|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Oath of Nissa
When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any colour to cast planeswalker spells.
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Oath of Nissa Discussion
2 days ago
This isn't half bad. I would ditch some lands (24 lands with way to fetch through them is a bit much)Bloodhall Ooze is a decent budget card. Bomat Courier is rough in modern. It will pretty much always be removed along with the cards exiled by it. It does however help with turning on delirium. Inquisition of Kozilek is pretty cheap now thanks to all of the re-prints. I would go full playset on that. Maybe go Courser of Kruphix over Oath of Nissa. Cool build though. +1
5 days ago
FYI, I did a bunch of testing with Oath of Nissa and it's good but not great here, mostly because it doesn't immediately impact the board state. Jadelight Ranger does a similar thing, and though it's more expensive (mana-wise) and doesn't dig as deep, putting a body on the board makes a BIG difference. And it seems the color fixing isn't really needed in a two-color deck ... well, as long I remember Garruk, Primal Hunter has :-)
6 days ago
Yeah, Oath of Nissa is worth a hard look for sure. I dismissed it early, because we don't really need the fixing and the one-drop slot is already crowded with dorks. But the fixing isn't bad (e.g., I got cut off of RR the other day by a bunch of Spreading Seas, with a Chandra in hand). And it'd a great way to dig for gas in the late game. Thanks much!
I go back-and-forth on Heart of Kiran in the main. I LOVE ot having to mul' if we don't get a dork (T1 Land, T2 Heart, T3 Nissa/Tracker/Ranger (unless we Explore 2x Lands) then attack with a 4/4 in the air = a perfectly keepable hand). And not having to mul' as much against an unknown deck is REALLY nice. But anyone who sees it Game 1 is bringing in Artifact hate for sure, which nerfs Trinisphere as well. And yeah, it dies to Fatal Push but I don't worry about that much ... so does literally every Creature (and the Tokens, of course) in the deck :-)
I've been pleased with the performance against Burn, actually. I don't have nearly enough reps to know for sure, but the 'Walkers seem to present them with a big dilemma ... and every Burn spell they aim at a 'Walker is one less at our face! I hate not being able to use Kitchen Finks though (since it's a complete non-bo with Doubling Season) ...
Thanks again, and I'd LOVE to hear how it goes if you end up doing any testing!
I'll definitely be watching to see how your deck evolves, because a non-Doubling Season build may frankly be the right approach. But making a deck that can win either with or without Doubling Season is kind of the point of this build. :-)
I explain my thoughts on Xenagos, the Reveler and Garruk Wildspeaker in the 'RG Walkers that don't seem to fit' section. I like them both (especially Xenagos) in your build, but they're pretty meh in a Doubling Season deck.
Yeah, I've been really impressed with Jadelight Ranger. I like Courser better in a 'normal' build (due to the lifegain and the full-time synergy with Chandra), but it's been super here.
Avenger of Zendikar would be sweet, but unfortunately a seven-drop is just too much for this deck.
Thanks for the thoughts on Heart of Kiran ... and all the other comments too! I'm also looking forward to seeing where this takes us!
Thanks for dropping by! Evolving Wilds would be great in a budget build, but Windswept Heath and Wooded Foothills (do a better job here. Similarly, the Aether Hub is not really necessary.
I know the manabase looks kind of weird, but the Stomping Grounds generally give us plenty of Red. And we have to go heavy on the Forests because if we get a Blood Moon out it turns the Fetchlands and Stomping Grounds into Mountains.
And Hornet Queen would be AMAZING, but a seven-drop is just too much for this deck.
1 week ago
This feels quite good and very powerful, I love how it does the things Ponza does best but is even better at not dying to removal, makes all the fair matchups a lot better for sure.
Oath of Nissa? That's the main consideration to me. Also, I feel like 4x Stone Rain is better than the second Mwonvuli.
Re: Heart of KiranI don't think it is a sideboard card, I feel like it is MB or bust with it. I don't like how it just dies to push, of course, but it could be a lot better in certain mu's than I am thinking.
I feel like the burn and hardcore aggro matchups unfortunately get a lot worse with this build, not sure what to do about that.
Hopefully I can get some time to test this myself, it looks super fun!
1 month ago
The land count is about right. I'm debating on if I want to cut Blighted Woodland for more Nykthos, Shrine to Nyx. You only need 1 Forest + Arbor Elf/Utopia Sprawl in your opening hand to get the ball rolling. The deck ramps really quickly once it has either (or both).
1 month ago
Hey, I love me some 5C superfriends. My version is Pro-walking
I think Nicol Bolas, God-Pharaoh is possibly the best multiplayer planeswalker that there is. His 4 abilities are all very good and relevant, and with more players he just gets more and more powerful. Personally i am not crazy about most of the Oaths. You are running all of them, and i think that the effects of most of them just aren't that powerful over the course of a game. They seem sweet and like they add a lot of value, but i have found for the most part Oath of Nissa to the mandatory one and the next for me is probably Oath of Chandra just because its a removal spell.
In superfriends i also think that Deepglow Skate and Atraxa, Praetors' Voice are must haves. they just add so much power on their own. Our decks do have very different styles to them, in your creature win con's opposed to me winning through the walkers themselves, but i like your list as a whole, just think you could trim in a few spots and add some more powerful spells in their place.
2 months ago
Thank you very much Lame_Duck.
About Slumbering Dragon: I agree with its unreliability if you wait for it to grow, but here its main purpose is instead to be a deterrent for fast aggro and a removal waster (a T2 path on him is much better than a T4 path on a bigger threat).
It should also be the main target of Momentous Fall: I never expect Slumbering Dragon to "wake up". As it is at 3/3 it's a living Harmonize but at instant speed, and if the opponent decides to remove it at 8 I can respond with a massive Momentous Fall.
I agree though that Birds of Paradise and Harmonize are more safe, as I've played them for the most time.
But I've never considered Oath of Nissa, that's an interesting replacement. I'll try it. Thank you again!
2 months ago
I really think you need some more ramp in the deck. Ideally, you want to hit two pieces of ramp in the first two turns, so you can play a 5-drop Dragon on turn 3; if the first significant board-impacting spell you play is on turn 4, you're going to be too far behind to catch up in a lot of games. I'm not really a fan of Slumbering Dragon - it's just too unreliable and is going to be completely worthless against combo and control - so I'd recommend swapping those out for Birds of Paradise.
I would ditch Momentous Fall; it's one of those cards that can be amazing but the games in which you can afford to sacrifice an expensive Dragon are the ones that you're most likely to be already winning and the times when you need more gas because your creatures have been countered or killed, Fall is going to be miserable. Harmonize has a much lower power-ceiling but it's just so much more reliable.
I also think Sarkhan's Triumph is a pretty clunky card. I think you'd be better off with something like Oath of Nissa; it'll help you hit lands and ramp creatures in the early game when you need those and at only 1 mana, you're much more able to find and cast a Dragon on the same turn in the late game.
Edit: If you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.