|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Activated abilities cost (2) more to play unless they're mana abilities.
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Suppression Field Discussion
20 hours ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
1 month ago
Hi like your list
enchantement: Sphere of Safety is the best enchantement of the deck as you will propably have 4-5 enchantement in play Suppression Field is also a good stax piece, Greater Auramancy is simply awesome but it's not cheap :(
land: try to aim for 22-24 land and add Nykthos, Shrine to Nyx if again you can put the money
sideboard: Karma black matchup are now pretty easy with this card Holy Day help against hyper agro matchup Rule of Law completely shut down combo deck Rest in Peace if you have the money it's propably the card to add because graveyard is 1 of your deck biggest worries
2 months ago
For sideboard I would definitely consider Grafdigger's Cage and/or a Damping Sphere. These cards are color-neutral and can be brought in against many decks as well as hose rivaling tribes such as the Tier2 Merfolk decks.
I hope this helps you.
3 months ago
I would recommend splashing white also for more removal, also what kind of budget would you be looking at? Because Blood Moon and Chalice of the Void are amazing, and if you do splash white Suppression Field can be great against fetch lands.
3 months ago
You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger Flip, and Ashnod's Altar
3 months ago
My suggestions as based on typical legacy lists for 32leyline.dec would be this:
Cut the Leyline of Singularity from the deck because it will hose you a lot of the time, go up to 4x of each of the others. Then cut the Utopia Sprawls and Fertile Grounds because they're dead draws. Finally, Eidolon of Blossoms and Mesa Enchantress don't contribute because your enchantments come in four turns before the card draw does.
All this so far gives you a total of 8 open slots.
Four of those slots become Serum Powders. If you don't have a god hand with leylines, you can't win, even in legacy. This gives you free re-dos.
I'd then finally change four lands to Nykthos, Shrine to Nyx because fast mana is how you win. Once the opponent has time to prepare, things die fast.
Then as a sideboard recommendation, I'd look into Suppression Fields and the Greater Auramancy to protect against any Planeswalkers and removal that could otherwise wreck you like Karn or Ugin vs Tron.
4 months ago
It seems the deck has taken on a much more aggressive stance. Less of a mid-range one, more of a layered set of combos.
4 months ago
Aura of Silence is decent enough, except that it's another victim of Suppression Field. I've always been in the love-hate dilemma with the latter, so please tell me it's no big deal to pay an occasional extra two.
While the idea of adding enchantresses is probably a bit overstretched, it is Earthcraft with Squirrel Nest that might be taken into consideration. The combo dies to Suppression Field and The Tabernacle at Pendrell Vale as a fact, but its compatibility with Humility and Rule of Law effects could make the inclusion worth its while. Furthermore, its capability of dodging artifact-hate pieces common in the creature-based decks, namely Null Rod, should help stealing a game or two. The cmc is tolerable, and a more basic land base has its own merits...or not?
That said, I don't think it will do a better job than dramatic scepter overall, sheer speed for one. However, both combos have a very tight package, and well inter-changeable.
Powerful enchantments like Living Plane, Moat, and The Abyss have a cmc of 4 obviously for a reason, perhaps also pricetag-wise. My meta is lack of orthodox storm decks, with Paradox Sisay as the fastest, so tapping out for a Humility is almost always worth the risk. As for the others, however, is not the case, at least not for me.