Anger of the Gods

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Theros (THS) Rare

Combos Browse all

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Anger of the Gods Discussion

xEleven on Fugitive Fun

1 hour ago

MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice  Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice  Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.

Another miscellaneous cards could be.. - Mask of Memory --> great card draw!

What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur

That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!

P.S.: I will be back to look at it some more. This deck really intrigues me!

ZorrosRage on Jeskai Wing chun

3 days ago

A budget jeskai you can always go with Delver of Secrets  Flip, Grim Lavamancer and Young Pyromancer as creature options. Spell Pierce is also a great low curve card.

Almost forgot to suggest Lightning Helix, and Boros Charm those are also great low cost cards.

good side suggestions Anger of the Gods Izzet Staticaster Blessed Alliance

Rwhr2d2 on RW Mana Control Burn

3 days ago

Seal Away Condemn Oust instead of Crib swap? Getting to 7 mana in modern is also pretty difficult, at least outside Tron.
While more expensive, Lightning Bolt is much, much better than Lightning Strike. Instead of Comet Storm Pyroclasm or Anger of the Gods is a better way to sweep away creatures without being as mana intensive. Ghostly Prison is also typically better than Windborn Muse, as most decks aiming to kill with creatures have removal, with the bonus of it coming down several turns earlier. 4 Baird, Steward of Argive is likely too many since you will wind up with copies stuck in hand.
Maindeck Curse of Exhaustion and Damping Sphere are strange. If you want a budget taxing option, Lodestone Golem is decent. Vryn Wingmare also can tax combo based decks such as Storm, as well as many decks playing few creatures.

I don't know how much this would win at a modern FNM but it seems somewhat similar to which is a fun deck, if you enjoy Blood Moon.

ToolmasterOfBrainerd on Shoal of Secrets copy

4 days ago

4/2 split vs 3/3 on Anger and Leyline is a tough call. I like the 4th Anger vs Humans. Leyline comes in against Jund and Control, but I don't even know if I'd like a 3rd against those decks. The 2nd copy is almost always dead.

When I board both in, Anger is the more reliable card, even though Leyline is somewhat more powerful.

However, if I could, I would simply play 6 copies of Anger of the Gods and 0 Leyline. Because of that, I think 4/2 is the right split. Other sweepers like Flaying Tendrils either only hit 2 toughness or they don't exile, both of which are deal breakers.

Delver has flipped reliably enough so far, but I haven't actually played the deck that much. Last week I was playing a pretty different list with some major problems, and last night I killed it at my lgs. 16th place out of 78 players. But I had some good luck (and decent matchups) to help me along the way. But I've still only played it in 2 events. Nonetheless, I haven't found any problems with flipping Delver.

UR Delver can get away with fewer creatures, however UR Delver is an aggressive tempo deck. This is a midrange deck that plays 4 Delver. The delve threats are the most powerful cards in the deck and with how few Terminates and Path to Exiles there are these days, the only stronger card in the deck is Snapcaster Mage, which is, without a doubt, the best card in the deck.

I've played opt so far, and while it's been fine, sometimes I simply won't have the time to cast cantrips. Logic Knot relies on the graveyard. This deck can fight through graveyard pressure, but more reliance on the graveyard is risky. I could put 1 in place of a Mana Leak, but leak feels more reliable.

Chasmolinker on Shoal of Secrets copy

4 days ago

Looks Solid. I might try 3 Anger and 3 Leyline just to increase the chance of actually seeing it in your opening hand. How consistently are you able to flip Delver  Flip? I seem to recall most traditional Grixis Delver decks running only 8-10 creatures. Would you be able to cut 2 Tasigurs? Maybe for Opt or Logic Knot.

ToolmasterOfBrainerd on Wait, you play Grixis? Why?

4 days ago

I could cut a Flooded Strand and an Island for 2, but hitting my colors is more important than ever with Anger of the Gods in the deck. But the payoff is real. I think 1 for an Island is definitely worth it. I used a lot of removal on manlands against Jund tonight. I'll start with 1 and if it's not hurting too much I'll add another. Not going to 2 right away because I only own 1.

Regarding Leyline, I need 4 Anger of the Gods in the sideboard. The testing I've done shows me it's way too good to not play. Additionally, the Eldrazi matchup is so bad that I need to be sideboarding something for them. Collective Brutality is the best thing I can do against the colorless menace, and the matchup is bad enough to warrant playing 4. Finally, if I play any Leyline of the Void, I need at least 2, and probably should play 4. That only leaves me with 3-5 spots, in which I need to address burn and midrange and control. 3 spots Certainly isn't enough. 4 probably isn't. 5 might be. Those 5 would be 2x Dispel, 1x Countersquall, and 2x Collective Brutality and I'd have to add another Terminate (probably cutting 1 opt) to the main deck to feel safe. Could 2 Leyline of the Void be enough to justify playing any? It's only in the opening hand 22% of the time, but with 2 copies I'd board it in against Control, Mardu Pyromancer, BGx, and any Snapcaster Mage deck.

Basically I'm worried about spots in my sideboard and how I'm allocating them. I need to be good against the field, not just beat one deck.

Thanks for helping me puzzle through this.

ToolmasterOfBrainerd on Wait, you play Grixis? Why?

5 days ago

Grafdigger's Cage is good, especially because it is playable against any Snapcaster Mage deck in addition to Hollow One. My own snaps prevent me from playing it. Although in all honesty I could probably play it anyway. Things to think about.

Anger of the Gods is great against Humans too, which is another problem deck for me. And Dredge, if anyone plays that anymore.

Leyline of the Void is the real deal against Hollow One. If I can turn 0 Leyline, basically their only way to win is to drop turn 1 Flameblade Adept followed by Hollow One into a few big swings. I have to keep any hand with Leyline and 1 land, so they can catch me with my pants around my ankles if I don't have a Lightning Bolt. But odds are pretty good I have a Lightning Bolt or Fatal Push. Unfortunately, Leyline of the Void is expensive right now, so I don't have any yet.

Eldrazi decks and Hollow One are my biggest problems. Cavern of Souls is the biggest problem out of Eldrazi decks. If not for that, I could Ceremonious Rejection them into oblivion. But alas, I can only do that sometimes.

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