Teferi, Time Raveler


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Each opponent can cast spell only at any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Browse Alters

Teferi, Time Raveler Discussion

aholder7 on Sphere of Supreme Sorcery

2 days ago

I’d actually say you overcosted it by a fair amount.

I’d start by comparing it to a few cards that already exist.

The closest approximation to your card I know of is Vexing Shusher . It can’t be countered and at 1 mana a piece it protects your other spells. Your version is an artifact instead of a creature making it slightly harder to remove though artifacts are probably the second easiest permanent to deal with. But your sphere is capable of being countered. Yours is also a legendary which further hinders it. There’s also the issue of it entering tapped which means that it won’t be useful for another turn at best. You were nice enough to give it another ability but not one that seems to justify the extra cost.

Other cards to compare to.

Prowling Serpopard is a bit more restricted in what it protects but cannot be countered itself which is a huge upside. It also doesn’t make the spell cost any extra. It being on an above curve body is also quite nice.

Sphinx of the Final Word in the same mana cost range as your spell but the Sphinx can’t be countered and has hexproof on top of being a 5/5 flyer. Only draw back is that the counter protection only protects instants and sorcerers but that’s not the worst draw back for the deck that might want something like this card.

Teferi, Time Raveler : It’s a 3 drop that prevents counterspells and more. It’s also a planeswalker which has plenty more upsides to it. It’s not the best planeswalker but it certainly does the job you’re looking to do.

Teferi, Mage of Zhalfir : Prevents counterspells. Has flash. Your other creatures have flash. Overall great card and it does all of that for 4 mana.

I would say that the effect your are trying to have seems to be far cheaper than you’d think. Also almost every version has the counter protection for free with the exception of vexing shusher which only has to pay after the opponent tries to counter your spell. If I had to put a cost to the artifact you have as written I’d say it’s more in line with a great 2 drop or a meh 3 drop.

-Arcanity- on [M20] WWW.CHANDRA.DEC

4 days ago


Through playtesting at my lgs and against a friend, it appears that Unmoored Ego is not an issue at all, although The Elderspell can be.

Let's look at it: This is not like a Nexus deck or Esper control deck with only one way to win. It's closer to Jeskai superfriends. Sakhan is our most convenient and quick method to close out the game, but it is very much unnecessary against the slower matchup, which are exactly the ones that tend to have unmoored ego. Chandra, Acolyte of Flame + Novice Pyromancer can muster up a fast clock, and Chandra, Awakened Inferno is another very resilient win condition (remember that emblems can't be removed in any way). Besides, post board we have the potential to take a more aggressive of a line with Cavalier of Flame and Warboss. And if everything goes wrong and we somehow end up hard-locked behind control's counterspells (which is very unlikely with Teferi, Time Raveler in the format), we've got the Banefire for a reason. In the end, bringing in Unmoored Ego against this deck would be a mistake because our threats are too diversified for it to be worth the tempo loss. Instead of playing Ego, the opponent would be better off just jamming a threat.

The Elderspell can present a problem, especially if you're playing this deck and not aware of it. It's not directly game-winning, because by the time they can profitably cast it on 2 or 3 of our planeswalkers, with Chandra's Regulator and Repeated Reverberation in the deck, we've usually already generated a lot of advantage with our planeswalkers that having them destroyed in one fell swoop isn't actually backbreaking. Still, against any deck that can support BB, especially post-board, we have to be aware and careful. I try to never drop a fourth walker onto the field if I can in matchups where The Elderspell is a possibility. I got blown out by it in my first test game where I got too excited spamming walkers, but it's not too hard to play around once one remind themselves "if their deck's got black, better watch my back".

The biggest problem card I ran into, by far, is Mass Manipulation . If they elderspell three planeswalkers, it's bad but we can rebuild. Against that deck, we board out a lot of our slower Chandras (Awakened inferno, Fire Artisan) and just go race mode. Banefire goes a long way towards finishing the job.

And sorry for writing this much. I guess I'm too used to writing long sideboard guides...

ANounYouMissed on Is It Safe?

6 days ago

Snowlands aren't technically legal in standard.

But more to the actual deck:

It feels like you could mainboard some counterspells somewhere, since the deck reads like a control list--just a consideration. With Teferi, Time Raveler running around though you might want to avoid this unless you know you can keep him off the board.

