|Commander / EDH||Legal|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
Cultivator of Blades
Creature — Elf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
Price & Acquistion Set Price Alerts
|Have (30)||EdenGardenz , ZombieFood , acbooster , Ellyreia , Dr_Jay , bustinchops , Nemesis , Falte , Regulus1010 , joshw335 , zn.tportlock , Venser_the_Sojoner , thetechzombie , KB2187 , darthnuchi , ecurps , gildan_bladeborn , mcstang1986 , Va1mar , Vasbear1 , meowCat1234 , lava_lava , duff87 , LegendDeer , Reliva , philktoken8998 , GeminiSpartanX , golgarigirl , fireborne1986 , Spinalripper|
|Want (2)||Turtlelover73 , Myris|
Cultivator of Blades Discussion
1 day ago
2 weeks ago
The quick card finder and advanced search on the deck builder can't seem to find Cultivator of Blades which is odd because I know it is on the data base and other peoples deck lists...
2 weeks ago
If you have enough mana to cast Cultivator of Blades you probably have enough mana and elves to cast Ezuri, Renegade Leader's Overrun-ability for a lethal swing. Why wait next turn (summoning sickness) if you can win this turn.
2 weeks ago
@BaneoftheSith I do not understand why I would want to remove Cultivator of Blades, The primary objective of this deck is to ramp into a cultivator and swing with a tough and wide elf army. Elvish Archdruid's purpose in this deck is to provide a strong mana base to play the Cultivators and Ezuri, Renegade Leader's abilities.
2 weeks ago
1 month ago
A couple of nights ago, using Wirewood Channeler and Itlimoc, Cradle of the Sun, I managed to cast Joraga Warcaller kicked 15 times and attack with Cultivator of Blades and 12 other elves. So each of those elves were +33/+33 on the swing.
1 month ago
Hello! I checked this deck and it is really cool, knowing your play group preferences it can be really effective. So what I can do is just providing some ideas/adjustments which are probably worth considering.
Cards with similar ability like you have in the deck, but with little extras:
Original: Rampant Growth
Ideas: Sakura-Tribe Elder, Wood Elves, Crop Rotation, Emerald Medallion: Sakura Tribe Elder has the same mana cost as Rampant Growth, but can block and be sacrificed for a basic land, and since it is a creature it can be pumped up if needed. Wood Elves is a little bit expensive (3 mana), but brings the Forest untapped to play and also can block, and can be pumped if needed. Crop Rotation requires sacrifice, but it does not matter if you bring a value land to play, like Nykthos or Yavimaya Hollow or Wirewood Lodge. Emerald Medallion has the same mana cost and can provide much more mana than Rampant Growth (I know it is more fragile), but it can really accelerate the game.
Original: Caged Sun
Idea: Zendikar Resurgent: Caged sun is cheaper with 1 mana and provide +1/+1, but this bonus is really impressive if you play with tokens, but as far as I see this deck is not a Token Factory. My opinion is that +1 card draw per creature is better than the +1/+1 bonus.
Cultivator of Blades: I think it would be a good choice for this deck. It provides creature pump based upon her power (Nylea can pump up her as well), she can create tokens against decks which force you to sac creatures, and it comes to play with +1/+1 counters which can be doubled with some cards already included your deck.
Traverse the Outlands: It is a newer card, but it has place in all Green decks with big creatures.
Harmonize: In my Green decks Harmonize has a reserved place, however I suppose you left this card out consciously.
Vernal Bloom: It is extremely good for ramp, except your group plays with Forests.
Eternal Witness: So typical but always useful.
Hall of the Bandit Lord: Surprise has a value so it is really good with big creatures. Pathbreaker Ibex, Heroes' Bane
I hope I could help!
2 months ago
I'm not recommending cutting Angel of Invention if you have them, just a suggestion for other players who may not want to spend the $$. A playset of the Angel is currently around $40 versus 4x Cultivators for $1 (plus there is a cool promo version of the elf). For comparison, Cultivator of Blades is a token generator just as much as the Angel, whereas the Angel gives you more flexibility with all its keyword abilities.
But meow imagine a board full of little kitties and tokens, then cast Appeal / Authority on the Cultivator, and swing in with a board of suddenly monstrous beasts.
Driven / Despair can also be useful with the tokens to get through chump blockers, even disregarding the black back-half.