Fyndhorn Elves

Fyndhorn Elves

Creature — Elf Druid

: Add to your mana pool.

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Fyndhorn Elves Discussion

SLP_500 on Kamahl Ye Faithful

1 week ago

I am happy to help. Mana curve is not as big of an issue in EDH due to the generally slower tempo, but there's nothing wrong with finding ways to make your deck more efficient. It's actually really smart to go mono-colored because it's so much easier to find the right cards in just one color rather than 2 or 3. Magic is so old now that, the further back you go, the more likely you are to find cards that allow one color to do stuff another color is known for. Take Sylvan Library for instance; that's practically a blue enchantment with some black flavoring!

Now I know that budget is an issue, but you should know about these: Green Sun's Zenith, Genesis Wave, Woodland Bellower, and Mwonvuli Beast Tracker. There are others, but these tutors get you the most bang for your mana. If you were to ever get a Dryad Arbor, you could cast Green Sun's Zenith for and get a creature and a Forest! Woodland Bellower can tutor for Mwonvuli Beast Tracker, which can then tutor for something else (in a limited sense). Genesis Wave can turn the tide if you're willing to spend a lot of mana on it. And if you wanted to do it again, there's always Recollect or Eternal Witness.

Also, while ramping is always going to be better in the long game, mana dorks can help you out in the short term until your land base is more secure. Birds of Paradise is the granddaddy, but you're mono-Green, so that gives you Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and a slew of others. Mana is Green's greatest strength, so any way to generate it is worth a look. I wrote another novel...sorry about that! I could go on and on, but you've got enough to consider. I'm glad some of my suggestions will see use.

I borrowed several of these ideas from the deck I mentioned in my last post, so I'll just link it here: Kamahl EDH. He gives a rundown of all his card choices, which taught me a lot about Green.

NSane035 on Meren Of Clan Stax

3 weeks ago

Nice build but I would drop Birds of Paradise and Fyndhorn Elves in favor of Yavimaya Elder and Sakura-Tribe Elder. I've found that ETB/LTB effects tend to work better with my Meren deck than mana abilities. Would also help you build back up after a Death Cloud or a board wipe/land destruction.

NarejED on My Meren is better than your Meren...

1 month ago

Nuh uh! My Meren is the best Meren in the whole wide world!

Hugs Meren and strokes her hair.

Don't worry, the mean old man didn't mean it, sweetie. You're still my favorite Meren.

I could cut back on the land count and add it Arbor Elf, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Elves of Deep Shadow, Bloom Tender, and Birds of Paradise. They allow for much more explosive starts and provide amazing fodder in the mid-game when you need Experience Counters or Birthing Pod targets. Tnder in particular is amazing, as she taps for 2 the moment you cast Meren.

She's a bit expensive, but Fauna Shaman is amazing. Well worth the small investment.

Finally, have you ever considered the "Mike and Trike" combo of Mikaeus, the Unhallowed and Triskelion? It's incredibly easy to assemble thanks to Buried Alive, Victimize, Living Death, and Meren herself. In testing. it's proven to be the best win condition for her.

theovermind on Prossssssh

1 month ago

Pretty neat build, considering it's a budget list. This proves that Prossh is one of the best commanders that have ever been printed :) Now, let's do some budget fine tuning on your list. Your manabase needs some tuning - I'd remove 1 Swamp, Golgari Rot Farm, Gruul Turf, Opal Palace, Rakdos Carnarium (yeah, I hate bounce lands), Reliquary Tower (unless there's a metagame reason to run it), Temple of the False god, Vivid Grove, Vivid Marsh for City of Brass, Mana Confluence, Blackcleave Cliffs, Copperline Gorge, Dragonskull Summit, Woodland Cemetery, Command Tower, Tarnished Citadel, Forest. Remove Vicious Shadows, add Food Chain - Prossh and Food Chain give you infinite creature mana and infinite creatures, add the altar that mills when a creature dies (it's an artifact, can't remember the name) in the place of Ashnod's Altar. Goblin Bombardment, Goblin Sharpshooter, Blood Artist, Zulaport Cutthroat, Goblin Bushwhacker are all alternative win cons with Food Chain and Prossh, Goblin Matron tutors them. Smothering Abomination is strictly better than Harvester of Souls. Tutors - Green Sun's Zenith and Worldly Tutor are cheap, pick them up when you can. Shred Memory and Dimir Machinations are also great with their transmute. There are also mana dorks that you're not running - substitute Somberwald Sage for Birds of Paradise, Lifespring Druid for Fyndhorn Elves, Decimate for Reclamation Sage, Yavimaya Dryad for Llanowar Elves.

