Anger of the Gods

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Anger of the Gods Discussion

Snydog17 on Burning release

20 hours ago

Shard Volley, Rift Bolt, Lava Spike are all better than Searing Spear and Magma Jet. How does Worldslayer fit into this, as a 10 mana wrath that you have to hit the opponent to activate isn't the best. Anger of the Gods would be a better red wrath for here, methinks. Personally, I would run 18 land, for the less chance of getting mana screwed?

For sideboard, Vandalblast or Smash to Smithereens is good artifact removal. Gutshot is a decent card. Dismember for big creature removal.

Does this help? Good luck with your build.

lagotripha on Swiftspear Stampede

22 hours ago

Nice list- you considered Nihil Spellbomb to grow those goyfs? Volcanic Fallout or Jund Charm in place of Kozilek's Return, to dodge the 3 mana Anger of the Gods hitting your own creatures although you did mention minor mana issues? I don't really have much to add, the deck reads like a 'best 1 and 2 drops in modern, so its gonna be interesting to streamline. Sitting so low on the curve leaves me feeling like there might be some dumb options for cards, but my mind is pulling a blank. Devastating Summons is one of the few cards I could see working here as a 1-of to take advantage of the low curve if you're finding your hand regularly empty and lands useless, but the slot would usually be better as a Raging Ravine in that case. Only thing I'd change would be adding my filter lands, but I'd test Violent Outburst as a way to get a free card at instant speed- Bloodbraid Elf was broken as all hell, theres no reason its little brother couldn't find a place when curves are lower.

Snapdisastermage on The Fiend

1 day ago

Burn Interaction: Does he have a crack effect in his hand? Should I play this Kitchen Finks? If it gets cracked I lose. I'll wait to Feed the Clan in response to his Atarka's Command

GBx Interaction: I'll Inquisition of Kozilekfirst so that way I can set up my Thoughtseize for turn 2. I'll flash in this Snapcaster Mage to block Tarmogoyf And flash back Lightning Bolt to finish it. I'm going to sandbag my lands to insulate my drawstep from Kolaghan's Command And Liliana of the Veil

Affinity interaction: I am going to use my Arcbound Ravager ability in response to the Anger of the Gods to make mySignal Pest large enough to survive the and I'll have a threat left over.

Lantern interaction: oh that's a Kolaghan's Command, I'm gonna mill it as it is a threat to my strategy. Snap keep Stony Silence Or I hope he runs out of millrocks in the next 100 turns so I can maybe top deck a Creeping Corrosion See the difference?

shaistyone on

1 day ago

The two major barriers I see here are the potential for stalls, and a high vulnerability to removal. I mean, even a Pyroclasm kills almost everything you might have out, and an Anger of the Gods hits it all.
As for stalls, it's not hard to envision a couple decent creatures on your opponent's side gumming up the battlefield completely. And without a way to punch through more damage, the game going long is not going to help. Without altering a ton of the deck contents, I'd look at something like Seismic Stomp or Hellrider as possible stall breakers.
Oh, and Fulminator Mage definitely seems like sideboard material. If you want a three-drop, there, how about good old Ball Lightning?

lagotripha on Temur Counters

1 day ago

Experiment One Cloudfin Raptor and Avatar of the Resolute are really, really strong in decks like this, particularly if you chose to run Vines of Vastwood and other hexproof effects in place of collosal might. Heroic Intervention will help deal with boardwipes, and Inspiring Call will do similar, but card draw. A lot of your creatures provide scaling mid-to-late game presence, but there aren't tools to survive the earlygame in the deck. I'd reccomend Anger of the Gods and lots counterspells if you want to keep the creatures as 5 drops or slow like vorel. U/R/G provides some interesting non Winding Constrictor tools, you should abuse them heavily. Creature protection, primarily effects like Spell Rupture and Unified Will, and ramp like Rishkar, Peema Renegade will enable max performance for the deck. If you find yourself stalling out, consider sources of ongoing lifegain like Spike Feeder/Kitchen Finks and Asceticism.Most of all, good luck and have fun testing.

Naosu on Saheeli's American Dream

1 day ago

VraskaTheCursed

Yep Vendilion Clique are on the top of my list with Pia and Kiran Nalaar, Anger of the Gods are my third best choices.

Vendilion give filter hand but Pia & Kiran Nalaar give blocker and burn side plan

Hmmm i gonna test them this week

Sargeras on Burn Transformed

1 day ago

Interesting idea for sure, so +1, but I'm unsure if you are doing what you think you are doing, because the cards that are good against burn are about as good as the cards played against zoo, ex. lifegain, creature removal, etc. Decks that play cards like Fatal Push, Path to Exile, and Anger of the Gods aren't going to side them out game 2, because cards like Eidolon of the Great Revel need to be dealt with regardless of what deck they are in. Also, any deck that has cards like Timely Reinforcements, Inquisition of Kozilek and Leyline of Sanctity, etc. will side them in and be somewhat effective regardless if they didn't know you were turning your deck from zoo to burn. I personally would say choose one archetype and it'd be more effective, that's just my observation though.

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