seen, but Hissing Quagmire, Shambling Vent, and Wandering Fumarole are useless. The chance of you not only getting them out but then getting the two specific colors that you need to use them is beyond the scope of an actual modern game, and with burn, even if you do get them out, it will just mean that you lost a land. To replace it, use Scry lands, Fast Lands, Shock lands, Buddy Lands, Reveal lands, etc.

Now onto the deck. You have to focus on a single win condition, I see you want to use Tasigur, the Golden Fang, but if your goal is to try and make a 4/5 come out turn 2, and use creature beatdown, I would think mono-green ramp is much better, and I will list a little idea below:

Turn 1: Forest, tap for G then drop Elvish Mystic, Fyndhorn Elves, or Llanowar ElvesTurn 2: Forest, tap both for GG and tap the mana dork for a third G, drop Leatherback Baloth

--

If the goal is a dredge deck, use an actual dredge deck, and base it around something more fun, with lands like Dakmor Salvage, and maybe Golgari Thug.

--

What I actually think is that this is a deck that has no purpose, with weird cards like Yahenni's Expertise with the only mainboard 3-drops being Anger of the Gods, Lingering Souls, and Kolaghan's Command as the most efficient things you can pull out.

This deck at it's current state doesn't seem to work. It won't work. It is interesting, and nothing else from what I have seen.

ibstudent2200 on Elf, Elf, Beast

1 day ago

Terramorphic Expanse, Evolving Wilds and Sylvan Ranger seem unnecessary for this list. They're mostly good for fixing your mana (which, as a mono-green deck, is unneeded). If you really want a 2-drop creature that adds a card to your hand as an ETB, Elvish Visionary is probably a better choice.

Wood Elves > Farhaven Elf.

If your Noble isn't enough to close out a game, then it might be worthwhile to run Eternal Witness to retrieve it. It seems better than Overrun or Hunting Triad.

If you need more copies of Llanowar Elves, Fyndhorn Elves and Arbor Elf both work.

Your land count seems kind of high for an elf deck. Your list inspired me to try building Elfball in yet another format, and neither version I built had more than 13 lands (though one version used a land as the Noble).

evanawesomer on Xenagos The God of War

2 days ago

I really like this deck and I think I might build something similar since I have many of these cards, including the commander, already. If I were you though I would include more mana dorks and land enchantments currently you are only running Elvish Mystic as a manadork but you can add Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Beastcaller Savant, Zhur-Taa Druid, Sylvan Caryatid, Voyaging Satyr, Deathrite Shaman, Gyre Sage, and Arbor Elf. You can also run cards like Wild Growth, Overgrowth, Fertile Ground, Utopia Sprawl, Dictate of Karametra, and other land enchantments which interact very well with Voyaging Satyr and Arbor Elf which can untap an enchanted land. Also, with such a small number of instants and sorceries Primal Surge would destroy any opponent. You could try throwing in some removal as well such as Beast Within and cards that allow creatures to fight your opponents creatures. These can come out of nowhere and decimate your opponents thanks to Xenagos, God of Revels. these could include Epic Confrontation, Prey Upon, Nessian Wilds Ravager, Polukranos, World Eater, Pit Fight, Savage Punch, and Setessan Tactics. You shouldnt include all of these cards but go with whichever ones in each category that you like

Winterblast on List of EDH Ramp Cards

6 days ago

Lotus Petal, Mox Opal and Chrome Mox are missing...and what I'm missing as well are all the important 1 drop mana elves, such as Arbor Elf, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Fyndhorn Elves, Llanowar Elves, Boreal Druid and for two mana Bloom Tender. Carpet of Flowers is also a great card, even produces mana in the 2nd main phase on the same turn it has been played!

Vaan on Naya Elvish Piper

1 week ago

If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.

I would also cut 1 Plains and 1 Mountain, since most of the cards we want to cast are green and we have A LOT of ramp, 20 lands is just fine.

You only have 3 big creatures and 4 fetchable cards for your 4 Time of Need, so i would either cut Time of Need for +4 big creatures or for +4 Fierce Empath.

Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.

Protean Hulk and Craterhoof Behemoth are good additions, if you can find space on the deck and the budget allows it.

For the sideboard you can add Summoning Trap, Obstinate Baloth and Nature's Claim.

eeriekiller on Karador, the Resilient Reanimator [1.3]

1 week ago

It looks like you're trying for the "karador beats" theme. This is a super fun way to play and I have a couple of suggestions.

