Anger of the Gods


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Theros (THS) Rare

Combos Browse all

Anger of the Gods


Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Anger of the Gods Discussion

ToolmasterOfBrainerd on RUG Delirium Tempo

14 hours ago

I admit, despite all the ugly 1-ofs, this deck worked really well in a few games of testing.

I'd consider playing Simic Charm. It's super good for bouncing blockers (like wurmcoil engine) or protecting your creatures from removal. And the combat trick is amazing against a deck like humans.

I agree with seeker that faithless looting should be thought scour.

Consider Anger of the Gods for your sideboard. While you're advertising your deck as tempo, it's actually closer to a midrange deck that plays tempo cards. And in some matchups, like humans, it's fun to just play midrange and blow them out of the water with a beautiful card like Anger of the Gods. I can't run it in wurg delver, but I've had great success with it in Grixis delver in this meta.

Otherwise I think you've made yourself a really strong deck. You've built this well.

Gronlok on Red Black Dragons

6 days ago

Hey man, cool build!!! I love the theme. Basically the plan is stay alive until you can get enough mana to cast them. Without changing up your creatures at all, and keeping Dragon Fodder and Crux of Fate in the mix, we have 16 cards to flex. I would remove all of the other 16 and instead run the following modern staples.


4 Anger of the Gods 4 Inquisition of Kozilek 4 Thoughtseize 4 Terminate.

23 lands should look more like this if you want to get serious

4 Dragonskull Summit 4 Bloodstained Mire 4 Blood Crypt 4 Sulfurous Springs 3 Wooded Foothills 2 Mountain 2 Swamp

Ryjo on Would Steppe Lynx be strong ...

1 week ago

Hollow One decks currently have around 18 lands, 8 of which are fetches. Given that a game of modern can usually be decided by turn 4, you're unlikely get Steppe Lynx to a 4/5 more than a couple times. It would also be a target that easily dies to things like Lightning Bolt, Anger of the Gods, and Fatal Push. Steppe Lynx just isn't as resilient (Bloodghast/Flamewake Phoenix), or powerful (Gurmag Angler/Hollow One/Tasigur, the Golden Fang), or synergistic (Flameblade Adept/Street Wraith) enough to warrant the deck branching into white for it.

vorpalaxe on lava spike, vorpalaxe

1 week ago

great suggestions. thanks. ill think about them, but here is why im not doing it now: Flame Javelin is 6 cmc, so it has synergy with Eidolon of the Great Revel. also, this deck is so consistent, there is never a need to even mulligan.

Ramunap Ruins is interesting, I played a long game against a counterspell deck, and i had 5 lands out, and one in my hand.. he was returning my creatures to my hand, so i played the lands to cast the creatures of course. I won, and it is very rare to play that many lands, and that many turns.. but it can't be countered. the only reason not to put it in is to keep the extra life sometimes. that is a theme of this deck: to avoid paying life on lands.

I would not mind fetch, but the paying the USD and life to get a fetchland that doesnt slow you down? I doubt the measurable improvement they would make to this deck.

using all mountains, and some Dragon's Claw, makes me stronger in the mirror match.

Worship is a problem, but Leyline of Punishment and Volcanic Fallout generally kills pro red creatures.. there is a mediocre chance of getting both, but the game will be relatively long, and no one has 4x Worship right?

Anger of the Gods and Rampaging Ferocidon are great suggestions.. I had them both in there for a bit.

insertcleverid on lava spike, vorpalaxe

1 week ago

Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.

I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.

I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.

If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.

Also about your SB: the inclusion of Dragon's Claw tells me you're thinking about long game options. I'd say replace one of those with a Molten Vortex or Seismic Assault.

Another good SB option for a sweeper would be 1 or 2 Anger of the Gods over Volcanic Fallout.

I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.

SynergyBuild on The Order Of The Steel Leaf

2 weeks ago

+1 Love the list, sorry I didn't see your comment on my user page!

Arbor Elf and Fyndhorn Elves could be additional mana dorks, but since you wanted to fit in an Elvish Harbinger, dropping a Hurricane for it could work, if you are still worried about fliers Tower Defense is a card I would suggest, it also is useful against red board wipe like Anger of the Gods.

jcsmbio07018 on Lord Windgrace MLD cEDH

2 weeks ago

CamTheMan505 noone ever notices Necro's clause, don't worry :P

Karoo lands come to mind but I feel they are lackluster, actually slow us more than they help, etc. What about multiple land drops? Azusa, Wayward Swordtooh, Mina and Denn, Oracle of Mul Daya... These are all on the maybeboard and might help. Another alternative is cutting Null Rod and running artifact ramp: Grim Monolith, Signets, the one Talisman we can run...

