Tinder Wall

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
Masters Edition II (ME2) Common
Ice Age (ICE) Common

Combos Browse all

Tinder Wall

Creature — Plant Wall

Defender

Sacrifice Tinder Wall: Add to your mana pool.

, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.

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Tinder Wall Discussion

NighNoNot on Maelstrom Wanderer: Swept Under the RUG

3 months ago

You could replace Tinder Wall with a lot of different things. Maybe even Wall of Blossoms.

SaberTech on Ancestral Animar

3 months ago

@ToffMcSoft So just to summarize some of the key points that JMCraig covers above and has discussed with me in the past regarding playing Animar:

1) You want to maximize your chances of being able to cast Animar on turn 2.

2) Ancestral Statue is such a ridiculous card in Animar that your #1 game plan should always be to focus on getting it.

3) Animar isn't a ramp deck, it's more of a storm style combo deck. Animar functions better with a lot of small creatures than with larger ones.

4) Cheap creatures that net you mana in a way that either makes them free when you cast them or can possibly net you an increase in mana (like Cloud of Faeries and Tinder Wall) are premium cards in Animar, with some being better than others.

5) Animar is an aggressive deck that tries to hit its combos as quickly as possible. Holding up mana to respond to opponents is wasting mana that should be put into progressing your board. That's why the only counterspells worth playing are the once that let you cast them for free, and why Animar tries to run cheap creatures that double as pieces of interaction.

6) The big creatures in the deck should all be a part of a combo or get you to a combo. Big utility creatures that stall out the game aren't as efficient options as cards that make getting your combo pieces easier.

7) As you tinker with your deck to improve consistency and speed up the average turn that you are able to combo off, you'll find that the colored mana requirements for combos like Deadeye Navigator + Palinchron starts to feel restrictive and awkward. (It's the same with the Hoverguard Sweepers combo line too. JMCraig and I discuss it a little further up in the comments.) If your Animar deck is comboing off on turn 6 on average you won't notice it as much, but when you get the deck down to averaging a turn 4-5 win you will definitely start to feel how the heavy dependence on having a bunch of blue mana will start to hold you back.

There are other points too, but those ones are a good framework to start with.

As a side note; I don't necessarily follow this advice as strictly as JMCraig does, and my deck is certainly the less efficient version due to that (I still run Kiki combo). I have some slightly different expectations of how I want my deck to play so I build my deck in a bit of a different direction. But if you are looking for better tournament results, JMCraig's advice is what you want to follow. Every time I decide that I don't like something in my deck, the most efficient replacements always end up making my deck look a little more like the one listed above. I'd love for future cards to open things up for Animar and offer a couple of different viable builds, but for the time being it's best to just focus on the Ancestral Statue line of play in cEDH metas.

Entomo on The Best Defense is...FIRE!!!

3 months ago

Was the previous turn 3 kill
T1 Orochi Leafcaller
T2 Overgrown Battlement
T3 Tinder Wall followed by Freed from the Real and finally a win-con?

thattallguy on Defensive Ember

4 months ago

since Axebane Guardian and Abundant Growth (and Tinder Wall in a pinch) can make red mana you dont realy need the mountains as much. Only reason i use them in mine is for Vent Sentinel.

should help with mana a bit

ChrisKrow on Wort Hermit Storm

4 months ago

also Imperial Recruiter, Tinder Wall, Treasonous Ogre all seem good, and may even call for a new Hulk pile.

Been thinking about Blood Moon as well, but it could screw us up.

greyninja on Animaring

6 months ago

Looks deadly. +1 from me

I can't believe the low land count; but animar does win with four or less land. I started along the Wild Cantor/Tinder Wall/Fyndhorn Elves weenie route and kept getting boardwiped after puking my hand onto the 'field. I needed a more midrange aggro to survive

Nowadays I see a bunch of countermagic. I like that you have a lot of those low-impact creatures that don't seem counter worthy but do add up. If you can get animar out and start the +1/+1 train you can win in one turn. Tolaria West I just added to find Cavern of Souls (or even Walking Ballista). Plus I'm considering running more counterspells myself

Do you feel like you've had success with Raven Familiar+Sea Gate Oracle? I like the idea of casting them as a one mana cantrip

Do you really have Timetwister and Imperial Recruiter on paper? If so I'm jelly. Land Grant I've never seen. Could be solid in Yidris, Maelstrom Wielder

I would consider including Dream Stalker and Man-o'-War. They either bounce themselves for extra animar +1/+1s or bounce other value creatures for more value. Food for thought.

Keep up the good work!

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