Creature — Demon
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|Want (2)||Euphyllia99 , adam1floyd3|
Printings View all
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Doom Whisperer occurrence in decks from the last year
All decks: 0.28%
Commander / EDH:
All decks: 0.02%
Doom Whisperer Discussion
5 days ago
looks like a pretty sweet deck! Is there a format you are more used to? What kind of meta are you playing in?
Personally would try to limit the amount of instant and sorcery cards you have since Muldrotha, the Gravetide can't too much about them. I also am a pretty strong believer in having close to 36 lands
you might want to check out...
Greater Good (might help to have a sac outlet to be able to reuse etb triggers from your creatures or to get some final use in the event of a board wipe, plus I think it's got great synergy with graveyard play
1 week ago
Thanks for the comments. Glad you found it informative, which is the goal!
The reason Giver of Runes is excluded is exactly what you noted, cannot give itself protection, so it takes away the ability to block, and then for protection. It also means itself can be removed fairly easily.
In addition, once I have a Mother of Runes in play to protect Kaalia of the Vast or make her unblockable (by a single color), I don't want a duplication of that effect. Imagine a starting hand with 2x Mother of Runes, wouldn't be good.
Mother of Runes is certainly an optional choice as well, a well timed Silence into a haste Kaalia of the Vast can be more effective, and a Silence has better modularity. I like Mother of Runes because it breaks up the CMC for Silence which allows to go 1 turn earlier in some cases. Again it's subjective.
Easily could be subbed out for other synergy cards too, like a Children of Korlis to enable Razaketh, the Foulblooded or Doom Whisperer opening into Infinite win-con lines, or Thassa's Oracle interaction like Abeyance or Hushbringer. Even with Flash (Protean Hulk) banned, Thassa's Oracle + Tainted Pact or Demonic Consultation still require interaction. Evaluate if your losing because Kaalia of the Vast gets target removed, or if your losing because others are winning first, will help you decide if Mother of Runes and/or Giver of Runes is the right choice, or if you need a stronger interaction package like Red Elemental Blast/Pyroblast which I would highly recommend in a dominated format.
If you prefer Giver of Runes because you need the protection from Colorless, she can replace Mother of Runes, if you don't need that, then Mother of Runes has better modularity and protection. If your getting hit with target removal, double up and run both (or a Silence).
1 week ago
@ Gbeail Thanks. ^^
If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.
@ multimedia Thanks. ^^
Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).
Doom Whisperer is something I'll definitely try to include.
As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.
1 week ago
Your deck could use a more fleshed out deck description - that would give people who visit your page a better understanding of what you're trying to accomplish, and would make you put more thought into your decklist and what you can and cannot include. I always abide by the turn 0 talk, which is the little discussion that should happen before every game you start where the table determines what kind of game they want to have:
What turns can my deck consistently threaten to win the game? (between turns 7 and 9?)
What are the themes in this deck? (Reanimation)
Are there any cards deemed controversial or salt inducing among opponents? (Doom Whisperer? It depends on your playgroup)
I guess the term "social contract" applies here. But yeah, besides being the basis for a decent deck description this is something I encourage all Magic players to do before they sit down for a game. Another resource to consult for a more expanded deck description is Epochalyptik's Do you want to write a primer?. There you have an expanded list of topics to address and questions to ask yourself. I know it's easy to throw together a bunch of cards - but if you really care about your commander, and the deck you're constructing then you'll ask yourself more questions.
As for some actual card suggestions, you could take advantage of your commander's indestructibility and run Spreading Plague. In a 4 player game that's a fairly soft lock that can cause chaos on your opponent's boards for a few turns. Since you could care less about your board, as long as you have your commander out and enough enchantments you could potentially get close to a win via commander damage over the course of 4 turns.
2 weeks ago
Hey, interesting version of Kathril and nice primer.
Fauna Shaman and Stinkweed Imp can be an engine to tutor for creatures and discard/self-mill creatures. Imp has flying keyword and dredge; Fauna is a way to get it back into your graveyard to dredge again while also tutoring for a creature. Doom Whisperer has flying/trample keywords and using life for surveil can be a self-mill/manipulate the top card of your library source. Doom is a good card while also providing keywords for Kathril. Sylvan Caryatid has important hexproof keyword while also being a source of ramp.
Cards to consider cutting:
- Gurmag Swiftwing: not needed because of Vampire Nighthawk which is a much better card.
- Majestic Myriarch: not needed because of Cairn Wanderer which is another example of better card.
- Ochran Assassin: there's much better creatures here that have deathtouch as well as other keywords.
- Expedition Map: don't see a land here that's important enough that you want to tutor for it.
Good luck with your deck.
3 weeks ago
Glistening Oil is a pet favorite.
3 weeks ago
Of the cards you were questioning, I happily run Seasoned Pyromancer and Doom Whisperer in my Alesha deck. Tomb Robber is okay if your 3-slot isn't too full, and if you want more control over your discard and land drops. I haven't gotten a chance to try Dockside Extortionist in my build yet, but I know it combos well with Underworld Breach, so I'm eager to try them both next time I can sit down and play some real Magic with my friends! Anarchist has been on my radar for a while, even with the meager 5 sorceries I currently run, but I have too much to playtest at the moment before I make more changes. Pay attention to how many sorcery cards you run, and how often you want them back (though Ruinous Ultimatum might provide some real incentive!). The other cards you've mentioned I've either tried and been unimpressed with, or I've found alternatives I prefer.
1 month ago
Hey, nice start, lots of good cards here.
24 basic lands in the manabase is a lot. Even on a budget there's lands you could add to improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Graven Cairns
- Silent Clearing
- Foreboding Ruins
- Ash Barrens
Some upgrades to consider:
Phyrexian Reclamation > Obzedat's Aid
Reclamation can be repeatable recursion of Kaalia and other big creatures you want to cheat onto the battlefield with Kaalia.
Smothering Tithe > Amulet of Vigor
Smothering is some of the best repeatable ramp in multiplayer Commander. Amulet is not doing much here with the manabase. What other permanents are ETB tapped that you want this for?
Arcane Signet > Staff of Nin
Two drop mana rock is better for Kaalia than a six drop that's not a creature.
Master of Cruelties > Subjugator Angel
Cheat Master onto the battlefield with Kaalia to potentially outright kill an opponent with it and Kaalia. Reclamation is good with Master since it when it dies it lets you recur it to repeat this trick with Kaalia.
Doom Whisperer > Thunder Dragon
Repeatable surveil 2 can help to setup your next turn or current turn draw.
Nahiri, the Harbinger > Gideon, Martial Paragon
Nahiri can be a repeatable draw source, repeatable exile removal or tutor for and cheat a big creature onto the battlefield.
Animate Dead > Whispersilk Cloak
There's plenty of better protection for Kaalia here, Cloak is not needed.
Good luck with your deck.