Bag of Holding

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Bag of Holding

Artifact

Whenever you discard a card, exile that card from your graveyard.

, : Draw a card, then discard a card.

, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Browse Alters

Bag of Holding Discussion

king-saproling on Boros Storm... what???

2 days ago

Wow very interesting deck!! Crib Swap could be cool here since it is an Ally (Munda sees it), is decent removal, and triggers Mana Echoes. Other cards you might consider are Universal Automaton , Gemstone Array , Bag of Holding , Changeling Berserker , Changeling Hero , and Fiend Hunter (while not an ally, Fiend hunter enables a loop with Changeling Berserker and Changeling hero that would give you an arbitrarily high number of ally entry triggers. You can end the loop any time by exiling a different creature.)

Woodp3cker on Glint-Horn Self-Discard ft. Torbran

2 days ago

This deck wont be standard legal at any time.

You need to cut Clifftop Retreat and Lightning Strike

Deck idea is cool, need more consistency thou. I guess you wont need 4 Bag of Holding . I'd also cut Chandra's Regulator , Marauding Raptor and (if you only want to play with 22 lands) Cavalier of Flame

Strangelove on Anje's Madness

2 weeks ago

Hey Matt, 'saw your reddit post and wanted to help!

I like the Psychosis Crawler effects with Shadow of the Grave as well as the Worldgorger combo dumping madness creatures with Anje.

I'd drop some of the vanilla madness for a few more lands and ramp (34-36 lands/ 6-8 ramp).

Squee, Goblin Nabob and Bone Miser were mvp, I'd put them back in.

Here are a few more:

Living Death / Balthor the Defiled / (etc)...

Ruthless Sniper / Flameblade Adept / Grisly Survivor ... low curve.

Hazoret's Monument ... win-more.

Bag of Holding / Dragon Mage ... win-more.

JohnnyCRO on SpellSlinger made

3 weeks ago

Ok, here we go;

  • Explosive Vegetation & Skyshroud Claim - at 4cmc they occupy very awkward spot for ramp, both regarding the fact that at 4 mana you can do better things and the fact taht they don't really help you speed into faster Riku cast. Hence these should be cut IMHO

  • Rude Awakening - for your purposes, there is almost a strictly better card than this. At 5cmc and at sorcery speed, this is very risky and limited. Turnabout costs 1 mana less (though it's , which is a very different cost), works at instant speed and can be used occasionally to disrupt others' wins.

  • Tempt with Discovery - you don't have any key lands you want to tutor for. This is just a "fun" and vastly overpriced piece of ramp for you. You can and should play better ramp than this.

  • Bag of Holding - I assume this is here because of the flavor. But it's a terrible card in here. You'd be surprised how much of your "need" for proxying would be alleviated if you wouldn't play bad cards.

  • Sphinx-Bone Wand & Aria of Flame - cute, but both require resources and usually more than a bit of time to...well...not do much.

  • Mind's Dilation - cute, but haos rarely works in your favor. And at 7cmc it's hella expensive for such randomness

  • Arcane Melee - there is a card you might like more. THis costs 5 mana and gives the discount to your opponents, which isn't really good. Jace's Sanctum gives you a smaller discount, but costs less to cast and gives all your spells additional value.

  • Rewind - counterspells need to be cheap and efficient. At 4 cmc, this one is pushing it. Swap it for Unwind , which is slightly better.

  • Chaos Warp - this is good in color combinations that lack some kinds of removal. With both green and red at your disposition, you can certainly deal with a wide array of threats, and paying 3 mana to remove something seems like too much.

  • Archmage's Charm modal spells are cool. But in a 3c deck is a red flag. You can't really expect to cast this reliably. In 1 or 2c, it would be ok, but in here it seems like a nonbo.

  • AEtherize - this seems irritating at best, and at 4 mana surely you should be casting better removal than this.

That's 10 slots to work with.

First off, ramp. Your land count seems fine regarding your commander's cmc and ramp requirements. But your ramp package is horrible. If you want to do stuff and do it soon, you need to play better ramp than you currently are. Better ramp should also enable you to keep more 2-land hands and make your mid-game stronger, which seems to be a problem as it is now.

Fellwar Stone , Talisman of Impulse , Mind Stone , Rampant Growth , Simic Signet , Izzet Signet and Gruul Signet should suffice.

Also, this would make Isochron Scepter and Dramatic Reversal stronger options. Scepter would already be very cool in the deck. And with this many artifacts around, Dramatic reversal would become a decent ritual. And those two together with new and improved ramp package are a neat combo you can use to finish games.

This would leave you with one flex slot. My suggestion would be either Swan Song or Nature's Claim , depending on which you fear more; spells or permanents. Also, regarding the meta and specific wincons you're packing, Natural State could be a decent replacement for Claim if you mind the lifegain.

Further optimization would aim to lower your curve, probably by compacting the copy theme and x-wincons, to include more cheap filtering/draw spells for value casting

austintayshus on [Primer] Colored Mana is for the Weak

4 weeks ago

Neat deck!

Have you replaced Paradox Engine since its recent banning? If not, might I suggest either Manifold Key or Bag of Holding

king-saproling on "In strange times even death can die."

1 month ago

Interesting idea! Some things to consider:

Demonic Consultation naming Mirror of Fate acts as a more mana-intensive alternative to doomsday, and it wouldn't exile your graveyard. The mirror also works nicely with Necropotence.

You might also like these cards: Bag of Holding , Dimir Machinations (transmutes for necropotence), Tectonic Reformation , Street Wraith , Treasonous Ogre , Archfiend of Ifnir , Bone Miser , Alhammarret's Archive , Brainspoil (transmutes for alham's archive), Illusionist's Bracers , Mindmoil , Bolas's Citadel , Skirge Familiar , Shred Memory (for transmuting, especially for Shadow of the Grave! digging for Shadow seems paramount), archfiend of spite, curse of fool's wisdom, Gamble , Words of Waste , Geth's Grimoire , Waste Not , Burning Inquiry , Dark Deal , Reforge the Soul , Khorvath's Fury , Incendiary Command , Runehorn Hellkite , Memory Jar , Uba Mask , Bedlam Reveler .

I'm sure you can make room for some of these by removing some of those extra Muck Drubbs and Tainted Pacts :P

BMHKain on If anyone can let Mono-R ...

1 month ago

@crash328: Why not Risk Factor also? XP It's one damage less than Browbeat , but it can be used a second time in the grave. That said, I'm announcing it now; After those, & Bag of Holding , I think I got too much on my plate. 39 to be exact. But there are lots of stuff needed to be kept:

  1. Heartless Hidetsugu
  2. Fortune Thief (Because he still says so.)
  3. Aggravated Assault This actually gives me an advantage you wouldn't think of.
  4. (Unless it's said, & I feel I need to keep it; say its name; & why it needs to go.)

The rest is up to you. For now, I've heck to pay... XP

crash328 on If anyone can let Mono-R ...

1 month ago

Also with all the discarding red oftwn has to do to draw cards, the new card Bag of Holding may have some nice value

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