|Commander / EDH||Legal|
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|From the Vault: Twenty||Mythic Rare|
|Deckmasters: Garfield vs. Finkel||Common|
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Creature — Elf Druid
: Add to your mana pool.
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Fyndhorn Elves Discussion
2 weeks ago
So I'm gonna offer a casual build that feels good to play and can sort of hold it's own.
Step 1: Put in a minimum of 7 of your favourite wurms, Elderscale Wurm, Pelakka Wurm, Engulfing Slagwurm, Worldspine Wurm, any big mono-green fatties pretty much. I also find hydras are broken, since with your commander out they more than double your mana, pick your favourite hydra, Primordial Hydra is all the mana.
More ramp! This is green after all, for this I just use greedy ass elves to simply absurd unntapping (which is easier in blue with Hidden Strings) I mean, Magus of the Candelabra or Garruk Wildspeaker with Overgrowth, Utopia Sprawl, Spawning Grounds! Gyre Sage is often overlooked as well. Also any Elvish Piper to Quicksilver Amulet effects are awesome. Oh yeah, Whisperer of the Wilds.
Answers. You have fatties, Prey Upon them, just Hunt the Weak, it will be no Epic Struggle when you kill them with a single Savage Punch. Also cards like Polukranos, World Eater that can just fight on their own are nice.
You will always want a few Acidic Slime effects.
Try to be able to always apply pressure while answering answers in mono green aggro. I would also hold back threats and just look like you're ramping into nothing. Lastly, Selvala is powerful enough to just have fun.
2 weeks ago
this looks tricky indeed! But challenging :) And surely in a casual environment.
So nothing else but creatures and lands.... hmmm
I had to give this some thought before I was able to get something 'valuable' down here.
The deck consists of 100 cards, which you want to get out of control in no time. This looks tricky, pretty tricky.... Hear my brains pop ;-)
I think a solid thought would be - knowing the lack of .... uhhh ....everything besides creatures - to add as much ramp&pamper as possible. So I would consider this:
1.) Ramp(ag)ing creatures
2.) Creatures pumping, so that even the rampers could go bonkers lategame...
If we want some level of consistency, I would at least use these numbers: 18+ ramp and 18+ boost
- Birds of Paradise
- Llanowar Elves
- Fyndhorn Elves
- Bloom Tender
- Azusa, Lost but Seeking
- Oracle of Mul Daya
- Sylvan Caryatid
- Voyaging Satyr
- Avacyn's Pilgrim
- Shaman of Forgotten Ways
- Lotus Cobra
- Somberwald Sage
- Sakura-Tribe Elder
- Stone-Seeder Hierophant
- Selvala, Heart of the Wilds
- Quirion Elves
- Burnished Hart
- Beastcaller Savant
- Solemn Simulacrum
- Deathbringer Liege
- Balefire Liege
- Angel of Invention
- Kabira Vindicator
- Boartusk Liege
- Craterhoof Behemoth
- Angel of Jubilation
- Creakwood Liege
- Kongming, "Sleeping Dragon"
- Ravos, Soultender
- Wilt-Leaf Liege
- Elesh Norn, Grand Cenobite
- Ashenmoor Liege
- Silver Seraph
- Thunderscape Master
- Angelic Field Marshal
- Soul of Theros
- Thunderfoot Baloth
- Tolsimir Wolfblood
This turned out into a big list. I am curious how this evolves.... but as they say; no guts, no glory!
Good luckt mate!
1 month ago
So, let me go through your maybeboard and tell you what I think you should add/drop.
Animation Module-yesAshnod's Altar-depends on how strong your mana base isBrawn-yesBred for the Hunt-yesBurgeoning-similar to the altar depends on your mana baseCultivate-yesDeadeye Navigator-yesDeath's Presence-yes, if you need altar, you need this and vice versaElvish Mystic-yesExplosive Vegetation-noForgotten Ancient-yesFreyalise, Llanowar's Fury-noFyndhorn Elves-yesGreater Good-really good card i say yes but you choose between this or the altar and keep the presenceGyre Sage-yesHornet Nest-ok card is a bit slow but can help a lot in certain cases i think no for nowHunting Wilds-noJourney of Discovery-noKiora's Follower-yesLightning Greaves-no it gives shroud so ezuri's counters cant target itLlanowar Mentor-noMaster Biomancer-most probably not. this makes it hard to get xp so this would be a late game card if anything, dropping it early ends your gameMycosynth Wellspring-depends if you have spaceNatural Affinity-noNature's Lore-yesOndu Giant-yesPanharmonicon-OF COURSEPriest of Titania-if you need mana fixing, does provide xpPrimal Growth-yes, can proc the presencePrime Speaker Zegana-yes, insane draw late game to prevent drawing deadQuirion Elves-noRanger's Path-yesReap and Sow-noRofellos, Llanowar Emissary-banned in edhSeat of the Synod-i dont understand why this is a card or a good one if it is, so idk for the seatSeedguide Ash-depends, can sack for altar/greater good and proc presence and get landsSkyshroud Claim-noSolidarity of Heroes-yesSprouting Vines-noSvogthos, the Restless Tomb-can't have doesnt fit with ezuri colorsSylvan Scrying-noWild Beastmaster-yesYavimaya Elder-depends if you need mana fixingChampion of Lambholt-such an amazing card get it it is beautiful with ezuri as you can see
1 month ago
Here are a few few more green and a couple gold ones:Abundant Growth, Deathrite Shaman, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Heritage Druid, Joraga Treespeaker, Loam Dryad, Metamorphosis, Noble Hierarch, Savage Ventmaw
1 month ago
Perhaps some card filtering just to get the combo in your hand more consistently, and Void Winnower to round out exclusion?
