|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Uncommon|
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Activated abilities cost (2) more to play unless they're mana abilities.
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Suppression Field Discussion
5 days ago
Got some ideas for you...
- Blind Obedience
- Mangara of Corondor + Eldrazi Displacer
- Nykthos, Shrine to Nyx
- World Queller + Drownyard Temple
- Spelltithe Enforcer
- Suppression Field
- Torpor Orb
solar on UW Control
1 week ago
1 week ago
Font of Fertility
Genju of the Fields
Mark of Eviction
Seal of Removal
Vessel of Nascency
Wild Growth, Overgrowth, Fertile Ground, Gift of Paradise, Verdant Haven, Weirding Wood, Annex, Utopia Sprawl, Dawn's Reflection, Frontier Siege, Market Festival,
Font of Fortunes
Oath of Lieges
Seal of Cleansing and Seal of Primordium
Ancestral Mask, Auramancer's Guise,
Bounty of the Luxa
Collective Restraint, Dissipation Field,
Eidolon of Blossoms
Trial of Knowledge
Honden of Seeing Winds
Sigil of the Empty Throne
Fable of Wolf and Owl
Aura of Silence
Rest in Peace, Web of Inertia combo
Winterblast on Troll
1 week ago
I would say Suppression Field and Thalia, Heretic Cathar would troll a format with lots of fetchlands and other nonbasics very well. Planeswalkers also don't like the suppression field...add Torpor Orb and finish with Eater of Days
1 week ago
Thanks for your feedback, MartialArt! I know it's not the most Stax-y of Staxes (and I do run an Oloro Light-Stax-Pillowfort EDH that can get pretty mean, and I was trying to build something different), I was mostly focusing on the interactions of the red punisher enchantments and the (mainly) white stuff that's prevents you from preventing the punishing, not hard-core Staxing.
My playgroup doesn't have many fast/aggro decks, so I'm not TOO worried about being overwhelmed by speed, but I could definitely speed it up a bit. The thing is, those Loci can get out of hand pretty fast (I've played games where each land drop for several turns was either a Locus or a Thespian Stage that became a Locus; three Cloudposts, a Thespian-Cloudpost, and two Glimmerposts on turn five gives 21 mana total. I could hardcast both Kozilek and Ulamog for that...). I know it's not guaranteed to have that great a hand a draws every game, but it's still pretty good. Unless you can suggest another land that can tap for 4+ mana that doesn't cost a firstborn child, those are sticking around (I find they work really well with Static Orb, since untapping two permanents can net me anywhere 4-10 mana easily). Boros Garrison also lets me return the Glimmerpost to my hand and replay it to gain back some of the life I've lost to punishment enchantments I couldn't avoid, as well as provided another multiple-mana-per-untapped-permanent outlet once Stasis Orb shows up (and provides the necessary colored Mana while at it).
I will add some more mana rocks, though, since those aren't limited to one per turn and can help ramp faster. Mind Stone is cheap and also draws me a card once it's further in the game and it's not needed so much; I'll probably toss in a playset of that.
Angelic Arbiter is mainly there to interact with Antagonism/Angel's Trumpet and Impatience (only allowing opponents to do one, causing them to always take damage each turn). She is really pricey, but that's what the Quicksilver Amulet is mostly for (or for throwing down a surprise Stuffy Doll to block a big attacker...).
I suppose I could take it out and replace it with something like Peacekeeper... if no creatures can attack, it makes it that much harder to kill me, and Angel's Trumpet will interact well with that. Having to pay 1W every turn to keep it going sucks, especially if I've got Static Orb out, but then Boros Garrison will pay for it itself and the other permanent can be something like the Cloudpost to get me multiple mana...
Either way, dropping Arbiter negates the appeal of Quicksilver almost entirely (not really worth running just to ninja out a Stuffy Doll for a surprise blocker, and without the two creatures that cost multiple colored Mana it's not so necessary to help convert my colorless Locus mana to creatures).
