|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Activated abilities cost (2) more to play unless they're mana abilities.
Suppression Field Discussion
2 weeks ago
I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.
I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.
Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.
Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.
Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.
In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.
In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.
Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.
If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.
Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.
That's all I got. Good luck with deck building!
3 weeks ago
@davidsays1 Selvala (while close to my own heart) is a great, strong deck that can win through some stax (though is shut out by the most prevalent in the format - Suppression Field , Cursed Totem , Null Rod ). Despite this the deck's really quite strong - I'm not sure the amount of play-testing that's been recorded by avid fans of the deck, but innately the card gives card advantage as it plays.
Having a combo piece in the command zone like Thrasios / Ishkana wins the game and can provide utility during the game without aiding your opponents. I believe the referenced Selvala list uses stax in order to make the additional card per turn seem a lot less relevant and allows you to use her as a grinding engine from the zone. Due to Selvala's aid to opposing decks I'd guess that's why she's not considered the most competitive, despite the power that she has.
If you'd like to change that then by all means go for it! Maybe your decklist performs better than the one posted. Some Reddit posts such as the Shimmer-zur 100 opening hands (I think that's the one) show the strength and consistency of the deck. You should be able to find some good ideas on ways you could 'prove' your build (and therefore Selvala's strength) worthy of a higher tier.
There's other ways to promote your deck also, but in the Elfball strat' I'd suggest trying Yisan, the Wanderer Bard as it not only balls more efficiently, it also uses a compact stax-package that helps you to close out games without the need to draw opponents additional cards (or if you're cool, try the listed Yeva, Nature's Herald - that deck is mono spice).
3 weeks ago
Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.
Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.
Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.
Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.
I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.
Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.
Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.
Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.
I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.
I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.
I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.
Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.
Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.
I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.
You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.
I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.
I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.
You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.
Good luck with deck building!
4 weeks ago
Ok. So you said you want degenerate, so... here goes.
First off, Braids, Cabal Minion is banned. So you might want to remove it.
You should either be running the fetches, including the off-color ones like Flooded Strand , or run Suppression Field ; this also is a somewhat broader and more applicable answer to planeswalkers than The Elderspell , as it has non-planeswalker target. It puts a damper on the planeswalkers, but I feel like they might be better replaced with board wipes like Wrath of God , Day of Judgment , Damnation or Toxic Deluge . When I played this general, I don't think I ran any creatures; they tend to be easily removed, but their effects may be replaced by enchantments/artifacts (ex: Thorn of Amethyst replaces Thalia, Guardian of Thraben ). Additionally, because Athreos, God of Passage is indestructible, it survives most board wipes. I recommend Erebos, God of the Dead as a second useful god; and in an Oloro meta, it seems particularly applicable. Sphere of Safety and Lightmine Field can serve as further deterrents to attackers; Maze of Ith also fits in well. Serra's Sanctum also is a powerhouse, if combined with a high-enough enchantment count. If you take the creature-less rout, I advise Night of Souls' Betrayal to remove the ability of elf- or dork-based decks to function. You might also consider Cursed Totem .
I see you have Vampiric Tutor in the maybe board. It's massively superior to Diabolic Tutor , if only because of its much lower mana cost; Imperial Seal is a strictly worse version I run in my Kess list, but it is also very good. Bitterblossom is a great inclusion, especially if you're running something like Contamination to mess with everyone's mana.
Mana Crypt is invaluable in cEDH decks. Fragmentize is a good white equivalent to Nature's Claim , especially in metas with low curves. Leyline of the Void or Rest in Peace are good techs against graveyard decks like as Gitrog, with the added advantage of allowing a win with a Helm of Obedience activation.
I've never been impressed with 1-for-1s in EDH; by that token, Mortify and Doom Blade may be on the chopping block. Utter End is alright, simply because of its universality. I'd replace these with the above boardwipes, but I also suggest Pox or Smallpox . Pox has the additional advantage of severely lowering your opponents' life totals, so ad nauseum players tend to just cry, and your Painful Quandary becomes more oppressive. Stab Wound , which is another type of 1-for-1, might be better replaced with Palace Siege . Swords to Plowshares is the single 1-for-1 I highly recommend, because of its low cost, exile-based removal, and relatively small downside.
Good luck! Stax em out.
1 month ago
Nah, best deck so far was an Esper Control variant using Aminatou, the Fateshifter , a lot for colors, but it has some good synergies. Approach of the Second Sun is the Signature Spell and win condition.
You use Pithing Needle and Sorcerous Spyglass as walker hate, and Aminatou can flicker it to name a new walker need be, or with Spyglass to see a new hand. The list runs other walker hate like Suppression Field too because Aminatou isn't super necessary.
Spellseeker , Baleful Strix , and a few other creatures show in the list ( Snapcaster Mage , etc.) with Aminatou can be pure value, but Vampiric Tutor style effects with Aminatou's +1 can get us the answers we need when we need them, and with a toolbox of the best control spells from Terminus (Aminatou synergy, and synergy with our tutors to top), Toxic Deluge , and Supreme Verdict for sweepers, Liliana's Triumph , Grasp of Fate (Aminatou synergy), and all of the other most efficient 3 for ones in multiplayer are showcased as well.
Does it seem to be the best deck? I can't find any lists that have a higher win rate.
The other contenders are Saheeli (Sublime Artificer)/Thoughtcast, with tons of artifact-storm cards.
New Jace/ Stroke of Genius , with Dramatic Reversal / Isochron Scepter and other infinite mana combos, playing some control-combo deck that uses its cards for value until it hits an infinite mana combo and wins.
Liliana of the Veil / Liliana's Triumph is a list I find pretty insane, it runs Smallpox , Pox , Chains of Mephistopheles , etc. for a fast and brutal mono-black list. Variants I have seen run Pox, Vamp Tutor, Demonic Tutor, and Smallpox as the Signature spell too, but one-sided Smallpox that doesn't hit life or lands, but is an instant seems the best so far.
Want more fun?
Tibalt, the Fiend-Blooded and Gamble , using gamble to set up rituals, and tibalt to discard and dig for more, until you find Empty the Warrens (wincon) and even if you discard it, you then fetch Past in Flames , cast it or flash it back if you discarded it, spam through your rituals, then cast or flashback Empty and win with 50 tokens.
1 month ago
VaalVanir I would still suggest running Otherworldly Journey if you are going a more flicker approach. Since it doubles as protection. If you flicker something in response to a boardwipe, it will still die. Also running Momentary Blink is an illegal card, since it has blue in its flashback cost.
My testing with the flicker cards has been met with varying success, but I have been enjoying the interactions with flickering and Dualcaster Mage . Still not sure if flickering will make it into the final build tho.
1 month ago
Suppression Field taxes the activated abilities, making them harder to use.
Trickbind is another counter that has the added benefit of Split Second, and could be worth including.
Sudden Spoiling neuters Mairsil for the turn.
1 month ago
I tend to run 36 lands plus 10 ramp sources (granted I adhore mana screw so you might not need all that). So I'd add 5 more lands and 6 more mana rocks personally.
Some cards I'd consider cutting to make room would be Chancellor of the Annex , Amulet of Safekeeping , Trinisphere , Council's Judgment , Suppression Field , and AEther Barrier (would need to cut more though)
General feedback is that it feels like you don't have too many ways to benefit from all the stax effects. Cards like As Foretold (which you have) or just a lot of mana rocks plus something like Unwinding Clock or Brago, King Eternal to let you operate under the oppressive effects more effectively than your opponents.
Suppression Field occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%