Anger of the Gods

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Theros Rare

Combos Browse all

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Anger of the Gods Discussion

Dredgar on Glory to the Firemind Re:

2 hours ago

Breaking Point for when things get out of hand. Mizzium Mortars for late game wipe. Volcanic Fallout and of course Anger of the Gods. Ravaging Blaze is awesome especially late game. Hope those help!

Yuri200X on Land Destruction

3 hours ago

Goblin Dark-Dwellers is great with Molten Rain/Stone Rain.

You can add Detritivore maybe to kill some lands every turn in an uncounterable way. Mind Stone can ramp up nicely. Crumble to Dust maindeck can also be nice. Mwonvuli Acid-Moss is nice to help you ramp a bit also.

If you can't afford Chandra, Pyromaster, you can also use Outpost Siege because it gives that free card every turn.

Dead/Gone is nice also, because sometimes the opponent is able to get one creature through and you end up in trouble... so you can bounce it back and he'll be unable to cast it again for some time. Anger of the Gods is also a nice thing because some aggro decks are too fast for Land Destruction to disrupt them soon enough, then an Anger can simply kill their whole board. If you like Anger of the Gods, the best way of ramping might be through Utopia Sprawl/Fertile Ground/Overgrowth or Mind stone like I said earlier.

There's one troublesome card people always forget: Shivan Wumpus. It was a pain back in 2014. Anyways... take care and good luck.

tysrob53 on Help me with Modern RUG please!

7 hours ago

so you will probably see more aggro than anything. i normally see tron, affinity, burn and then white blue control normally. the first thing i noticed about the deck is that you have 8 counter spells when this isnt even a control deck. i suggest

4 Ancestral Vision4 Lightning Bolt2 Mana Leak2 Spell Snare3 Serum Visions2 Cryptic Command2 Electrolyze1 Flame Slash1 Harvest Pyre1 Blood Moon1 Engineered Explosives

4 Tarmogoyf4 Delver of Secrets  Flip4 Vexing Devil3 Snapcaster Mage

4 Scalding Tarn4 Misty Rainforest2 Flooded Strand1 Breeding Pool1 Stomping Ground2 Steam Vents7 Island1 Mountain1 Forestsideboard:

1 Feed the Clan2 Spell Snare2 Anger of the Gods2 Spellskite1 Scavenging Ooze2 Vendilion Clique

the sideboard and mana base need a bit of work but this should be a pretty solid deck for a local fnm. if you dont like it i suggest you look up temur traverse because thats probably the strongest and most reliable temur deck for modern right now.

dukersassin on Death and destruction, losing friends included

3 days ago

Try Virulent Plague instead of Cerebral Eruption. Anger of the Gods is already a boardwipe and Cerebral Eruption is high cmc for your deck?

Logics on Tremble mortals, and despair! (Rakdos Control)

3 days ago

This is basically a standard deck I played back in the day. Modern is a very different format, running that much removal is going to leave a lot of dead cards in certain matchups. If I were you, I would do this:

+4 Inquisition of Kozilek, +4 Lightning Bolt, +2 Fatal Push, +1 Kolaghan's Command, +1 Kalitas, Traitor of Ghet, +1 Stormbreath Dragon, +1 Young Pyromancer, +3 Read the Bones, +3 Night's Whisper, +4 Bloodstained Mire, +2 Polluted Delta, +1 Wooded Foothills

-4 Hero's Downfall, -3 Bile Blight, -1 Anger of the Gods, -3 Sign in Blood, -1 Terminate, -2 Desecration Demon, -2 Master of Cruelties, -3 Magma Jet, -5 Mountain, -3 Swamp

These changes upgrade your removal and early interaction, especially against control strategies. It also gives you much fewer dead cards, seeing as Lightning Bolt and Kolaghan's Command can go for the dome. I cut all of the weaker creatures in the deck, to streamline the early game's combination of disruption, removal, and draw power.

As for the sideboard, I think it needs a lot of work. You're already playing too much removal in the main board, and your sideboard is more of the same. The deck really doesn't need to be siding into removal that is worse than waht's already in the main deck. (Looking at Doom Blade < Terminate, Dark Betrayal < Fatal Push/Lightning Bolt , Mizzium Mortars and Drown in Sorrow < Anger of the Gods.) If you really want a sweeper, I would easily put in Languish or Damnation over Mizzium Mortars. I understand Mizzium Mortars only hits their things, but in the match-ups where that's relevant, you're dead way before you get to 6 mana.

My sideboard for the deck would look something like:

3 Duress, 1 Anger of the Gods, 2 Slaughter Games, 4 Gifted Aetherborn, 2 Leyline of the Void, 1 Fatal Push, 1 Ob Nixilis Reignited, 1 Languish

Obviously, this is your deck, so feel free to do whatever you want with it, this is just what my take on the deck would be to gear it more towards modern, so it doesn't feel like you have dead draws all of the time. Hope this at least inspires some changes, and happy deckbuilding.

CthulhusNo1FavCultist on L.S.D.

3 days ago

Stone Rain, Blood Moon, Anger of the Gods, and Ruination are all pretty good cards.

Yuri200X on MadBlack Moon

4 days ago

I like the idea. I think maybe you could use Temple of Malice for a bit more of consistency or Phyrexian Arena for free draws each turn when Platinum Emperion is online.

Maybe maindeck Anger of the Gods to hold out against aggro or run Read the Bones in the same plan as Phyrexian Arena. Since you don't have draw engine, seems like you could use some to rely less on the opening hand.

TheRedKnight on Blinky Bill, Angel of Fury

4 days ago

@luisserpa the deck is listed as casual because I don't plan on taking it to any tournament. But we still hold to modern rules and banlist in our playgroup so no Swords to Plowshares. The Ponder is actually a very good idea even though it's sorcery! I think I'll order a set the next time since I don't own any as of now. About the Prison... I have never had trouble holding the opponents off. Either Wall of Omens stops most anything or my opponent is too busy dealing with Akroma, Angel of Fury on turn 4! Also Stonehorn Dignitary means no combat ;) If all else fails... Anger of the Gods!

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