You need some more ramp than Elvish Mystic , maybe some more green dorks, like Llanowar Elves or Fyndhorn Elves . For some more red maybe add Radha, Heir to Keld , or Birds of Paradise . If you don't want creatures, maybe some Farseek s or Cultivate s to allow for a faster aggro.
Well now that you mention it... I can't recommend Craterhoof Behemoth enough, his card text speaks for itself lol. Oracle of Mul Daya and Mul Daya Channelers work well for me too to eliminate Cultivate type spells and mana rocks. Fyndhorn Elves is another mana dork if you like one, I run all three and never looked back (Mystic, Llanowar, and Fyndhorn). I've run Vengevine with mixed results, he sometimes can just stay dead or never get to the Yard in the first place if people are running Rest in Peace or whatever. If you can squeeze another non-creature card in, Asceticism and/or Primeval Bounty are really powerful. Also, how does your playgroup feel about the ban-list? If nobody minds, Sylvan Primordial is stupid good, but technically he is banned in EDH now so don't take him to anything competitive.
Fyndhorn Elves is pretty good for this deck
CrovaxTheCursed Thanks so much! I really appreciate the kind words. The scurge of this deck is counter/removal spells. Still trying to figure out if there's room in the deck to fight that. Otherwise I have it just about right where I want it. Mcleetsauce Really appreciate your input as well. Fyndhorn Elves is a little expensive for a mana-dork, but I have definitely already added Priest of Titania , and am looking into the Birchlore Rangers . Thanks folks, really appreciating the input!
Also, Fyndhorn Elves was errata'd to the creature type Elf Druid. More 1cc mana dorks for Druids!
I know that a lot of people do not like using mana dorks in their edh decks. They die really easily, and don't do much. Normally, i would agree with those people. In an Azusa, Lost but Seeking edh deck though, i would run as many as I could. My reasons for this is turn 2 Azusa, Lost but Seeking is a really powerful move that will speed up your game a lot. With 1 mana dork, you can have 7 mana on turn 3 which is just as good as the urzatron decks, except that this mana is colored.
Thanks for the extensive answer! I really like those!
I never meant say that anything in your deck is not good, but that it can be better. now I understand that you probably do not know very well how the cards work.
1/ Creatures have summoning sickness - you cannot play them and attack and use their abilities on the same turn.
2/ Level-up cards start at level 0. They need to be at level 1 at least so that they can do anything. Treespeaker is a turn 1 1/1 creature that you need to dedicate your whole turn to make it do anything. That is a very big no-no.
3/ Similarly, multikicker acts as an additional cost to the spell. If you do not pay 2 additional mana (or 4, or 6) for Joraga Warcaller when casting him, he is a simple 1/1 creature.
4/ I will detail now every suggestion I made and why I made it. Elves are barely a competitive list when optimized, so I would suggest not deviating too much from it, at least for the mana elements:
+ - anytime you cast a spell, the nettle sentinels untap, allowing you to tap them again for mana. If you have 3 of them out, you get 3 free mana per spell, for example. When all your spells cost 1 or 2 mana, this can gain you much mana.
+ + - returning a creature to your hand will allow you to cast it again, gaining you a card for glimpse and mana sentinels and you also get to untap a crucial creature like Priest of Titania (see also + )
Fyndhorn Elves just a good turn one play.
Green Sun's Zenith + any creature - most of the time, you will be getting Priest or Nettle Sentinel with this, but it will work really well as a ramp spell on turn 1, if you play 1 Dryad Arbor , since it has 0 mana cost, you fetch it on turn one.
natural order + progenitus + worldspine wurm + craterhoof behemoth - you will never cast those big dudes, you go through your deck and find them and just put them into play. Putting something directly into play is much better than putting them on top of the library, like Worldly Tutor does.
+ + - searching for this one when the opponent has a vital artifact in play, i.e. Chalice of the Void with one counter is really key. Same thing with Scavenging Ooze , but for cards in the graveyard and similarly, Birchlore Rangers allow you to have access to a sideboard of any color of card.
|0.02 TIX||0.05 TIX|
|Power / Toughness||1/1|
|Avg. draft pick||3.61|
|Avg. cube pick||10.18|
|Commander / EDH||Legal|
|From the Vault: Twenty||Mythic Rare|
|Masters Edition||magic online on|