|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Oath of Nissa
When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any colour to cast planeswalker spells.
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Oath of Nissa Discussion
5 days ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
5 days ago
Ok, since you want to have a fun deck, that could hold its owns but doesn't need to be super competitive I'd go in the "steal your opponent's cards" direction. So Gonti, Lord of Luxury and Lord of the Void are awesome cards I'd also put in 2x.
I don't really like Nightveil Specter (what if opponent has a rw deck? You can't cast that cards!), maybe Circu, Dimir Lobotomist could be an alternative.
Ashiok, Nightmare Weaver is a great card too, very powerful here.
Then, since your man curve is very high and you need to have tons of mana, there are 2 options I'd go: or make it a ub deck (cutting green and beeing more similar to a control with Duress, Inquisition of Kozilek, more counters, as Mana Leak, Negate and reducing your mana curve cutting some big eldrazi), or using green for ramp with cards like Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Harrow and so on. Remember you need tons of mana for your creatures and also to cast things you have exiled.
But this is your decision. And only after you have decided we can help you seeing what could be add in the deck and what cards you don't need.
1 week ago
AethericDoom Thanks for your suggestions, I'll take them under consideration! The reason to why Oath of Teferi didn't make it to the mainboard at the moment is that I at the present don't see any reason to why casting it would be preferable to casting a (additional) planeswalker. A Doubling Season let's me "ult" the planeswalker on the same turn that it enters the battlefield, while the Oath rarely does that. That also falls true for The Chain Veil, which is ultimately very expensive to cast + use. The problem with Primevals' Glorious Rebirth is that it requires a legendary permanent on BF to even be cast, which in this case would be either a PW or sometimes Oath of Nissa, again this is a very situational card and often you would get the same or a better effect from just a casting a PW the old fashioned way.
The "Pay 2 life" lands are called "Shock lands" and "Pay one and fetch" are called "Fetch lands". The combination of using fetch and shock lands is one of the keys to building a stable mana base in the Modern format. This is especially true in a five color deck, since it lets me fetch just the color I need to play my hand. Note that all the shock lands are Gx lands, meaning that they all have the type forest so that they can be targets of both Utopia Sprawl and Arbor Elf, leading to both great mana fixing and sometimes crazy ramp. For example
T1: play Temple Garden, pay 2 life cast Arbor Elf T2: Play any land that taps for green mana, cast Utopia Sprawl on (untapped) Temple Garden, chose the color you need. Now it can tap for 2 mana, get untapped by the elf and again be tapped for 2 mana - giving you the possibility of casting Turn 2 Nahiri, the Harbinger, Jace, Architect of Thought or Tamiyo, Field Researcher.
If you're really lucky you can cast Nicol Bolas, Planeswalker on T3 using this trick.
1 week ago
After a few more games with the deck, I would like to continue making the deck more threat heavy and resilient against removal. So I made some pretty deep cuts. The cards on the chopping block are the following:
Mirrorweave - just a little too slow and not good if you are up against any removal heavy decks. Much better against decks that rely on mostly creatures, of which there are not many. Humans is the best aggro deck in the format, yet most of its creatures will have +1/+1 counters on them, so mirrorweave isn't great.
Cytoplast Root-Kin - A big mana commitment for something that will only be good with a few other creatures out. I would rather just have removal instead, or a more robust standalone threat.
Nissa, Voice of Zendikar- Gets overrun easily if you are losing, and gets hit by lightning bolts after the -2. There are other more robust cards that have a similar effect. However, it is a standalone threat against an empty board that can be hard to get rid of for control, so it may be a sideboard card.
Birds of Paradise - I don't have too many things to ramp into at 3 mana, so I think I am better off running something that I want to draw late game, like Oath of Nissa, which can give me a land early, or a creature late, and isn't just going to die to removal like birds does. I might run 1 more land, and 3 oaths.
Hangarback Walker - not an aggressive card. Even if it does dodge removal, no one cares about it enough to kill it. Mostly blocks, and there's not a ton of blocking in modern.
Abzan Ascendancy - a replacement for nissa that is a bit more robust, and better against the decks with a mix of creatures and removal. It triggers bloodhall ooze twice, and works well with the graft stuff. It also triggers when my ballista or simic initiate runs out of counters.
