Beast Whisperer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

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Beast Whisperer Discussion

multimedia on Muldrotha

2 weeks ago

Hey, this is a good start, nice base of Elves and interesting choice to use Muldrotha as Commander for tribal Elves; I haven't seen this before. When I see something new with Elves I get excited :) Elves having access to both blue and black gives you some great options of under played Simic and Golgari Elves. Even though this is Elves and ramp, consider expanding on the idea that Muldrotha's ability lets you play multiple types of permanent cards not just creatures from your graveyard even the same turn? You can only play one creature a turn from the graveyard with Muldrotha unless that creature is an artifact creature or enchantment creature, but Elves have neither. There's only 5 nonland cards that are permanents that aren't creatures here.

Consider expanding on the use of enchantments? I'm not saying to cut a lot of Elves you still want them, but have a more well rounded mix of nonland permanent cards to also take better advantage of Muldrotha as Commander. Consider this ratio: 35 lands/30 creatures/10-15 enchantments/5-10 artifacts/5 instants/5 sorceries? Instead of playing a lot of instants and sorceries instead play enchantments that do the same thing or nearly equal effects. For instance Unearth is a good card for reanimation, but so is Animate Dead and Animate Dead can be cast from your graveyard thanks to Muldrotha, where as Unearth outright can't.


All my card suggestions are budget, no card over $6 and most are $1 or less. Cards to consider adding:

Elves:

Ezuri is a huge payoff for playing tribal Elves and ramp, repeatable Overrun a ton of times and attack with a huge trampling Elf army. Momir's ability seems great with Muldrotha since you can play green and blue cards from your graveyard with her. Other cards that give you benefits when you cast creatures such as Beast Whisperer, Lifecrafter's Bestiary seem excellent with Muldrotha and Elves. You're still casting creatures from your graveyard with Muldrotha even though her ability says play, that still means cast. The only reason her ability says play and not cast is because you can play a land, you can't cast a land. Underrealm can be repeatable source of draw/card advantage and adds self-mill which is good with Muldrotha.

Enchantments/Artifacts:

Value creatures:

Other than Blightsteel Colossus and Rune-Scarred Demon the other big creatures you're trying to ramp into aren't really worth it because they're just big creatures who don't give you any value. With Muldrotha you can really take advantage of creatures who give you value when they ETB (enter the battlefield) or die because you can potentially repeatedly play them each turn from your graveyard. Getting a continuous source of value from many single cards is very good in Commander. Symbiote and Quirion Ranger is a combo with Archdruid/Priest/Channeler letting you tap and untap them many times a turn to make a lot of mana.

As far as playing three colors with Elves it can be problematic because green is the most important color to be able to cast the one drop green Elves consistently you need a ton of Forests. My advice is to play primarily green (20x Forests) and just light splash the two other colors (2x Swamps, 2x Islands and 11-12x dual lands) in the manabase. Joiner Adept and Lantern can be a huge help here with land color fixing. It's better to play more Forests and then use other cards to get blue and black such as Tribe Elder, Farhaven, etc.

Good luck with your deck.


Kamerot on Animar's Wildlife Sanctuary

2 weeks ago

Sorry it took me so long to get back to you on your suggestions.

  • Primordial Sage - I actually just dropped this for Beast Whisperer for the lower CMC.
  • Beastcaller Savant - This is replacing Farhaven Elf immediately, I forgot about this guy for whatever reason even though I run him in another deck. Great catch.
  • Selvala, Heart of the Wilds - love this card and will be finding a home for her
  • Ancestral Statue - I like the idea of having a card to return creatures to my hand, but I think I want to find something that has an activation cost, so I can abuse it as opposed to just a single ETB effect. But you got my motor going with this suggestion.
  • Cloud of Faeries/Great Whale/Palinchron - I'm eventually going to replace Peregrine Drake with Palinchron one of these days, I'm not sure I want to run more than one of these types of creatures just because I have so many other awesome stuff I don't want to sacrifice for it, but I'm going to keep the other suggestions in mind, this deck will be forever elvolving.
  • Fierce Empath - For whatever reason, I've never really liked this card, don't know why. But the fact I can cast it for 1 mana and get any of my big fatties is really nice. It will probably find a home eventually, just need to decide what I'm willing to lose first.
  • Tishana, Voice of Thunder - This card was in my original build and eventually got cut to help lower the average CMC and make way for other ideas. I really like the card, and I'm almost certain I will be putting her back in soon.

Thanks for all the suggestions, I'll be taking a look at your deck today.

slayingmatt1234 on Edric's Rogue Squad

2 weeks ago

Hey Man, I love making decks and I'd be glad to help out! Here are some suggestions: First, try to see if you can get more unblockable creatures with relevant creature types. Usually these are rogues so that you can use Notorious Throng and faeries because many of them are rogues and you can use cards like Spellstutter Sprite which also counters spells. Some elves along with Eladamri, Lord of Leaves works too, though I know that's out of your budget. Some creatures I see you don't have are Nightveil Sprite, Triton Shorestalker, and Jhessian Infiltrator. Also shoutout to Trygon Predator which removes stuff as well and Faerie Conclave which is a land that can become a relevant creature, which is very handy in case you run into a lot of boardwipes. Beastmaster Ascension is another win condition you can throw in. Coastal Piracy and Bident of Thassa are redundant effects for edric. Beast Whisperer is also a good draw engine. You also might want to change some of your removal spells as well. Counters like Mana Leak aren't so good in commander. Besides other counter spells, you can also use Rapid Hybridization, Beast Within and Reality Shift and the downsides don't mean much when all your creatures have flying! I also found some cheap dual lands to consider: Yavimaya Coast, Temple of Mystery, Thornwood Falls, Alchemist's Refuge. Finally, In terms of cuts, in addition to slowly improving your unblockable creatures when possible, I would remove some cards that aren't so in tune with your game plan. How often are Mind Control and Allosaurus Rider going to be useful in your deck? Sorry for the wall of text. Hope this all helps!