Also, Sylvan Primordial is banned in commander. It can be replaced with Vexing Shusher, who will protect your creature spells from counters. I'd cut Warp World, Praetor's Council, Butcher of Malakir, Stalking Vengeance, Sadistic Hypnotist, Farhaven Elf, Shamanic Revelation.

Let me know if you want any more suggestions or if you want a more detailed explanation about the card choices I've suggested so far.

Have fun smashing face with Prossh!

KillTheIslandUser on Dromoka's Army

1 month ago

1 Drop Ramp: Avacyn's Pilgrim, Birds of Paradise, Elvish Mystic, Arbor Elf, Green Sun's Zenith, Sol Ring, Mana Vault, Fyndhorn Elves, Llanowar Elves, Joraga Treespeaker

2 Drop Ramp: Lotus Cobra, Quirion Elves, Nature's Lore, Beastcaller Savant, Devoted Druid, Sylvan Ranger

3 Drop Ramp: Wood Elves, Azusa, Lost but Seeking, Farhaven Elf,

4 Drop Ramp: Oracle of Mul Daya

5 Drop Ramp: Mirari's Wake

That's ramp that should be seeing into your deck, or at least tested especially the 1-3 drop area. Most of those cards are cheap and inexpensive as shit. Things you also need are draw though, cause let's face it... you are playing green white.. you need the draw mechanics.

1 drop draw: Glimpse of Nature, Skullclamp

2 drop draw: Wall of Omens, Wall of Blossoms, Elvish Visionary

4 drop draw: Harmonize

5 drop draw: Shamanic Revelation

6 drop draw: Collective Unconscious

There's a couple other good ones out there, but atm that's just something to get ideas to ya. Also I see you are running tokens.... so why no Squirrel Nest + Earthcraft? Infinite squirrel tokens. With things like Doubling Season it's also infinite mana. You also want your land bumped up to 36 maybe 37-38 with how high your CMC is, even with dorks you might still run that. Consistency is key

theovermind on Best Damn Prossh Deck

1 month ago

You obviously have no idea how the competitive meta works. Board wipes are not common, as nobody uses a creature strategy - it's either combo or lockdown, nobody's going aggro on your bottom. This deck is a good start but it needs a lot of fine tuning and is far from "the best" Prossh deck. Apparently, you've decided to go to a midrange version of Prossh, which I think is worse than the combo list I'm running, but it may prove more resilient in the long run and your list is much, much more fair than mine (mine wins on turn 3-4). Improvements that you can make is - run more ramp dorks and creatures with ETB triggers, remove the cards that don't demand an immediate answer or bring CA. You're not right - you need Abrupt Decay, because it's an uncounterable answer to 99% of the cards that grab your throat and start squeezing - Blood moon, stax pieces (Torpor orb in particular), other pesky enchantments/artifacts/creatures. Depending on your local meta, you need early interaction and protection agains the blue decks. For example, I'm considering sneaking a copy of Vendetta and Lightning Bolt in my list, as my meta has evolved and people begin to play more and more hate bears. Cuts I'd make:

