Anger of the Gods


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Theros Rare

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Anger of the Gods


Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -8%

1.55 TIX $2.13 Foil


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Anger of the Gods Discussion

Marak on Demigod Games

22 hours ago

riverwind Thank you. I'm still play testing to finalize the first version of the deck.

My current thoughts are that if that a board wipe stronger than Anger of the Gods is required, the deck has already lost. The goal is to disrupt enough to be able to push over the opponent's board with the flyers.

colton815 on Dragons

1 day ago

i think you should cut 2 nykthos for 2 more cavern of souls. you don't have any low cost cards that require double red to boost your devotion. i would also take out the artifacts for Draconic Roar and Dragon Tempest to give you more removal and speed up the deck. i'd also highly recommend taking out Anger of the Gods if you're running little guys. Crucible of Fire looks good on paper, but in actual practice, you're better off just playing a dragon with that 4 mana. thats mana that could have been spent on Skyship Stalker

mrfab13 on JUND WIP

1 day ago

all jund decks are more or less the same, but for creatures id consider Huntmaster of the Fells  Flip , its important to play around with numbers for you hand disruptions, also dont forget about Collective Brutality and Duress,

Chandra, Torch of Defiance is a option aswell

for decks in modern a SB is incredably important, from memeory you will need stuff liek Nihil Spellbomb, Damnation, Anger of the Gods, Night of Souls' Betrayal, Fulminator Mage and Kitchen Finks

oh yeah and money...

LeaPlath on red blue control for the Dominus

3 days ago

To be a control deck in modern, you need counters, removal, draw and bombs.

You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.

For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.

For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.

For RU your options for sweepers are Anger of the Gods, Sweltering Suns or going a third colour for Radiant Flames. Anger of the Gods is best in a control deck because of the exile clause.

For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.

For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.

Squirrelbacon on Mardu Tokens V.2

4 days ago

Push is going to be in mind as I test the deck out... helix has to stay in the deck as at least 3 as a way to slow the bleeding from Bob so I can't really take that out easily, plus, burn is the secondary win con. I don't exactly remember what my local meta is like, but when I'm back in the store I'll keep an eye out to see if push will be better than terminate.

I'm also interested in your opinion on sweepers in the side board... I'm debating if it is worth adding 2 Wrath of God or 2 Anger of the Gods. All board wipes (with the exception of Pyroclasm since prowess) will kill everything I play. I'd love to put in Pyroclasm for that reason, but unfortunately it doesn't kill much these days.

RazortoothMtg on How to battle Ulamog and ...

5 days ago

I second the Dispossess for Aetherworks Marvel and sometimes hitting Heart of Kirans. As for zombies, remember you GOTTA EXILE, so Magma Spray, Incendiary Flow, Kalitas, Traitor of Ghet is amazing, Declaration in Stone, maybe a Descend upon the Sinful as a wrath that exiles. Oh how I wish Anger of the Gods was in standard!

mtgplayer100 on Mardu Control

1 week ago

Abbot of Keral Keep, is something to check out.

Some sweepers in Anger of the Gods/Damnation could also be a good option.

Fulminator Mage is great against both tron and scapeshift, which both are bad matchups. Some graveyard hate like Relic of Progenitus also seems like it's needed here.

As for the Lost Legacy in the sideboard, i don't see why you're not playing Slaughter Games instead. Otherwise nice decklist.

sylvannos on Splashing with Fire

1 week ago

I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.

I'd probably change your sideboard to look something like:

1x Anger of the Gods
2x Deflecting Palm
4x Destructive Revelry
2x Exquisite Firecraft/Wear / Tear/Rest in Peace/Molten Rain/Sudden Shock/Relic of Progenitus
3x Kor Firewalker
3x Path to Exile

The other thing is, if you're not playing Tribal Flames, there's no reason to play a 4th. color for Bump in the Night. Lose those and go up to 4 Skullcracks and 4 Searing Blaze in the main.

You also don't want basic Forest because of how hungry your deck is for red mana. With Bump in the Night gone, you can cut your black sources and the Forest for additional Mountains or fetch lands.

If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.

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