Beast Whisperer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Promo Set (000) Rare

Combos Browse all

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

Beast Whisperer Discussion

alechodgin23 on Group Goad Unblockable Tribal

1 week ago

Wow amazing build. This is sick. Definitely a +1 from me.

I've been wanting to build this deck for a while. You've built it pretty much exactly how I planned to build mine except for some minor changes.

My only piece of advice would be more card draw. Green has several really good ones:

Harmonize , Shamanic Revelation , Sylvan Library , Rishkar's Expertise , Beast Whisperer , Camaraderie , Collective Unconscious , Guardian Project , Hunter's Insight

And that's just to name a few! I'll definitely be saving this deck to use as a guide for when I build mine.

StoryArcher on Pioneer Mono-Green

1 week ago

Good morning, all! This is my first attempt at a deck for the new Pioneer format. I feel like I've found some really great synergy between cards like Beast Whisperer , The Great Henge and Evolution Sage . It plays like a Hardened Scales deck without Hardened Scales , relying instead on ramp and flooding the board with creatures who in turn trigger counters for other creatures.

Any recommendations for different creature inclusions are welcome, as are overall thoughts on the effectiveness of the deck. Thanks in advance!

Proliferate and Multiply

GhostChieftain on Green White Dredge (Sigarda EDH)

2 weeks ago

I am not sure this has enough draw to keep your dredge going very consistently. Sylvan Library is a beast of a card that deserves a spot regardless if you have the cash imo, but it can give you multiple dredges a turn on its own. Oakhame Adversary has the most non requirement of a requirement on any card in regards to edh because of the fact that in multiplayer it is pretty likely there is someone else playing green. Beast Whisperer is incidental value for just playing your deck. Runic Armasaur can draw you a surprising amount depending on your meta. Lastly, Tireless Tracker can be both a draw engine and a hell of a beater.

DarkHero on Will there Ever Be a ...

3 weeks ago

So realistically that is just kind of what Magic does. In the same way that Wheel of Fortune is on Magus of the Wheel , or that Urza, Lord High Artificer has Tolarian Academy as an ability, or that Beast Whisperer is Glimpse of Nature , it's that simplest way to create something knew without reinventing the proverbial wheel. It happens all the time.

While a creature that is Warstorm Surge on a body might be very powerful, I would thing it would defiantly be an option for them t some point. They may just worry about the synergies that you are thinking about being a bit on the broken side.

Your looking at Riku of Two Reflections , Deadeye Navigator , Conjurer's Closet , Kiki-Jiki, Mirror Breaker , and the like being able to blink this creature for a ton of damage all over the board. It could be easily broken.

Theoretically, it would recognize itself entering the battlefield, and just go off if it wasn't countered.

ZendikariWol on Which ramp is better? Help

3 weeks ago

Basically, being a creature is relevant to Farhaven Elf for the following reasons:

1) there a multitude of ways to recur etb effects (dozens of ways to blink or reanimate).

2) some effects just like it when you cast creature spells. Animar, Soul of Elements , Beast Whisperer , or Elvish Archdruid .

GhostChieftain on Which ramp is better? Help

3 weeks ago

There are a few things that make farhaven situationally better and many green decks have at least something in them that makes farhaven being a creature spell or an elf relevant. The most blatant of them is that elf tribal is a thing and those decks don't want an eldrazi spawn when they can have another beefy elf with Elvish Archdruid or Ezuri, Renegade Leader on board. There are also cards in green that allow you to cast your creature spells as though they have flash such as Yeva, Nature's Herald and Vivien, Champion of the Wilds and holding up the mana is usually the right play if you have the option. Some cards let you benefit from casting spells such as Beast Whisperer and Zendikar Resurgent . Some commanders benefit from playing creatures like Animar, Soul of Elements and some from having creatures in the graveyard like Meren of Clan Nel Toth .

Non-creature spell based decks on the other hand don't generally play spasm because there are more mana efficient spells that they could be playing, and mana efficiency is pretty important when you don't have big ol beaters on board.

I am not by any means saying that spasm is bad or that one should always play farhaven instead, just that more decks get more benefit from farhaven than spasm.

Wurmspiralmaschine14 on Call of the Wild

3 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

the__odysseus on Hot CoCo

3 weeks ago

I have a similar lost. Mine runs 4x Pelt Collector , which I think is an amazing card. I also run 2x Beast Whisperer s, which give you a better lategame. Sylvan Messenger can't be hit off CoCo, so I'd pull around 2 of those. How about a few copies of Thoughtseize ? They are good against control decks in game one, and really help in games 2 and 3 against any deck who wants to also play wraths against your deck.

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Beast Whisperer occurrence in decks from the last year

Standard:

All decks: 0.14%

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.06%

Green: 0.63%

Golgari: 0.11%

RG (Gruul): 1.2%