Oath of Nissa

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any colour to cast planeswalker spells.

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Oath of Nissa Discussion

babushkasara on The Planeswalker Society

9 hours ago

If a planeswalker was to be removed, I think I'd suggest Garruk, Primal Hunter. Compared to a lot of the others, you can't -3 him his first turn without killing him unless Doubling Season is out, and he's triple green, which is fine if you have Chromatic Lantern already but potentially tough otherwise. I'd also increase your green mana count slightly since the earlier you can play Burgeoning and/or Oath of Nissa the easier time you'll have ramping into all your planeswalkers.

JoeNathan37 on Sidisi Zombie Brood

2 days ago

Since you’re in Sultai colors you might want to consider putting Muldrotha, the Gravetide in here. She’s not a zombie herself but she gives you a consistent way to recur your stuff, even non-creature things (which could be useful if someone blows up your Rooftop Storm or something and you want it back), and she syngergizes very well with your commander,

Also, you may want to consider running Cultivate and/or Kodama's Reach to help ramp/color fix.

As for things to cut, it doesn’t seem to me that you have enough planeswalkers in the deck for the Oaths to be effective. Currently you only have 4 in your mainboard, meaning that if you use that setup you can get a maximum of 4 triggers off Oath of Liliana and Oath of Nissa won’t help you very much. If you do end up with more planeswalkers in the final cut of this deck they may be worth it but as the deck is now, I don’t think they are.

Great deck! I am not an expert on zombie decks by any means but I hope I helped at least a little bit. Good luck with finishing up your deck!

xyr0s on Nissa Fast-Cast

4 days ago

You might want to...

...label this deck "standard", rather than modern.

...play a full set of Nissa, so you are sure to find her (no point using a fast cast ability from turn 15, where it would literally be faster to just play things until you get there).

...play some cards for digging and tutoring (since you build around a single card). In modern, that would be Serum Visions, and Opt, perhaps Oath of Nissa, in standard I have no clue.

...play more copies of each important card.

hienisms on Supah Frands

2 weeks ago

Crashing Wave is bad in a super friends deck (doesn't bubble enough to save herself). Oath of Nissa is another Chromatic Lantern for Planeswalkers.

LukeEffe on Budget Sultai Friends

2 weeks ago

shadow63 Yeah I think that Oath of Nissa is the real engine of this deck. Catalog9000 I like your suggestion for Oath of Teferi but white mana isn't that easy to add, I'm thinking about some sort of filtering land like Shimmering Grotto what you think about?lukas96 I think you're right about Nissa, Vastwood Seer  Flip it does nothing and even if it flips it's just useless anyway. Muldrotha, the Gravetide is something I'm sperimenting to bring back planeswalker if they die. Darksteel Citadel is an indestructible beater with Nissa, Vital Force +1 ability, but I admit is a bit awkward for just that reason.

Catalog9000 on Budget Sultai Friends

2 weeks ago

I agree with shadow63 that you need more Oath of Nissa, however I'd like to respectfully disagree on The Chain Veil. While I do understand that card's power (I even have an Esper Superfriend's deck that uses 2x), I'd have to suggest Oath of Teferi in it's place. The reason is, it seems to me like you're going to be spending mana every turn to play more Planeswalkers, and dedicating 4 every turn for Veil is sort of a huge burden. Oath of Teferi may be harder to bring out (More mana and it's colored) but it allows you to activate walker abilities a second time for free.

As for the exiling trigger, you can actually exile one of the tapped lands you used to pay for it. Then you're not hurting your boardstate any or resetting walkers when they blink, an it gives you an untapped land for your Instants during your opponent's turn.

Nillstan on Rainbow Superfriends

4 weeks ago

Consider

Stony SilenceIxalan's BindingBanishing Light

Or just better removal in general. Oath of Nissa is good, but I'd cut one of them for another Oath of Teferi

I've run away with games by having Jace, Cunning Castaway, making illusions. So maybe try that

Chopwood on Rainbow Superfriends

4 weeks ago

Nillstan: By the way, I'm thinking about removing Day of Judgment (to SB) and Tezzeret's Gambit and replacing them with planeswalkers, what do you think about this list?

Do you have any tips on the SB composition? Because right now it needs some rework.

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