I will cut Michiko and Farsight, though; I wasn't too sure about putting them in to begin with (although I considered adding a damage-reducer to lower the amount I can take and make their trigger less dangerous, like Divine Presence)
As for Sign in Blood, Phyrexian Arena, and Pox... I don't want black in the deck (and BB-BBB cost on one permanent is waaay too much for a splash, especially when I'm trying to take advantage of lots of colorless Mana), so those are out. Maybe something like Howling Mine (I know it helps them too, but hopefully they will have a harder time taking advantage of the extra card).
I'll go looking for more cards to slow them down (maybe something like Thorn of Amethyst or Lodestone Golem to increase costs, and mainboarding a copy or two Suppression Field for the same reason...). Maybe toss in a Torpor Orb and/or Cursed Totem to cripple creature-based decks a bit more, too.
The main thing is, I wanted the build to be not typical Stax, but punisher Stax. I'll keep troubleshoot it to improve, but I really don't want to stray from the concept (otherwise it's just plain old Stax that everyone has seen...)
Again, thank you for taking the time to look at my deck and offer help! It really is appreciated, and I'm going to do my best to take the advice as much as I can without compromising the core of the deck!
1 month ago
This is Bean.
- Counterbalance (price for this on here is wrong, it's like $5 on tcgplayer. In fact, a lot of these prices are wrong)
- Frozen AEther
- Mana Maze
- Leyline of Anticipation
- Animate Dead
- Dance of the Dead
- Copy Enchantment
- Aura of Silence
- Arcane Laboratory
- Tainted Remedy
- Oblivion Ring
- Banishing Light
- Sphere of Safety
- Spirit of the Labyrinth
- Aegis of the Gods
- Eidolon of Rhetoric
- Supreme Verdict
- Rhystic Study
- Mystic Remora (Combos with Solemnity, as does any cumulative upkeep cards)
- Phyrexian Etchings
- Mind Harness
- Enlightened Tutor
- Dance of Many
- Pendrell Flux
- Vile Consumption
- Mana Web
- Praetor's Grasp
- Oppressive Rays
- Aqueous Form
- Suppression Field
- Future Sight + Sensei's Divining Top + Etherium Sculptor or Helm of Awakening = draw you whole deck
- Stasis Snare
- Temporal Isolation
- Spirit Mantle
- Starfield of Nyx
- Phyrexian Unlife (play this first) + Ad Nauseam = Draw your whole deck. Unlife says: you can't lose the game for having 0 or less life, and all damage to dealt to you when below 0 life is instead dealt in poison counters. Ad Naus doesn't deal damage to you, it's loss of life and so you can pay as much life as you want, draw your deck, and not gain any counters. Works fantastically with all the Propaganda/Sphere of Safety effects, if you run them. Worst case scenario, just put Solemnity out and you can't gain poison counters :D
More expensive options, or later upgrades to the deck:
- Show and Tell + Omniscience (can allow you to potentially cast any number of game ending combos, i.e. Enter the Infinite + Laboratory Maniac + draw)
- Serra's Sanctum
- Dark Depths (combos with Solemnity)
- Idyllic Tutor
- Runed Halo
- Greater Auramancy
- Bitterblossom + Contamination
- Leyline of the Void, can also combo with: Mindcrank + Bloodchief Ascension, infinite combo while it exiles opponents libraries since Leyline of the Void is out.
- Leyline of Sanctity
1 month ago
i like Arcane Denial as a hard counter.
then there are Torpor Orb or Hushwing Gryff which wouldnt hinder you with mullldrifter and jens gone. these hinder alot of value etb as well as some combos like kikijiki and further can protect your board against any kind of Aura Shards or Reclamation Sage.
1 month ago
Sogatog holy crap that's a lot of suggestions and they all make sense. Open the Vaults is for sure an amazing sideboard card against board wipes for Starfield of Nyx and Porphyry Nodes can easily replace Authority of the Consuls.
At first I didn't realize Thalia, Guardian of Thraben was symmetrical, but know that I know this that is coming out.
Thank you for all of the suggestions.