|Commander / EDH||Legal|
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Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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|Have (10)||Swamy , zachi , Riders_of_Brohan , DrLitebur , HadesGladiator , metljoe , Lifa , yerfdog1935 , BlueMageBrandon , Shoshy|
|Want (2)||firemind12 , OS_Mage|
Anger of the Gods Discussion
22 hours ago
23 hours ago
1 day ago
I would recommend replacing your win cons with ones that can clear up any small creatures that may have gotten out before your land destruction took place, some examples are Chandra, Torch of Defiance and Grim Lavamancer.
1 day ago
Sterkemats I do not understand what you mean.
3 days ago
If you can play it, sylvan is super good for that reliablility. Mwonvuli Acid-Moss and some Cinder Glade would seriously help with the mana fixing and with the extra forests Arbor Elf/Utopia Sprawl is a flat fantastic combo- core to a lot of ramp decks. I'd consider running Primal Command in place of a pair of the deus, as it can search them and tuck away a land at the same time, providing some additional versatility fetching ruinblaster or perhaps Acidic Slime.
Swiftspear will be great if you can play it turn 1 as it will look like burn/delver turn 1, which needs to be played against completely differently (with the banning of probe this becomes a lot simpler to bluff, and might buy you time to ramp), but there are a few other options. Narnam Renegade,Sakura-Tribe Elder or similar to discourage/chump large creature attacks for example.
Gruul Signet is interesting- if you were running symetrical land destruction I'd reccomend three in this list alongside Lifecraft Awakening, but I think that some manadorks and draw spells to soak up the removal that would otherwise be hitting deus is actually fairly important so long as you can survive those first few turns.
I think the big thing I'd do here though is brining some SB cards mainboard to free up slots- its sixty card decks but you can bring 75 to the table, and starting pre-sideboarded with a second option in the side is a powerful tool.I'd think about running Fog/Anger of the Gods maindeck, possibly as a six of with Moonmist instead of swiftspear/titan's, Ancient Grudge in the sideboard instead of Destructive Revelry/Vandalblast, and Roast sideboard in place of Mizzium Mortars. This'd let you stall into a boardclear then start killing their lands before they rebuild board presence. Does depend on the meta though.
Consider Ratchet Bomb for token denial and impromptu enchantment removal if appropriate. Beast Within is worth a look to remove lands when you can deal with creatures, or for removing big stuff, but I don't know how well it'll function in an aggro meta where a 3/3 can be buffed to finish you.
For budget decks its best to view the sideboard as mainboard options to improve matchups rather than 'golden bullets' to defeat decks like core meta decks- think of it like 'I can have this deck pre SB and this one after if I need it'- makes 15 budget cards a lot harder hitting.
All told, nothing teaches like playing the deck and seeing where it falls over- so test, and play, and have fun!
3 days ago
Personally, I'm interested in people's opinions about how many Anger of the Gods I'm going to see, and to a lesser extent wraths. Less Aggro and the addition of prime black spot removal should decrease the urge to access the other effects, or am I missing something?
6 days ago
Hey, very cool list! I think that Well of Lost Dreams is some super spicy tech for lasting against control and attrition. One suggestion I'd say you should think about Burrenton Forge-Tender over Kor Firewalker in the sideboard (although I understand that the Firewalker can be based on personal preference or a meta call). Forge-Tender can let you protect your board as extra, proactive Brave the Elements effects against cards like Anger of the Gods.
If you want to have a fun card to play with that has actually done work for me in my white weenie list, I would recommend dropping a Brave the Elements for 1 Mana Tithe. Mana Tithe has won me games on its own, and it is definitely strong. While it may not be a very strong card on its own, it is a great mindgame to play on your opponent, and can affect their decision making games 2 and 3 (even if you sideboard the card out). It can also potentially catch some of the stuff that you otherwise can't deal with (for example, my deck struggles against cards like Ensnaring Bridge, so Mana Tithe can get crazy). When your opponent also believes that you can't interact with your win condition, whether it be a control deck, combo deck, or just an insane play like Become Immense in Infect, this can blow them out (and has on multiple occasions for me). Plus, there is no better feeling than seeing the look on peoples' faces.
Let me know what you think, good luck on the brew!