Doom Whisperer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Doom Whisperer

Creature — Demon

Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Doom Whisperer Discussion

Demarge on Unmoored Surveilance Control

5 hours ago

Doom Whisperer I would suggest swapping with the Dream Eater. running Search for Azcanta  Flip is almost a must with how heavily your goal is to surveil, it will quickly become active. Sinister Sabotage should also make it's way into the deck, Cancel with upside is the strongest counter you can run atm, so why not run it.

Red_X on guilds standard brew

8 hours ago

So, there's a few things going on here. First, you're running a 4 color deck with no mana fixing and multiple cards with either two color requirements or double single color requirements. You can help this by running some mana fixing like Flower / Flourish, or by cutting a color. Second, your curve is pretty high, especially with no ramp. I'd probably cut a couple of the 6 drops, most likely the Inescapable Blazes. If you want a good finisher to dump mana into, Banefire generally does it better, but in your deck I think you just want big creatures like Doom Whisperer or an angel. Finally, you're running a lot of cards that don't work super well in a midrange deck. Settle the Wreckage is generally a control card because most midrange decks want to play something on their turn and can't afford to keep up 4 mana, Risk Factor is more of an aggro card because you don't have the ability to pressure them fast enough to make the 4 damage relevant, and you don't have the time to spend 3 mana to only deal 4 damage. Also, you can't play the explosion part of Expansion / Explosion, and expansion is only really good if you're playing giant spells that are worth copying, and is just ok the rest of the time. You have the core of a good midrange deck, but cutting a color/adding fixing for consistency, switching the instants out for more creatures or powerful sorcerys so you aren't awkwardly holding up mana on certain turns, and lowering the curve can help you out.

lowbatteries68 on Couriers and Messengers

16 hours ago

Pabs4444, While I don't have a strict budget, this was a deck that was actually meant to be built on Magic Arena, so I tried to steer clear of Rare and Mythic Rare cards. That being said, Dream Eater is an excellent choice if you want to add it. I would also consider some number of Doom Whisperer's if price isn't an issue. However, I'm not for the reason above. Maybe when I get more wildcards, but for now, I have to run a "budget" alternative. Thanks for the feedback though!

APPLE01DOJ on Rock Stands (NEEDS HELP)

1 day ago

I actually started out with a deck that had a lot of the cards you listed and found it to be slow and underwhelming.

The discard has been absolutely amazing. I don't understand why the majority of stanadard players think they belong in the side. They almost always hit and even when they don't they still provide valuable information. Vicious Rumors has been great. It does so much for so little mana and since there is no Liliana of the Veil in Standard, it has a similiar effect.

Underrealm Lich is a powerhouse. His Sylvan Library like effect pretty much seals games and the thing that he has over Doom Whisperer which gets killed about 90% of the time is that he sticks. Having indestructible access with no mana investment is huge.

Golgari Findbroker was one of the last cards I cut but I'd say my wins have gone up since doing so.

The exploring merfolk are okay but they still die to Ritual of Soot which often becomes a 4 of game 2. I've seen them get big but the majority of the time you're paying 3 mana for an extra land to go to hand and a creature that'll die before it can swing once. Please also note the anti-synergy they have when against Vicious Rumors

Not trying to shoot down all your suggestions and I thank you for commenting. I just been down that path before and for my play style at least, this is much more successful than moving backwards.

That being said, I do see the value of a The Eldest Reborn in the 75. What would you cut for it?

Also, I agree the curve is rather wonky. The intention is to leave room for interaction but I wish there was some more instant speed stuff.

Zavthedav23w on Rock Stands (NEEDS HELP)

1 day ago

Ok so I have a few points, your deck has a pretty wonky curve. All the one-drops might not be necessary and Duress/Divest is more of a sideboard card. The Vicious Rumors is interesting, I won't say it's bad but you could maybe put in something different for it. Instead of Underrealm Lich I would go for another Doom Whisperer since the Surveil and 6/6 flyer is just infinitely better. I noticed you wanted some Glowspore Shaman, I definetly recommend that. Also Golgari Findbroker would be really strong for you. Definetly at least 1 The Eldest Reborn in the main. I would do 4 Vraska's Contempt instead of Walk the Plank. It is good but it could be better, and a lot of the staples have become merfolk now that golgari is in the spotlight. I think you should play Merfolk Branchwalker and Jadelight Ranger, 2 insane golgari staples. Good luck!

EchoScorch on Competitive Golgari Midrange

2 days ago

I actually already own 3 Doom Whisperer and here are my feelings on it.

1 - It dies to Justice Strike, and more than that I feel that it simply doesn't do enough in the late game to matter. When comparing it to any of the planeswalkers/Izoni that I could be playing in that slot, each of those cards does something before it gets hit by Vraska's Contempt. Also when considering the resilience of PWs over creatures, they get hit by less counter spells in game one and in general do more for you. Other than that, the deck has enough late game mana sinks and ways to buyback cards, I just appreciate the fact that Izoni can help you dig through a board stall in a midrange mirror, and that Vivien Reid kills almost any threat on the board or can help you draw cards. If I instead had Doom Whisperer in that slot, I could cast and yes I would have a big beater in the air and I could hypothetically fix the top of my library, but while I am doing that my opponent is probably just doing better things.

Thank you for the suggestion!

Daedalus19876 on das mimeoplasma

2 days ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

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