|Commander / EDH||Legal|
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Creature — Elephant Wizard
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays (1).
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Spelltithe Enforcer Discussion
5 months ago
I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.
Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists
Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!
6 months ago
Looks nice! Personally I'm not a favorite of so much single-target removal, especially if you have a taxing focus. A couple of other potential stax cards include Grafdigger's Cage (especially nice since it barely affects you), Spelltithe Enforcer, Back to Basics, Stasis, and Pendrell Mists. Also, I think Show and Tell is a little weirdly placed since it lets your opponents play everything you've been keeping them from.
7 months ago
Hey, I've got a Teysa, Orzhov Scion control as well. Tell me what you think of it here
For an orzhov control I'd suggest some additional cards along the lines of Spelltithe Enforcer, and Archangel of Tithes. Things that slow opponents down. +1 for your deck
7 months ago
Amulet of Vigor + Orb of Dreams for lockdown without self harm otherwise my suggestions are; Authority of the Consuls, Pacification Array, Blessed Alliance, Blind Obedience, Curse of Chains, Imposing Sovereign, Lyev Decree, Narcolepsy, Press for Answers, Suture Priest, Ghostly Prison, Kinjalli's Sunwing , Reflector Mage, Wall of Frost, Dissipation Field, Divine Reckoning, Frozen AEther, Loxodon Gatekeeper, Michiko Konda, Truth Seeker, Quicksilver Amulet, Jace, Unraveler of Secrets, Spelltithe Enforcer, Willbreaker. Hope it helps!
9 months ago
10 months ago
I don't have suggestions for cuts, but I'd recommend Spelltithe Enforcer to really slow down your opponents. They may end up sacking just to play something, anything.
Void Winnower is mean, and ensures that half of your opponents' spells can't be cast, even if they are more expensive thanks to your ocean of molasses.
Should your opponents play something, a Phyrexian Revoker makes it useless. Note that you can lock down mana abilities too, making your commander's ability that much more evil.
Instead of thought reflection, consider Alhammarret's Archive. Lower CMC, mana of any color, and does almost the same thing.
11 months ago
Got some ideas for you...
- Blind Obedience
- Mangara of Corondor + Eldrazi Displacer
- Nykthos, Shrine to Nyx
- World Queller + Drownyard Temple
- Spelltithe Enforcer
- Suppression Field
- Torpor Orb
1 year ago
This is a big improvement, but I did some playtests and I almost always start missing land drops after turn 3 or 4, unless I get Land Tax or Weathered Wayfarer. In one particularly frustrating game, I had Solemn Simulacrum in hand, but was unable to get above 3 mana by turn 6, so he never saw play. In another game, I had the same scenario with Gilded Lotus.
These are some cards I think you could cut to speed things up, either by replacing them with lands and rocks, or with more efficient cards.
Debtors' Knell: It costs so much, and does nothing until your next turn (making it wide open for removal.) It's also your most expensive card, yet it isn't central to your winning strategy. In my experience, this card is only good if you can cheat it onto the battlefield. At 7 mana, I'd much rather have Rise of the Dark Realms for two more and just call it a day.
Ob Nixilis of the Black Oath: I don't see how any of his abilities are super relevant. In most cases, the net result of casting him is that you get a vanilla 5/5 flyer for 5 mana. That's not great.
Liliana Vess: 5 mana for a tutor that puts something on top of your library. You can do better. With so few creatures, you shouldn't expect any planeswalkers to last more than one go around the table, so they need to be able to do big things the same turn you play them, like Sorin Markov.
Athreos, God of Passage: You don't have many creatures. The ones you do are pretty much all bombs, so your opponents will just pay to keep them in your yard. I can see him maybe draining for 6 life in a game, which is okay, but it's not spectacular.
Norn's Annex: This card can buy you some time, but it's the weakest pillow fort card you have.
I highly recommend going up to at least 37 lands and 6 rocks. As it stands here, you will rarely be able to play more than one spell per turn with this curve, which is important when you want to set up two-piece combos like Sanguine Bond + Exquisite Blood.
Also, you have very little draw here. I'm counting Phyrexian Arena, Greed, and Erebos, God of the Dead, and that's it. You have great ways of tutoring out Necropotence. I would recommend adding that. If you can keep your hand full, you won't need to replicate your efforts with so many copies of cards that have similar effects.
Lastly, I would recommend adding Expedition Map to help you set up Urborg/Coffers.