|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
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Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Anger of the Gods Discussion
2 weeks ago
The deck features several early removal options Abrade, Lightning Bolt, Incinerate and Anger of the Gods to try and maintain us in game in the early turns. Lightning Bolt and Incinerate are also an option to close the game at a late stage.
Goblin Chainwhirler serves a double function: he is a good blocker and a nice board wipe from early small creatures.
This deck is meant to be a budget deck below $250.
Please give your feedback.
2 weeks ago
In my opinion you have enough single removal spells, but with only 3 Counter, i would prefer a bit more counter there.
Here is my list, but it is more Blue and on a counter base, but maybe in the sideboard are a few new options. The Golden Glory of the God-Pharaoh
2 weeks ago
Dragons is definitely slower than other decks. With that in mind, you can consider mainboarding in boardwipes like Anger of the Gods or Ratchet Bomb. You have to control the board until your dragons are out, which is why Skred is good. Simian Spirit Guide can help your dragons come out faster.
3 weeks ago
TristanTaylorsVoice I'm still running it and I'm not totally sure that I really like 3 Mana counter spells at all. I might change them to Burst Lightning or Spell Snare I might even run Anger of the Gods. It just feels clunky like I should be making better uses of my Mana so I am still playing around with it. But I do like both of those cards as well.
3 weeks ago
Tuning has always been so vital to the builds I create. Tuning against the meta, tuning against myself, tuning against my very imagination. You suffer sometimes. You create something you are so proud of only to watch it crumble to dust against the skill or luck of the player across from you.
You have to dig even deeper in these times and calculate and assess your choices so closely. It becomes a bit of an obsession. Thankfully my ADHD self loves that part the most.
Well, I went and did it, I went full Delver. Count em'. A whole friggin playset now. And you know what, one of the better choices I've made to date. I was initially worried that Delver of Secrets Flip was an early game only card but after what musta been 30 or more test plays I was proved very very wrong.
Making space for the lil' guy was tricky, I tried a few combinations and decided on a 10 count of creatures. Ionize is out for now. It's a beautiful card and I can't wait to brew with it more in the future but space was needed and it was the weakest link in the moment. I considered sideboarding a copy but with the meta so engrossed by burn, weinie tribal, and permanent control more speed and response was in order.
I have decided to main board a copy of Anger of the Gods, honestly one of the better value cards in my deck. For three mana and 1 card, you often find yourself taking as many as 3 cards or more permanently off of the table. That's just solid card advantage right there. Crumble to Dust has been moved to the sideboard. Still never a bad swap in to make.
The process continues
See you at the table
4 weeks ago
A deck that's this heavy on planeswalkers comes with a lot of problems.
Aggro and combo decks are gonna run right passed you, and midrange decks are gonna deal with your threats on a turn to rurn basis while slowly trading upwards.
You're gonna destroy control decks though.
4 weeks ago
I personally don’t like Risk Factor because it feels like a “win-more” card. If your opponent is only at 4 life, you’re already in a good spot. If Risk Factor is in opening hand, it doesn’t set up field or gy for synergy. Also, adding more 3 cmc cards in the build lowers amount of spells to cast a turn. Mardu works well casting discard (1 cmc) and removal (2 cmc) generally. Basically, opponent will do whatever is more convenient for them. We want more control. Faithless Looting and Bedlam Reveler fuel card draw pretty well.
This brings up the next points: Hazoret the Fervent and Ensnaring Bridge. Both are great in Mardu Pyromancer since both encourage the game plan already in progress. Dog Mom is great against big creature decks (like Jund or Grixis Death's Shadow). Path to Exile is problematic, but that’s the basic “dies to removal” argument/excuse. Dog Mom is hasty/burn for the long game, which this deck is built to do.
Both support and synergize with each other. If you want to play Risk Factor, go for it! I don’t think it helps since opponent holds the choices. Risk Factor may belong more in a burn deck, but even burn doesn’t generally play Browbeat so there must be a reason. Maybe “jumpstart” is the game changer, but I think Mardu can forego Risk Factor.
Thanks again for your comment captainamerica!
Edit: editing and Infect and Tron would like to have a word with you about “Indestructible” not being Modern relevant.
1 month ago
Nice deck; sorta like Splinter Twin 2.0. The sideboard is pretty good, but you should probably run Anger of the Gods over Pyroclasm. The planeswalkers don’t feel super good in this deck; maybe run a few more copies of Opt and other card draw spells (this is just a suggestion). Otherwise, this deck really functions and could be potentially competitive.