First off, the beaters. Blightsteel Colossus has done serious work for me. If you can shoot him out with an early Pattern of Rebirth, then he gets pretty difficult to work around. I chose him over the eldrazi titans because he doesn't shuffle the graveyard away when he dies. Other good beefies are Ashen Rider, Angel of Despair, and Iona, Shield of Emeria. I'll also heavily back the elesh norn suggestion. it completely shuts animar down and is a great way to get your little dudes back into the fight.

Speaking of little dudes, I have some dorks to suggest. Mana dorks are pretty important in a deck like this, where so many cards cost so much. I choose creatures over rocks because they are easy to bring back. look at Arbor Elf Avacyn's Pilgrim Birds of Paradise Elvish Mystic Fyndhorn Elves Llanowar Elves Weathered Wayfarer. Also, with craterhoof as a threat, people will never stare down a board of mana dorks the same way again.

Living Death synergizes fantastically with Carrion Feeder or Viscera Seer. sac everything on your board for free, drop Living Death, and shoot your opponent's important stuff with your creature removal from your GY.

Things I would take out:Avenger of zendikar and creekwood leige are just too slow and don't really fit the theme. You could argue that you could pod into craterhoof with avenger or that he's a good reanimator target, but I really don't think he fits well in the deck.

Rise of the dark realms is cool, but I don't think that mana cost is worth it for you.

Another thing I've noticed is that your deck is pretty stuffed with high mana cost cards. This is to be expected in a recursion deck, but you need to be careful with what small amount of ramp you have. The deck's theme is a bit frayed but with a little bit of tuning, it looks like it could be super intimidating in your meta.

I hope what I have here helps you out. Check out my deck here and see what you think. It's a more combo-y stax version of karador, but maybe you could check out a couple of my ideas.

Jamminmagician on Kruphix EDH

1 week ago

Things I've always found sub optimal include your ramp package of Extraplanar Lens and 3 mana dorks, which are fragile and less useful because you're in two colours; (although admittedly kydele CAN tap for upwards of X, she gives you colourless and you don't have any filters to convert back to your staple green blue packets you need. what this means is that when you spend your mana desperately grabbing the top 10 cards of your deck, it won't matter because an opponent has a whole turn to stop you, and you're out of colours. You can hold colours, but then you get less out of your X-spells at midrange.)

I'd in general suggest replacing Fyndhorn Elves with Kiora's Follower for the two fold reason that it's a BETTER dork at all stages of the game except in your opener, with more devotion towards your commander.Imprisoned in the Moon is a solid replacement for Song of the Dryads which I wasn't aware of, great call, but why no Beast Within? Seems like a more solid, instant speed removal although admittedly doesn't remove indestructible.I'm also less solid about Boundless Realms although you seem like you are really in it for the late game here. I always recommend vorinclex or zendikar resurgent over this card, because if drawn later they provide immediate value above tapped lands, which helps more to get your explosive turns out of nowhere.

Not sure what your meta or gameplan is but this seems like a highly political deck that requires establishing a quiet board state and helping to check the big boys at the table to gain favour with the others, causing them to ignore that you have 10+ colourless mana, then boom. If that's the case, I would suggest avoiding obvious and slow win cons like Sphinx's Tutelage and Defense of the Heart unless you're going to include a flash package (Leyline, Orrery, refuge)I would also jump over Ring of Three Wishes to Planar Portal because you get an "uncounterable" (Traditionally) ability to grab whatever piece you're missing at instant speed straight to field, and your opponents won't know what you're getting until you go for it. Obviously the mana is an issue there but that's what kruphix's mana storing ability is for!

Winterblast on Omnath, Locus of mana

2 weeks ago

I would recommend using pump spells that are either free to cast (Invigorate, Mutagenic Growth) or very cheap with a huge effect (Become Immense, Berserk). You want to spend as little mana as possible to make Omnath as big as possible, best with trample as well.

Triumph of the Hordes could do a great job as well, just like Pathbreaker Ibex, which is one of my favourite cards in EDH aggro.

With so few artifacts in the deck I would definitely play more global artifact hate, such as Null Rodand Molder Slug.

You also might want to check out the other mana elves for cmc 1, for example Fyndhorn Elves, Boreal Druid...the card search will help! Utopia Sprawl is yet another Wild Growth but Abundant Growth does NOT produce additional mana, it just fixes the colour (which you don't need in this deck)

Load more