ThaneGarrus on No. [[Gaddock Teeg/Hatebear Primer]]

2 weeks ago

With so many creatures and having a need for card draw Beast Whisperer seems like a really good include

Also forgive me if you’ve answered this before but why isn’t Shalai, Voice of Plenty and Knight of the Reliquary in the mainboard? Thanks and sweet deck!

Optimator on Ubangi Stomp

3 weeks ago

I think Beast Whisperer deserves serious consideration.

number61971 on Titania, Landscaper of Argoth

3 weeks ago

I was unaware of either of those cards! Thanks for the tips.

Splendid Reclamation in particular looks terrific. Not sure where I'd put it.... I'd hate to lose draw, but Beast Whisperer seems like the card I can perhaps most afford to replace. Maybe Ramunap Excavator instead...? It's most obvious analog is Life from the Loam, but I like how that spell's Dredge ability lets me reuse it as needed.

Tough choices.

Spleenface on Help! Modern Sets/Bans EDH copy

3 weeks ago

Sure! It's easier with Metamorph as you don't have to make blue initially.

We will start from Floating, Hacked Momir Triggers on the stack.

1DE is a shorthand for any 1 cmc elf.

  1. Trigger finds Heritage Druid, cast it, floating
  2. Trigger finds Nettle Sentinel (NS from here on out) cast it
  3. Trigger finds 1DE,
  4. Tap Momir, Heritage Druid and NS for . Cast 1DE
  5. Trigger Untaps NS, Trigger finds 1DE. Floating
  6. Cast 1DE
  7. Trigger Untaps NS, Trigger finds 1DE. Floating
  8. Tap 2x 1DE and NS for . Cast 1DE. Floating.
  9. Trigger Finds Devoted Druid (DD), untap NS
  10. Cast DD, Floating
  11. Trigger finds Kujar Seedsculptor, untaps NS.
  12. Tap DD, 1DE and NS for . Cast Seedsculptor. floating
  13. Trigger untaps NS, trigger finds Temur Sabertooth (TS), trigger puts a +1/+1 counter on DD.
  14. Untap DD, then tap DD, NS and Seedsculptor for . Cast TS. Floating
  15. Trigger finds 1DE, untaps NS.
  16. Cast 1DE
  17. Trigger finds Dwynen's Elite
  18. Untap DD, tap NS, 1DE and DD for , cast Dwynen's Elite. floating
  19. Trigger untaps NS, finds 1DE, and creates a 1/1 token.
  20. Tap NS, Elite and Token for , cast 1DE, floating.
  21. Trigger untaps NS, finds Phyrexian Metamorph.
  22. Cast Metamorph, paying 2 life. Enters as a copy of NS.
  23. Tap 2x NS and 1DE for . Activate TS, returning 1DE floating
  24. Cast 1DE
  25. Trigger untaps 2 NS, finds Elvish Archdruid
  26. Tap 1DE and 2 NS for , cast Archdruid.
  27. Trigger finds Lotus Cobra, untaps 2 NS
  28. Untap DD, Tap 2x NS and DD for , cast Cobra. floating
  29. Trigger untaps 2x NS, finds Sylvan Ranger.
  30. Tap Archdruid and 2x NS for , cast Sylvan Ranger. floating
  31. Trigger Finds Elvish Pioneer, untaps 2x NS and finds a land.
  32. Tap 2x NS and Ranger for . Cast Pioneer. Floating
  33. Trigger finds Phantasmal Image, untaps 2x NS, and puts a land into play, creating off the cobra
  34. Cast Phantasmal Image, tapping Pioneer and 2x NS for . floating.
  35. PS Copies NS
  36. Activate TS, returning a 1DE. Floating
  37. Cast that 1DE. Floating
  38. Trigger untaps 3x NS (don't need to find anything)
  39. Tap 3x NS for
  40. Repeat Steps 36-38 with 2 more 1DEs.
  41. Tap your 3 1DEs for
  42. Repeat steps 36-41 to float infinite .
  43. Use a trigger to find Verdant Eidolon, and one to find Slippery Bogle
  44. Play Eidolon
  45. Sac Eidolon for .
  46. Play Bogle.
  47. Trigger returns Eidolon to hand
  48. Activate TS to return Bogle to hand.
  49. Repeat steps 44-48 to make infinite
  50. Use a trigger to find your win condition (e.g. Venser, Shaper Savant, Laboratory Maniac + Beast Whisperer, Sage's Row Denizen etc.)

I tried to keep the number of unnamed 1DEs to a minimum here, but you can always run more and skip the shenanigans with Devoted Druid and Seedsculptor or whatever.

The reason only a couple floating mana makes this a lot easier is that you use 2 1DEs to net a single initially, and then you need the mana to cast a Temur Sabertooth so you can keep going after getting your second Nettle Sentinel. Each extra mana reduces the chain by 2 1DEs and an extra lets you use Phantasmal Image over Metamorph to save even more mana.

Vlasiax on Nobody has the intention of building a Wall

3 weeks ago

Have you considered Beast Whisperer as an additional Arcades effect? I think that most value in his case comes actually from constant card draw so why not add some more effects like that?

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