|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|From the Vault: Twenty (V13)||Mythic Rare|
|Masters Edition (MED)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Creature — Elf Druid
: Add to your mana pool.
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Fyndhorn Elves Discussion
1 week ago
I like it, +1. A few thoughts:
I wouldn't run Druid of the Cowl, Leaf Gilder and Lifespring Druid when you haven't yet included Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Birds of Paradise or Priest of Titania. Consider Somberwald Sage as well - turn one dork, turn two Sage sets you up for turn three Prossh.
Obelisk of Jund is strictly worse than Darksteel Ingot, and Kodama's Reach will probably prove more useful than Pristine Talisman. Also, I'd replace Wild Wanderer with Farhaven Elf. Ashnod's Altar and Cryptolith Rite offer cheap sources of mana boom.
I'd also try to get rid of lands that unconditionally enter tapped, unless the land is quite good. Guildgates and lifegain lands are definitely less valuable than lands like Luxury Suite or Spire Garden, Smoldering Marsh etc.
1 week ago
3 weeks ago
+1! I really like Damia! I think a bit more ramp can help you out, do you like any of the following:
3 weeks ago
Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.
Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.
Gruul Signet, CMC2 Rock, $0.30.
Farseek, CMC2 Ramp!!, $0.27.
Flameblast Dragon won't get his doubled. Timing is off.
Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.
Arbor Elf, CMC1 Dork, $0.26.
Beastcaller Savant, CMC2, But he has Haste, $0.40 though.
Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.
Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.
Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.
Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.
Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.
Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.
Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.
Talisman of Impulse best non- non- mana source available for $0.33.
Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.
I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)
Living Hive is in Main and Maybeboard.
I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.
Don't like anything else there.
I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.
Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.
That's about all I have for now +1.
1 month ago
Oh, I take back what I said, forget it, sorry about me white-knighting the competitive tag in the past (not far past, but still) and I love the list!
If you really want to make it competitive, I can't promise I can make Arahbo tier 1, but tier 2-3 I can do, as long as you are willing to drop some of the more fun cats, and are able to build up this deck to become a stax-beatdown hybrid.
Okay, so to start, consistency is key, more tutors should be the goal, think Fauna Shaman and Survival of the Fittest type cards, and you'd really want to slow the deck down, which is the opposite of what most people will say.
Running Vryn Wingmare, Thalia, Guardian of Thraben, Glowrider, and Thorn of Amethyst can stop many combo decks in their tracks, and shut off storm decks in general, while not slowing you down nearly as much. Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Arbor Elf, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are all fast mana ramp that gets you to dropping your commander + Lost Leonin combo (what I believe to be the simplest wincon) faster and also gets unaffected by non-creature hate.
Effectively I am arguing for stax, but not just stax, also combo, running the combo you already have is fine, Archangel of Thune and Spike Feeder, however it doesn't win the game until your next turn unless you already have a large amount of mana, or an Aetherflux Reservoir type effect.
Consider Priest of Titania/Elvish Archdruid/Wirewood Channeler + Umbral Mantle/Sword of the Paruns/Staff of Domination as a powerful combo with cards that are individually useful. Emptying all of that infinite mana into a Genesis Wave or Walking Ballista can easily win games.
Okay, for the 50 bucks thing, Armageddon, Ramunap Excavator, Glowrider, Vryn Wingmare, Aven Mindcensor, Norn's Annex, Ghostly Prison, Spirit of the Labyrinth, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, Yisan, the Wanderer Bard, Boreal Druid, Avacyn's Pilgrim, Nature's Claim, Dryad Militant, Rest in Peace, Path to Exile, Suppression Field, Aura of Silence, Beast Within, Manglehorn, Mother of Runes, and Return to Dust add up to $49.95 on TCGplayer not including tax or shipping costs, and make up a core stax build, with other reasonably cheap cards that could help being Root Maze, Natural State.
1 month ago
+1 Love the list, sorry I didn't see your comment on my user page!
Arbor Elf and Fyndhorn Elves could be additional mana dorks, but since you wanted to fit in an Elvish Harbinger, dropping a Hurricane for it could work, if you are still worried about fliers Tower Defense is a card I would suggest, it also is useful against red board wipe like Anger of the Gods.
1 month ago
im wondering if this deck would benefit more from mana dorks like Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic, Fyndhorn Elves or Llanowar Elves in terms of speed, instead of turn 2 mana rocks or uncolored mana from sol ring or mana crypt.
1 month ago
Hey CamTheMan505! Thanks for the comments and for testing it :P I can add you to the edit list if you want to make some updates to the list ;) Just let me know!
Now for your comments, bear in mind I have not yet tested the deck, so you are probably more right than me in most observations, but from the theoretical end of things I have some comments:
1) Yes, I think one of the problems I'll bump with is ramping early game and hitting the necessary stax. Maybe cut 2 lands and play 2 more dorks? This is something I had already in mind, I'm running 35 lands because I can reuse some of the self-sacing lands (Strip Mine, Wasteland, fetches,...) even though it feels like a really high number to me. Maybe trim to 33 and introduce Llanowar Elves and Fyndhorn Elves. That's some boost to the early game speed, not only for Windgrace, but to hit 3 mana hate cards, i.e. Trinisphere, moon effects if we end up keeping them, etc.
2) Moon effects... Well, I played them in Blood Pod with 4 colors and ended up cutting it for this reason that you point and because there were quite a few mono-colored decks in my playgroup. It's questionable. If we follow my suggestion above, we have two non-land non-red sources more, and we can play around the Moon effect we know we are going to play. If we draw it later, we can pitch it to the commander. However, I accept that we could look to play some other stax pieces instead of moon effects, if we feel the early game is is need of a buff. Any suggestions from the enormous maybeboard or anything else you had in mind?
3) Necropotence is a terrible idea. You are like the 3rd guy to tell me that and I'm the 3rd guy I'll tell: Necro makes you exile cards you discard. That turns half of your commander's synergy off. Wheel of Fortune is ok but I feel that in competitive metas it will help other players more than me. Dark Confidant is too suicidal with cards of CMC 8 or 10. As strange as it sounds Faithless Looting, Night's Whisper and Sensei's Divining Top are the ones I like the most, with an honorable mention to Dire Fleet Daredevil. Looting is good per ser, and can be discarded to the commander if you have no lands, still being castable from the grave. Whisper is simple pure card draw, not flashy but effective. Top is good because we play so many fetches that it might actually work as a pseudo-card advantage, we will most likely not get stuck on our top 3 cards for long.
Waiting eagerly for your vision on these points. I'll only test the deck this weekend but will also share my views then!