|Commander / EDH||Legal|
Printings View all
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition II (ME2)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Creature — Plant Wall
Sacrifice Tinder Wall: Add to your mana pool.
, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
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Tinder Wall Discussion
1 month ago
I still like Tinder Wall. It's a ritual that is able to help get Animar out turn 2, and getting access to that immediate two red mana allows you to be able to threaten to cast Kiki-Jiki when opponents may not be expecting it.
Turn 1) Green source + mana elf. Turn 2) Blue source. Flash in Pestermite before the start of your next turn. Turn 3) Red source, cast Tinder Wall and sac it to cast Kiki.
I know the red mana becomes less helpful as the game goes on, but the deck's package of red cards has been steadily increasing so the mana isn't quite as dead as it used to be.
1 month ago
That would be nice to see. I still wanna see 1U/G ETB draw a card, or a better dork than Tinder Wall.
To note I am really surprised with Cratermaker. A much needed interaction piece, now we aren't as reliant on the table.
2 months ago
Gattison- Fling is great for two reasons! I can use it with Bloodbriar in response to removal, or I can use it with him after combat to get the rest of the damage through for the win. And now I have a reason to play Tinder Wall. Thanks!
3 months ago
3 months ago
Brian is a really fun card to build around! I really like cards that get you 2 (a counter plus) things...thinking value for your mana. For example: Sakura-Tribe Elder, Tinder Wall, Fume Spitter, Abjure and Implement of Ferocity are just a few examples. If you're looking for more inspiration check out Gattison's: Bloodbriar Decks
4 months ago
6 months ago
7 months ago
1) You want to maximize your chances of being able to cast Animar on turn 2.
2) Ancestral Statue is such a ridiculous card in Animar that your #1 game plan should always be to focus on getting it.
3) Animar isn't a ramp deck, it's more of a storm style combo deck. Animar functions better with a lot of small creatures than with larger ones.
4) Cheap creatures that net you mana in a way that either makes them free when you cast them or can possibly net you an increase in mana (like Cloud of Faeries and Tinder Wall) are premium cards in Animar, with some being better than others.
5) Animar is an aggressive deck that tries to hit its combos as quickly as possible. Holding up mana to respond to opponents is wasting mana that should be put into progressing your board. That's why the only counterspells worth playing are the once that let you cast them for free, and why Animar tries to run cheap creatures that double as pieces of interaction.
6) The big creatures in the deck should all be a part of a combo or get you to a combo. Big utility creatures that stall out the game aren't as efficient options as cards that make getting your combo pieces easier.
7) As you tinker with your deck to improve consistency and speed up the average turn that you are able to combo off, you'll find that the colored mana requirements for combos like Deadeye Navigator + Palinchron starts to feel restrictive and awkward. (It's the same with the Hoverguard Sweepers combo line too. JMCraig and I discuss it a little further up in the comments.) If your Animar deck is comboing off on turn 6 on average you won't notice it as much, but when you get the deck down to averaging a turn 4-5 win you will definitely start to feel how the heavy dependence on having a bunch of blue mana will start to hold you back.
There are other points too, but those ones are a good framework to start with.
As a side note; I don't necessarily follow this advice as strictly as JMCraig does, and my deck is certainly the less efficient version due to that (I still run Kiki combo). I have some slightly different expectations of how I want my deck to play so I build my deck in a bit of a different direction. But if you are looking for better tournament results, JMCraig's advice is what you want to follow. Every time I decide that I don't like something in my deck, the most efficient replacements always end up making my deck look a little more like the one listed above. I'd love for future cards to open things up for Animar and offer a couple of different viable builds, but for the time being it's best to just focus on the Ancestral Statue line of play in cEDH metas.