Oath of Nissa

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any colour to cast planeswalker spells.

Oath of Nissa Discussion

opusprime15 on Planeswalker Commander Ranks List

2 weeks ago

You should consider the colors that the Planeswalkers give you color identity-wise. I personally think that just giving you 3 colors alone should be enough for all of the Nicol Bolas cards to go up to playable level. I would also consider potentially ranking some commanders lower due to their colors. Chandra, Torch of Defiance while powerful in a vacuum, restricts you to mono-red which is very negative. You should also consider the oath cycle that interacts with planeswalkers. generally, blue/white planeswalkers will be better because of Oath of Teferi and green because of Oath of Nissa in a casual format

StopShot on Why isn't EDH's The Gitrog ...

3 weeks ago

For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)

All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.

While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice  Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.

Given all the card support in the Modern format why doesn't The Gitrog Monster EDH infinite combo see play in Modern or at least as much play in comparison to Ad Nauseam decks?

DuTogira on BGC Stompy

1 month ago

This deck feels gross. I actually think that slotting Oath of Nissa over Birds of Paradise was a perfect call. It helps fetch what you need and provides pseudo fixing for the only double-pipped card in the deck: Liliana of the Veil .

ToolmasterOfBrainerd on Krark-Clan Ironworks Banned

3 months ago

coltron518 Grixis control. I can keep their creatures off the table which hurts their combo ability and I can counter KCI repeatedly without any problems. Especially post-board. Their surprise sideboard plans can get me but I still beat the deck almost every time in local tournaments. I concede that at higher levels, KCI players are probably better, but my lgs is very competitive (many players that frequent scg opens and gp's). Arguing over whether I would have as good of a matchup at higher levels of play isn't a productive discussion now that the deck is banned.

But Tron also sucks for me. This I'm certain of. My clock isn't good enough and I cannot compete with their end game. Especially when Tron makes virtually no concessions to aggro decks.

Stirrings ban would be way more than a mild inconvenience for Tron. It takes a massive bite out of their consistency. The Tron players I've talked to say they'd replace it with Oath of Nissa , but it still renders the deck much less consistent. And its consistency is one of the best reasons to play Tron in the first place.

I'm a little bummed because I just got more copies of Stony Silence . I splash white for it and RIP in my Grixis control deck. I'll probably still use it but that sideboard plan just got worse.

Demarge on Azusa, Sec

4 months ago

many of your card choices for wincons focus on creature counts like craterhoof or having a lot of cheap spells and nonland mana sources like Paradox Engine, I'd suggest applying an elf ball into the list (the mana dorks, with maybe Priest of Titania and Elvish Archdruid). Also elves can hold big weapons too.

Now atm the deck is quite lacking in interaction, I would suggest running some amount of removal like Beast Within and Naturalize effects(not the actual naturalize, but any of the much better options), without interaction your playgroup can quickly learn they just need to answer your occasional threats as you cast them and they can assume you won't be able to stop their plans, be it a game ending combo or for the most part just hitting you with their big voltron commander.

Now for the most part it might be expensive, but I'd suggest playing the forest finding fetch lands, they give you extra triggers of landfall (at instant speed!), let you shuffle your deck so you can see a better top of deck, and they're a land intended to go to the graveyard for that excavator. Hell for these uses you could probably run Evolving Wilds, Terramorphic Expanse, and Blighted Woodland as a budget solution with only a small power down over the non budget (running them with the non budget fetches might be good too, get that critial mass). there is also the abundance of Cultivate like spells that can get you going in a similar manner.

Oath of Nissa is also a pretty decent green cantrip, Garruk Wildspeaker is also normally pretty sweet for lands commanders as well.

Hexaflexagon on INFINITE ANGELS!

4 months ago

I'd build your deck like this:

4 Temple Garden

4 Sunpetal Grove

(depending on budget. Replace with 2 Plains and 2 Forest) 4 Windswept Heath

7 Plains 4 Forest

4 Arbor Elf

4 Utopia Sprawl

4 Oath of Nissa

3 Shalai, Voice of Plenty

3 Lyra Dawnbringer

3 Archangel Avacyn  Flip

4 Archangel of Thune

3 Archangel of Tithes

4 Resplendent Angel

3 Thalia, Heretic Cathar

2 Ixalan's Binding


Good Luck!

lenneska on Saheeli delirium deck help

4 months ago

Hi guys,

I'd love to play some kind of a Saheeli Rai combo deck, brewed with the cards I like.

I loved the delirium mechanic from SOI/EMN and the atmosphere of the Innistrad plane. So i knew i wanted to play cards like traverse the ulvenwald and huntmaster of the fell.

So i started to build a deck and here i am. I'd like to get some insight from you guys, if you think it could be viable. I'm not planning to go to a PPTQ, it's just to enjoy some games in my local gamestore and with some friends.

Here is the decklist I started to work on. https://tappedout.net/mtg-decks/26-11-18-saheeli/?cb=1543272856

It's on jund colors (more or less), I'll put some blue and white lands but with Oath of Nissa and birds it should be ok when it comes to cast saheeli. I wanted to have some kind of a combo kill too, so that's why the Felidar Guardian is in. And it has some good synergy with the creatures in the deck.

Only one fatal push, with 4 bloodbraid i'd rather hit a lightning bolt but maybe i'm wrong. I opened Assassin's Trophy recently so I threw it in.

And of course Traverse the Ulvenwald as our tutor package + Grim Flayer to filter our draws and help enable delirium.

I did not add the lands yet, but I was thinking of 22 lands. With the oath, traverse, and birds, I'll probably be ok with 22.

So what do you guys think ? I should probably put more value creatures in the deck, to combo with saheeli and bloodbraid. Do you have any ideas ? Thanks for your help !

(sorry for any grammar or lexical mistake, not native)

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Oath of Nissa occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%