Lurrus of the Dream-Den
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck must have a converted mana cost of 2 or less. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Lurrus of the Dream-Den Discussion
14 hours ago
So, the first card that came to my mind was Lurrus of the Dream-Den gives you a bit of recursion/card advantage. Rankle, Master of Pranks is wonderfully versatile. Thoughtseize is definitely worth a few wild cards as it sures up control match ups a bit more. Gutterbones and Dread Wanderer should also be up for consideration. Lastly, Murderous Rider and Eliminate to beef up your removal suite.
1 week ago
Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)
1 week ago
abby315 For 1) and 2), I feel if I am running more threats, I won’t need to rely on Unsummon as a backup plan. I am considering Brazen Borrower and Magmatic Channeler for more threats, and have stuff against removal in the sideboard. Also, I don’t like mainboarding stuff to combat decks when I have a sideboard.
For 3) it’s the same thing about sideboarding as with 2). Also, with a little bit of 5), I can dig with Anticipate to find any copies that I need. I didn’t know Lurrus of the Dream-Den and Kroxa, Titan of Death's Hunger was the deck to beat.
For 4) I am an aggressive mulliganer, so I don’t like it when I see a late game card in my hand.
For 5), I like Crash Through because at worst it’s a cantrip, and at most it’s the difference between me winning or losing the game. I like Anticipate because I have a lot of copies of it, and I don’t have to reveal anything. I don’t like running much removal, so it’s a no for Blitz of the Thunder-Raptor, and I don’t like Silundi Vision Flip because I have to choose and reveal an Instant or Sorcery, which means I’m light on threats.
You really got me thinking, and I might take some of your options.
1 week ago
Love the deck. I just recently got back into my UB Mill deck since there have been more printings to help it. I have the main board, but I'm struggling with a sidebaord and could use some help and guidance. I know I want Lurrus of the Dream-Den and Ashiok, Dream Render. Any advice would be apprecaited. UB MILL
1 week ago
SentinelElf2711 Hey again. So I have my main board complete but would like some suggestions for a side board. I know it's meta dependent but I'm torn with choices. I know I want Lurrus of the Dream-Den and Ashiok, Dream Render. Any advice would be apprecaited. UB MILL
1 week ago
Not to bring you down here mate, but the deck seems a little inconsistent as is.
As I see it, there are several problems:
Lurrus of the Dream-Den has no targets aside from Kroxa, Titan of Death's Hunger, which makes it less than optimal. If Kroxa isn't in the yard, it's basically just a 3/2 lifelinker for 3. Kroxa is a fine option to have, but isn't a great target either, as it just goes straight back to the yard.
You only have Tymaret Calls the Dead to fuel your graveyard. Kroxa decks usually want as much fuel as possible to Escape a lot. That's why most lists also run Mire Triton and Magmatic Channeler. Not saying it can't be done without them, but when you add recursion in the form of Lurrus and Call, you really want there to always be good targets.
Aspect of Lamprey is a fringe limited playable. It gets worse by the fact that your curve is pretty high, meaning that sometimes it doesn't have a creature to attach to. If you feel like you need an effect like this, I'd suggest Inscription of Ruin. Not an amazing card either, but the flexibility makes it so it's rarely a dead card. Also remember that having an abundance of discard will empty your opponent's hand, at which point any following discard spells basically will be dead draws.
Same for Bad Deal - it's a bad deal, but more for you than your opponent.
Adding Fabled Passage would make the mana base smoother and add more fuel for Kroxa.
If you want this to be a hardcore graveyard/recursion deck, I think you'd be better off adding more fuel as well as cheaper creatures. If this is less focused on being competitive and more just for the fun of it, just disregard all the above.
But I hope that helps. Good luck!
2 weeks ago
ROUROU your comment was patronizing; please don't do that.
To your point: it isn't true that there is "no upside" to running Fabled Passage. The upside is deck thinning and being able to leave a Fabled Passage on the battlefield for an oppotune time to trigger landfall. We therefore need to weigh the upsides and the downsides. Allow me to rephrase - the downside is worse than the upside is good.
You have a reason why you want to play Lurrus of the Dream-Den on turn four but that doesn't invalidate I_Want_To_PlayAllTheDecks's point. You have a lot of three drops in this deck and having to play them on turn four while you crack a Fabled Passage is disastrous against an opponent with a competitive deck. The same could be said for having to crack Fabled Passage on turn two when you have Feed the Swarm in your hand. Hitting your curve has been an important concept in Magic for a long time, as you well know.