Suppression Field

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Suppression Field

Enchantment

Activated abilities cost (2) more to play unless they're mana abilities.

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Suppression Field Discussion

Will361405 on How do I make Mono ...

3 weeks ago

I would recommend splashing white also for more removal, also what kind of budget would you be looking at? Because Blood Moon and Chalice of the Void are amazing, and if you do splash white Suppression Field can be great against fetch lands.

joshw335 on Give My Life

3 weeks ago

You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey  Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger  Flip, and Ashnod's Altar

DartanianBloodbath2 on In Leyman’s Terms

4 weeks ago

My suggestions as based on typical legacy lists for 32leyline.dec would be this:

Cut the Leyline of Singularity from the deck because it will hose you a lot of the time, go up to 4x of each of the others. Then cut the Utopia Sprawls and Fertile Grounds because they're dead draws. Finally, Eidolon of Blossoms and Mesa Enchantress don't contribute because your enchantments come in four turns before the card draw does.

All this so far gives you a total of 8 open slots.

Four of those slots become Serum Powders. If you don't have a god hand with leylines, you can't win, even in legacy. This gives you free re-dos.

Add as many Idyllic Tutors as possible can help you find Starfield of Nyx. Failing that (cause those are expensive), I'd look into one of the following two options:

-- Going up to 4x Path to Exile and 2x Ghostly Prison to keep the heat off you.

-- Cutting all Path to Exiles and Wrath of Gods, and running a removal suite of Journey to Nowhere, Detention Sphere, and Oblivion Ring as killspells that can swing in the late-game.

I'd then finally change four lands to Nykthos, Shrine to Nyx because fast mana is how you win. Once the opponent has time to prepare, things die fast.

Then as a sideboard recommendation, I'd look into Suppression Fields and the Greater Auramancy to protect against any Planeswalkers and removal that could otherwise wreck you like Karn or Ugin vs Tron.

spuiopq on Kraum's MANly Combo-Control

1 month ago

It seems the deck has taken on a much more aggressive stance. Less of a mid-range one, more of a layered set of combos.

Don't know if Muddle the Mixture is worth it, but with Suppression Field gone and Tainted Pact in, maybe...

spuiopq on HE-MAN

1 month ago

Aura of Silence is decent enough, except that it's another victim of Suppression Field. I've always been in the love-hate dilemma with the latter, so please tell me it's no big deal to pay an occasional extra two.

While the idea of adding enchantresses is probably a bit overstretched, it is Earthcraft with Squirrel Nest that might be taken into consideration. The combo dies to Suppression Field and The Tabernacle at Pendrell Vale as a fact, but its compatibility with Humility and Rule of Law effects could make the inclusion worth its while. Furthermore, its capability of dodging artifact-hate pieces common in the creature-based decks, namely Null Rod, should help stealing a game or two. The cmc is tolerable, and a more basic land base has its own merits...or not?

That said, I don't think it will do a better job than dramatic scepter overall, sheer speed for one. However, both combos have a very tight package, and well inter-changeable.

Powerful enchantments like Living Plane, Moat, and The Abyss have a cmc of 4 obviously for a reason, perhaps also pricetag-wise. My meta is lack of orthodox storm decks, with Paradox Sisay as the fastest, so tapping out for a Humility is almost always worth the risk. As for the others, however, is not the case, at least not for me.

Pieguy396 on Modern is Enchanting

1 month ago

Thanks for your comment, SynergyBuild!

The ramp might be a little slow, but I tried playing around with Fertile Ground, Overgrowth, and the like, but that was even slower. One of the key parts of playing this deck is landing a T2 Ghostly Prison or Story Circle, so I'm not incredibly focused on what comes after that - if I can lock down the early game, I'm generally favored in the late game, except against Control or Tron.

For that reason, I'm not a huge fan of Suppression Field - additional cards to lock my opponent after T2 or T3 don't really do all that much.

Flagstones of Trokair is good, but I'm not sure it's worth the $20 price tag - I'm trying to keep this deck around $250, as people who can afford more expensive cards probably have better decks to play, myself included. This deck isn't going to be winning any GPs; I just want people to be able to take this to an FNM and have a decently strong jank deck.

My wincons are a little on the slow side, yes, but this is a pretty slow deck. It doesn't matter a ton that none of them do anything the turn they come down when my opponent can't do anything. When it costs 10 mana to attack with a single creature, I'm not particularly worried about quickly closing out the game. I'd play Auratog if it had some sort of protection, but this deck is already pretty vulnerable to spot removal, and I don't want my wincon to be similarly vulnerable.

SynergyBuild on Modern is Enchanting

1 month ago

Ramp is a tad slow, Fertile Grounds and Overgrowths look great with the playset of Arbor Elfs.

Suppression Field shut off a third or more of most competitive modern lands, as fetches are that popular as people try three color or four color landbases.

Too bad Sterling Grove isn't legal, same with many other cards in legacy enchantress.

Thoughts on Flagstones of Trokair it is a fetch land that isn't shut down by Suppression Field and can search up Temple Gardens for the Arbor Elf support. Otherwise it is just a plains.

Luminarch Ascension feels like it should be sideboarded, and Sigil of the Empty Throne is meh as a win condition, I know it synergizes or whatever, but it is a five mana enchantment that doesn't do anything the turn it hits if you can't cast more spells that same turn. The next turn even if you cast twenty enchantments, they can't kill until the next turn, meaning it is a five mana enchantment that doesn't do anything until 2+ turns later. That feels bad.

Auratog + Rancor I have found is a much better win condition, and though 2x Sigil of the Empty Throne is fine, 4x, and 2x of the Luminarch Ascension is too slow.

spuiopq on Kraum's MANly Combo-Control

1 month ago

However, with a primary game plan of plasma swans and a potential beat down, don't think there's much to fear for the downside of Suppression Field. Moreover, a Rule of Law effect does make Kraum worse. Having commented under the HE-MAN deck list, I've shown some doubts with Copy Enchantment, namely whether there's a fair chance to successfully get a double Mystic Remora/Rhystic Study/Suppression Field? Thanks.

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