Doom Whisperer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Doom Whisperer

Creature — Demon

Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Browse Alters

Doom Whisperer Discussion

ExplosivesAreUs on Sculpt me an Empty Hand

1 day ago

Thank you for the explanation on Vicious Rumors and Ashiok, Dream Render , the choices make a lot more sense to me. I do see the graveyard hate of the Sentinel Totem as being worth keeping in the sideboard, as it helps shut down Rekindling Phoenix , Find / Finality , Pteramander , Enigma Drake , Search for Azcanta  Flip, and Arclight Phoenix , as well as the few jump-start cards you often see, such as Risk Factor and Chemister's Insight . This feels like a really nice variety of targets for what is, as you said, an extremely low opportunity cost to play the totem. I'm really skeptical about Urgoros, the Empty One as a finisher, and if you're just playing him for flavor/as a pet card, you can skip the rest of my spam. Otherwise, he seems really weak as far as dimir finishers go. While drawing one/making your opponent discard is fine, six whole mana for a 4/3 flyer seems extremely vulnerable to a vast multitude of commonly played removal spells like Lightning Strike , Lava Coil , Kraul Harpooner , Collision / Colossus , Vivien Reid and Shivan Fire as well as other, more niche spells like Skewer the Critics . As a comparison to Urgoros, we can take the new God-Eternal Kefnet . Kefnet not only dodges 3/4 damage burn removal, but also comes down much earlier while also dodging exile effects like Vraska's Contempt , Conclave Tribunal , the aforementioned Lava Coil and other sad endings your game-ending threat could meet. To top this, Kefnet provides an identical clock to Urgoros, with the added advantage of letting you rip discounted sweepers/removal off the top to stabilize a board in the midgame, or use a draw/targeted discard spell for some tasty card advantage. Alternatively, if you find that you don't need Kefnet's resilience due to your ability to protect Urgoros, I think Doom Whisperer is a stronger contender for the slot, as he lets you keep surveiling to spam fake news and sift out poor topdecks/flood. Doom also has the relevant addition of greater p/t, granting your finisher a speedier clock as well as incidental resistence to many of the previously mentioned removal spells, all for a lower cmc than Urgoros.

Spirits on Kaalia, Mirror Breaker EDH

5 days ago

Hey LordKunai,

Life is rarely a concern, one game I didn't have enough life to Razaketh, the Foulblooded the necessary mana sources + Goblin Bombardment (Post-Combat engagement so couldn't attack with the Infinite Restoration Angel that turn). I did end up recovering on the next turn anyway, by pulling (at the time), Whip of Erebos and then Lifelinking a Razaketh, the Foulblooded swing giving the life needed to tutor the win.

I did have one game with a failed Doom Whisperer Surveil, usually he just Surveil's into the win, but that one time he really screwed me. Lost that game to an Infinite win-con anyway, so he didn't lose me the game, just didn't win me the game.

Other than that, it's rarely been a problem, one time I didn't want to Anguished Unmaking when I normally would have, but again, didn't cost me the game.

It's really Turn 5 steady, sometimes Turn 1-3, sometimes 7-8, but averages out in that 4-6 range consistency. weezel has been consistency running around there too, gave him some tips on supercharging some plays that he may not of thought of that I learned through play experience, so hoping he can improve his stats. I really want this deck to be consistent Turn 4.5 (not 5), that is my goal. That said, I'm not willing to sacrifice everything to have a higher % of Turn 1. Let's say I'm 6% (ish) for Turn 1 now, not going to throw away Turn 6 wins, to go to an 8% Turn 1, need some balance.

It's fun deck, who doesn't like big A/D/D. Much more fun in my opinion than a The Gitrog Monster for example.

philktoken8998 on 5cmc, 6cmc, or X spell ...

1 week ago

Hey everyone, I've been fine tuning this brew for a while and am getting some good results recently at my FNM against some Tier 1 decks (3-1 last night; beat affinity, grixis shadow, and dredge; lost to Jeskai conrol)

Big thing is that I've made it more interactive and lower cmc cards so I had to take out some stuff at the top curve. I took out a PrimeTime (sad) and am left with a Walking Ballista , and while this card can be good, I think I could find a better card.

