|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Oath of Nissa
When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any colour to cast planeswalker spells.
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Oath of Nissa Discussion
16 hours ago
Bulldawg1310 I really am just looking to build the optimal build (not worrying about money) I just am thinking about how useful it can be to have that mana of any color to cast say Garruk, Apex Predator without Oath of Nissa. Not sure if fetches and shocks are the best way to do that. Maybe? Also I shall text with Matter Reshaper to be certain about it.
17 hours ago
Bulldawg1310 I agree the pain lands are a problem. In play testing online I've had matched where the pain lands have done up to 10 points of damage to me. Still winnable matches but they make my life much harder. There are however advantages too, being able to use them to produce the colored mana to cast walkers without Oath of Nissa on the battlefield can save some matches. I believe there is probably a happy medium mana base somewhere. Possibly in a combo such as Mana Confluence and Reflecting Pool.
As far as cheap control goes Lightning Bolt is, at the current moment, my favorite option. as it takes care of lot of threats and can also be used late game to just do the last little bit. I like it with Path to Exile as a sideboard option.
On to creatures, my initial thoughts on Platinum Angel were similar to yours however in play testing the card has won me multiple games as it allowed me to focus on closing out the game rather than protecting my own life total. It doesn't die to bolt or push so for now I think I'm going to leave it in. I will definitely keep Matter Reshaper in the back of my mind however as a potential alternative in the future. For now I would however like to focus on fixing the mana base.
23 hours ago
I would say you want ramp first and foremost. This sort of thing will be most impactful if you barf a Doubling Season onto the battlefield on T3, then go off on T4. To accomplish that, I recommend Birds of Paradise, Utopia Sprawl, and Sylvan Caryatid (all of which help fix your mana). Oath of Nissa will also make your mana smoother and help find your 'walkers.
As far as protection/removal goes, Fatal Push/Lightning Bolt/Path to Exile are the big 3 when it comes to creature removal. I really wouldn't recommend much more than that (maybe some Thoughtseizes in the sideboard or something), because your goal should be to go off quickly and win on the spot.
4 days ago
Supreme Will places them on the bottom of the deck for 2nd ability, not graveyard. It is also a turn 3 play. Spontaneous Mutation will not work well unless, for example, you run cycling, and even then that doesnt make it a good turn 1-2 play (might as well make it straight up removal past that like Stasis Snare, Declaration in Stone or Cast Out.
1 drops are lacking in these colors tho, the good removal 1 drops are in black and red atm :/ only other things i see for turn 1 play is Reason / Believe, Oath of Nissa, Narnam Renegade with that 1/2 deathtouch body, sideboard stuff (Blossoming Defense can be an option tho to protect a creature or trade up).
I like the deck tho, just skeptical(?) about there being enough early game plays as your curve is stacking a lot on 3 drops. Why i recommended selfess, you would have more on 2 drop curve.
6 days ago
Nice deck, did one playtest and hit the T3 win nut-draw. It works really well since you have so much redundancy with the combo pieces except for Retreat to Coralhelm. You might like Kruphix's Insight to dig for it. Oath of Nissa can dig pretty well for creatures and lands, but you have plenty of redundancy between your creatures and you already have Sylvan Scrying for Oboro.
The only big critique I can give is that with your mana curve as low as it is, you really don't need 22 lands to do what you need to get done. You could probably get away with 19. you should add a playset of Street Wraith to really max your deck out. Also I don't understand 4xScrib Nibblers and 3xHedron crabs, you should run 3 and 4 respectively. scrib nibblers as actually kinduva weakpoint compared to the rest of your deck; it's too expensive compared to the rest of your finishers, I get that it's good against Emrakul, Ulamog, and kosilek, but running 4 just slows you down against all the other decks that don't run the eldrazi.
Nice deck though, good job.
1 week ago
I'm liking the creativity I'm seeing here. It looks like you have a delirium sub-theme going on. You might like Oath of Nissa in place of Grisly Salvage and/or Vessel of Nascency, it's just cheaper, more efficient, and hits most of the same stuff. You might also like Sinister Concoction as a decent catch-all for creature removal, it can also turn on delirium on its own after a fetch land or Evolving Wilds, I know you're going budget. Dual card type creatures are always good for delirium/Emrakul too so you might like Nyx Weaver or Courser of Kruphix to stretch out the game a little bit.
I'm just spit-ballin here, thought I'd throw out some ideas. Good luck with the deck.
1 week ago
Thanks for more comments, Entomo!
I think Adorned Pouncer is fantastic value from Eternalize, especially if you've got one Anointed Procession out. 4/4 tokens with double strike from a card you already spent?? I'm not sure possibly untapping a land beats that but I might be wrong.
Selfless Spirit is a great card but as I've mentioned previously I'm really trying to stay away from anything that was released before KLD, otherwise it rotates out in under 3 months anyway. Same with Oath of Nissa but the Attune with Aether are gone already anyway!
I do like Prepare / Fight but I'm not sure what I'd drop for it? To me it seems that Appeal / Authority has more use at the moment and Nature's Way fills the gap from the "Fight" part as well. I guess I could try 2 of each of the dual cards, rather than a full set of 1?