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|Guilds of Ravnica (GRN)||Rare|
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Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
Beast Whisperer Discussion
2 hours ago
What this deck really needs is a center of gravity.
As is mentioned above, you're running Nullhide Ferox and Nikya, but you've got a ton of instants and sorceries. If you wanted to build a creature-centric build, then you should focus on that, including cards like Guardian Project , Regal Force , Soul of the Harvest , Lifecrafter's Bestiary , and Beast Whisperer .
If you want to go the GR token route, focus on your Instants and Sorceries. Flesh out those producers, and include cards like Pyromancer's Goggles , Primal Amulet Flip, Reverberate , Increasing Vengeance , Fork , Doublecast , Dual Casting , and Howl of the Horde .
There are a lot of Goblins and a lot of Elves. If you want to go tribal, there are a ton of both Elf and Goblin lords to draw on, as well as tribal boons like Vanquisher's Banner , Shared Animosity , Tribal Unity , Kindred Summons , etc.
Finally, you're running Wilderness Reclamation , Electrodominance and Rhada as your Commander. If you want to build with huge Instants, throw in Wort, the Raidmother and Rosheen Meanderer and fill the deck with cards like Chord of Calling , Commune with Lava , Comet Storm , Fall of the Titans , Squall Line , and Strength of the Tajuru .
9 hours ago
Hi i think you missed Plaguecrafter but i think he will be really good in your deck and is strict better than flashbang marodeur etc. Also take a look at Beast Whisperer is also really good in Karador. But there are in combination with aura shards also Femeref Enchantress and Viridian Revel who will give a nice draw.
Also here my note to another karador deck whick seams to be private atm. :
Hi iatetoomxch i really like your list. I play a similar list. So i will give you some recommendions. Because of your direct impact preference:
Aura of Silence - hate and destroy one ^^ Wood Elves - really good with the recursion possibilitys Plaguecrafter - best. Only creature Answer for planeswalker Ravenous Chupacabra - destroy target creature (an opponent controls) Ramunap Excavator - i play this card with - Azusa, Lost but Seeking and Oracle of Mul Daya and Yavimaya Elder to ramp lands or Wasteland or Horizon Canopy Grand Abolisher - make your turn save Grasp of Fate - sometimes you want more than one thing away Massacre Wurm - shave live Bane of Progress - destroy all enchantment and artifact
good but not direct impact:
Underrealm Lich i like him... sure to mana expensive for your meta Bounty Agent - idk new try to kill commander i think Kambal, Consul of Allocation - soft lock for life Mesmeric Orb really good fill for the graveyard and annoys the other ^^ Caustic Caterpillar Bloom Tender Helm of Obedience - against my deck all who can play Rest in Peace so this is the answer...
1 day ago
It seems like you have a lot of just goodstuff.cards and beats.cards, animar shines when you turn it into more of a storm deck. Consider Beast Whisperer , Phyrexian Metamorph , Kiri-Onna , Imperial Recruiter , Dark-Dweller Oracle , Coiling Oracle , maybe Prowling Serpopard and Siren Stormtamer for protection.
2 days ago
I think this is such an awesome idea. Would love to try it out. What would you say to replacing Lifecrafter's Bestiary with Beast Whisperer ? I think it would play better with the deck, as well as optimizing the Madcap Experiment (or would it actually make it more risky?).
2 days ago
I have been brewing a deck for a while based on the Helm of the Host / Timestream Navigator combo, but while there are definite similarities, there are also major differences. I don't know if any of my ideas will be helpful for your deck, but maybe something will work for you.
The big difference is I have splashed red, primarily so I can include Rhythm of the Wild . First, it allows you to give your Navigators haste so you can, in a pinch, drop one and use it immediately (which is also necessary when used in an alt combo discussed below). It also prevents your creature being countered which boosts the effectiveness of Frilled Mystic s--they will counter a spell...unless your opponent casts an enchantment burner as well as their own counterspell. Finally, giving haste or +1/+1 counters can beef up your mana dorks, make them usable the turn they are dropped, or in the case of the Incubation Druid automatically give them the tap-for-three ability.