Basically I'm looking for someone to help recommend cards (preferably a creature) in BUG colors that are at 5cmc, 6cmc, or X/X. It should be super impactful obviously. Options are always great so I can switch them depending on the meta so feel free to see send a couple different ones and any cards you always wanted to play in modern but didn't because they're pretty expensive. Generally GG and UU is not too hard while BB can be a bit more difficult, but doable at 5 or 6cmc.

If it doesn't have an ETB effect or cast trigger, hexproof of recursion would be something I'd like since I really want this card to at least 2 for 1 if removed and take over the game if not.

I've only been playing for about 4 or 5 years so my knowledge of older cards is somewhat limited unless they are eternal staples.

Cards I've been thinking of so far are:

Hydroid Krasis ~ gains life + draws cards on cast; large evasive flyer if resolves

Carnage Tyrant ~ super good vs. control which is a tough matchup

Doom Whisperer : evasive flyer that only casts 5 cmc (easier to get on turn 3 than a 6 drop) that helps sift through your deck

You can view the deck at the link below:

Let me know what you all think! The deck is getting pretty competitive now, but I really want to make sure my top end card is very solid overall. Thanks!

cathrinepa on Massacre Girl

1 week ago

Doom Whisperer is a bomb Nightmare. Plague Mare is on theme. Could even go with Nightmare

Oh and for my previous post Cruel Reality for Bitterheart Witch .

hejtmane on War of the Spark: Spoilers ...

2 weeks ago

Massacre girl is basically Plague Mare with better stats and menace and cost more; still if I am running black is she really even worth using with Cry of the Carnarium which is a better removal in black for tokens and small creatures really good against skeletons and other grave yard stuff. Not sure she is worth running at 5 cost until things like Doom Whisperer drop out of rotation

Spirits on Kaalia, Mirror Breaker EDH

4 weeks ago

Hey weezel,

Very cool. Did you win any of the games? Wasn't sure if you mean you won on turn 5 in the 1v1's or if the game was won. If you were going for it on T5, and winning, that's pretty good.

Depending on the Commanders in the pod, Breya, Etherium Shaper for example, Hellkite Tyrant can be quite useful (remember he has Trample to get around the Thopter army). Reya Dawnbringer is too slow, if you want the recursion, go with Adarkar Valkyrie can be responsive (protecting whats getting controlled), and has combos:

Adarkar Valkyrie + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Karmic Guide + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Reya Dawnbringer doesn't trigger properly and just puts your threat assessment higher when trying to combo. Maybe with a Rune-Scarred Demon and a Goblin Bombardment she would be ok, but I would probably still go with the Adarkar Valkyrie to protect Kaalia of the Vast .

Will take a while to learn how to play too, Master of Cruelties can be a powerful ally, with Instant tutor Tainted Pact . Remember, Master of Cruelties puts their life to 1 in the "declare blockers" step, and Kaalia of the Vast hits them for 2 damage eliminating the player, usually remove the highest threat or faster commander first.

Gamble is great, CMC1 tutor. I just worry on T5 it's not going to be helpful because Mardu doesn't draw well enough, so the probability of discarding the card you Tutor is very high. On T1 or T2 it's great, plus its , which if you play Badlands T1 is fine, but usually I try and build first. Still a great substitute card! Very playable in any version.

Multi-Player commander, the best commanders only win 50% of the time. Usually how it goes, is 1 person goes for it, gets Force of Will or Pact of Negation , then the next goes, same, then finally someone goes. Usually, if I have it, I go for it, figure I'll win more often that way than lose.

If your going to play Mardu , play to it's strengths, avoid putting in high CMC tools to make it into .

Orzhov Signet = + = CMC - = Total Cost , can be played off a Mana Crypt or Sol Ring as well.

Orzhov Cluestone = - or = Total Cost . Can't easily be played off other rocks, and doesn't convert colorless into colored mana either which Kaalia of the Vast needs. CMC to draw 1 card, and sacrifice your mana source is bad business, too situational, and slows you down in the 80% rule, ignore the 20%, like T5 when it can draw you a card for CMC!!! Yikes.

