Cultivator of Blades

Cultivator of Blades

Creature — Elf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Have (2) gildan_bladeborn , metalmagic
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Set Rarity
Kaladesh (KLD) Rare
Promo Set (000) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cultivator of Blades occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%

Cultivator of Blades Discussion

Azeworai on Big Tokens

4 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

JustinWunderlich on Ezuri's Claw

4 months ago

PurePazaak Well like you said, Sage of Hours lol. Other than that, Champion of Lambholt, Cultivator of Blades, Fathom Mage, and then a bunch of conditional mana dorks that can win the game with Staff of Domination like Gyre Sage, Marwyn, the Nurturer, Viridian Joiner, There is much work to be done on my list. I'm new to playing Ezuri but I like it so far. Thanks for the suggestions. I'll test them out some time.

PurePazaak on How Bernie Sanders Plays Magic

4 months ago

@buttmaster420 - funny you mention that. In previous iterations of this deck, From Beyond has been included. While not exactly the same as Awakening Zone, it is very similar. Honestly, the card just didn't get in my hand very often, so I really didn't get to see it in play. Eventually, it was cut for something else.

The consistency of these two cards is nice. You know that you will get at least one experience counter every turn. That said, it isn't quite as splashy of a play as, say, Cultivator of Blades. Should it be in the deck? Probably. But I still need convincing.

Keep me posted on how it works for you! :D

Edit: After looking over my list a bit, I could see Awakening Zone taking the place of Animation Module, if I can be persuaded. ;)

lagotripha on Krenko Smash

6 months ago

There are a few interesting cards that work well with krenko- rubblebelt has a bunch of alternatives/synergy options in the form of Wild Beastmaster , Cultivator of Blades , Gruul Beastmaster , Syr Faren, the Hengehammer etc. Meanwhile, krenko has alternatives in Goblin Rabblemaster and Legion Warboss , while Hanweir Garrison can do a decent budget impression.

Mana dorks to power out three/four drops then charging in with them for a big board is a viable strategy with so little aggro in the meta.

iggyoutpost on Ezuri, Claw of Progress

7 months ago

notes: you have a lot of small creatures that you have to waste turns on buffing, you have a lot of card draw and not a lot of ways to keep all those cards, you have a lot of small synergies with merfolk/snake, but not enough to warrant having them IMO, could be better suited more focused on winning. cuts: Trollbred Guardian , Overrun , River Sneak , Experiment One , Coiling Oracle , Patagia Viper , Triton Shorestalker , Jace's Ingenuity , Ohran Viper , Verdant Confluence , Ezuri's Predation adds: Cultivator of Blades , Freyalise, Llanowar's Fury , Triumph of the Hordes , Reliquary Tower , Rancor , Doubling Season , Awakening Zone / From Beyond , Wirewood Symbiote , Hadana's Climb  Flip, Sudden Substitution , Devoted Druid , Temur Sabertooth , Bramble Sovereign , Thrummingbird , Tezzeret's Gambit , Faerie Artisans , Stubborn Denial

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