Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

: Gain .

, : Draw a card, then you lose life equal to the number of cards in your hand.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (4) ephemeralAubade , Onua , niloc50 , maddyinc

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Tiny Leaders Legal
Brawl Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Pre-release Legal
Historic Legal
Custom Legal
Commander / EDH Legal
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Unformat Legal
Legacy Legal
Limited Legal
Arena Legal
Pioneer Legal
Modern Legal
1v1 Commander Legal

Castle Locthwain occurrence in decks from the last year

Latest Decks as Commander

Castle Locthwain Discussion

CommandOmega on Scars

2 days ago

I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:

Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.

LitchOubliette on Commander Staples Cube

1 week ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

rotimislaw on Angelic Control (standard)

2 weeks ago

I love the idea of the deck! I think I'll try it myself!

Do you plan to improve on your mana base? Myself, dry-playtesting, I find it missing Swamps in most cases. The most mana-demanding Murderous Rider and its Adventure takes 2x with CMC=3, whereas any spell that demands 2x is only at CMC=4 and higher.

I think you could and swap additional Plains into Castle Locthwain. Fabled Passage should find its place here too. This, with a full set of Temple of Silence instead of Scoured Barrens will help with the late game mana flood!

What do you think?

Apollo_Paladin on Rat Attack!

3 weeks ago

For mono-black, Castle Locthwain is a fairly common one to toss a couple copies of. There's not much in the way of mono-black card draw, and at a glance that's what I see being the biggest constraint. Getting things out quickly can be nice, but against a control deck your creatures won't last long and then you'll be stuck Topdecking.

You might look at some early 1-mana Discard options to further play into your strategy/theme. Thoughtseize is by far the most common (and best) choice for this, but it can also be quite expensive to purchase singles of.

Other less costly options (albeit with more restrictions/conditions) for 1-mana discard spells are Duress or Specter's Shriek.

The newly released Mind Drain is vastly superior to Mind Rot, and is literally identical in its casting cost and card type; just an upgraded version.

I have a mono-black Hand Hate deck which I play regularly on MTGA online, and I've found Davriel, Rogue Shadowmage to be an excellent card to include. He serves beautifully as guaranteed damage per turn in longer games once the hands are cleared out, and he also provides a mana-free discard option for multiple turns while he's in play early so that you can keep the pressure on the opponent.

I have won numerous games on the back of Davriel, just by having enough creatures in play to act as stalemate blockers and then just keeping the opponent's hand empty and letting him tick each turn. Stalemate blockers can be amazing, and he's only a few cents to order singles of.

Drainpipe Vermin can be a useful 1-drop which would play into both your Rat and Discard mechanics, and it pairs very well when sacrificed to Nezumi Bone-Reader.

Ravenous Rats is an identical card functionally to Burglar Rat, in case you find this a useful card and wish to rebuild to include more than 4 of them by including both types.

Other neat suggestions you might want to try (depending on how this playtests) are Rancid Rats, Ratcatcher and/or Marrow-Gnawer

Beyond that, you mentioned Instants - I'd suggest control options even if they're cheap ones like Murder or Unmake (in case Indestructible is a thing you run into frequently) to handle things your Rats can't take care of straight away. There's also other permanents like Basilisk Collar which could make your weakling rats a real blocking threat, and it has a cheap enough Equip cost that you can attack with it on a creature, and typically afford to move it to an untapped Blocker immediately after. If the collar is too expensive or you don't like the Equip cost on it, you could go an Instant route with things like Deadly Allure, Lash of Thorns, Virulent Swipe, or Touch of Moonglove.

Even if none of these suggestions help, I like your build! +1

DanMcSharp on Dreams from the abyss

3 weeks ago

You could add some Castle Locthwain too.

mccabej140 on Kroxa, Hand Control

4 weeks ago

Thanks for the comment Omniscience_is_life!

I chose to go with a low number of mana rocks (just 3) and ramp spells in general because the deck has a fairly low curve and usually doesn't cast multiple spells a turn because of all the discarding. Admittedly, I haven't had very many opportunities to test the deck though.

As for Castle Locthwain, I chose it because its a utility land that also taps for coloured mana. Admittedly though,I don't think I've actually used the draw effect so fair enough. But if I were to replace it, it would be for some other utility land or swamp (the land count is already kinda low).

Omniscience_is_life on Kroxa, Hand Control

4 weeks ago

Sure you get this a lot, but Arcane Signet? Fellwar Stone? Coldsteel Heart?

I don't love Castle Locthwain as it essentially reads ", draw a card and lose a fuck ton of life potentially", which isn't ideal. I would rather have an Underworld Connections, and even then that's fairly weak. A good replacement would probably be an Erebos, God of the Dead or Arguel's Blood Fast  Flip, both of which allow for repeatable card draw for a great rate.

Great deck, fun Commander, good ideas!

orionwinterfire on Those Pesky Dimir Rogues

1 month ago

Blackbloom Rogue  Flip sucks. Glasspool Mimic  Flip rocks.

Also, I suggest ditching the temples and the blue castle. I've had much better performance with Zagoth Triome, which allows Castle Locthwain to come in untapped early and can be cycled late.

Since you're going creature heavy, Opt seems out of place, but maybe that's just me.

If you're counting on getting Zareth to hit, you might consider Unsummon and/or Stern Dismissal.

Load more