Fyndhorn Elves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Ice Age (ICE) Common

Combos Browse all

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

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Fyndhorn Elves Discussion

ROUGE_BLOCK on Izoni, Thousand-Eyed

1 hour ago

Tutors you desperately need tutors and you have to the best two with black, Demonic Tutor which us very affordable now with the UMA reprint and Vampiric Tutor , also Diabolic Intent is perfect for this deck. Not to mention Worldly Tutor or Natural Order to find the specific creatures you need I would also suggest removing creatures like Lotleth Giant or Hatchery Spider, they're mana cost is way too high and their etbs are mediocre. Also you're running Jarad and he combos excellently with Lord of Extinction to continually throw at all your opponents, and can be reanimated over and over.

Now reanimation comes easy, so I would suggest subbing Meren of Clan Nel Toth , and ramp this damn deck needs ramp. Llanowar Elves , Fyndhorn Elves , Birds of Paradise , also take the Elves of Deep Shadow and Golgari Signet from your Golgari guild kit and throw them in there. Abrupt Decay is also a must as it has versatility like Assassin's Trophy but is uncounterable. Not to mention the Bane of Progress is a fantastic enchantment/artifact board wipe.

Speaking of board wipes, you need some in EDH so I would recommend either Toxic Deluge a sweeper which is more affordable or Damnation . Toxic Deluge is faster than Damnation however and gets around indestructible, run both for most optimal removal.

Cut down your creatures from 39 to 35 and I would suggest some infinite win-cons. Mikaeus, the Unhallowed and Triskelion fit very well in a reanimation shell (basically Mike gives Trike undying to which he can infinitely throw damage at your opponents and sac himself to reset undying and do it all over again) or even the good old Necrotic Ooze combo, which is Necrotic Ooze+ Phyrexian Devourer + Triskelion which you can set up with buried alive. Get Necrotic ooze, gets both the activated abilities of Trike and Devourer hit your opponent with 1/1 counters based on the cmc of the cards your exiling from the top of your deck. Also get Protean Hulk, the creature is busted and can fetch wincons 6 cmc or less.

Card draw is also vital, I would suggest Sylvan Library or Fecundity as one is the best card for drawing in green the other is great for graveyard strategies but it does fuel your opponent as well, so play it wisely.

Any ideas look at my meren deck, it's runs many of the same ideas with more detailed descriptions on win cons etc. http://tappedout.net/mtg-decks/merenating-dat-sauce/

Lanzo493 on Beautiful Angry Centaur

1 day ago

When testing out your deck, it seemed a little slow until your commander came down. It seems like you don't have enough ramp. Llanowar Elves , Elvish Mystic , Fyndhorn Elves , and Voyaging Satyr are a few. I'm avoiding suggesting non-creature cards because they become dead cards later on. Shaman of Forgotten Ways , Somberwald Sage , and Beastcaller Savant also work well.

hkhssweiss on Teneb, the Harvester

2 days ago

By mana dorks I mean cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim , Elves of Deep Shadow , and the likes. Creature ramp are cards like Wood Elves , and ramp by itself is like Kodama's Reach and such. Satyr Wayfinder is a dredge-esque type card, that also mills you.

bushido_man96 on Polishing Animar and Karador

1 week ago

For Karador: consider adding Fecundity, Viscera Seer, and Vampiric Rites for more card draw. I think Ramunap Excavator could go, because I don't see how it helps you all that much, but please explain to me if it does. I think you could cut Twilight Prophet, too. I can see how it would be useful, but all can see how it doesn't add much to what you want to do. You could maybe cut Animate Dead, Dread Return, and Unburial Rites as well. If you want to keep them, then I'd consider running more reanimate cards instead of just those three. Otherwise, just let Karador handle that part of the deck. Tortured Existence is another card to consider to help with Karador synergy.

For Animar: Consider more creature ramp, adding mana dorks like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, etc to ramp out quicker. Zendikar Resurgent could be helpful, as well as Lifecrafter's Bestiary (for both decks). Also consider adding the Signets to help with mana ramp and fixing. I'd drop Hardened Scales. It would be a great card if you had a +1/+1 counter focus, but you don't appear to have that, so it must just be there for Animar, and you can't really tutor for it, and really isn't necessary for your deck to do what you want.

