|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Oath of Nissa
When Oath of Nissa enters the battlefield, look at the top three cards of your library. you may reveal a creature, land or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any colour to cast planeswalker spells.
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Oath of Nissa Discussion
9 hours ago
I tried the Throne of the God-Pharaoh with Cryptolith Rite combo, It's actually pretty terrible. You leave yourself entirely open to their attackers, and you don't really have anything to do with all of that mana you're producing.
Westvale Abbey Flip is a nice payoff, but that's the only big finisher I see. Try running Collective Effort and maybe a few good value vehicles. Gideon, Ally of Zendikar is a must, and Nissa, Voice of Zendikar is also great. And if you do run 8 plansewalkers, and you should, you can run cards like Oath of Nissa, Oath of Ajani or Oath of Gideon.
4 days ago
Thanks for the advice. I have yet to cast AV, but I get paper practice tomorrow. Perhaps I shouldn't test it after all? Everyone is suggesting otherwise, but I wanted to give it a spin. I'll give it a tweak.
Oath of Nissa is the real deal. People will catch on. It is one of the cards that make me feel safe. Searches fow my win cons, mana fixes, goes to graveyard in multiples, helps your walkers. As long as the Grim/Goyf package is here; it is an untouchable. It is that powerful.
5 days ago
IMO i think you should ditch the 2 Ancestral Vision and 1 of the Traverse the Ulvenwald for 2 Inquisition of Kozilek and 1 Thoughtseize or 3 Thoughtseize. The extra Traverse the Ulvenwald is nice for land fixing but Thoughtseize and the like set up for Tarmogoyf very well.
Also how is the Oath of Nissa treating you, i love the idea and seems like its a great addition?
5 days ago
I was thinking the exact same thing, but in all honesty--this deck is a slow deck and aims for the long game. By turns 3-5 is when we actually begin to attack against certain decks. Most of the time we are forcing our opponents resources to be depleted with our "in response" plays, while dropping super effective creatures, for their mana cost. Ancestral Vision shines in the late game and that is where this deck shines. In the early game we dismantle the opponent. The only thing is that I do not like that it does not play well with Snapcaster Mage, but I will be doing some LGS play testing on Thursday 05/25/2017. I have been wanting to do more casual testing, but my play group has been busy recently, i.e. school finals, jobs, and what not. I will certainly keep you updated. At first, I was skeptical about Oath of Nissa, but I will never know how anything performs, outside of theory, if I do not take a chance.
If it sucks and I constantly get beat, it is a learning process. If I start winning more because of "gas", then I learned a new trick.
6 days ago
I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.
Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.
I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached
My suggestions for the mainboard
+1 Glorybringer (take out a chandra if you want 4)
+2 Game Trail
-1 Cinder Glade
Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.
On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...
+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)
-3 Whirler Virtuoso (cuz it's going in the main)
Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:
+2 Game Trail
-1 Cinder Glade
Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!
Changes I definitely advocate for:
Skysovereign, Consul Flagship in the side
Keep calm and brew on
6 days ago
@cplvela0811- So far with the addition of Phyrexian Obliterator, I'm beginning to lean toward a Rock build so I'm doing my best with R&D. I might give Oath of Nissa a try in my testing, but so far I'm finding out that I'm not getting my threats out in time. What would you suggest?
6 days ago
I wanted to let you know that in testing, I have found it safe to play Oath of Nissa. While it does not leave, exactly when we want, it enters the graveyard because of the legendary rule. Unbridled Growth is still equally effective. The deck is looking nice. How have your match ups been going?
1 week ago
Nice deck! Superfriends are my favorite builds, though I'm a Narset player myself.
Oath of Nissa is a must!
Why no The Chain Veil?
Contagion Engine has worked wonders for me in my Narset deck.
Saheeli Rai is a good walker, even if your deck isn't artifact heavy.
Cascading Cataracts for mana fixing AND points for flavor!
Aqueous Form for getting your commander to punch through and some helpful scrying before you cascade.
As Foretold can't hurt, and if you add more proliferation it becomes amazing.
Finally, with a superfriends theme, more proliferation effects always help, and with a low creature count, boardwipes hurt your opponents way more than you.