Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

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Have (5) CompleteWaste , Bluboltar , metalmagic , Azdranax , DemMeowsephs
Want (3) ephemeralAubade , DragonOfFreedom , tjkoivunen

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Guilds of Ravnica (GRN) Rare
Promo Set (000) Rare

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Legality

Format Legality
Pioneer Legal
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Historic Legal
Limited Legal
Canadian Highlander Legal
Arena Legal

Beast Whisperer occurrence in decks from the last year

Latest Decks as Commander

Beast Whisperer Discussion

Epicurus on Yarok, Landlubber

1 day ago

HELLcaster19, thank you for the in depth comment! I'll do my best to respond in full:

You're probably right about Deathsprout, mostly because of the 4 CMC. I originally figured that it would come in handy as an added bonus to fetching a land, but I'm generally disappointed when I draw it.

Ghirapur Orrery also seemed better on paper than in practice, because the second ability helps my opponents way more often than it helps me. I'd hate to lose one of the cards that allow additional land drops, though, because that has become the deck's most powerful feature, from my experience of playing the deck.

Oh, my, God, Storm Cauldron. I have won every single game that I get that beauty onto the board. Given even just a couple of cards that allow multiple land drops, and my opponents are f'd, whilst I get everything back into place, setting off landfall abilities left and right. It's awesome. Never cutting that one. Ever.

Path of Discovery could go, but only if I were replacing it with more multi-land fetching spells.

Rites of Flourishing is important. If I'm able to drop multiple lands, and have a landfall trigger or two, then the extra draw each turn helps me more than the opposition more often than not. Again, that's from my experience from playing the deck. Maybe it's just my meta. But it's also the reason I added in Howling Mine, which I'm yet to draw in a game.

A lot of your suggestions care about creatures entering the battlefield, which make a lot of sense for a Yarok deck. However, this deck is fundamentally a landfall deck. So, for instance, Panharmonicon is out.

And I've considered adding Beast Whisperer, but decided against it so far because he only counts creature spells, not tokens. And Elemental Bond has very limited upside in this deck because most of the creatures are small. Sure, it would rock face with Rampaging Baloths, but the Baloths are really mostly just there as hate bait.

Drownyard Temple is probably a definite include. It does exactly what I want land to do in this deck. Field of the Dead is worth playtesting, though 7 lands with different names might prove difficult with all of the basics I'm running.

Ashaya, Soul of the Wild interests me. Maybe that's what I should replace the Orrery with. I just don't own one, so I haven't tried very hard to find a way to add it into the deck.

The Great Henge is one of my favorite cards ever, but I hadn't really ever even thought about it for this deck. Actually, it might be even better for the Yarok Ninjutsu deck I have. Most of my creatures are small in here, though, but I'm down for trying it out.

Thanks again! Cheers!

Arcaneful on Making Reverse Animar

1 week ago

Hello!

The following deck is my pet deck at the current moment. I was super excited seeing Hamza, Guardian of Arashin. I was getting bored of Teshar, Ancestor's Apostle. It couldn't win without comboing which

A) Left a bad taste in my mouth for our 75% meta with a few aggro decks and more battlecruiser stompy decks

B) Left me to screwed once they saw I played it. It made me archenemy real quick. They disrupt my combos and then it's mostly draw, land, pass until I can find anything.

Something else about this is that I can run similar Krark-Clan Ironworks combos and the like but at the same time have backup beatdown win cons. It's also so refreshing brewing a new commander that can bring fresh strategies for color combinations! I currently have a prototype list I've been working with here:

Elephants Are Better Than Birds V1.0

As well as a list of theory crafting I did the day of/day after Hamza got spoiled.

hamza guardian of arashin pieces (theorycrafting)

Mainly my problem is that I need help with cuts and where to go next in terms of buying cards. Personally from playtesting so far I'm very light on Card Draw/CA overall, so maybe some good suggestions for that?

P.S I know Primordial Sage should be cut for Beast Whisperer and it is on the way. Until I get it in paper the Sage stays as that is how the deck is currently.

Thanks for any help!

colieqqqq on infected with Atraxa

1 week ago

you need more interactions. and draw. Beast Whisperer, Phyrexian Rebirth, Smothering Tithe, Rhystic Study, Simic Ascendancy, Phyrexian Arena, Empowered Autogenerator, Cleansing Nova, Krosan Grip, Evolution Sage, Forgotten Ancient, Kodama's Reach, and Farseek, Herald of Secret Streams, and Fathom Mage need to go in. maybe Rampant Growth. maybe Pyramid of the Pantheon or Chromatic Orrery this speeds and mana fixes you. draws you cards, helps speed the game up for you. gives you some artifact and enchantment destruction. because you will need it. add in Peregrine Drake and Temur Sabertooth for infinite colored mana? take out Tezzeret's Gambit, Chord of Calling, Howl from Beyond.

Lanzo493 on Ruric Thar, the aggro stax

1 week ago

Quiero mencionar algo sobre la carta Primal Surge. Dice que "puedes ponerla en el campo de la batalla," o sea, puede terminarlo cuando quiera. No hay que usar todo el biblioteca y morir debido a Fog o Teferi's Protection.

Dijo que queria cartas que le dan cartas constantamente. Tengo experiencia con eso. No quiere usar cartas como Soul of the Harvest porque le mataria cuando usa Primal Surge. Pero si puede usar Beast Whisperer y Primordial Sage. Zendikar Resurgent hace la misma cosa, pero cuesta mas que Ruric Thar. Todavia vale la pena. Nikya of the Old Ways seria perfecto aqui.

hfvalenz on Ruric Thar, the aggro stax

2 weeks ago

Te sugiero estos cambios que no son caros:

Además, creo que le puedes hacer espacio a las siguientes cosas, también baratas:

Por ultimo, Fiery Emancipation está un poco más cara, pero recibir 18 daños por lanzar un hechizo si que le llega duro a los mazos control. Igual esta puede ser también Gratuitous Violence o incluso Torbran, Thane of Red Fell, aunque creo que Emancipation vale lo que cuesta.

TriusMalarky on Sakashima / East Tree ruling?

2 weeks ago

AFAIK, yep. Well, sort of -- you have to play the highest CMC of those things first.

Seems okay, but clunky. 10+ mana is difficult, and that's not including all the things you need to set up like Beast Whisperer. Of course, that's if you want to storm off. With enough things like that it basically becomes Aluren in the command zone that also lets you play lands.

Unlife on stampeding Dinosaurs!!!! RUN!!!!!!!!!!

3 weeks ago

45 lands is fairly high, especially if you're running green. I'd recommend going down to 35-37 lands with 6-8 sources of mana ramp. I'd also vary up your lands, so you have things like shocks, checks and pain that tap for multiple colors of mana. Some support and draw effects can help protect your dinos, such as Heroic Intervention, Unbreakable Formation, Teferi's Protection, Return of the Wildspeaker, Vanquisher's Banner, Shared Animosity, Harmonize, Beast Whisperer, Garruk's Uprising and Coat of Arms could all fit. With all the enrage triggers, Pyrohemia could have a place as well. I'm not sure what your budget is, so these are just general ideas.

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