My meta is somewhat competitive :P So no ridiculous amount of creature pressure. If there's creature pressura it's generally to combo in a single attack (Selvala, Yisan, etc.). Only one Markov vampire deck stands as a true creature aggro deck. However, I think playing cheap boardwipes might be more effective. Examples: Pyroclasm, Fiery Cannonade, Whipflare, Infest, Anger of the Gods, Sweltering Suns... You can drop them all 1/2 turns before you play or commander, or even the same, if you -3 then wipe the board with 2 mana, you are set.

What indestructible creatures work towards our plan besides the simple fact of being indestructible? After a little googling I came upon:

Hazoret the Fervent - Pitches lands and works around the fact that we have little card advantage (?) ;

Myojin of Infinite Rage - Cost a million mana but wipes lands by itself if nothing else (?) ; Predator Ooze - it's... big? xD ;

Sapling of Colfenor - Actually might work. It draws us cards if they are creatures, doesn't lose us life like Dark Confidant... We are a little short on creatures but I think this is the best one so far, as far as non-conditional indestructible creatures go;

Song of Freyalise - Most telegraphed "I'll wipe the board 2 turns from now" ever. However, it ramps us a lot and makes everyone of our creatures indestructible. It may be nice;

Stonehoof Chieftain - really big, makes everything indestructible in post combat. However, it costs a huge amount of mana;

Temur Sabertooth - Well, saving our utility creatures, recycling ETBs and leaving a 4/3 behind, might be worth some consideration at least;

Thornling: Well... it's not good, it's not bad...;

Yahenni, Undying Partisan - This one gets REALLY big after a board wipe, just sac a dork for it and take over the game. I actually like it quite a lot.

Silverdrake on Blightning, specters, and snipes, oh my!

2 weeks ago

Hey, looks fun! +1 from me!

Depending on how much you're willing to spend there's a bunch of upgrades you can make. Claim//Fame is a budget card that works wonders with Vexing Devil, Black Cat, and your Rakdos cards. Inquisition of Kozilek and Thoughtseize are both incredibly powerful discard spells that let you choose what you're taking to help stop their gameplan. Wrench Mind can be effective at emptying your opponents hand for just 2 mana. Nyxathid is exactly the kind of card you'd like to see in this kind of deck. You might consider Rotting Rats instead of Black Cat. Geier Reach Sanitarium would be nice to run a few copies of as it helps you find the cards you want and, in a roundabout manner, makes your opponents discard to trigger caress and fell specter. Lastly, if you wanted to go absolutely insane with money, you could get 2-4 copies of Big Mama Discard herself, Liliana of the Veil.

If you're planning on bringing the deck to FNM you're definitely going to want a sideboard. You'll want to focus on A) the top decks right now and B) your hardest matchups. Human tribal is a HUGE deck right now, so you'll probably want some boardwipes in the side. Damnation is the best one you have access to in your colors, but to stick to a budget you could go for Anger of the Gods or Drown in Sorrow instead. I'd recommend 2-3 copies of whichever one you choose because of how popular the deck is. Tron and Storm are also wildly popular right now, so you should consider some Damping Spheres in the side to help against them. I'd recommend 2-3 copies. Graveyard hate is always prudent to have, especially when you plan on helping your opponent put things in their yard. Grafdigger's Cage and Nihil Spellbomb are probably the two best choices for you, though Leyline of the Void is also possible but I wouldn't recommend it. Whatever you choose, I'd recommend 1-2 copies. Artifact hate is also usually prudent to run, I'd say 1-2 copies of By Force would suit your sideboard well. Now, I imagine your hardest matchups are going to be fair midrange decks like Jund and Abzan that can play out enough threats before you make them discard them. Things like Tarmogoyf and Bloodbraid Elf will be your most likely downfall in these situations. In sideboard you should pack some extra removal for them - things like Fatal Push, Go for the Throat, and Cast Down will all help greatly against those decks.

Whatever you decide to go with, good luck!

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