Mardu Banner is even worse!!! See Orzhov Cluestone and make it draw you a card for CMC, very bad business.

Commander's Sphere is borderline playable, because:

CMC - = Total Cost then Sacrifice to draw (No additional cost or required). If you think a slower rock is needed, Commander's Sphere is the only playable one of those listed, don't do that please!

Just have to accept that your never going to have good draw, choose a commander with is the best, if that's what you want, then you are just going to Show and Tell a lot. Commander usually ends where everyone is about the same T3-T5. Often if your the first to try, you get countered, Sometimes you get lucky and a Kess, Dissident Mage tries to Show and Tell an Omniscience and you successfully get it with a free cast Angel of Despair and they can't Enter the Infinite to get the Force of Will to hand, and hopefully they were tutoring their win-con and can't stop you when you go!

I usually attack the control player Serra Ascendant is always awesome T1, it puts them on a timer, like 4 turns or so, and sometimes it disrupts their tutoring, pulling Slaughter Pact / Toxic Deluge or like trying to overload a Cyclonic Rift instead of going for it themselves in some cases, thats a win for me, even if I don't win. Unless there are unbalanced decks in the pod, by T5-T6 everyone should be ready to go, or 1-2 turns from going anyway, just who successfully do it. Sometimes I strategically wait till someone tries to win and gets countered, but I play aggressive, I usually just go for it asap lol. If I can combo T2, usually people have been playing mana sources and don't have the mana to commit to a Counterspell of any kind. I did get Pact of Negation on turn 2 and the player had no way to pay the cost and was eliminated lol, luckily that game I had a Yawgmoth's Will and went the next turn, oh, remember with Yawgmoth's Will , it's CMC - play a fetch land from your graveyard = CMC. Always remember to play that land from the graveyard!

Never did you have the mana or need the Reveillark I bet in any of the games? Also, the Whip of Erebos is a little slow for recursion, but it can be impactul in longer control games.

Grim Tutor is pricy, just because of the set printed in which sucks, needs a Judge Foil reprint.

I usually try and hit the control player with a Rakdos the Defiler as well, it really slows them down, or they have to control Rakdos the Defiler and then usually can't control when you go for the win. Give it time, will take you a bit to figure out your tutor progression. A Lightning Greaves scares people, and a Razaketh, the Foulblooded is almost always a win (unless you cast the Kaalia of the Vast that turn with Haste, then I usually drop in Ob Nixilis, Unshackled first, stops tutoring for lands, tutoring for win-con's etc, or if they do, puts them close enough to kill with damage!). Be aggressive with Doom Whisperer try to Surveil win with it, sometimes it doesn't work, sometimes it hits! All you need is the Buried Alive or Reanimate depending on the situation. One time I didn't have enough life to win with Razaketh, the Foulblooded so I tutored Whip of Erebos then attacked with Razaketh, the Foulblooded and then won after.

Oh also, Kiki-Jiki, Mirror Breaker + Restoration Angel obviously can attack and win, but sometimes, Post-Combat Main Phase, I just tutor Goblin Bombardment and sacrifice all the angels to win (instead of from attacking damage).

Anything you found ineffective? I wouldn't worry about T5-T6 land drops, hopefully you have a mana rock, so casting Kaalia of the Vast with Lightning Greaves for CMC should still be possible. If she CMC, then the game going very long, and others just killing instead of tutoring/going for the win.

If you win, 40%-50% of 4-player pod games you have a strong deck. Theres a link to some statistical spreadsheets in this article Pursuit of Knowledge - Intro, The word data is the hyperlink, other than Adun Oakenshield (for some unknown reason to me), the best commanders only win like 50% even if they are $7,000 vs $350 opponents.

BubbleMatrix2357 on Gruesome Saprolings

1 month ago

Thanks drunktank! I revised it a bit and it's been working great now with 3 Poison-Tip Archer and 3 Slimefoot, the Stowaway . I took out the Doom Whisperer too. Not even sure I shouldn't take out one or both of the Demon of Catastrophes for more removal spells and/or another Incubation Druid .

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Doom Whisperer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%


All decks: 0.28%