Doom Whisperer

Doom Whisperer

Creature — Demon

Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Browse Alters View at Gatherer


Have (1) lorddarkstar
Want (2) Euphyllia99 , adam1floyd3

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Doom Whisperer occurrence in decks from the last year


All decks: 0.28%

Commander / EDH:

All decks: 0.02%

Doom Whisperer Discussion

KIRK77 on Muldrotha Reanimation

5 days ago

looks like a pretty sweet deck! Is there a format you are more used to? What kind of meta are you playing in?

Personally would try to limit the amount of instant and sorcery cards you have since Muldrotha, the Gravetide can't too much about them. I also am a pretty strong believer in having close to 36 lands

you might want to check out...

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi DankMagicianD,

Thanks for the comments. Glad you found it informative, which is the goal!

The reason Giver of Runes is excluded is exactly what you noted, cannot give itself protection, so it takes away the ability to block, and then for protection. It also means itself can be removed fairly easily.

In addition, once I have a Mother of Runes in play to protect Kaalia of the Vast or make her unblockable (by a single color), I don't want a duplication of that effect. Imagine a starting hand with 2x Mother of Runes, wouldn't be good.

Mother of Runes is certainly an optional choice as well, a well timed Silence into a haste Kaalia of the Vast can be more effective, and a Silence has better modularity. I like Mother of Runes because it breaks up the CMC for Silence which allows to go 1 turn earlier in some cases. Again it's subjective.

Easily could be subbed out for other synergy cards too, like a Children of Korlis to enable Razaketh, the Foulblooded or Doom Whisperer opening into Infinite win-con lines, or Thassa's Oracle interaction like Abeyance or Hushbringer. Even with Flash (Protean Hulk) banned, Thassa's Oracle + Tainted Pact or Demonic Consultation still require interaction. Evaluate if your losing because Kaalia of the Vast gets target removed, or if your losing because others are winning first, will help you decide if Mother of Runes and/or Giver of Runes is the right choice, or if you need a stronger interaction package like Red Elemental Blast/Pyroblast which I would highly recommend in a dominated format.

If you prefer Giver of Runes because you need the protection from Colorless, she can replace Mother of Runes, if you don't need that, then Mother of Runes has better modularity and protection. If your getting hit with target removal, double up and run both (or a Silence).

ShibaWiz on [Primer] Rainforest Shmainforest: Not For Hippies!

1 week ago

@ Gbeail Thanks. ^^

I feel like the value from Dark Bargain and Moonlight Bargain are all that much. Dark Bargain is something I've wanted to add in the initial list, though got cut for Jarad's Orders.

If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.

@ multimedia Thanks. ^^

Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).

Doom Whisperer is something I'll definitely try to include.

As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.

Expedition Map is there mainly to get Nesting Grounds asap. It's quite good being able to shuffle counters around on command. Other good cards are:

Mortlocke on Your death is not in the stars today

1 week ago

Your deck could use a more fleshed out deck description - that would give people who visit your page a better understanding of what you're trying to accomplish, and would make you put more thought into your decklist and what you can and cannot include. I always abide by the turn 0 talk, which is the little discussion that should happen before every game you start where the table determines what kind of game they want to have:

  1. What turns can my deck consistently threaten to win the game? (between turns 7 and 9?)

  2. What are the themes in this deck? (Reanimation)

  3. Are there any cards deemed controversial or salt inducing among opponents? (Doom Whisperer? It depends on your playgroup)

I guess the term "social contract" applies here. But yeah, besides being the basis for a decent deck description this is something I encourage all Magic players to do before they sit down for a game. Another resource to consult for a more expanded deck description is Epochalyptik's Do you want to write a primer?. There you have an expanded list of topics to address and questions to ask yourself. I know it's easy to throw together a bunch of cards - but if you really care about your commander, and the deck you're constructing then you'll ask yourself more questions.

As for some actual card suggestions, you could take advantage of your commander's indestructibility and run Spreading Plague. In a 4 player game that's a fairly soft lock that can cause chaos on your opponent's boards for a few turns. Since you could care less about your board, as long as you have your commander out and enough enchantments you could potentially get close to a win via commander damage over the course of 4 turns.

multimedia on [Primer] Rainforest Shmainforest: Not For Hippies!

2 weeks ago

Hey, interesting version of Kathril and nice primer.

Fauna Shaman and Stinkweed Imp can be an engine to tutor for creatures and discard/self-mill creatures. Imp has flying keyword and dredge; Fauna is a way to get it back into your graveyard to dredge again while also tutoring for a creature. Doom Whisperer has flying/trample keywords and using life for surveil can be a self-mill/manipulate the top card of your library source. Doom is a good card while also providing keywords for Kathril. Sylvan Caryatid has important hexproof keyword while also being a source of ramp.

Cards to consider cutting:

Good luck with your deck.

Strangelove on It Came From The Swamp

3 weeks ago

+1 mate!

I think Instead of Magus of the Bazaar and Thirst for Knowledge I like Hermit Druid and Windfall/Whispering Madness/Jace's Archivist.

Also have you considered the classic Simic Sky Swallower? What about Fauna Shaman, Doom Whisperer... or maybe Fathom Mage?

Glistening Oil is a pet favorite.

golgarigirl on Alesha Awkward Eye Contact with Death

3 weeks ago

Of the cards you were questioning, I happily run Seasoned Pyromancer and Doom Whisperer in my Alesha deck. Tomb Robber is okay if your 3-slot isn't too full, and if you want more control over your discard and land drops. I haven't gotten a chance to try Dockside Extortionist in my build yet, but I know it combos well with Underworld Breach, so I'm eager to try them both next time I can sit down and play some real Magic with my friends! Anarchist has been on my radar for a while, even with the meager 5 sorceries I currently run, but I have too much to playtest at the moment before I make more changes. Pay attention to how many sorcery cards you run, and how often you want them back (though Ruinous Ultimatum might provide some real incentive!). The other cards you've mentioned I've either tried and been unimpressed with, or I've found alternatives I prefer.

multimedia on Angels, Demons, and Dragons, oh my.

1 month ago

Hey, nice start, lots of good cards here.

24 basic lands in the manabase is a lot. Even on a budget there's lands you could add to improve the manabase.

Some upgrades to consider:

  • Phyrexian Reclamation > Obzedat's Aid
    Reclamation can be repeatable recursion of Kaalia and other big creatures you want to cheat onto the battlefield with Kaalia.

  • Smothering Tithe > Amulet of Vigor
    Smothering is some of the best repeatable ramp in multiplayer Commander. Amulet is not doing much here with the manabase. What other permanents are ETB tapped that you want this for?

  • Arcane Signet > Staff of Nin
    Two drop mana rock is better for Kaalia than a six drop that's not a creature.

  • Master of Cruelties > Subjugator Angel
    Cheat Master onto the battlefield with Kaalia to potentially outright kill an opponent with it and Kaalia. Reclamation is good with Master since it when it dies it lets you recur it to repeat this trick with Kaalia.

  • Doom Whisperer > Thunder Dragon
    Repeatable surveil 2 can help to setup your next turn or current turn draw.

  • Nahiri, the Harbinger > Gideon, Martial Paragon
    Nahiri can be a repeatable draw source, repeatable exile removal or tutor for and cheat a big creature onto the battlefield.

  • Animate Dead > Whispersilk Cloak
    There's plenty of better protection for Kaalia here, Cloak is not needed.

Good luck with your deck.

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