Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
|Have (5)||metalmagic , winterwind10 , rockleemyhero , orzhov_is_relatively_okay819 ,|
|Want (3)||HenrythePandaswalker , Jdreesman , Rocketfuel|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Iconic Masters (IMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Anger of the Gods occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%
Anger of the Gods Discussion
1 day ago
Try cutting Might of Oaks for Larger Than Life even though it gives -3/-3 compared to Might of Oaks, it does give trample against a creature that might block your creature and will probably kill the blocker.
1 day ago
This deck looks awesome! It looks super fun to play. I think you can tune it a bit more to make it more consistent, though.
I also think some of the higher-costed instants and sorceries can go, such as Steam Augury, Storm Seeker, Prophetic Bolt, Spiraling Embers, and Time Reversal. I think all of these cards are outclassed by cards that either cost less, or do more for a comparable cost.
If you like dealing non-combat damage, I love Price of Progress. It is cheap, affects everyone, and Riku usually can rely on basic lands.
Maybe consider adding more copy effects like Twincast, Narset's Reversal, Refuse / Cooperate, Clever Impersonator, Phantasmal Image, Dack's Duplicate, etc...? I like the versatility of these cards in that they mirror the table. Nobody can complain that you are playing something strong when you are just copying your opponents!
3 weeks ago
Here's my take on what to cut:
Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
Oblivion Sower: Fun card, but just doesn't fit the deck
Treasonous Ogre: Just seems really slow to me
Valley Rannet: Same reasons as the tusker
Void Attendant: Again, just doesn't fit with the deck
Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
Blood Feud: Too expensive for what it does. Green has a lot cheaper options
Processor Assault: Good value for your mana, but how often does exile come up in your games?
Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
Yawning Fissure: Doesn't fit strategy of the deck
Fiery Fall: Expensive.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
4 weeks ago
Really cool list! Plying Greven is so much fun, if you one shot an opponent out of nothing with Hatred and stuff. Sadly he isn't a top tier cEDH commander, but he has so much flavour. But if you really want to play him on a cEDH table you need a bit more interaction:
- Pyroblast/Red Elemental Blast/Burnout/Trickbind instead of Not of This World
- Deadly Rollick/Deflecting Swat instead of Filth
- Toxic Deluge/Anger of the Gods
- Despark/Grasp of Fate instead of Go for the Throat
- Claim the Firstborn/Mark of Mutiny instead of Vengeful Firebrand
- Lupine Prototype instead of Inferno Hellion
1 month ago
Aggro decks and control decks are very different. Aggro wants to spend their mana on their turn and control wants to leave up their mana on their opponent's turn meaning they do not want to spend it on their own turn. Honestly, you need to build the deck around that idea. To either be aggro and use your mana on your turn or be control more and use mana on your opponent's turn.
If you do choose to be more control, then alongside the Titans, run something like Anger of the Gods to handle the aggro decks that will have a faster start.
If you want to continue to be aggro and less control then Izzet Blitz is a good deck for you to research, as well as Izzet Wizards, or Mono Red Prowess.
1 month ago
1 month ago
Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.
first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.
I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.
You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.
Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.
I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.
your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.
Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.
to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.
lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.
Hope i helped you out in some way and not just made you angry or something.