The second big difference is I am including Prime Speaker Vannifar to pull the Navigator from the deck. What I don't like about Vivien is she doesn't dive deep plus she telegraphs to your opponent what card you pull. She also becomes an immediate target and can get burned fast. Vannifar is a much less impressive target, especially if you don't have many high CMC creatures to sac. If Vannifar is hasted via Rhythm of the Wild, you can use her immediately, sac a mana dork and pull a hasted Navigator. I you don't have a Helm ready, you can use this combo to create a limited loop that will last as long as you have 1 CMC creatures, by which time you have hopefully gotten your Helm of the Host repeater operational. Using Vannifar also means you only have to play two Navigators. She can also convert your Frilled Mystics (or any other 4 CMC critter) to Biogenic Ooze s or Mesmerizing Benthid s
Because I am playing Vannifer, I have a much higher percentage of 1 cmc creatures. Even without Vannifar, this could be helpful because it helps you Ascend faster, plus some of the creatures have an additional use. Siren Stormtamer is a cheap flyer that can also help protect your creatures when you start to activate/cast your combo. Wall of Vines gives you some protection vs weenie and token decks. Fanatical Firebrand (if you are playing red) is early damage and can take out key weenies. Benthic Biomancer can draw cards. Sparring Construct becomes a +1/+1. Get a Beast Whisperer in play and you can really burn through your library.
A few question I do have for you...What percentage of the time do you pull off the combo? How often do you cast the heavies before the combo? If you have few pre-combo heavies, you could maybe thin them a bit in favor of some counter magic and/or green removal or graveyard retrieval.
One final suggestion: Siren's Ruse . It can save a key creature, can double your Mesmerizing Benthid illusions, and can make Frilled Mystic counter another spell.
Good luck with your deck. It looks very viable now and has certainly given me things to think about for my still-brewing monstrosity.
5 days ago
Maybe add Journey to Eternity Flip for some additional boardwipe protection? It will save a key creature so you don't have an empty board and then flip and let you start putting your creatures directly into play. Its a bit of a slow recovery but you are packing a lot of big beaters here so each one has a lot of impact.
And for some additional removal; Manglehorn kills artifacts and slows down opponents' use of mana rocks they bring in later, Reclamation Sage is almost as versatile as the Slime, and Crater Hellion is a [limited] creature boardwipe in red. And considering the avg power of your creatures, Sarkhan's Unsealing could be a kind of machine gun for you.
Something like Sidisi, Undead Vizier would be a good include to fetch the Surge. Sadly this has gotten much more expensive in the last couple of years.
Overall though, this deck has a pretty brutal mana curve. I don't know that I've seen a deck with an avg CMC of 5+ and to support Primal Surge you're not running some of green's best ramp spells so I would expect it to be a bit slow in building. I think you might need to trim some of the real expensive creatures for things like Beast Whisperer , Greater Good , Guardian Project and Soul of the Harvest for some additional card draw as well. Just with your basics alone I'd also make 2 swamps and 1 mountain into forests as you have a lot of green in your casting costs and not enough sources to support it.
6 days ago
Banner is pretty bad against aggro decks, it’s for midrange and control since go-wide decks are soft to wraths, which those decks are likely to play in some number in their 75 and it’s a better Experimental Frenzy there. It plays like Beast Whisperer that also anthems and will most likely never be removed, where Banefire is also best against slower decks but requires you to have way more of an initial presence to generate lethal damage with against decks that are actively trying to keep you from doing that. Turn 3 banner, turn 4 beast whisperer into whatever else is game over in most spots. Why remove things when all of your 1-2 drop elves are 5/5s with haste? Also check out Marwyn, the Nurturer as a 1-2 of, she’s disgusting if she stays in play.
6 days ago
more ramp would be a good place to start, swapping spells like Kodama's Reach , Skyshroud Claim and Farseek in for the mana dorks. Those are best in decks that can really utilize them by either untapping or using something like Birthing Pod to turn them into better stuff later. Along the same lines, you probably want 35-36 lands. Adding guys like Wall of Roots and Wall of Omens will help smooth out your draws while giving you some beefy blockers and can start attacking if you have something like Assault Formation out; definitely check out more walls/defender guys, they're always undercosted, have giant butts and usually a good etb effect. Zendikar Resurgent , Mirari's Wake , Soul of the Harvest and Beast Whisperer could all easily find a spot here as well, extra mana and lots of card draw is great! Good luck!
Beast Whisperer occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 0.06%
RUG (Temur): 0.13%
All decks: 0.01%
All decks: 0.13%