Consider other options over Murder . What you run here is heavily dependent on what you want to deal with, something like Moment of Craving is good into aggressive decks which threaten to run you over. At the very least, Walk the Plank is one cheaper and hits everything relevant (assuming you don't have any avid merfolk players in your playgroup, standard merfolk aren't particularly popular from what I've seen). There's plenty of usable removal beyond what I've mentioned here, so explore your options!

I don't know that you have enough reason to run Discovery/Dispersal over something like Opt . If you find yourself casting dispersal enough, you could probably keep it in but I don't think seeing 1 extra card is worth dropping to sorcery speed and spending an extra mana.

Reminds me a lot of my first deck around the release of GRN! Hope whatever you settle on works out for you.

Noogin on Sultai Midrange

1 week ago

I would suggest replacing Painful Truths with either Mishra's Bauble or Nihil Spellbomb to give you another card type to help trigger delirium. Additionally, I am not sure how you are going to be able to cast Teferi, Time Raveler .

ToshiroU on Aminatou Staxshifter (Esper Stax Primer)

1 week ago

Hey SynergyBuild Dango and IAmTheWraith,

I would like to share some thoughts on your decklists with u. I currently brew my own version of Aminatou Stax and there are some card choices I would like to discuss with you.

First of all I wanna thank you for uploading your lists and sharing this with the community! I'm actually quite excited for your answers :-)

Regarding Aminatou, what inspired me to brew Esper Stax are the new cards from War of the Spark. I got that Blood Pod Brew for some time already and consider myself to be experienced with that deck and with stax in general. I can't afford cards like Twister, Duals, Chains of Mephistopheles or Tabernacle, so I brew without these. My playgroup in Germany is still quite competitive, with all the major T1 Decks around. At our table there is actually currently one deck that warps the meta around it and that is Shuffle Hulk, so I wanna focus on the interaction with that type of deck.

I would like to talk about your / my wincondition. I wonder, if Rings of Brighthearth , Basalt Monolith and Goblin Cannon as the main plan are really better than Paradox Engine and Isochron Scepter / Dramatic Reversal ? Especially that Goblin Cannon annoys me...

You'd win with Codex Shredder or Blind Obedience , which both fit in nicely anyway. One could add cards to draw the own deck like Stroke of Genius and play like Scroll Rack + Land Tax or maybe even the new Urza, Lord High Artificer instead of Clock of Omens .

Sure, cards like Rule of Law , Arcane Laboratory or Damping Sphere hinder the scepter-plan, but these won't do anything against Shuffle Hulk anyway. On the other hand, Rings + Basalt also win with Ashiok, Dream Render or Narset, Parter of Veils which u probably wanna play...

I myself am not sure about that question. White-Blue control decks always win slowly and that has honestly been the biggest issue for them in cEDH. Thrasios / Thymna can easily grind out a softlock and win with one tutor into Ad Naus or combo out through a Paradox Engine.

Following up I would like to know your opinion on these cards:

And last but not least I am interested in your experiences with the discard package ( Liliana of the Veil , Bottomless Pit , Oppression ). When playtesting it felt like these cards create some kind of topdeck-mode for each play on the table. Still, I consider Aminatou not in the strongest position in this kind of situation against other Generals Thrasios / Thymna, Najeela, Zur, or any commander that tutors or creates value... To me it always felt best when I was able to flicker some value outlet (Creature or Planeswalker) to dig for answers or protect my stax piece(s)...

:-) I look forward to your reply! Ah and I'd like to mention a very funcard from playtesting, probably not very competitive but it was very fun to do the moves with Oath of Teferi + Aminatou ;-)

Snowmen1 on Esper Mythseize

1 week ago

really like this deck! do you think Kaya's Guile should rly be a four of? I think it is good, but being 3 mana it competes a lot with other 3+ drops like Kaya, Orzhov Usurper , Teferi, Time Raveler , Jace, the Mind Sculptor . I dont know though, because being able to have a edict effect and graveyard hate mainboard can go a long way...Im not sure of this. Let me know how it goes. it may be worth it to put a counterspell in the main, really good to have card selection for Snapcaster Mage , so even having one goes a long way. also a cool thing to note about Teferi, Time Raveler that Im sure everyone knows is that you can Time Walk people in a way by using him to cast discard spells on your opponents draw step so they cant cast the card they drew, you can also minus him and make your discard spells almost like a removal spell too which is gross. Love that this deck runs four with discard spells for this reason.

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