Hope that helps some.

pskinn01 on Prossh, Skyraider of Kher

1 week ago

Without knowing what you want to do (besides basic prossh stuff), I am going to address the main issues I see with increasing competitiveness of any decj, which usually means trying to make the deck work faster.

Too many lands (drop 3 at least). Not enough ramp. Too many lands that come in played tapped. No Sol Ring. Average converted mana cost is high.

So let's address:
Get a sol ring. Remove evolving wilds rupture spire, teramorpgic expanse among other come into play tapped lands that will slow you down. Then consider:

Wood Elves - gets forest type so gets overgrown tomb etc.
Farseek, Nature's Lore - gets any of your shock lands or other lands with basic land types the card is looking for.
Llanowar Elves, Elvish Mystic, Fyndhorn Elves - turn 1 ramp ramp,
Birds of Paradise - best mana ramp/fix creature.
Growing Rites of Itlimoc  Flip - ramps hard, easy to flip in this deck.
Rampant Growth - turn 2 ramp for a basic.
Cultivate - gets 2 basics. The 3 signets such as Golgari Signet are better than dark steel unless artifact wipes are common in your group.
Commander's Sphere - ramp early, draw later.
Dragonskull Summit and other lands that fix mana, but have chance to come into play untapped.

The above cards are all 3 costs or lower. Adding them should lower costs while adding mana early (as long as you don't cut something that costs less).

I have only addressed one dimension of your deck (mana and acceleration). Which is the easiest way to make decks work better. I didn't look at your deck for things like recursion (important in edh - things like Eternal Witness), redundancy (having multiple ways to do same thing (having Phyrexian Altar to back up food chain combo), card draw, and multiple win conditions. Which are all more important as you increase in competitive groups.

multimedia on X-Men

3 weeks ago

Hey, mana dorks are pretty good with Ezuri. They can first help to ramp into him as early as turn three and later on they can give experience counters or be a body to put counters on.

Cards to consider adding:

Other cards to consider:

All my suggestions other than Speaker are low mana cost cards, these can help to reduce the avg. CMC of this deck which is high at 3.6. Speaker is six mana which is a lot, but with the counters strategy you get a ton of value for six mana; she can draw a lot of cards.

Cards to consider cutting:

  • Ezuri's Predation
  • Biomantic Mastery
  • Verdant Confluence
  • Cytospawn Shambler
  • Simic Basilisk
  • Primeval Bounty
  • Fable of Wolf and Owl
  • Death's Presence
  • Contagion Engine

Good luck with your deck.


SynergyBuild on Selvala, Explored and Returned with tokens

3 weeks ago

griffstick big fan of selvala EDH, I run a cEDH version of the deck, that uses Selvala for her incredible stax&combo potential, but love this more casual version too, good luck crushing your opponents in life&mana advantage man!

I'd give you some recommendations, but a lot are expensive, things like Teferi's Protection over Dauntless Escort and other things in that line, but I do have a few cheaper swaps like Swords to Plowshares over Path to Exile, the land can make much more of a difference than the life.

You have those in the maybeboard though, so here is what is left:

Dorks like Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise, Llanowar Elves, Boreal Druid, Fyndhorn Elves, etc. to get that turn two Selvala, to gain a ton of mana really fast, Umbral Mantle, Sword of the Paruns, and Staff of Domination to turn extra mana into more cards and life and more mana, allowing you to get a lot of value, and Priest of Titania, Elvish Archdruid, and Wirewood Channeler to go infinite mana with those cards. After you get infinite mana you get infinite draw power with untapping/tapping selvala with her ability and the untapper from before.

Use a Green Sun's Zenith to keep filling your deck inbetween draws, while your opponents deck out. Cool combo right?

Cards like Fauna Shaman, Stoneforge Mystic, Worldly Tutor, Green Sun's Zenith, Sylvan Tutor, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Birthing Pod, Survival of the Fittest, and Recruiter of the Guard, Woodland Bellower/Fierce Empath, etc. can all fetch it out!

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