  1. Acidic Slime (too much mana)
  2. Bloom Tender (Too much mana)
  3. Sakura Tribe Elder (slow)
  4. Solemn Simulacrum (slow)
  5. Somberwald Sage (a bad card)
  6. Sylvan Caryatid - not a bad card by itself, but it costs 2 mana and does nothing when it enters the battlefield
  7. Garruk
  8. Sarkhan
  9. Xenagos, the Reveler - if you run 25+ creatures he'll be ok, I guess
  10. Bojuka Bog (enters tapped)
  11. High Market (provides colorless mana, you don't want that)
  12. Putrefy - Abrupt Decay is much better
  13. Defense of heart - too slow, run Natural Order instead
  14. Maelstrom Pulse - sorcery speed, rarely generates value in Commander, Pernicious Deed is the better card, but I'd remove it.
  15. Fecundity - benefits your opponents as well, we don't want to do that
  16. Grave Pact - not a bad card, but not for this list.
  17. Parallel Lives - seriously? Prossh + Food chain already generate infinite creatures, nothing else puts tokens in play
  18. Pattern of Rebirth - double edged sword, I'd cut it, because other decks run scarier creatures.
  19. Phyrexian Arena - a great card, but not for this deck.
  20. Vicious Shadows
  21. Ashnod's Altar
  22. Golgari Signet
  23. Chromatic Lantern - if manabase is done right, you don't need it at all.
  24. Phyrexian Altar - an argument can be made about the altar, but as pointed out earlier - Prossh + Food Chain generates infinite creatures and creature mana, we don't need this piece.
  25. Farseek
  26. Nature's lore - While both good, they are just 1 for 1, and you don't advance your board state. For casual decks, there are stronger options to consider.
  27. Kessig wolf run - colorless mana is bad

Tooth and Nail - wonderful card, but in your list it does nothing - it should win the game immediately if it resolves. Too much mana for my taste, but we're going midrange here. Plus

  1. Kiki-Jiki, Mirror Breaker
  2. Zealous Conscripts(tooth and nail = gg)
  3. Boseiju, Who Shelters All - you are running land tutors because of Gaea's Cradle, this is a compliment + makes T&N uncounterable
  4. Burning-Tree Emissary - esentially free, wonderful with Food Chain, works great with Birthing Pod
  5. Arbor Elf - mana dork
  6. Elvish Mystic - mana dork
  7. Fyndhorn Elves - mana dork
  8. Llanowar Elves - mana dork
  9. Orcish Lumberjack - god of acceleration
  10. Sylvan Ranger - draws a card
  11. Elvish Visionary - draws a card
  12. Deathrite Shaman - mana dork
  13. Reclamation Sage - removal, food for food chain
  14. Sidisi, Undead Vizier - tutor on a stick, exploits dorks late game
  15. Smothering Abomination - draw your library
  16. Wall of Blossoms - draws a card, food for birthing pod/food chain/prossh
  17. Cultivate - two for 1 is nice.
  18. Kodama's Reach - two for 1 is nice.
  19. Dimir Machinations - another tutor, finds cmc 3 stuff, most notably food chain
  20. Wheel of Fortune - refulls your hand like a god, disrupts combo players
  21. Yawgmoth's Will - one of the most broken cards printed ever + legal in Commander = auto include
  22. Regrowth - more Eternal Witness effects
  23. Vorinclex, Voice of Hunger - the green praetor is heavily underplayed, he's just...amazing
  24. Fierce Empath - tutors fatties
  25. Mana Confluence

Also, your mana base is trash, see the top right corner - the inner circles must match the outer one. You're running Cradle but only 17 creatures. If it's good, Cradle is good in the beginning of the game as it can generate a huge amount of mana the early turns of the game, it's irrelevant late game.

Now your deck looks closer to the "best" Prossh deck.

NarejED on Meh

1 month ago

But do you belieeeeeeeeeeeeve in loooooooooooove?

Survival of the Fittest, Sylvan Library, Fauna Shaman, Birthing Pod, Entomb, Birds of Paradise, Arbor Elf, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Hermit Druid, and Bloom Tender should all be auto-included. I woulde also recommend Triskelion. You already have Mikaeus mainboard, so unless you or your playgroup dislikes infnite win-on-the-spot combos, I would advise adding him. Mike and Trike can be incredibly fast and resilient, serving as either a primary or tertiary win condition for reanimator strategies. It's not only possible, but quite common to win on turn 3 or earlier with a Buried Alive into Victimize or Grave Pact targetting those two. The variant that uses Necrotic Ooze, Phyrexian Devourer, and Triskelion is also quite nice, since it's cheaper and slightly easier to assemble. The only drawbacks are that the combo isn't infinite (only deals approximately 120 damage) and it takes up more total space in the deck. For sure add Triskelion for the main Mike and Trike combo though.

For additional draw power, Fecundity and Phyrexian Arena may prove useful. BG can occasionally run out of steam if it's hit too hard early-game by control, especially since it often isn't advisable to run the all-powerful Necropotence due to negative synergies with key cards like Survival of the Fittest. As such, small, repeatable draw engines become worthwhile to run. Even Dark Confidant is often worth using, though I feel your current curve is too high for him to be effective.

