Creature — Nightmare
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Printings View all
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Doom Whisperer Discussion
20 hours ago
Thanks for the advice, !! This deck is one of my new decks built almost entirely out of cards on-hand. I bought the Venser's Journal, Gilded Lotus, and kind of bought the Torment of Hailfire and Exsanguinate for it and had the rest of the good (and bad) cards already in my collection in need of a home. As such, plenty of the card choices are not ideal or optimized. In a sense, this is a budget deck not looking for big-time upgrades yet. I'm aware that Deathgreeter and Falkenrath Noble don't synergize with my deck at all but they are just incidental lifegain and as early-game blockers. Definitely filler for now. Deathgreeter might have enough utility (in my meta) for his cost to stick around until I get something great for lifegain, such as Twilight Prophet or Exquisite Blood etc. I was thinking about replacing the noble with Ivory Tower since it's old and janky and one of those "works almost nowhere except this commander" cards. I want to play more games and see how important lifegain ends up being to me. Some decks run a shitload and some run almost none.
I've played five games now and in the three games where I played Ambition's Cost and/or Ancient Craving they have worked out. Ideally they smooth out my mid-game and draw me into more lands, ramp, and answers/removal to get up to Vilis. So far they have done so. I also don't have a ton of free-life-payment cards like Doom Whisperer so they serve as passable refueling for Vilis. More games will surely give me insight but for now I like them.
So far the ramp has worked out all right but I had an eye to add more already. I have twelve pieces (13 if you count Nykthos, Shrine to Nyx... oh to have a Cabal Coffers too!! Just gotta wait for Commander Legends). I usually have 7-10 in my decks so this is still feels like a good, high amount. I used to have Bubbling Muck and Dark Ritual in the ~105-card prototype but they were late cuts, reducing my overall ramp-card count without replacement. Five games isn't a huge sample size, to be sure, so I'm gonna feel it out some more before I make swaps. I would definitely add Thought Vessel as an early upgrade. I was also thinking of swapping the Leaden Myr for a mana rock that doesn't die to all my wraths.
Thanks again for your comments!
1 week ago
Hey channelfireball12345, thank you for your comments! Nullpriest of Oblivion is definitely an option for this build. It’s a good reanimation target for Inscription of Ruin and Lurrus of the Dream-Den. I’ve considered cutting Mire Tritons for the Nullpriests, but the Tritons provide deathtouch, immediate lifegain, and self-mill, and the self-mill is critical for this deck to function. I could also make room for the Nullpriests by swapping out some utility cards for it like Escape Velocity or Thrill of Possibility.
Another issue is that I’ve optimized the list for maximizing Call of the Death-Dweller, so I have chosen not to mainboard any creatures over 3 CMC. My only big creatures are Massacre Wurms on the sideboard, but that may change as I do more testing. The Nullpriest costs 6 mana when fully kicked, and I think this is prohibitively expensive in this build. From my experience, reaching 6 mana can be difficult unless the game goes long (my previous build didn’t run anything beyond 5 CMC), and I would rather run the Wurms or more Inscription of Ruin because of its versatility (being able to discard 2 is very useful to make Nighthawk Scavengers grow). Plus Liliana, Waker of the Dead’s ultimate is achievable and helps bring back creatures during the late game.
To make the Nullpriest more worthwhile from a cost/benefit analysis perspective, I would include it in a control deck running more expensive creatures, more lands, and more disruption so I could take advantage of its full potential. However, I am not dismissing the Nullpriest in this build quite yet. Lots of testing needs to be done.
And I agree about Gruesome Menagerie, that card was really interesting, but the Standard card pool made it difficult to utilize it effectively. When I had 5 mana available, I always wanted to play Doom Whisperer instead. Maybe it can find a place in Pioneer in a golgari build with lots of self mill and ramping, or something similar.
3 weeks ago
helooo my deer have some suggestions
Synergy Krark's Thumb
4 weeks ago
Hey, nice budget version of Kathril.
You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?
- Buried Alive: creature tutor and put creatures into your graveyard.
- Fauna Shaman: repeatable creature tutor/discard creature in hand.
- Jarad's Orders: creature tutor and put creature into your graveyard.
- Final Parting: tutor and put creature into your graveyard.
- Lotleth Troll: repeatable creature discard, trample.
- Doom Whisperer: repeatable self-mill, flying and trample.
- Grisly Salvage
Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.
For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.
Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.
Good luck with your deck.
1 month ago
1 month ago
This seems like a really cool deck! :)
I had a couple of cards that might be fun to look at: Blood Clock (if you want consistent life loss that also affects your opponents), Doom Whisperer (if you want a life-sink that can also dig for answers or finishers), Greed (could be a nice way to get extra value while also pumping your commander), and Exsanguinate (which might be a cool way to finish-off or damage opponets while also refilling your life total).
1 month ago
@casual_competitive Necropotence hasn't been included for a handful of reasons. Beyond it being outside the accepted power level which I built this deck to play at (high-mid power), it sucks in this build for a lot of other reasons as well.
- It disables my ability to discard to the grave. This kills Land Tax, Oreskos Explorer, Attunement, Magus of the Bazaar & guts a synergies with cards I generate value with.
- Life is used to great effect already with Spatial Binding & Doom Whisperer, another outlet is unnecessary
- BBB is near impossible to cast from the hand, and Necropotence will -always- be dead there, forcing me to turbo it out early to get any value of it -- which, of course, shuts off a main way the deck generates value and... you get the idea
- It paints an extremely large target on my already very targeted head, causes the whole table to groan, and usually leaves me and everyone else with a bad taste in the mouth
- My deck isn't built to even require a hand (I run 1 counterspell), so the upside is hardly worth it
Great card in more competitive, non-reanimator Zur lists for sure, just.. not here.
That said, I'll always be happy to include necro, granted that necro is Necromancy ^^
1 month ago
griffstick, Gruesome Menagerie is a great suggestion, thanks! It’s expensive at 5 mana, but I would like to experiment with a single copy to see if it works. The issue is whether it is more useful than Doom Whisperer.
Thanks PuddinWing! The deck has definitely improved over time. Lurrus of the Dream-Den is a card I really like and wanted to include in this build initially, but I ended up removing several creatures and cut Lurrus. I may swap out a Grimdancer for a single copy.
kenvan19, I really appreciate the comment, thanks!! I’m glad you have fun playing with it, I do too!