Suppression Field

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Suppression Field

Enchantment

Activated abilities cost (2) more to play unless they're mana abilities.

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Suppression Field Discussion

SynergyBuild on Need An Answer To My ...

1 month ago

Suppression Field, Prison Term, and other type effects, possible commander hate in the form of Nevermore, Darksteel Mutation, Gideon's Intervention, Null Chamber, etc could work in Marchesa. Even Cursed Totem, but for Mairsil, you will have to look elsewhere.

Mairsil is harder, I guess Imprisoned in the Moon?

BMHKain on Soldier of Fortune, Boros' Final Stand

1 month ago

(3 cards to go.)

I still dunno if many Fireball-Esque spells is a good idea to me. If you can tell me how stuff like Fault Line, Rolling Earthquake, & even Earthquake is good as a wincon, let me know right away, landofMordor. Besides, I had to remove Splinter Twin, Kiki-Jiki, Mirror Breaker, & even Suppression Field just to make things work. I might even have to add back Terrain Generator unless you have a better idea for Land 35, raising the target amount to 4 left. I don't suppose you have any suggestions for cuts, landofMordor? I'd really appreciate at least 4. Please respond soon.

SynergyBuild on Guru of Sac

1 month ago

Wait... what stax do you run? Stax is general, tax (Thalia, Guardian of Thraben, The Tabernacle at Pendrell Vale, Sphere of Resistance, Suppression Field), hate (Scavenging Ooze, Stony Silence, Aura Shards), sacrifice (The Tabernacle at Pendrell Vale, Smokestack), tapping (Root Maze, tanglewire, and Winter Orb), and land destruction (Ruination, Armageddon, etc.)

You run some sacrifice effects, maybe 6 that only affect creatures, but stax here is super light, you sure you know what stax is?

(P.S. occasionally Gaddock Teeg, Rule of Law, etc. are also considered stax because they stop players from playing cards, similar to a harsher tax effects, and also mass, repeated discard like Sadistic Hypnotist, and some random effects like Spirit of the Labyrinth and Chains of Mephistopheles)

Winterblast on Stax in modern

2 months ago

My immediate reaction to looking at what people play in a format is usually "how can I prevent that from happening". I've played vintage and legacy like 10 years ago and currently I play only cEDH but when playing online I sometimes jam a modern match inbetween. What I know about the format has led me to build a stax deck that shuts down the basic mechanics most people want to use.


Exalted Stax

Modern Winterblast

SCORE: 1 | 18 VIEWS | IN 1 FOLDER


I've had some success with it, mostly because Root Maze and Suppression Field along with the other stuff kill decks with many fetchlands completely. Especially UW Control, various delver variants and storm seem to have a really hard time.

I lack the knowledge about what bad matchups could be though and from my experience up to now I'd say some card choices and sideboard could be improved against faster aggro decks. Maybe someone wants to check out the list...splashing R, B or U has also been considered

APPLE01DOJ on Strongest Color?

3 months ago

I love black but it's downfall is lack of enchantment and artifact removal. Both of which are heavily prevelant in the current meta.

I mean against KCI white has Rest in Peace, Stony Silence, Suppression Field, Nevermore and Path to Exile that all see legitimate play.

Black has Leyline of the Void and access to Pithing Needle. If they don't discard KCI they really have no way of stopping it.

Raging_Squiggle on

3 months ago

Being a fellow "enchantment tribal" deck player, I know that this type of deck is rather slow to get going, which requires certain cards to help keep you in the game. My suggestions will be based around that, as well as the list of opponents you gave on your thread. If you have any questions on my suggestions or what to take out, I'd be happy to go into detail with you.

As for slowing down other players and keeping you in the game, Overburden is a rather unknown card but surprisingly effective. If not dealt with, it can leave players at 3 or 4 lands or stop them from playing creatures for a time. Personally, this card won me a game against an Ezuri, Renegade Leader deck because I got it out early enough.
Solitary Confinement is another underrated card. While the drawbacks are significant, the benefits are equally as potent. As long as you have some sort of draw engine, you will be fine.
Island Sanctuary goes in the same category as Solitary Confinement, providing you with significant creature evasion that's worth the price.
Energy Field is also an underrated card, especially with Estrid being able to ult and bring it back if needed. It's good early game to protect you and late game it's an added nuisance to your opponents.
One of the best draw engines I've found for this deck is Rayne, Academy Chancellor. If Anything you control or you is targeted, you can draw a card for each time. And with your commander's -1 ability being able to enchant her, you can draw 2 cards every time. It's a deterrent, while also a powerful draw engine when people want to get rid of some annoying enchantments.