NarejED on Competitive- Meren of Clan Flaming Skulls

2 months ago

I like the build! I've been a fan of Meren ever since I saw her spoiled. Aside from Ezuri, I feel she has the most potential of any of the C2015 commanders. Seeing someone build a optimized list for is always awesome.A few suggestions.

In: Smothering Abomination. At 4 mana, he's a bit cost restrictive. But the effect is absolutely devastating for grindier matchups. He both provides a consistent way to slap counters onto Meren AND nets massive card card advantage. And with Meren on the board, his psuedo-downside is negated, as you'll always be netting at least as mana cards from graveyard back as you are saccing to him (some of which might have useful EtB effects. Wood Elves, anyone?). He also has incredibly powerful interactions with both gravepact and Fecundity, another card you might consider adding. The group hug aspect is largely irrelevant since you'll typically be chugging through your own creatures much faster than your opponents.

Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elves of Deep Shadow, Birds of Paradise, Bloom Tender, Chrome Mox, Mox Diamond. One of green's most powerful aspects is its ability to quickly and consistently ramp into late-game. Having cheap, efficient mana dorks is critical, as they help guarantee Meren and other critical late-game spells hit board two turns earlier, which often means you'll win two turns earlier .

Merciless Executioner as a secondary Fleshbag Marauder.Surprisingly, Fleshbag loops are actually one of Meren's most consistent mid-game control tools, allowing her to brutalize Voltron strategies and other decks that run low creature counts. Having redundancy in that regard is quite useful.

I noticed you're running Mikaeus, the Unhallowed, but no Triskelion. Together, the two form a two-card infinite combo that kills the entire table (and puts infinite counters on Meren, but that's beside the point). The combo is incredibly resilient and can be quickly assembled a multitude of different ways. Meren herself is an incredibly useful tool for setting it up granted that you have 5 or more experience counters at the time. It's amazing finisher that my friends competitive Meren deck runs as a main win condition. You should absolutely consider running triskelion in mainboard. If you do, I would recommend also adding Victimize. It's another card that allows you to put both into play at once after pitching both to graveyard via Buried Alive or Survival of the Fittest, or directly into play from library via Tooth and Nail. Defense of the Heart might also be useful as another combo assembler, though it's somewhat meta dependent. If no-one in you group is running creature-based strategies, it becomes sub-optimal.

Pernicious Deed. Meren recovers better from board wipes better than almost any other commander in the game. A low-cost enchantment that wipes the board of smaller creatures while simultaneously removing pesky enchantments and artifacts is incredibly devastating. I've recently added it to both my Karador and Mimeoplasm lists, and thus far it's proven incredibly effective. Other useful removal includes Maelstrom Pulse and Abrupt Decay, though these are obviously worse due to only trading 1 for 1.

Tutors: Since creatures make up the backbone of Meren's deck, creature tutors are incredibly important. I urge you to consider Chord of Calling, Green Sun's Zenith, Summoner's Pact, and Worldly Tutor.

Cuts: 3-4 lands to make room for mana dorks.

Solemn Simulacrum: At 4 mana, he's just too slow to merit competitive play.

Viscera Seer. Sac outlets are always amazing, but only when they generate real value. Viscera Seer is best played in an infinite loops strategy like Boonweaver Giant combo. Here, I don't feel like she does enough.

Decree of Pain: 8 mana in incredibly expensive. Typically competitive matches will end long before you'll have access to enough mana to cast this. f you really want another board wipe, Toxic Deluge is much more cost-effective.

Exsanguinate. Too small an impact. Unless you're running tons of infinite mana loops as your primary win condition, this card isn't worth running. The lifegain is nice, but again, competitive matches will usually end long before it becomes relevant (for instance, of the 15 or so "Tier 1" commanders, 13 win either via infinite combos or commander damage. The remaining two win by extremely oppressive stax, so lifegain is all but useless unless you're playing Ad Nauseam as a win condition).

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
From the Vault: Twenty Mythic Rare
Masters Edition magic online on
Deckmasters: Garfield vs. Finkel Common
Ice Age Common

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