Otherworldly Journey

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Otherworldly Journey

Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Otherworldly Journey Discussion

Pal00ka on Medomai Master Rewind

1 month ago

Not in the mood for a book? Haha, fair enough.

If Medomai getting stolen is a persistent problem then more stuff to protect her is needed. Homeward Path fits the bill and only takes a land slot. Other useful equipment are Swiftfoot Boots, Mask of Avacyn, and Ring of Evos Isle. Additionally you could play cards that exile and then return a creature to bounce her back to your control. Angel of Condemnation, Long Road Home, Otherworldly Journey, etc. are options. Plus if you don't need em for defense you can blink blockers out of the way to connect.

If you consistently have a lot of enchantments out then Sphere of Safety is hands down better.

landofMordor on What card do you think ...

2 months ago

Impeccable Timing.

Timely Reinforcements.

Call to the Kindred (as opposed to the Eldrazi).

Ruin in Their Wake if your friends were too late.

Otherworldly Journey.

I'll keep thinking...

Lame_Duck on getting around removal

3 months ago

Eerie Interlude/Ghostway/Planar Guide for saving multiple creatures, Otherworldly Journey/Turn to Mist for an individual.

hothmagoth on Ads

4 months ago

yeaGO thank you for your haste and vigilance. You're legendary and deserve all the +1/+1's we have to offer! I really do hope we have committed Goryo's Vengeance on these ads depicting Brutal Expulsions unfit for work! Surely the Wrath of God has been our Otherworldly Journey away from risking our necks while on the job!

But in all seriousness, I appreciate how quickly you've responded! Cheers!

Neotrup on Is the ability of Elite ...

5 months ago

When Elite Arcanist enters the battlefield you may exile an instant card from your hand. As long as Elite Arcanist is still on the battlefield, the card is still exiled, and Elite Arcanist is not summoning sick, you may use it's second ability to copy the exiled card and cast it.

If Elite Arcanist leaves the battlefield and returns (such as because of Otherworldly Journey) it will trigger again and let you exile a new card, but will forget the first card. If it only changes control (such as because of Threaten) it will remember the original card and still be able to cast it.

If the exiled card leaves exile (such as because of Processor Assault) Elite Arcanist will no longer be able to copy the card. Using it's ability to cast the card only copies the card and casts the copy, so the original stays in exile.

If Elite Arcanist entered the battlefield this turn, you may not use its ability, you will have to wait until your next turn. If you temporarily lost control of it (such as because of Threaten) you will again have to wait until your next turn to use it again.

I hope this clears things up, if you have further questions feel free to ask.

CoryDean on Peekaboo!

5 months ago

Alrighty, so from the top.

To Iron_Cube: Restoration Angel and Cloudstone Curio seem like pretty solid options that I'm still considering, but I'm not sure yet what to cut. If I had to choose between the two I would go with just Cloudstone Curio. The land recommendations are good, but not my style. I can't bear to hurt myself to gain that mana, because I hate when I have all the colors I need and I'm still hurting myself late game. I also feel that you might bed horrified to learn that I just took Chromatic Lantern out. I did this because the mana has been really smooth lately. No one in my playgroup plays hate, but if they did no ETB would help. Ixidron can flip Hushwing Gryff and Merciless Eviction can remove whatever else. Reclamation Sage is a solid choice, but I already have 6 different (but spendier) ways to remove artifacts\ enchantments.

To JaceTheSwagSculptor: You're right, my mana curve is unfortunately very high. I rarely run into color problems, but I need to have a lot of mana to be able to do the things I need to do. Somewhere around 10-13 mana is when I get my elbow room. Regarding board wipes, in the early game I keep my hand full by playing things that help me and blinking/bouncing them, rather than playing more cards. When board wipes come up, I don't have a lot to lose, and/or I can frequently save them with Crystal Shard, Eerie Interlude, Flickerwisp, Ghostway, Mistmeadow Witch, Otherworldly Journey, Roon of the Hidden Realm, and Turn to Mist. This has frequently caused board wipes to backfire on opponents. And with Eternal Witness or Archaeomancer, the instants are retrieved. And the card advantage options I have work well for me, if I draw them of course. But I can easily topdeck a Temur Ascendancy, Cloudblazer, Coiling Oracle, or Eternal Witness and get 2-6 cards into my hand. As for the win-con, it's pretty unfocused. My strategy is rather drawn out, maybe painful. Opponents usually run out of cards, lose their permanents, and then I'll kill with Cromat or Magister Sphinx. I play a strategy that is perhaps frowned upon, where I just try to leave them with nothing. No hand, no permanents. Unfocused. However, I do win fairly often against a competitive playgroup, and it is very rewarding for me. Do you have any win-con suggestions? I haven't really seen anything that feels that conclusive. although Rite of Replication can sometimes be very conclusive.

To Alkadron: I'm glad you think it looks fun! As for the ramp suggestions you posted, Kor Cartographer appeals to me. I had forgotten about him because I only recently got the last 2 shocklands, both containing white. I already have 2 ways to fetch my forests, and it hurts me inside when I draw one of those after all my forests are out. So I don't want to overdo it. And Knight of the White Orchid is uncomfortably conditional. And those cheap dual-type lands are good suggestions, but I have the shocklands for that purpose already, and I've worked on avoiding lands that enter tapped, since originally all my lands did that. I know that this isn't ramp, but for the purposes of consistently hitting land drops, what do you think of Shard Convergence? Does anyone have experience with this? And I appreciate the advice about critically evaluating cards. Mindclaw Shaman is an example of a hit-or-miss card that sometimes has little value, sometimes is crucial. I'll keep my eye on those cards. Thank you for that advice.

To Snickles@EDH_only: Horde of Notions looks like a very fun commander with plenty of potential, but I consider that to be a very different deck, because I don't want to be limited to elementals. The deck is just too different.

I love the responses, and you've helped me to remember forgotten cards, narrow down some problem areas, and reevaluate wincons. Please keep it coming!

Abres_Tenelles on You're Kirin Me, Smalls

5 months ago

Love the deck concept!

Are Avacyn, Angel of Hope, That Which Was Taken and Cauldron of Souls of any use to protect key permanents? Perhaps Otherworldly Journey too?

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