|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
Combos Browse all
Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add to your mana pool.
Dark Petition Discussion
1 week ago
You could consider Dark Petition instead, but its definitely no imperial seal.
3 weeks ago
I went and I tried playing ten starting hands with this deck, no mulligans:
g1) 2 lands (no green mana), no ramp until turn 3 drawing a signet, no green mana (which is most the ramp) until turn 10
g2) got land, but only counterspells and buried alive in hand. So I couldn't really cast Tasigur to dig until turn 4- felt bad
g4) no black mana until turn 5, hand full of black cards
g7) No lands until turn 4, happens
g8) Isochron Scepter in hand, but nothing good to use it with, played lands until could cast tasigur turn 5
g9) Got two lands, mana conflux and Reliquary Tower . Drawing nahal felt super band turn 3. Turn 4 got a third land, and windfall felt like my best option
So, I found generally speaking, this deck gets Isochron Scepter and wins with it. All other routes feel really bad. I didn't really enjoy the entomb or buried alive options either, but maybe I was missing a combo somewhere. I also I felt like I had abnormal mana issues in this deck- mostly with getting green mana. This might not be a real issue but worth looking at. Reliquary Tower felt very bad. 19 of 34 lands can produce green mana. I'm not sure on the mathematical breakdown in reality but I generally like 24 lands to be able to produce color of each the mana I need- I think you might stay within budget or proxy limitations though so not having all the dual lands and all the fetch lands feels weird. Spire of Industry , Tarnished Citadel , Grand Coliseum and Chromatic Lantern might be odd includes to keep the budget line as well.
Remove every creature that costs 4 or more that doesn't win you the game immediately.
replace with creatures that fetch win \cons
- Rune-Scarred Demon
- Sheoldred, Whispering One
- It That Betrays maybe? A turn 1 it that betrays feels super good to me. Not sure about the math though.
I don't think the deck needs Training Grounds - typically any time it would matter I already have infinite mana. Maybe add in Exhume - sounds weird I know but would have helped reanimating felt smooth, and maybe would help me feeling like we should keep the Consecrated Sphinx .
3 weeks ago
The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.
Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .
Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.
I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .
If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.
Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.
Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.
Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .
If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.
I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.
If your curve is really high, things like Timesifter can be pretty brutal.
I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .
Good luck with deck building my man!
1 month ago
If you want another tutor then I would go with Beseech the Queen or Dark Petition Over Diabolic tutor, you already have a lot of tutors so you are probably fine without it. If you want to tutor for a specific card I would find something with transmute.
I don't see what your Doomsday piles are if you have one, so I would remove it if your not winning the turn you resolve it or the turn after.
Counting mana rocks you have around 36 mana sources so I would bump up your land count a bit.
Last thing is you have a lot of 1 and 2 drops, so you'll probably need more draw spells. You can probably know yourself after goldfishing a couple of times
1 month ago
Yo! Ik zet mijn suggesties hier neer, kan ik makkelijker de kaarten linken enzo
-4x Psychic Spiral erg duur, en er is geen manier om je eigen graveyard te vullen, waardoor het effect grotendeels wegvalt. Goedkopere mill lijkt me daarom beter. werkt ook niet samen met Cast Through Time
-4x Beguiler of Wills dit is geen creature-spam deck, waardoor ie een hoop kracht verliest. Is ook 5 mana, wat best veel is. Je kan haar er 1x instoppen omdat het een erg leuke kaart is. Maar ik denk dat je hier heel vaak van teleurgesteld raakt, omdat jeniet de beste creature van de tegenstander mee kan overnemen. Je hebt waarschijnlijk gemiddeld 2-4 creatures op het veld, en de 5+ power creatures zijn dan buiten bereik
-2x Cast Through Time Je hoeft er geen 4 te hebben in principe. Je hebt genoeg manieren om je library door te zoeken voor deze kaart. Daarom zou ik zeggen dat je deze maximaal 1 of 2 keer er in stopt. 7 mana is erg veel, en het effect stacked niet.
-4x Swamp - dan heb je 24 landjes
kaarten uit enemy's hand roven: Silent-Blade Oni
kaarten exilen en vanuit exile spelen: Praetor's Grasp , Nightveil Specter , Exotic Orchard helpt bij het casten van kaarten van de tegenstander, omdat je automatisch hun mana kan pakken, Gonti, Lord of Luxury , Psychic Intrusion
goedkopere manier om creatures in de graveyard te krijgen: Doom Blade en andere goedkope destroy kaarten
Turn 1/2/3 kan je dan de graveyard vullen met Thought Scour , Mind Sculpt , Mind Funeral , Nightveil Specter , en turn 4+ kan je het gaan leegroven met Beacon of Unrest , Beguiler of Wills , Lazav, Dimir Mastermind , Animate Dead
Het voordeel hiervan is dat de goedkope mill kaarten ook lategame value hebben met Cast Through Time , dan is een mill-victory opeens ook een hele reëele optie.
2 months ago
Have you considered a Devotion shell instead of a tron one? you could use Nykthos, Shrine to Nyx , Phyrexian Obliterator and Gray Merchant of Asphodel . Demigod of Revenge and Geralf's Messenger might also have a place in a devotion shell.
How often are you looking for more than one card with diabolic revelation? If it isn't often Dark Petition may be a little better.
2 months ago
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.
Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon Flip
Gisela, the Broken Blade
Nahiri, the Harbinger
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Pritch – Golgari Midrange (2-1)
Go for the Throat
Herald of Torment
Heir of the Wilds
Liliana of the Veil
Liliana, the Last Hope
Rite of Belzenlok
Sidisi, Undead Vizier
Thrun, the Last Troll
Urborg, Tomb of Yawgmoth
Westvale Abbey Flip
Yahenni, Undying Partisan
Paul – Grixis Control (1-1)
Creeping Tar Pit
Force of Will
Lich Lord of Unx
Nicol Bolas, the Ravager Flip
Purphoros, God of the Forge
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice Flip
Unscythe, Killer of Kings
Abby – Bant Midrange (0-1)
Bow of Nylea
Courser of Kruphix
Crush of Tentacles
Elixir of Immortality
Kiora, the Crashing Wave
Mikaeus, the Lunarch
Sigarda, Host of Herons
Spirit of the Labyrinth
Sword of War and Peace
Matt – Four Color Good Stuff (1-1)
Arch of Orazca
Ayli, Eternal Pilgrim
Birds of Paradise
Brimaz, King of Oreskos
Elesh Norn, Grand Cenobite
Maze of Ith
Odric, Master Tactician
Path to Exile
Price of Fame
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Ugin, the Spirit Dragon
Voice of Resurgence
Warden of the First Tree
Zacama, Primal Calamity
Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Braid of Fire
City of Brass
Ghalta, Primal Hunger
Heart of Ramos
Kira, Great Glass-Spinner
Pact of Negation
Sai, Master Thopterist
Search for Azcanta Flip
Sword of Fire and Ice
Urabrask the Hidden
Volatile Chimera (I forget what was on it, never came up)
Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Empty the Pits
Emrakul, the Promised End
Garruk Relentless Flip
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Master of the Wild Hunt
Oracle of Mul Daya
See the Unwritten
Whip of Erebos
Dark Petition occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UBR (Grixis): 0.66%