As for dealing with the list of opponents you gave, these cards will deal with them to a point while also being just a general good addition to the deck:
1. Izzet Partner Politics: Difficult to suggest a card here as this can mean numerous things.
2. Yidris Cascade: Teferi, Mage of Zhalfir, Rule of Law, Eidolon of Rhetoric, Dovescape, Humility, Solitary Confinement, Maze of Ith, Vanishing.
3. Atraxa: Solemnity, Humility
4. Krenko: Damping Matrix, Humility, Overburden, Leyline of Singularity, Dueling Grounds
5. Sigarda: Bonds of Mortality, Humility
6. Zacama: Containment Priest, Humility, Overburden
7. Breya: Aura of Silence, Damping Matrix, Suppression Field (Affects planeswalkers too, so be aware), Solitary Confinement.
8.Edgar: Not familiar with vampire opponents, but Humility, Solitary Confinement, Dueling Grounds can help.
9.Shu yun: Humility, Maze of Ith, Vanishing, Solitary Confinement, Energy Field



Other cards that are worth including: Carpet of Flowers, Dawn's Reflection, Stasis, Fertile Ground, Rhystic Study, Mystic Remora, Sylvan Library, Overgrowth, Verdant Haven, Wild Growth, Supreme Verdict, Terminus, Boseiju, Who Shelters All.

SynergyBuild on Arahbo, Xenagos... for Cats EDH

3 months ago

Oh, I take back what I said, forget it, sorry about me white-knighting the competitive tag in the past (not far past, but still) and I love the list!

If you really want to make it competitive, I can't promise I can make Arahbo tier 1, but tier 2-3 I can do, as long as you are willing to drop some of the more fun cats, and are able to build up this deck to become a stax-beatdown hybrid.

Okay, so to start, consistency is key, more tutors should be the goal, think Fauna Shaman and Survival of the Fittest type cards, and you'd really want to slow the deck down, which is the opposite of what most people will say.

Running Vryn Wingmare, Thalia, Guardian of Thraben, Glowrider, and Thorn of Amethyst can stop many combo decks in their tracks, and shut off storm decks in general, while not slowing you down nearly as much. Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Arbor Elf, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are all fast mana ramp that gets you to dropping your commander + Lost Leonin combo (what I believe to be the simplest wincon) faster and also gets unaffected by non-creature hate.

Many decks cannot win through Spirit of the Labyrinth or Alms Collector type cards, running them allows you to obliterate some opponents from combo to control.

Effectively I am arguing for stax, but not just stax, also combo, running the combo you already have is fine, Archangel of Thune and Spike Feeder, however it doesn't win the game until your next turn unless you already have a large amount of mana, or an Aetherflux Reservoir type effect.

Consider Priest of Titania/Elvish Archdruid/Wirewood Channeler + Umbral Mantle/Sword of the Paruns/Staff of Domination as a powerful combo with cards that are individually useful. Emptying all of that infinite mana into a Genesis Wave or Walking Ballista can easily win games.


Okay, for the 50 bucks thing, Armageddon, Ramunap Excavator, Glowrider, Vryn Wingmare, Aven Mindcensor, Norn's Annex, Ghostly Prison, Spirit of the Labyrinth, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, Yisan, the Wanderer Bard, Boreal Druid, Avacyn's Pilgrim, Nature's Claim, Dryad Militant, Rest in Peace, Path to Exile, Suppression Field, Aura of Silence, Beast Within, Manglehorn, Mother of Runes, and Return to Dust add up to $49.95 on TCGplayer not including tax or shipping costs, and make up a core stax build, with other reasonably cheap cards that could help being Root Maze, Natural State.

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