Dromoka's Command - This deck needs some more removal, but I think it's also important to run cards that are synergystic with the deck. This card fills that role fairly well, especially with a hardened scales out. However, it is dependent on having a creature out, and can be interrupted by removal from the opponent, which is a little iffy.
Oath of Nissa - Our replacement for birds of paradise to act as our 22-24th lands. It also gets most of the stuff in the deck, which means it's a really good late game drop vs. the birds. It also gets us to our key cards like ballista and constrictor more consistently. Plus it sticks around as a green permanent for bloodhall ooze! That's way more important than you might think.
Bloodbraid Elf - I had this card on my list for a while and only recently considered it. It's a powerhouse with a lot of the cards in this deck, since the cascaded spell gets cast first. For instance, anafenza enters the battlefield, and then immediately triggers on Bloodbraid, which can make it a huge hasty creature with a hardened scales out. Same with simic initiate, dromokas command, and plaxcaster. The rest of the time it just gives you so much value. The only card that doesn't work with it is walking ballista, but even that can trigger the anafenza and ascendancy, so it's not horrible.
Plaxcaster Frogling - Another grafter that can protect itself and other creatures if you untap. Being able to protect your big bloodhall oozes from fatal push and other nonsense is going to make a lot of decks not be able to keep up. I admit it's probably the weakest card in the deck, but I want to try it out anyways. Grafting has proven to be very good, even on a lowly simic initiate. Other options for this slot are Trinket Mage (for the 5th and 6th copies of ballista), Predator Ooze, Ajani, Caller of the Pride, Nissa, Voice of Zendikar, Liliana, the Last Hope (mostly for recurring stuff), and Jadelight Ranger
4 weeks ago
"Isochron Scepter + Dramatic Reversal + Zhur-Taa Druid = unlimited damage"
It's not infinite unless you have two Zhur-Taa Druids.
"Leyline of Sanctity to be secure against Burn/Counter/mill"
Leyline of Sanctity does not stop counterspells as you said.
Benefaction of Rhonas is fantastic at helping you dig for your combo. It's probably better than Muddle the Mixture. Overall you need more cantrips if you want your combo do go off anything close to consistently. Opt, Serum Visions, or Sleight of Hand are good choices. The deck is also a bit scatterbrained in terms of what win condition it's going for. They're all easily shut down, so maybe you should go all-in on one combo and use the rest of the deck to support that ONE or TWO combos.
1 month ago
Well, I would say that I think you just need to decide which deck you want to run. Do you want primarily +1 counters and beating down? Or the combo? They sort of go together, or can, but what you have now makes finding your combo pieces pretty difficult. I'd add in some quantities of spells that can find creatures like Collected Company, Commune with Nature, Adventurous Impulse, or maybe Duskwatch Recruiter Flip or Oath of Nissa. Board the Weatherlight isn't all that bad either but won't help with the infinite combo.
Renegade Rallier is pretty boss with this combo; it can grab any piece or a dig spell or a land and it can be hit by Collected Company.
Avatar gets a little worse without the +1 counter overload to back him up. Strangleroot is fine as an early ground stall with the combo.
I'd drop a Llanowar Reborn for something untapped. And also those Sunpetal Groves might often have issues with coming in tapped since only half of your lands are forests or plains. Mostly, you just have a lot of tapped lands. Canopy Vista will almost always be tapped with only 1/6 of your lands being basic and hardly any fetch lands to find them.
Just some thoughts.
1 month ago
Cut inexorable tide you aren't going to be casting a ton of spells just a few, unless you're gonna go the paradox engine route, either way if you're trying to get extra counters I'd play Atraxa, Praetors' Voice. It's a great creature that does a lot for cheap.
Also cut some sorceries, you don't need more than like 5 board wipes.
As far as some cards you should definitely have...
- Oath of Nissa
- Oath of Ajani
- Captain Sisay
- Arena Rector
- Rings of Brighthearth
- Shalai, Voice of Plenty
Also are you insane not playing The Chain Veil in a walker deck? It's 1,000% core to the deck.
1 month ago
22edinkel I was looking at Ghalta, Primal Hunger is a good card. Only thing I didn't like is if i didn't have a board it's hard to summon.