Anyway - Nice! I'll need to see how this does...
1 month ago
Hey, I saw your reddit post so I thought I'd leave this comment here also...
Your average cmc is quite low, so I would consider cutting your lands down to 36. With those 4 additional spots, I would consider adding mana dorks. I might add a Birds of Paradise, an Elvish Mystic, a Llanowar Elves and a Fyndhorn Elves for some explosive starts out of the gate. I have an Ezuri deck and I find the dorks help me power out my commander so I can begin collecting experience quickly with my other creatures.
If you don't want to add that many dorks, consider a utility card like Vedalken AEthermage. I use the Wizardcycling ability to grab Sage of Hours, as the main goal of my build is to just gather as much experience as possible and dump Sage of Hours on the field. As such, I also use Chord of Calling and Birthing Pod to find him. Muddle the Mixture is also used in my build to grab Sage.
A great way to gather experience is by using token producing cards. My all stars are Kozilek's Predator and, especially, Eyeless Watcher. Eyeless is great with Ezuri because I can jump from 0 experience to 3 in a single turn and begin threatening a Sage of Hours turn. Plus, the Eldrazi tokens can be sacced for mana, so they're also decent ramp creatures. If you're using infect, then its advantageous for you to quickly accumulate experience. Patagia Viper and Hornet Queen also do an excellent job of boosting your experience counters quickly. These cards also work well with the aforementioned tutor Chord of Calling.
One last card that allows me to sneak out wins with dorky creatures or cheap tokens is Triumph of the Hordes. You could consider that as another win con, especially in a deck with 30+ creatures.
Here's a link to my build. I haven't updated it in a while, but the main idea is still there. List here
1 month ago
If you're going casually then go towards Elvish Mystic, Fyndhorn Elves, Llanowar Elves, and then Priest of Titania and Elvish Archdruid. These will seriously and consistently ramp you. A land that would be seriously beneficial would also be Nykthos, Shrine to Nyx as it can increase your green devotion, then you can tap your creatures, then tap Priest or archdruid for the final boost. Example:Turn 1 - Forest then Elvish Mystic.turn 2 - Forest then Priest of Titania and Llanowar Elves.Turn 3 - Nykthos, Shrine to Nyx then two more one drop elves or another titania.turn 4 - Tap Nykthos to give you 5 mana, each one tap elf gives you another 3 (8 total) then both titania give you 5 each (another ten) which is a hardcasted Emrakul, the Aeons Torn. Game over.
Another somewhat easier way is to go the Quicksilver Amulet and/or Elvish Piper route. You don't get the cast trigger but you still win with Emrakul even without the extra turn. (however those are about 6 dollars each).
do you already have any of the eldrazi? they are roughly expensive and take up a third, if not half, of the budget.
1 month ago
Alrighty bucko, here's what I have to say. I think Jarad would benifit from some mana dorks. normally they're super freaking fragile but Jarad says "what doesn't kill me makes me stronger" and those dorks in the grave make Jarad come in to play already with some dudes in the 'yard. also turn 1 dork, turn 2 boots, turn 3 Jarad swinging seems like a juicy line of play.
Lord of Extinction is made for Jarad, but you already know that.
The deck feels like it's being pulled in a lot of different directions, namely:
Combo- Lord of Extinction and his brethren lend themselves to a combo-style kill where you kill them and bring them back to kill them again, wiping the table in one turn
Voltron- Dump a bunch of shit in the yard and beat face with Jarad (or Lord of Extinction I guess)
midrange value town- Fat creatures with dope abilities that you use to beat face and if they're about to die use jarad's ability as extra juice
I like the direction the last one takes you, it allows you to run a kind of "goodstuff" deck where Jarad provides extra damage which is a problem that most midrange decks have in MTG. More of these "midrange" creatures are:
I think Danny just cut baleful force from his deck